ruda the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +1 scale mail of magic resistance (20, 0, D) a +2 pair of gloves of strength (20, 1, D) a +2 flail of protection (21, 0, D) the Disquisition on Moulding and the Mountains Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Spider Form Transmutation/Poison 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Petrify Transmutation/Earth 4 no e - Bolt of Magma Conjuration/Fire/Earth 5 no Trog disapproves of the use of such an item. (21, 1, D) the +0 cloak of the Storm King {*Contam Str+8 Dex+3 SInv} It affects your strength (+8). It affects your dexterity (+3). It lets you see invisible. It causes magical contamination when unequipped. (21, 5, D) a +0 robe (unseen) (22, 0, D) a +1 war axe of electrocution (22, 1, D) an uncursed ring of protection from cold (23, 0, D) a +0 antimagic war axe (23, 1, D) the ring of the Stag {+Fly rF- Slay+4} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to fire. It lets you fly. (24, 0, D) an uncursed amulet of regeneration (24, 6, D) a +0 robe (unseen) (25, 0, D) the amulet "Gyneizih" {Reflect +Blink SH+6} [amulet of reflection] It shields you and reflects attacks. It lets you blink. It affects your SH (+6). (25, 1, D) a ration (26, 1, D) a +2 buckler of cold resistance (27, 1, D) the cursed +1 leather armour "Tecsaejo" {rN+} It protects you from negative energy. It has a curse placed upon it. (28, 0, D) a +0 spear of freezing (28, 1, D) a +2 hand crossbow of flaming (29, 0, D) a +4 amulet of reflection (29, 1, D) a cursed staff of fire (34, 28, D) a manual of Translocations (35, 0, D) the Reference Book on Necromancy Spells Type Level Known a - Pain Necromancy 1 no b - Corpse Rot Necromancy 2 no c - Regeneration Charms/Necromancy 3 no d - Vampiric Draining Necromancy 3 no e - Agony Necromancy 5 no f - Death Channel Necromancy 6 no Trog disapproves of the use of such an item. (35, 14, D) an uncursed staff of cold (35, 15, D) an uncursed staff of conjuration (35, 25, D) a +2 hand crossbow of freezing (35, 28, D) an uncursed staff of air (35, 29, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (36, 0, D) a +4 chain mail of fire resistance (36, 1, D) a phial of floods (inert) (36, 14, D) the +8 whip "Seoblec" {slash, MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (36, 15, D) a +2 vampiric battleaxe (36, 29, D) a +6 ring of strength an uncursed ring of protection from cold a +3 ring of strength a +5 morningstar of protection (36, 35, D) a water moccasin corpse (37, 0, D) a +2 ring of slaying (37, 5, D) a +0 troll leather armour a troll corpse (skeletalised by now) (37, 15, D) a +0 glaive (37, 28, D) a +2 plate armour of cold resistance (37, 29, D) an uncursed staff of cold (37, 35, D) a porcupine corpse a yak corpse a spiny frog corpse (37, 36, D) a +1 hand crossbow of freezing a +2 antimagic war axe a +4 dagger of venom (38, 0, D) an uncursed staff of conjuration (38, 1, D) an uncursed staff of power (38, 5, D) a +0 giant club (38, 28, D) a +2 quarterstaff of holy wrath (38, 29, D) a book of Battle (38, 35, D) a spiny frog corpse a wolf skeleton (39, 0, D) the +1 leather armour "Cusyne" {+Blink rF+ rN++ Str-3} It affects your strength (-3). It protects you from fire. It greatly protects you from negative energy. It lets you blink. (39, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (39, 14, D) a +2 robe of fire resistance (39, 21, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a +0 robe (39, 29, D) the cursed +0 plate armour of the Apprentice {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (40, 0, D) a cursed staff of wizardry (40, 1, D) a +2 vampiric glaive (40, 7, D) a cursed -1 giant club (40, 15, D) a book of Party Tricks (40, 22, D) a +2 lajatang of electrocution a +6 plate armour of ponderousness (40, 23, D) a +1 flail of crushing a +4 scythe of freezing (40, 24, D) a +2 broad axe of chopping (40, 25, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (40, 28, D) the +0 ring mail "Ewkyrphu" {Dex+4} It affects your dexterity (+4). (40, 29, D) a book of Fire (41, 0, D) a +2 dagger of venom (41, 1, D) the +5 hand axe of Xugg {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (41, 4, D) a +0 giant club a cursed -3 giant club (41, 6, D) a stone giant corpse (skeletalised by now) (41, 7, D) a +0 giant club a +0 dire