rumpelstilzz Level 1 of the Dungeon (0, 0, D:1) 4 stones (12, 36, D:1) a +0 ring mail (15, -3, D:1) 20 stones (24, 35, D:1) a +0 club (28, 34, D:1) 15 arrows (30, 2, D:1) a stone (36, -4, D:1) a +0 dagger 30 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (17, 15, D:2) 5 javelins (25, 0, D:2) a +0 dagger (25, 10, D:2) 9 bolts (29, 32, D:2) a +0 leather armour (41, 27, D:2) 30 sling bullets (48, 1, D:2) a cursed +0 whip (50, -3, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -26, D:3) 24 stones (11, -21, D:3) a +0 giant spiked club (12, 6, D:3) a +0 dagger (24, 1, D:3) 13 arrows (30, -27, D:3) 9 stones (32, 6, D:3) a +0 scale mail (37, 4, D:3) 16 bolts (41, -44, D:3) a +0 rapier (41, -5, D:3) a scroll of identify (45, 0, D:3) 26 stones (47, -32, D:3) a +0 club (55, -18, D:3) 22 bolts (55, 1, D:3) 20 stones (61, -27, D:3) 10 stones (64, -21, D:3) 22 sling bullets Level 4 of the Dungeon (0, 8, D:4) 11 stones (1, 24, D:4) a +0 whip a +0 club (3, -3, D:4) a +0 ring mail (3, 31, D:4) a +0 quarterstaff (13, -7, D:4) a +0 scale mail (14, -7, D:4) a +1 short sword (16, 12, D:4) a +0 robe (19, -1, D:4) a +0 leather armour (19, 9, D:4) a potion of degeneration (22, 35, D:4) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (23, 14, D:4) 17 stones (26, -4, D:4) 10 stones (32, 13, D:4) a +0 giant club (33, 1, D:4) a +0 giant club (43, 37, D:4) 19 bolts (47, 9, D:4) a +0 scale mail (50, -1, D:4) 4 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 4, D:5) a ration (4, 2, D:5) a wand of flame (25) (6, -14, D:5) a +0 robe (9, -4, D:5) 20 sling bullets (14, -9, D:5) 20 stones the Ecumenical Temple