Dungeon Crawl Stone Soup version 0.14-a0-3294-g830ee6c (webtiles) character file. 2 runewalsh the Magician (level 1, 4/11 HPs) Began as an Octopode Wizard on Mar 13, 2014. Quit the game on Level 1 of the Dungeon. The game lasted 00:00:25 (39 turns). runewalsh the Magician (Octopode Wizard) Turns: 39, Time: 00:00:25 HP 4/11 AC 1 Str 6 XL: 1 Next: 30% MP 0/4 EV 12 Int 20 God: Gold 0 SH 0 Dex 10 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . (no shield) rNeg . . . Conserve . b - +0 hat rPois . rCorr . (no amulet) rElec . rRot . (no ring) SustAb . . Spirit . (no ring) rMut . Warding . (no ring) Saprov . . . Stasis . (no ring) MR ..... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, quite stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0,+0 club Armour b - a +0 hat (worn) Comestibles d - a bread ration Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 2.0 Dodging * Level 2.9 Stealth - Level 3.0 Spellcasting + Level 1.1 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stlth). Your rubbery body absorbs attacks (AC +1). Message History Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The magic dart hits the bat. The bat is moderately wounded. The bat barely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The magic dart hits the bat. The bat is almost dead. The bat hits you. You barely miss the bat. Your grab misses the bat. The bat is severely wounded. The bat misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.. #.# #.# .# #.#####.## #.##...... #.......# #...b...# #@......# ### ##.....## #.# ###...# #.# ###%#### ##+####..## +...+..### #.<.#### +...+ ##+## You could see a bat. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | runewalsh, the Octopode Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 39 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 4