Dungeon Sprint DCSS version 0.13-a0-2600-g811f1de (webtiles) character file. 91 runewalsh the Sneak (level 3, -2/22 HPs) Began as a Vampire Wizard on Aug 3, 2013. Slain by a water elemental (21 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:10 (682 turns). runewalsh the Sneak (Vampire Wizard) Turns: 682, Time: 00:02:10 HP -2/22 AC 2 Str 6 XL: 3 Next: 41% MP 7/11 EV 12 Int 20 God: Gold 47 SH 0 Dex 13 Spells: 3 memorised, 7 levels left Res.Fire : . . . See Invis. : + w - +2,+0 elf short sword Res.Cold : . . . Warding : . a - +0 robe Life Prot.: + . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . b - +0 wizard hat Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: slightly resistant to hostile enchantments, very stealthy A: fangs 3, see invisible, unbreathing a: Bat Form You were in the Dungeon. You were not thirsty. You visited 1 branch You collected 27 gold pieces. Inventory: Hand weapons w - a +2,+0 elven short sword (weapon) Armour a - a +0 robe (worn) b - a +0 wizard hat (worn) Scrolls e - a scroll of curse weapon {unknown} j - a scroll of blinking l - a scroll of holy word {unknown} m - a scroll of curse armour {unknown} n - a scroll of fog {unknown} r - a scroll of torment {unknown} s - 2 scrolls of identify t - 2 scrolls of remove curse Potions d - a potion of blood f - a potion of heal wounds g - a potion of speed h - a potion of magic i - a potion of berserk rage k - a potion of mutation {unknown} o - a potion of beneficial mutation {unknown} p - 2 potions of flight {unknown} q - a potion of decay {unknown} u - a potion of resistance {unknown} Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 *Blink Translocation 2 *Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 2.0 Short Blades - Level 2.1 Dodging + Level 7.7 Stealth + Level 5.1 Spellcasting - Level 0.6 Conjurations - Level 1.0 Summonings - Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None b - Call Imp Summ #......... 14% 2 None c - Blink Tloc N/A 14% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth.* You have supernaturally acute eyesight. You can survive without breathing.* Message History You close the door. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You impale the water elemental!! The water elemental is severely damaged. The water elemental hits you. The water elemental engulfs you in water! With effort, you pull free of the water engulfing you. There is an open door to the Ecumenical Temple here. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The water elemental hits you! Ouch! That really hurt! You die... #### ### [..#### ##.# ......#####..# ..%[...#%%#..# #.##...#..#..###+#+###+# #.###..##+#..#..........# ##.##..###...'.E@.5.....# ..##..####..§#...######+# ..##..###....#.⌠.# .##...##.....#...# ##....#......#+### ##..##.#..%..# #..#####....# #### ###### You could see a water elemental and a friendly crimson imp. Vanquished Creatures A wolf (D) A giant mite (D) 3 grey rats (D) 5 creatures vanquished. Vanquished Creatures (collateral kills) An elf (D) 1 creature vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) A yaktaur (D) A shadow imp (D) A white imp (D) 3 plants (D) 8 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | runewalsh, the Vampire Wizard, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 6/6 10 | D | Reached skill level 4 in Stealth 57 | D | Reached skill level 5 in Stealth 120 | D | Reached XP level 2. HP: 4/17 MP: 1/9 205 | D | Killed a white draconian scorcher 366 | D | Reached skill level 6 in Stealth 417 | D | Learned a level 2 spell: Call Imp 420 | D | Learned a level 2 spell: Blink 446 | D | Killed a white draconian scorcher 645 | D | Noticed a wolf 648 | D | Killed a wolf 648 | D | Reached skill level 7 in Stealth 648 | D | Reached skill level 5 in Spellcasting 648 | D | Reached XP level 3. HP: 22/22 MP: 11/11 654 | D | Killed a yaktaur 676 | D | Noticed a water elemental 682 | D | Slain by a water elemental Action || total -------------------------++------- Melee: Unarmed || 7 Short sword || 2 Cast: Magic Dart || 19 Call Imp || 8 Blink || 1 Use: Potion || 2 Stab: Sleeping || 3