flail a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (41, 8, D) a +1 great sword of flaming a +3 antimagic executioner's axe 13 large rocks (41, 14, D) a lamp of fire (41, 23, D) a +1 long sword a +0 robe (41, 29, D) the cursed +3 falchion of Uremic {antimagic, rF+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It lets you see invisible. It has a curse placed upon it. the +9 broad axe of Kociliuh {protect, SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It lets you see invisible. a +6 ring of strength (42, 0, D) a +2 scale mail of cold resistance (42, 1, D) a book of the Earth (42, 5, D) 2 large rocks (42, 6, D) a large rock (42, 7, D) the +7 glaive of Ciqejani {holy, +Blink MR+ Int+2 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you blink. a large rock a +2 antimagic war axe (42, 15, D) a book of Minor Magic (42, 28, D) a crystal ball of energy (42, 29, D) a +3 broad axe of freezing (43, 6, D) a +1 battleaxe of freezing (43, 11, D) a large rock (43, 14, D) an uncursed staff of wizardry (43, 20, D) a +0 trident the ring "Ozecwoec" {+Fly rElec rC++ Slay+2 Stlth-} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. It insulates you from electricity. It lets you fly. It makes you less stealthy. (48, 33, D) a sling bullet (49, 24, D) a +2 scimitar of electrocution (49, 28, D) a +0 halberd (unseen) (50, 0, D) an uncursed staff of power (50, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (50, 13, D) an uncursed staff of poison (50, 20, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (50, 21, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (50, 24, D) a book of Power (50, 25, D) a +3 glaive of venom (50, 29, D) a +0 dagger (unseen) (50, 30, D) a +4 dagger of distortion (unseen) (50, 41, D) a +0 great sword a +0 robe (50, 44, D) a +0 hand axe a +5 hand crossbow of freezing a +0 robe (51, 1, D) an uncursed staff of conjuration (51, 6, D) a +0 war axe a +2 plate armour of magic resistance (51, 7, D) an uncursed staff of wizardry a +0 robe a +0 scimitar (51, 12, D) an uncursed staff of energy (51, 19, D) a +2 longbow of flaming a cursed +0 war axe a naga corpse (skeletalised by now) (51, 20, D) the +8 hand axe of Righteous Fury {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (51, 24, D) a book of the Earth (51, 25, D) a +6 battleaxe of chopping (51, 28, D) a +0 quarterstaff a +0 hunting sling 28 sling bullets a +0 leather armour (51, 29, D) a sling bullet a +2 lajatang of venom a +0 robe (51, 30, D) 3 javelins a sling bullet (51, 37, D) an uncursed staff of cold (51, 41, D) a +0 war axe a +0 chain mail (51, 42, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (52, 1, D) a book of Fire (52, 6, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an uncursed staff of poison a cursed +0 robe a cursed ring of attention a human corpse (skeletalised by now) (52, 7, D) a +4 war axe of venom a +2 broad axe of freezing (52, 8, D) a +3 hand axe of electrocution a +0 robe (52, 9, D) a +5 war axe of venom (52, 12, D) an uncursed staff of fire (52, 13, D) an uncursed staff of air (52, 18, D) a ball python corpse (skeletalised by now) (52, 19, D) a +0 mace a +0 shield an uncursed amulet of guardian spirit (52, 24, D) a +4 ring mail of magic resistance (52, 25, D) a lightning rod (4/4) (52, 28, D) a +0 scythe a +0 robe (52, 29, D) 10 large rocks (52, 30, D) a +0 scimitar of flaming (unseen) (52, 31, D) a sling bullet (52, 41, D) a cursed staff of wizardry a +0 robe (53, 0, D) a +2 giant club (53, 13, D) a +2 mace of venom (53, 25, D) a +0 animal skin an uncursed ring of protection from cold an uncursed amulet of regeneration the +6 plate armour of the Armadillo {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. a +6 ring of dexterity a +6 ring of dexterity a lightning rod (4/4) (54, 0, D) a +2 helmet of see invisible (54, 12, D) the +10 short sword of a treasure trove {pierce, +Fly Int+7 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-5). It lets you fly. (54, 13, D) an uncursed staff of cold (54, 24, D) a +1 dagger of draining (54, 36, D) a +0 hand axe the +2 helmet of Exclusion {rF+ Str+4 SInv} It affects your strength (+4). It protects you from fire. It lets you see invisible. (55, 0, D) the +1 spear "Alealon" {drain, -Tele Str+7 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your dexterity (+2). It