Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 13702368469514094704 42 rubinsalamander the Magician (level 3, -1/25 HPs) Began as a Gnoll Hedge Wizard on Oct 10, 2022. Slain by a scorpion (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:19 (2393 turns). rubinsalamander the Magician (Gnoll Hedge Wizard) Turns: 2393, Time: 00:04:20 Health: -1/25 AC: 4 Str: 8 XL: 3 Next: 54% Magic: 14/20 EV: 12 Int: 17 God: Gold: 45 SH: 0 Dex: 12 Spells: 14/16 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +0 leather armour rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... p - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn m - ring of magical power MPRegen 0.17/turn (no ring) @: mighty, very slightly contaminated A: fangs 1, strong nose, distributed training, talons 1, clever 1, screaming 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 hat (worn) k - a +0 leather armour (worn) p - a +0 pair of boots (worn) Jewellery m - a ring of magical power (left hand) Scrolls i - a scroll of immolation {unknown} j - a scroll of butterflies {unknown} l - a scroll of identify {unknown} n - a scroll of vulnerability {unknown} o - a scroll of brand weapon {unknown} Potions d - a potion of magic Skills: + Level 0.9 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Ranged Weapons + Level 0.9 Throwing + Level 0.9 Armour + Level 4.5 Dodging + Level 4.2 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 7.1 Spellcasting + Level 2.1 Conjurations + Level 0.6 Hexes + Level 2.1 Summonings + Level 0.6 Necromancy + Level 2.1 Translocations + Level 0.6 Transmutations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Poison Magic + Level 1.0 Invocations + Level 0.9 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 7% 1 b - Slow Hex 32% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 26% N/A 10% 2 Call Imp Summ 13% N/A 10% 2 Conjure Flame Conj/Fire 10% 6-21 26% 3 Mephitic Cloud Conj/Pois/Air 10% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You have sharp toenails. Your mind is acute. (Int +4, Str/Dex -1) You occasionally shout uncontrollably at your foes. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, chance to affect: 43%) The scorpion resists with some effort. You feel sick. The scorpion closely misses you. Casting: Slow (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, chance to affect: 43%) The scorpion resists with some effort. You feel sick. The scorpion stings you but does no damage. x2 Casting: Slow (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, chance to affect: 43%) The scorpion resists with some effort. You feel sick. The scorpion stings you but does no damage. Casting: Slow (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, chance to affect: 43%) The scorpion resists with some effort. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Really quaff the potion of mutation? You feel extremely strange. Your iridescent scales disappear. Your system completely accepts the healing effects of potions. Your toenails lengthen and sharpen. You feel the urge to shout. You feel clever. You feel sick. The scorpion barely misses you. It was a potion of might. You feel very mighty all of a sudden. You feel sick. You are no longer poisoned. The scorpion stings you. You die... #.....# #.# #####.# #.# #####.....# #.# ....#.....####.### ................># ######### ....#....###.#.#.# #.......# ....#....# #.#.#.# #.#####.# ....#....# #.#.#s# #.# #.# #####....# #.#.#@# #.# #.# #....# #.#.#.### #.#####.# ##....# #.#.#...###.#.....# ##..##.###...........#.##### ##..###..##..#####..###.# #...............###.# #.# ##........~........#.###.# #.....#...~...#.......##.# #..~...#[.~..#...~..#.##.######## You could see a scorpion. Vanquished Creatures A worm (D:2) 3 dart slugs (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds A quokka (D:1) 3 ball pythons (D:1) 5 bats (D:1) 3 frilled lizards (D:1) 5 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rubinsalamander the Gnoll Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 43 | D:1 | Learned a level 1 spell: Slow 230 | D:1 | Reached XP level 2. HP: 12/19 MP: 10/10 1312 | D:1 | Reached XP level 3. HP: 25/25 MP: 11/11 1960 | D:1 | Reached skill level 1 in Invocations 2170 | D:2 | Found a faded altar of an unknown god. 2199 | D:2 | Noticed a scorpion 2383 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2383 | D:1 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 2392 | D:1 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2392 | D:1 | Lost mutation: Potions are less effective at restoring your | health. [potion of mutation] 2392 | D:1 | Gained mutation: You have sharp toenails. [potion of | mutation] 2392 | D:1 | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 2392 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 2393 | D:1 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_i, corexii_hall_statues_l, corexii_hall_statues_i D:2: layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven, small_statue_intersection, chequers_arboretum, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.1 Summonings | 2 | 2.1 Translocations | 2 | 2.1 Invocations | 1 | 1.0 Fighting | | 0.9 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Ranged Weapons | | 0.9 Throwing | | 0.9 Armour | | 0.9 Dodging | | 4.5 Stealth | | 4.2 Shields | | 0.9 Unarmed Combat | | 0.9 Spellcasting | | 7.1 Hexes | | 0.6 Necromancy | | 0.6 Transmutations | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Poison Magic | | 0.6 Evocations | | 0.9 Action || total -------------------------++------- Melee: Dagger || 132 Bite || 14 Punch || 1 Cast: Magic Dart || 30 Slow || 6 Use: Potion || 6 Stab: Sleeping || 5 Armor: Robe || 12 Leather armour || 45 Dodge: Dodged || 137