runewalsh the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. (63, 1, D) a +3 leather armour of fire resistance (67, 1, D) a +2 broad axe of chopping (69, 1, D) a +0 hand crossbow of freezing (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +1 scimitar of holy wrath (75, 2, D) an uncursed staff of earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 flail a +0 leather armour (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (74, 4, D) a +4 falchion of slicing a +0 scale mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a +7 falchion of slicing (70, 9, D) a disc of storms (72, 9, D) a +0 trident a merfolk corpse (rotten by now) (62, 10, D) the +7 great sword "Yhias" {elec, +Blink rN+ Int+2 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from negative energy. It lets you blink. It makes you more stealthy. (70, 10, D) an uncursed ring of flight (72, 10, D) a book of Cantrips (70, 12, D) a +0 trident a throwing net a merfolk corpse (rotten by now) (71, 12, D) a +0 trident of venom a +0 trident 7 tomahawks (70, 13, D) a tomahawk (71, 13, D) a +0 trident a rotting merfolk corpse (71, 14, D) 4 tomahawks (71, 17, D) an uncursed staff of cold (72, 17, D) a +4 scimitar of holy wrath (73, 17, D) a +2 ring mail of cold resistance (71, 18, D) a +1 longbow of flaming (72, 18, D) an uncursed staff of fire (73, 18, D) the cursed +3 dagger "Orb Guardian's Foe" {elec, Contam rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (74, 19, D) a +0 trident (unseen) (74, 20, D) a +0 shortbow a +2 shortbow of evasion 14 arrows a centaur corpse a hippogriff corpse (75, 20, D) 2 arrows (74, 21, D) 5 arrows (73, 22, D) an arrow (75, 22, D) 6 arrows (72, 23, D) a throwing net (72, 24, D) an arrow