rumpelstilzz Level 1 of the Dungeon (3, 26, D:1) a +0 hunting sling (8, 20, D:1) a +0 hunting sling (15, 19, D:1) a +0 club (48, 0, D:1) 22 arrows (56, 21, D:1) a +0 club (56, 33, D:1) 15 stones Level 2 of the Dungeon (0, 21, D:2) a stone (1, 20, D:2) a stone (3, 15, D:2) a +0 club a stone (26, -1, D:2) a stone (28, 6, D:2) a +0 plate armour (29, 16, D:2) a +0 spear (36, 32, D:2) a +0 club (36, 33, D:2) 13 stones (37, 34, D:2) a cursed -3 hand axe (39, 15, D:2) a +0 club (39, 38, D:2) 17 stones (45, -2, D:2) a +0 dagger (53, 33, D:2) a +0 leather armour (58, 24, D:2) a +0 plate armour (60, 23, D:2) 13 stones Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 dagger of Risk Management {chaos, -Tele +Rage MP+9 Stlth+} (4020 gold) Each time it hits an enemy it has a different, random effect. It affects your magic capacity (+9). It lets you go berserk. It prevents most forms of teleportation. It makes you more stealthy. the +4 robe of Eternity {MP-9 Int+2 Slay+5} (3400 gold) It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your magic capacity (-9). the ring "Xepreuduss" {Wiz rElec rPois rN+ Str-4} (4400 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. the +1 mace "Samosyppo" {drain, rF+} (2440 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (0, 0, D:3) a +0 club (0, 2, D:3) a +0 flail (2, 4, D:3) a +0 chain mail (3, 21, D:3) a +2 mace of venom (5, 21, D:3) a +3 quarterstaff of chaos a +0 cloak (14, -12, D:3) a +0 short sword (28, -7, D:3) 13 stones (28, 10, D:3) a +0 club a +0 robe (31, -26, D:3) a +2 mace of protection (32, -29, D:3) a +0 hand axe (37, -17, D:3) a +0 hunting sling 12 stones (38, -31, D:3) a +0 club a +0 leather armour a +0 trident a +0 flail (40, -14, D:3) 30 stones (41, -15, D:3) a +0 club (44, -16, D:3) a +0 leather armour (48, 8, D:3) 17 stones (51, 0, D:3) 25 stones (52, -10, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 spear a gnoll corpse (1, 8, D:4) a +0 dagger