runewalsh the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (37, 1, D) a plain deck of changes (38, 1, D) a wand of draining (5) (39, 1, D) an uncursed staff of cold (40, 1, D) an uncursed staff of fire (41, 1, D) Sif Muna's Grimoire of Creative Curses Spells Type Level Slow Hexes 2 Call Imp Summoning 2 Abjuration Summoning 3 Enslavement Hexes 4 Metabolic Englaciation Hexes/Ice 5 (42, 1, D) the +10 short sword of Pride {drain, rF- SInv} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It enhances your eyesight. (49, 1, D) a plain deck of destruction (50, 1, D) a box of beasts (53, 1, D) a +0 hand axe of venom (55, 1, D) a +2 scale mail of fire resistance (61, 1, D) an uncursed staff of fire (63, 1, D) a +0 battleaxe (67, 1, D) the cursed +0 plate armour of Servitude {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It has a curse placed upon it. (68, 1, D) a +2 quarterstaff of protection (69, 1, D) a +3 long sword of slicing (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (36, 2, D) an uncursed staff of cold (37, 2, D) 4 scrolls of enchant weapon (39, 2, D) a book of the Warp (40, 2, D) a +3 spear of pain (41, 2, D) an uncursed staff of summoning (42, 2, D) a +4 bardiche of chopping (51, 2, D) a +2 flail of holy wrath (54, 2, D) a +2 chain mail of poison resistance (55, 2, D) a +0 spear 13 javelins of penetration a +0 leather armour an uncursed amulet of guardian spirit a merfolk corpse (skeletalised by now) (56, 2, D) a cursed staff of cold a +0 arbalest 3 bolts of flame a yaktaur corpse (skeletalised by now) (62, 2, D) a +1 war axe of flaming (73, 2, D) a +0 trident 7 tomahawks an uncursed staff of conjuration (75, 2, D) a +0 trident a +5 greatsling of velocity (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (56, 3, D) a +2 arbalest of flaming the +3 robe of Vufyuve {Str+3} It affects your strength (+3). an uncursed staff of energy a +0 arbalest 3 large rocks a +0 arbalest 52 bolts a yaktaur corpse (skeletalised by now) (57, 3, D) a bolt of frost (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (55, 4, D) an uncursed staff of wizardry (unseen) (56, 4, D) a bolt of frost (unseen) (57, 4, D) 2 javelins of penetration (still there?) a javelin of penetration (still there?) a bolt (still there?) 2 arrows (still there?) 3 bolts of flame (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (56, 5, D) a +8 rod of striking (11/11) (unseen) (57, 5, D) a +0 arbalest (still there?) an arrow (still there?) a large rock (still there?) 3 bolts (still there?) (56, 6, D) an arrow (4, 7, D) a +3 large shield a +3 buckler (55, 7, D) an arrow of flame a large rock (57, 7, D) a javelin of penetration (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (54, 8, D) an arrow of flame (45, 9, D) a +0 flail of draining a +0 robe a +0 large shield (53, 9, D) a large rock (54, 9, D) a javelin of penetration (61, 9, D) a +0 hunting sling of flaming (62, 9, D) a +0 robe of fire resistance (63, 9, D) an uncursed staff of fire (72, 9, D) the +2 bardiche of Yxid Strito {freeze, rF+ MR++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (44, 10, D) a chunk of ball python flesh (rotten by now) a ball python skeleton (55, 10, D) a large rock (62, 10, D) a +2 executioner's axe of chopping (70, 10, D) an uncursed staff of fire (42, 11, D) a +0 trident a +2 ring of protection (43, 11, D) a black mamba corpse (rotten by now) (42, 12, D) a +0 club a +0 robe (49, 13, D) a stone of tremors (51, 13, D) the +9 shortbow "Joghi" {flame, rPois} It turns projectiles fired from it into bolts of flame. It protects you from poison. (52, 13, D) a +4 plate armour of magic resistance (53, 13, D) a +4 chain mail of fire resistance (54, 13, D) a +3 great mace of holy wrath (55, 13, D) an uncursed staff of conjuration (50, 14, D) a crystal ball of energy (51, 14, D) an ornate deck of summonings (52, 14, D) a +2 trident of venom (53, 14, D) a +2 short sword of venom (55, 14, D) a +1 leather armour of poison resistance (35, 15, D) a +0 battleaxe of venom (36, 15, D) a +1 ring of strength (38, 15, D) a +2 plate