rubinsalamander Level 1 of the Dungeon (1, 20, D:1) a +0 club (6, 28, D:1) a +0 club (10, 8, D:1) a +0 club (10, 10, D:1) a +0 club (12, 13, D:1) 14 sling bullets (19, 38, D:1) a +0 dagger (22, 11, D:1) a +0 club (32, 9, D:1) a +0 dagger (38, 20, D:1) a +0 dagger (46, 18, D:1) a +0 club (52, 13, D:1) a +0 whip Level 2 of the Dungeon (7, 18, D:2) a +0 club (22, -11, D:2) a +0 dagger (25, 23, D:2) 17 arrows (30, -17, D:2) a +0 mace (30, -15, D:2) a cursed -2 mace (31, -17, D:2) a +0 mace (31, -16, D:2) a cursed -2 mace (31, -15, D:2) a +0 mace (32, -17, D:2) a +0 mace (32, -16, D:2) a +0 mace (32, -15, D:2) a +0 mace (34, -16, D:2) a +0 mace (35, -15, D:2) a +0 mace (36, -15, D:2) a +0 mace (37, -14, D:2) a +0 mace (38, -15, D:2) a +0 mace (39, -14, D:2) a +0 mace (41, 11, D:2) a +0 dagger Level 3 of the Dungeon (1, -1, D:3) a +0 giant spiked club a +0 giant club (5, -21, D:3) a +0 hand axe (6, -16, D:3) a +0 leather armour (15, -29, D:3) 30 sling bullets (15, 1, D:3) a +0 dagger (24, -23, D:3) a +0 trident (24, -22, D:3) a +0 hunting sling (34, 4, D:3) a +0 trident (42, -13, D:3) a +0 leather armour a +0 flail a +0 war axe a +0 club a +0 ring mail a +0 flail (47, -1, D:3) a +0 robe (48, -30, D:3) a cursed -2 short sword (48, -22, D:3) a +0 dagger (49, -16, D:3) a cursed -2 dagger (49, -14, D:3) a +0 robe (54, -8, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 13 bolts (3, -9, D:4) a +0 mace (8, -17, D:4) a cursed +0 ring mail (18, -19, D:4) a +0 leather armour (23, -14, D:4) 14 arrows (28, -6, D:4) a cursed +0 robe (29, 0, D:4) a +0 ring mail (37, -19, D:4) a +0 whip (44, -31, D:4) a +0 club a cursed +0 ring mail (47, -26, D:4) a +0 whip (53, -12, D:4) 17 bolts Level 5 of the Dungeon [Shop] Vujod's Jewellery Shop an uncursed ring of resist corrosion (240 gold) the cursed ring "Lyekh" {rElec EV-2 Slay+6 Stlth-} (411 gold) [ring of evasion] It affects your evasion (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. a +3 ring of protection (252 gold) an uncursed ring of protection from fire (300 gold) the amulet "Zaruwn" {Acrobat rPois rF+++ rN+ Dex+2} (1015 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+2). It renders you almost immune to fire. It protects you from poison. It protects you from negative energy. a cursed amulet of inaccuracy (24 gold) the amulet of Tomorrow {Spirit Slay+2} (544 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). an uncursed ring of flight (210 gold) an uncursed amulet of magic regeneration (360 gold) (3, -2, D:5) a +0 spear (3, 2, D:5) a +0 spear (unseen) (21, -12, D:5) a +0 short sword (22, 9, D:5) a +0 shortbow 17 arrows (41, -3, D:5) a +0 club (42, -10, D:5) a +0 spear (43, 10, D:5) a +0 whip (46, -24, D:5) 11 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (12, 7, D:6) a +0 giant club (18, 28, D:6) a +0 dagger (28, -4, D:6) a +0 dagger (29, -15, D:6) a +0 club a +0 dagger a cursed +0 robe (30, -15, D:6) a +0 dagger (31, -11, D:6) a +0 whip a +0 spear (41, -19, D:6) 27 bolts (41, 6, D:6) a +1 whip of electrocution a +2 robe (41, 20, D:6) a +0 leather armour (48, 3, D:6) a +0 robe (52, -1, D:6) a +0 spear a +0 short sword a +0 leather armour (52, 0, D:6) a cursed -2 hand axe (53, 0, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a cursed +0 dire flail a +0 robe a +0 dire flail a +0 robe a +0 flail a +0 robe a +0 robe a cursed +2 mace a +0 robe (1, -1, D:7) a hound skeleton (2, -26, D:7) a +0 dagger a +0 robe (2, -25, D:7) a +0 trident a +0 leather armour a cursed +1 halberd a +0 robe (3, -27, D:7) a +0 mace a +0 robe (3, -26, D:7) a cursed +0 robe (3, -25, D:7) a +0 spear a +0 robe (3, -21, D:7) a +0 scale mail a +0 ring mail 4 potions of degeneration a +0 club a +1 cloak a +0 dagger a +0 robe (4, -24, D:7) a +0 club (10, -13, D:7) a cursed +0 giant spiked club an ogre corpse a jackal corpse a jackal corpse (10, -12, D:7) a jackal skeleton (13, 6, D:7) a +0 giant club (18, -3, D:7) an arrow (24, -8, D:7) a +0 robe