rossyrg the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a +5 executioner's axe a +0 war axe a +3 tower shield a +0 buckler a +0 scale mail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a +2 morningstar of protection (unseen) (49, 25, D) a +3 leather armour of cold resistance (still there?) the gnoll corpse of Grum (still there?) the troll corpse of Snorg (still there?) (49, 29, D) 10 large rocks the cyclops corpse of Polyphemus (50, 12, D) a dragon-blood talisman (50, 13, D) a book of Iron (50, 14, D) the ring of Suspected Treachery {MP+9 Stlth+} [ring of magical power] MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (unseen) (50, 27, D) a +0 animal skin (still there?) an orb of mayhem (still there?) a +1 troll leather armour {Snorg} (still there?) the kobold corpse of Sonja (still there?) (50, 37, D) an amulet of guardian spirit (51, 36, D) the +15 plate armour of Resourcefulness {rF+} rF: It protects you from fire. (52, 12, D) a +2 heavy scimitar (still there?) a staff of conjuration (still there?) a book of Air (still there?) (52, 26, D) a +2 dagger of distortion a +0 hand axe a +0 robe the orc corpse of Blork the orc (52, 36, D) a +0 heavy orcbow (52, 37, D) a +2 shortbow of electrocution (still there?) a wand of acid (4) (still there?) (53, 24, D) a +3 quarterstaff of chaos a +0 cloak (53, 25, D) a granite talisman (53, 27, D) a +2 pair of gloves (still there?) a +0 dagger (still there?) a +0 robe (still there?) the orc corpse of Nergalle (still there?) (53, 28, D) 5 curare-tipped darts (still there?) a -1 heavy spear (still there?) a +4 rapier of electrocution (still there?) (53, 30, D) a +2 lajatang of electrocution (still there?) a +2 robe of cold resistance (still there?) (53, 37, D) the +2 buckler of the Earth {rF+} rF: It protects you from fire. (unseen) (54, 12, D) a ring of willpower (54, 13, D) a wand of acid (3) a wand of polymorph (3) (54, 24, D) the +5 glaive of the Guard {elec, spectral, AC+5} AC: It affects your AC (+5). (unseen) (54, 25, D) a +0 quarterstaff a +0 sling a +0 ring mail the human corpse of Joseph (54, 27, D) a manual of Ranged Weapons (55, 12, D) the Directory of Bloody Places (still there?) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Blink Translocation 2 c - Gell's Gravitas Translocation 3 Sif Muna's Notes on Lightning (still there?) Spells Type Level a - Swiftness Air 3 b - Silence Hexes/Air 5 c - Chain Lightning Conjuration/Air 9 (55, 13, D) a ring of positive energy (59, 36, D) a +2 great mace of holy wrath (60, 36, D) a +2 heavy flail (60, 42, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (61, 0, D) a +4 morningstar of protection (61, 8, D) a staff of cold (61, 16, D) a +2 scale mail of cold resistance (61, 30, D) a +0 spear (still there?) 4 curare-tipped darts (still there?) (61, 36, D) a +1 spear of flaming (62, 0, D) a +3 hand axe of electrocution (62, 17, D) a +2 leather armour of willpower (62, 20, D) a +0 falchion a +0 robe (62, 26, D) a staff of cold (62, 37, D) the +7 chain mail of Dishonour {-Cast rElec rN+ Str+5} Str: It affects your strength (+5). rElec: It insulates you from electricity. rN: It protects you from negative energy. -Cast: It prevents spellcasting. (62, 43, D) a +2 battleaxe of freezing (unseen) (63, 0, D) a +2 vampiric battleaxe (63, 8, D) a staff of cold (63, 17, D) a +2 heavy orcbow (63, 20, D) a +0 hand axe a +0 robe (63, 31, D) a +0 quarterstaff a +0 robe (63, 36, D) a +4 shortbow of freezing (still there?) a book of Alchemy (still there?) (64, 17, D) a +0 dire flail of protection (unseen) (64, 26, D) a staff of conjuration (64, 31, D) a +0 short sword a +0 robe (67, 0, D) a +5 antimagic battleaxe (68, 38, D) a +5 heavy scythe (still there?) a +0 robe (still there?) (69, 0, D) a +4 sling of freezing (70, 36, D) a +4 rapier of draining (70, 37, D) a ring of protection from fire (70, 39, D) a +0 giant club (still there?) a +1 robe of cold resistance (still there?) a +0 robe (still there?) a +0 club (still there?) (71, 8, D) a +0 morningstar of protection (71, 16, D) the +1 dagger of Puss {pain, Will+ Stlth+} Will: It increases your willpower. Stlth: It makes you more stealthy. (71, 17, D) a +2 heavy broad axe (71, 26, D) a +3 spectral giant spiked club (71, 29, D) a +0 club a +0 dagger of flaming a +0 robe (71, 36, D) the +1 plate armour "Kasaam" {Dex+2 SInv} Dex: It affects your dexterity (+2). SInv: It lets you see invisible. (71, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 cloak of poison resistance (still there?) (71, 38, D) a +0 scimitar of flaming (still there?) a +0 robe (still there?) (71, 39, D) a +0 falchion a +0 leather armour (72, 8, D) a +4 plate armour of fire resistance (72, 26, D) a +1 war axe of electrocution (72, 27, D) a +2 chain mail of positive energy (72, 29, D) a +0 hand axe a +0 leather armour a +0 club (72, 36, D) a +0 dagger of venom the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (72, 40, D) a +0 short sword a +0 ring mail a wand of polymorph (7) (73, 17, D) a +2 morningstar of draining (73, 26, D) a +2 robe (73, 29, D) a +0 hand axe a +0 club (73, 36, D) a staff of conjuration (73, 39, D) a +0 flail of venom (still there?) a +0 chain mail (still there?)