prevents most forms of teleportation. (55, 1, D) a book of Air (55, 12, D) a +1 glaive of venom (55, 13, D) the Almanac of Calling and Orientation Spells Type Level Known a - Call Imp Summoning 2 no b - Blink Translocation 2 no c - Gell's Gravitas Translocation 3 no d - Passage of Golubria Translocation 4 no e - Summon Hydra Summoning 7 no Trog disapproves of the use of such an item. (57, 44, D) a +1 battleaxe of electrocution a +2 longbow of flaming 17 arrows a +2 centaur barding of flying (59, 37, D) a +1 hand crossbow of flaming (60, 37, D) an uncursed staff of conjuration (60, 42, D) a +0 dagger a +0 robe (61, 26, D) an uncursed staff of poison (61, 36, D) a +2 shield of fire resistance (61, 37, D) a +1 robe (61, 43, D) a +0 long sword a +0 scale mail (62, 0, D) a +0 trident of venom (62, 1, D) the cursed +1 dagger of Law {pain, rC+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 8, D) an uncursed staff of poison (62, 12, D) 2 silver javelins 6 javelins (62, 16, D) a sack of spiders (62, 19, D) a +0 war axe a +0 robe (62, 27, D) an uncursed staff of energy (62, 36, D) a book of Spatial Translocations (62, 37, D) a +1 spear of venom (62, 42, D) a +3 scimitar of flaming a +0 robe a +0 short sword a +0 scale mail (63, 0, D) Deron's Compendium of Ice and Venom Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Freeze Ice 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Summon Ice Beast Ice/Summoning 4 no e - Venom Bolt Conjuration/Poison 5 no f - Simulacrum Ice/Necromancy 6 no Trog disapproves of the use of such an item. (63, 8, D) a +0 short sword (63, 11, D) a +0 long sword (63, 19, D) a +0 war axe a +0 robe a +0 dire flail (63, 20, D) a +5 antimagic glaive (63, 21, D) 2 javelins (63, 27, D) a +0 flail of holy wrath (63, 31, D) a +3 antimagic halberd (63, 37, D) a +0 antimagic dagger (63, 41, D) 3 arrows (63, 42, D) a +2 dire flail of holy wrath a +0 robe (63, 44, D) a +3 morningstar of draining (64, 11, D) a +6 quarterstaff of protection a +0 leather armour (64, 17, D) a box of beasts (65, 26, D) a +1 scale mail of fire resistance (67, 0, D) the Incunabulum of Battle Magic Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Conjure Ball Lightning Conjuration/Air 6 no Trog disapproves of the use of such an item. (68, 0, D) the +7 great sword of Fear {protect, *Contam rC+ MR+ Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (69, 36, D) a +2 mace of holy wrath (69, 41, D) a +1 antimagic battleaxe (70, 8, D) a +0 spear of flaming (70, 9, D) a +0 dagger of electrocution (70, 20, D) a +0 mace of protection a +0 robe (70, 37, D) a +3 chain mail of poison resistance (70, 38, D) an uncursed ring of ice an uncursed amulet of harm an uncursed ring of stealth a +3 ring of intelligence an uncursed ring of ice an uncursed ring of resist corrosion a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (70, 42, D) a +1 antimagic battleaxe (71, 10, D) a cursed -2 giant spiked club a +0 giant spiked club (71, 12, D) a large rock (71, 13, D) a large rock (71, 16, D) a book of Clouds (71, 17, D) a +0 dagger (71, 20, D) a cursed -1 dagger a +0 robe (71, 26, D) Sauxtoxt's Volume of Protection and Ignition Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 no c - Ring of Flames Charms/Fire 7 no d - Ignition Fire 8 no Trog disapproves of the use of such an item. (71, 27, D) a +2 leather armour of magic resistance (71, 36, D) a +2 vampiric spear (72, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (72, 9, D) a phantom mirror (72, 10, D) 2 large rocks (unseen) (72, 11, D) a +0 giant spiked club (unseen) (72, 17, D) the Handbook of Hurtful Changing Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Throw Flame Conjuration/Fire 2 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Bolt of Cold Conjuration/Ice 6 no Trog disapproves of the use of such an item. (72, 20, D) a +0 war axe a +5 arbalest a +0 plate armour a +0 long sword a +0 plate armour a +0 dagger a +0 robe (72, 21, D) a +2 vampiric broad axe (72, 26, D) a +0 buckler of protection (72, 30, D) 2 silver javelins (72, 36, D) a +1 leather armour of poison resistance (73, 1, D) a book of Conjurations (73, 16, D) a sack of spiders (73, 17, D) a +0 war axe of flaming (73, 20, D) a +0 hand axe (73, 26, D) a +0 war axe of holy wrath (73, 27, D) 4 potions of haste (75, 1, D) a book of the Earth