Dungeon Sprint DCSS version 0.26-a0-682-g294304f6e8 (webtiles) character file. Game seed: 307760876511441070 0 rrrase the Vexing (level 1, -5/13 HPs) Began as a Vampire Enchanter on Oct 20, 2020. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:02:18 (18 turns). rrrase the Vexing (Vampire Enchanter) Turns: 18, Time: 00:02:18 Health: -5/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (-5 -> -12), regenerating quickly A: fangs 3, see invisible, unbreathing a: Exsanguinate You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions d - a potion of curing f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex ###.... 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex ###..... 10% 3 Tukima's Dance Hex ###..... 10% 3 Ensorcelled Hibernation Hex/Ice #..... 12% 2 Dazzling Flash Conj/Hex #..... 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History As you read the scroll of blinking, it crumbles to dust. The worm stops glowing. You open the door. A water moccasin comes into view. The water moccasin hisses angrily. You closely miss the water moccasin. The water moccasin barely misses you. You hit the water moccasin but do no damage. Your bite misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You hit the worm. The worm is lightly wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The worm misses you. You hit the worm. The worm is lightly wounded. The water moccasin bites you! Ouch! That really hurt! You die... # ### ##. #+###.## #...##.##ww@# #'.n.n$##S..# #.n.##.#### #....# ##. #+# ....§. # ...§. ≈≈≈§. ≈≈≈. ≈≈≈≈ You could see a water moccasin, 2 necrophages and 2 worms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | rrrase the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D | Noticed a necrophage 10 | D | Noticed a necrophage 10 | D | Noticed a necrophage 10 | D | Noticed a necrophage 14 | D | Noticed a water moccasin 18 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 7 Cast: Corona || 2 Use: Scroll || 1 Potion || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts