ruda the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (7, 6, D) 4 scrolls of amnesia (unseen) (10, 0, D) a +0 animal skin a +3 large shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 1, D) a book of Callings (49, 12, D) a +0 rapier of draining (49, 24, D) a +0 leather armour (49, 36, D) a +4 mace of protection (49, 37, D) a lamp of fire (50, 1, D) the ring "Postey" {rPois rC+ Int+4 Stlth-} [ring of attention] It affects your intelligence (+4). It protects you from cold. It protects you from poison. It makes you less stealthy. (50, 12, D) a phial of floods (50, 13, D) a lamp of fire (50, 25, D) an uncursed staff of air (50, 29, D) a +0 scimitar an arrow (50, 30, D) an arrow (50, 37, D) a book of Power (51, 1, D) a book of Air (51, 12, D) the +10 mace of Mecaph {crush, +Blink MR+ MP+9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (51, 13, D) an uncursed staff of conjuration (51, 25, D) a book of the Earth (51, 29, D) a +0 long sword (51, 30, D) the +8 trident of Luevaiv {speed, MR+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your resistance to hostile enchantments. an arrow (51, 31, D) a +5 antimagic war axe 2 arrows a +0 rapier a +0 rapier a +0 leather armour the ring "Bibieh" {Wiz +Fly Int+2 Dex+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your dexterity (+4). It lets you fly. a +0 short sword of protection (51, 32, D) 4 arrows a +0 rapier a +0 rapier a +0 leather armour (51, 36, D) a book of Clouds (51, 37, D) an uncursed staff of summoning (51, 44, D) 6 silver boomerangs (52, 1, D) a scroll of brand weapon (52, 12, D) the +9 hunting sling of the Grave {velocity, rN+} Any stone fired from it inflicts extra damage. It protects you from negative energy. (52, 13, D) a +0 leather armour of fire resistance (52, 24, D) a +0 short sword (52, 29, D) an arrow a +0 long sword a +0 ring mail (52, 30, D) a +0 longbow 8 arrows a +0 leather armour an uncursed ring of stealth (52, 31, D) a +0 rapier a +0 ring mail a +2 short sword of electrocution (52, 32, D) a +0 hand axe 6 datura-tipped darts 3 arrows (52, 33, D) an arrow (52, 37, D) a +0 antimagic rapier (52, 42, D) a +0 scimitar of pain a +0 animal skin a +0 quarterstaff a +0 animal skin (53, 1, D) a book of Ice (53, 12, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (53, 13, D) a +1 falchion of protection (53, 27, D) a +0 short sword a +0 chain mail (53, 36, D) a book of Minor Magic (53, 41, D) a +4 war axe of chopping a +0 robe (53, 43, D) the cursed ring of Veisayt {*Drain rC+ MR+ Dex-4} [ring of dexterity] It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. a +5 antimagic broad axe (54, 1, D) an uncursed amulet of harm (54, 12, D) the Grimoire of the Bewitching Frostbite Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Throw Icicle Conjuration/Ice 4 f - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (54, 13, D) a +4 dire flail of protection (54, 25, D) a +1 fustibalus of freezing (54, 26, D) a +1 vampiric short sword a +0 longbow 7 arrows a +3 leather armour of cold resistance (54, 27, D) a +3 falchion of slicing (54, 36, D) a book of the Earth (54, 42, D) a +0 flail a +0 animal skin a +1 long sword of slicing a +0 robe (55, 1, D) a +1 arbalest of velocity (55, 13, D) the +4 mace of Wotos {crush, rElec rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (56, 15, D) a +2 antimagic executioner's axe (56, 17, D) a +0 trident (57, 19, D) a +1 war axe of chopping (59, 36, D) the cursed +1 shortbow "Ycle" {velocity, Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It has a curse placed upon it. (59, 37, D) a +2 shortbow of freezing (60, 36, D) a phial of floods (60, 41, D) a +4 trident of protection (60, 42, D) a +0 robe (61, 11, D) a +0 short sword (unseen) (61, 16, D) a +7 short sword of protection (61, 26, D) a +1 trident of holy wrath (61, 36, D) a +0 short sword (61, 37, D) a lamp of fire (61, 42, D) the +9 quarterstaff "Nipnuor" {drain, Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). (unseen) (61, 43, D) a +2 antimagic broad axe (62, 0, D) a +1 dire flail of protection (62, 1, D) the +4 halberd "Ideemel" {drain, *Drain rF+ rC++ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It greatly protects you from cold. It causes draining when unequipped. (62, 8, D) a +3 mace of protection (62, 9, D) an uncursed staff of air (62, 17, D) a +6 mace of protection (62, 27, D) a +3 short sword of freezing (62, 30, D) a +2 war axe of freezing (62, 36, D) a +4 spear (62, 37, D) a +8 plate armour of ponderousness (62, 42, D) a +2 great mace of crushing (unseen) (62, 43, D) a +2 leather armour of positive energy (63, 8, D) a book of Conjurations (63, 16, D) an uncursed staff of fire (63, 27, D) a fan of gales (63, 31, D) a +2 antimagic hand axe (63, 37, D) a book of Necromancy (64, 16, D) an uncursed staff of power (64, 17, D) a +2 battleaxe of chopping (64, 26, D) a book of Enchantments (64, 27, D) the +8 rapier of Destiny {holy, MR- Int+2 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (65, 26, D) an uncursed staff of earth (67, 0, D) the Handbook of Excruciating Protection Spells Type Level a - Static Discharge Conjuration/Air 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Deflect Missiles Charms/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (69, 0, D) an uncursed staff of poison (69, 36, D) a +0 hand axe of freezing (69, 40, D) a +0 dagger a +0 robe (70, 37, D) a manual of Translocations (70, 40, D) a +0 mace a +0 dagger a +0 robe a +0 short sword the +2 hand crossbow of the Girdle {velocity, Dex+2} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). a +0 leather armour (70, 41, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. a +0 robe (71, 8, D) an uncursed staff of poison (71, 27, D) a +0 quarterstaff of crushing (71, 36, D) a +5 plate armour a +4 plate armour of poison resistance (71, 40, D) a +0 dire flail a +0 chain mail a +0 hand axe a +0 chain mail (71, 41, D) a +4 hand axe of freezing (72, 8, D) an uncursed staff of power (72, 9, D) a +3 flail of protection (72, 17, D) a fan of gales (72, 23, D) 8 datura-tipped darts (72, 26, D) a +4 hunting sling of velocity (72, 27, D) a +5 scythe of freezing (72, 31, D) a +2 vampiric scimitar (72, 37, D) a +1 flail of protection (72, 40, D) a +0 dagger a +0 robe (73, 1, D) a +2 great sword of distortion (73, 16, D) a +2 great sword of slicing (73, 17, D) the cursed +2 hand axe of the Stoat {antimagic, rF+ Str+2 Dex-5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your dexterity (-5). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (73, 26, D) a book of Air (73, 27, D) the +2 helmet of the Midnight Sun {MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. (73, 37, D) a +0 dagger (73, 39, D) a +0 hand axe (75, 1, D) a phantom mirror