ruby Level 1 of the Dungeon [Shop] Hauschest's Jewellery Shoppe a +4 ring of slaying (936 gold) the amulet of Biral {Spirit rC+ Regen+} (528 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rC: It protects you from cold. Regen: It increases your rate of health regeneration. the ring of the Grey Skies {*Slow rPois Will+++ Int+4} (693 gold) [ring of poison resistance] Int: It affects your intelligence (+4). rPois: It protects you from poison. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. a ring of ice (300 gold) a ring of protection from cold (300 gold) the amulet "Edi Gangu" {Spirit rElec Regen+ Str-2} (477 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (-2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. a +5 ring of evasion (432 gold) a ring of protection from fire (300 gold) a ring of wizardry (360 gold) (0, 0, D:1) a +0 dagger (0, 1, D:1) a +0 chain mail (6, -7, D:1) a +0 short sword (19, -1, D:1) a +0 club (24, 3, D:1) a +0 club (26, 5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 9 stones (1, -7, D:2) a +0 dagger (19, 5, D:2) a +0 dagger (19, 9, D:2) a +0 short sword a stone (24, 7, D:2) a +0 dagger a +0 robe (26, -9, D:2) a +0 ring mail (28, -7, D:2) 6 stones (33, -6, D:2) 3 boomerangs a +0 dagger (33, -4, D:2) a +0 dagger (34, -6, D:2) a +0 club (35, -6, D:2) a +0 mace (39, -1, D:2) 5 stones (41, 4, D:2) a stone Level 3 of the Dungeon (4, -20, D:3) a +0 club a +0 sling (20, -23, D:3) a +0 barding (37, -22, D:3) a +0 dagger 3 boomerangs (43, -7, D:3) a +0 dagger (45, -7, D:3) a +0 club (45, -6, D:3) a +0 short sword (49, -1, D:3) a +0 whip a stone (50, 2, D:3) 7 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, -14, D:4) a +0 flail (5, -17, D:4) a +0 dagger a +0 robe (10, -12, D:4) a +0 glaive (10, -3, D:4) a +0 ring mail (18, 15, D:4) a +0 short sword (23, -22, D:4) the +1 leather armour of the Untouchables {Drain rF+++ Stlth+} rF: It renders you almost immune to fire. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (30, -9, D:4) a +0 mace a +0 ring mail (30, -8, D:4) a +0 flail (30, -7, D:4) a +0 whip a +0 ring mail a +0 dagger (36, -14, D:4) a +0 dagger (38, -20, D:4) a +1 dagger of venom Level 5 of the Dungeon (8, 4, D:5) a +0 short sword a +0 chain mail a +0 hand axe a +0 mace (18, -11, D:5) 2 stones (19, 2, D:5) a +0 dagger (25, -25, D:5) a +0 mace (27, 17, D:5) a +0 scale mail (35, -16, D:5) a +0 leather armour (35, -6, D:5) a +0 giant club (37, 0, D:5) a book of Misfortune a +0 ring mail (43, -8, D:5) a +0 hand axe (44, -22, D:5) a +0 dagger a +0 short sword a +0 club (45, -23, D:5) a +0 hand axe (54, -10, D:5) a +0 flail (55, 4, D:5) an adder skeleton (58, -21, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (1, 0, D:6) a +0 club a +0 dagger a +0 robe an orc corpse (2, 0, D:6) a +0 dagger of venom (still there?) a +0 robe (still there?) a +0 hand axe (still there?) an orc corpse (still there?) the Ecumenical Temple (16, 5, Temple) a +0 club (17, 6, Temple) a +0 war axe