runewalsh the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2} It affects your evasion (+3). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (62, 1, D) a +1 hand axe of distortion (63, 1, D) the +2 cloak of the Gravedigger {Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). (68, 1, D) the +4 triple crossbow "Olown" {flame, Int+2} It turns projectiles fired from it into bolts of flame. It affects your intelligence (+2). (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed staff of summoning (70, 9, D) a +0 trident (71, 9, D) an uncursed staff of poison (72, 9, D) a +0 trident (62, 10, D) a +2 plate armour of magic resistance (62, 11, D) a black bear corpse (skeletalised by now) (70, 12, D) the cursed +2 quarterstaff "Qusisymu" {crush, +Blink rF+ rC- Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. It has a curse placed upon it. a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 12, D) a +0 trident a +2 hand axe of chopping a throwing net a merfolk corpse (skeletalised by now) (72, 12, D) a +0 trident (71, 14, D) 2 throwing nets (61, 17, D) a scroll of brand weapon (62, 17, D) the Volume of Dusty Dislocation Spells Type Level *Blink Translocation 2 Stoneskin Transmutation/Earth 2 Teleport Other Translocation 3 Bolt of Magma Conjuration/Fire/Earth 5 Summon Forest Summoning/Translocation 5 (63, 17, D) a book of Control (64, 17, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (71, 17, D) a plain deck of defence (72, 17, D) a +2 hand crossbow of freezing (73, 17, D) a +2 robe of positive energy (62, 18, D) a +0 arbalest 9 bolts a +2 long sword of electrocution (64, 18, D) a +0 hand crossbow of flaming (72, 18, D) a +3 short sword of venom (72, 19, D) a +0 mace a +0 leather armour (60, 20, D) a bolt of frost (64, 20, D) a bolt (73, 20, D) a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 mace a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (74, 20, D) a +0 scimitar a +0 plate armour (60, 21, D) a bolt of frost (63, 21, D) 2 bolts (still there?) a bolt (still there?) (64, 21, D) a +0 dire flail a +0 great mace a cursed -3 great mace a +0 plate armour an ettin corpse (rotten by now) a human corpse (rotten by now) (73, 21, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 22, D) a +0 battleaxe a +0 chain mail an orc corpse (rotten by now) (64, 22, D) 2 bolts of frost (66, 22, D) 2 bolts (64, 23, D) a bolt (67, 23, D) a +0 long sword (unseen) (61, 26, D) a chunk of ball python flesh (65, 26, D) a +3 large shield (61, 27, D) an uncursed staff of death (66, 27, D) a book of Frost (71, 27, D) a book of Summonings (72, 27, D) a +3 buckler (73, 27, D) a lantern of shadows (62, 28, D) an uncursed staff of summoning (63, 28, D) the -7 shield of the Rose {Str+3} It affects your strength (+3). (64, 28, D) a +3 scale mail of fire resistance (65, 28, D) an uncursed staff of power (71, 28, D) a +1 hand crossbow of flaming (72, 28, D) a +2 flail a +0 robe (73, 28, D) the +5 scale mail of Repulsion {Dex+3 Int+3} It affects your intelligence (+3). It affects your dexterity (+3). (65, 30, D) a +0 scimitar a +0 robe a naga corpse (66, 30, D) a +2 battleaxe of flaming a naga corpse (67, 30, D) a ball python skeleton (60, 37, D) the cursed +3 short sword of Keuzuwiz {slice, rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (61, 37, D) a manual of Shields (62, 37, D) a +3 short sword of venom (69, 37, D) an uncursed staff of conjuration (70, 37, D) a +3 halberd of flaming (71, 37, D) a box of beasts (72, 37, D) Kiupt's Tome of Dusty Changing Spells Type Level Beastly Appendage Transmutation 1 Sticks to Snakes Transmutation 2 Stone Arrow Conjuration/Earth 3 Leda's Liquefaction Hexes/Earth 4 Petrify Transmutation/Earth 4 Blade Hands Transmutation 5 (73, 37, D) the cursed +3 hunting sling "Pruirhid" {speed, rPois MR++ SInv} Attacks with this weapon are significantly faster. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (59, 38, D) an uncursed staff of power (60, 38, D) a +2 lajatang of electrocution (61, 38, D) a plain deck of destruction (62, 38, D) a +3 dagger of venom (63, 38, D) a +4 blowgun (69, 38, D) 2 rotting chunks of yaktaur flesh (70, 38, D) a box of beasts (71, 38, D) 4 scrolls of enchant weapon (72, 38, D) Yklair's First Steps in Sorcery Spells Type Level Infusion Charms 1 Magic Dart Conjuration 1 Corona Hexes 1 Pain Necromancy 1 Apportation Translocation 1 (73, 38, D) a +4 cutlass of draining (72, 40, D) a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 robe an orc corpse an orc corpse (73, 40, D) a +0 leather armour (unseen) (74, 40, D) a +0 flail (unseen) (72, 41, D) a +0 flail (unseen) (74, 41, D) a +0 dagger (unseen)