rogueptr Level 1 of the Dungeon (12, 2, D:1) a +0 mace (16, -44, D:1) a +0 dagger (16, -17, D:1) a +0 dagger (18, -17, D:1) 6 stones (24, -13, D:1) a rat skeleton (27, -15, D:1) a +0 club (27, -14, D:1) a +0 dagger (29, -7, D:1) a +0 pair of boots (30, -33, D:1) a +0 dagger (30, -32, D:1) a rat skeleton (30, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, -33, D:1) a bat skeleton (36, -12, D:1) a hobgoblin skeleton (36, -10, D:1) a +0 short sword (41, -7, D:1) a +0 leather armour (47, -47, D:1) a +0 mace (49, -25, D:1) a bat corpse (skeletalised by now) (50, -37, D:1) a bat corpse (skeletalised by now) (57, -19, D:1) a bat corpse (skeletalised by now) (58, -25, D:1) a bat corpse (skeletalised by now) (59, -27, D:1) a +0 whip 3 stones a +0 club a kobold corpse (skeletalised by now) (59, -26, D:1) a +0 dagger a kobold corpse (skeletalised by now) (65, -19, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Jobres's Weapon Shoppe a +0 flail (45 gold) 6 stones (7 gold) a +0 club (6 gold) the +0 quarterstaff of the Newt {flame, Str+5 Stlth+} (380 gold) Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. 5 stones (6 gold) a +0 trident (45 gold) a +0 dagger (26 gold) a +1 broad axe of venom (231 gold) a +0 short sword (39 gold) (0, 19, D:2) a +0 robe (6, 20, D:2) a +0 club a kobold skeleton (7, -5, D:2) 2 stones (9, 3, D:2) a +0 club (13, -1, D:2) a +0 dagger a kobold skeleton (27, 15, D:2) a bat corpse (skeletalised by now) (28, 15, D:2) a hobgoblin corpse (skeletalised by now) (31, 6, D:2) a rat skeleton (35, 19, D:2) a quokka skeleton (35, 32, D:2) a frilled lizard corpse (skeletalised by now) (45, 32, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (46, 30, D:2) a jackal corpse (skeletalised by now) (49, 29, D:2) a +0 robe (50, 3, D:2) a ball python corpse (skeletalised by now) (53, 5, D:2) a +0 hand axe (53, 6, D:2) a bat corpse (skeletalised by now) (54, 6, D:2) a human corpse (skeletalised by now) Level 3 of the Dungeon (4, 0, D:3) a +0 short sword (6, -35, D:3) a +0 quarterstaff (7, -34, D:3) a hobgoblin skeleton (7, -3, D:3) a +0 chain mail (8, -17, D:3) a +1 whip of electrocution 4 stones a +0 whip a +0 club a gnoll corpse (skeletalised by now) (9, -28, D:3) a +0 leather armour (9, -16, D:3) a +0 pair of gloves (14, -12, D:3) a +0 ring mail a +0 flail (17, -5, D:3) a +0 scale mail a +0 hand axe (24, -22, D:3) a +0 flail (29, -18, D:3) a +0 whip (33, -39, D:3) a frilled lizard corpse (skeletalised by now) (33, -5, D:3) a +1 dagger of venom (40, -13, D:3) a +0 hand axe a +0 dagger a +0 hand axe an orc corpse (skeletalised by now) (40, -12, D:3) a +0 mace a +0 scale mail (43, -17, D:3) a +0 hand axe an orc corpse (skeletalised by now) (50, -6, D:3) 2 poisoned darts Level 4 of the Dungeon (11, -9, D:4) a hobgoblin corpse (skeletalised by now) (12, 8, D:4) a quill talisman (13, 5, D:4) a +0 chain mail (19, 4, D:4) 4 stones (29, -1, D:4) a +0 long sword (33, -1, D:4) a quokka corpse (skeletalised by now) (35, 0, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 great sword a +0 robe (2, 9, D:5) an iguana corpse (skeletalised by now) (8, -4, D:5) a +0 robe (13, 0, D:5) 4 poisoned darts (14, 8, D:5) 5 curare-tipped darts (14, 16, D:5) 4 boomerangs (16, -1, D:5) a +4 spear a +0 robe (16, 3, D:5) a +2 battleaxe a +0 robe (16, 7, D:5) a +0 hand axe a +0 leather armour an orc skeleton (17, 6, D:5) a +0 club a +0 dagger an orc skeleton an orc skeleton (18, 4, D:5) a +0 orcbow a centaur skeleton (18, 7, D:5) a +0 whip an orc skeleton (29, 12, D:5) 2 poisoned darts (31, 10, D:5) a hound skeleton (32, -3, D:5) 3 stones (32, 10, D:5) an iguana skeleton (34, 24, D:5) a +0 scythe a +0 robe (38, 15, D:5) 4 stones (42, 6, D:5) the inkwell talisman of Ripp {Harm Rampage rC++ Int-5} [inkwell talisman] Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rC++: It greatly protects you from cold. Int-5: It affects your intelligence (-5). (48, -3, D:5) a +0 whip a gnoll corpse (skeletalised by now) (48, -2, D:5) a +0 spear 3 stones (48, -1, D:5) a +0 whip a gnoll corpse (skeletalised by now) (48, 11, D:5) a +0 trident (49, -12, D:5) a +0 trident (50, -14, D:5) a +0 quarterstaff Level 6 of the Dungeon (2, -10, D:6) a +0 giant club an ogre corpse (skeletalised by now) (7, -4, D:6) a +0 giant spiked club an ogre skeleton (9, 1, D:6) a +0 club a gnoll skeleton (9, 3, D:6) a +0 club a +0 shortbow a gnoll corpse (skeletalised by now) a centaur corpse (skeletalised by now) (10, 1, D:6) a +0 flail a gnoll skeleton (11, 4, D:6) a +0 hand axe an orc skeleton (12, 12, D:6) a +0 long sword (15, 12, D:6) a +0 whip a +0 robe (17, 14, D:6) a +0 ring mail (18, 3, D:6) 5 stones (22, -15, D:6) a +0 quarterstaff (27, 1, D:6) a +0 pair of boots (30, -13, D:6) a +0 whip a +0 plate armour a +0 whip 5 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (31, -14, D:6) a +0 dagger a curare-tipped dart (31, -13, D:6) a +0 short sword a +0 dagger 5 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (32, -13, D:6) a +0 club a kobold corpse (skeletalised by now) (39, 12, D:6) 5 stones Level 7 of the Dungeon (13, 18, D:7) a book of Beasts (19, -1, D:7) an amulet of magic regeneration (19, 2, D:7) a water moccasin skeleton (20, 15, D:7) a +3 short sword a +0 robe (20, 16, D:7) a +1 great sword a +0 robe (20, 17, D:7) a +0 war axe a +0 robe (28, 13, D:7) a +0 ring mail