armour of cold resistance (39, 15, D) an uncursed staff of power (40, 15, D) a +0 buckler of protection (41, 15, D) the +0 quarterstaff of the Realm of Zot {flame, rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. (42, 15, D) an uncursed staff of cold (43, 15, D) an uncursed amulet of faith (35, 16, D) the +3 hand axe "Fosugh" {vamp, rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. (36, 16, D) a +0 fire dragon armour (37, 16, D) The Foundations of Witchcraft Spells Type Level Swiftness Charms/Air 2 Throw Frost Conjuration/Ice 2 Sublimation of Blood Necromancy 2 *Blink Translocation 2 Sticks to Snakes Transmutation 2 (38, 16, D) a plain deck of defence (39, 16, D) a disc of storms (40, 16, D) a book of Frost the Disquisition on Transmutation and Displacement Spells Type Level Apportation Translocation 1 Stoneskin Transmutation/Earth 2 Sticks to Snakes Transmutation 2 Portal Projectile Translocation 3 Blade Hands Transmutation 5 *Controlled Blink Translocation 7 a +2 mace of holy wrath (41, 16, D) an uncursed staff of death (42, 16, D) a +1 pair of boots of stealth (52, 17, D) a +0 robe a wind drake corpse (skeletalised by now) (53, 17, D) a +0 robe (unseen) (62, 17, D) a +3 shield a +1 shield of protection (63, 17, D) a plain deck of changes (71, 17, D) a +0 greatsling of flaming (72, 17, D) a +0 chain mail of poison resistance (73, 17, D) a +1 quarterstaff of protection (51, 18, D) a +0 robe (52, 18, D) a +0 robe (unseen) (53, 18, D) a storm dragon corpse (skeletalised by now) (62, 18, D) an uncursed staff of poison (64, 18, D) a manual of Polearms (71, 18, D) a +2 robe of the Archmagi (72, 18, D) a +2 mace of crushing (53, 19, D) a storm dragon corpse (skeletalised by now) (63, 19, D) a +0 long sword a +0 shortbow 17 arrows a +0 long sword a +0 scale mail (64, 19, D) a +0 cutlass (73, 19, D) a +0 trident of protection (74, 19, D) a +0 trident (75, 19, D) a +0 shortbow (unseen) (39, 20, D) a legendary deck of war {the Storm} an ornate deck of defence (41, 20, D) a quicksilver dragon corpse (63, 20, D) a +0 dagger an elf corpse (skeletalised by now) (65, 20, D) a +0 short sword (unseen) (72, 20, D) a +0 trident (unseen) (75, 20, D) a +0 shortbow (unseen) (39, 21, D) an iron dragon corpse (40, 21, D) 3 large rocks (42, 21, D) a +0 mace (74, 22, D) an arrow (45, 24, D) a large rock (54, 24, D) a wand of disintegration (7) (49, 25, D) a +2 quarterstaff of draining (50, 25, D) a +5 shortbow of flaming (51, 25, D) a +4 blowgun (52, 25, D) a lamp of fire (53, 25, D) a +3 chain mail of cold resistance (55, 25, D) a book of the Dragon (50, 26, D) an uncursed staff of death (51, 26, D) an uncursed ring of protection from magic (52, 26, D) a lantern of shadows (53, 26, D) an uncursed staff of summoning (54, 26, D) an uncursed staff of earth (61, 27, D) the cursed -3 ring mail of Space {Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (63, 27, D) a book of Spatial Translocations (64, 27, D) an uncursed staff of poison (71, 27, D) a +0 trident (72, 27, D) a +2 plate armour of cold resistance (62, 28, D) an ornate deck of summonings (63, 28, D) a +10 plate armour of ponderousness (64, 28, D) the +7 lajatang of Order {silver, rMut} (71, 28, D) a +2 rod of striking (10/10) (72, 28, D) a +0 trident of venom (72, 29, D) a +0 trident 3 tomahawks (38, 30, D) a plain deck of defence (39, 30, D) an uncursed amulet of guardian spirit (40, 30, D) a +1 hunting sling of flaming (62, 30, D) the +11 mace of Linearity {flame, Str+3 Dex+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+1). (73, 30, D) a +5 dagger of venom 6 poisoned tomahawks (74, 30, D) a +0 shortbow (unseen) (52, 31, D) a +0 scythe (unseen) (53, 31, D) a cursed +0 short sword (unseen) (54, 31, D) 8 large rocks (unseen) (73, 31, D) the +10 mace of Anufra {flame, rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. (53, 32, D) a curare-tipped needle a +2 lajatang of distortion a +0 robe a wand of enslavement (15) the spriggan corpse of Agnes (skeletalised by now) (73, 32, D) a poisoned tomahawk (75, 32, D) a tomahawk (49, 37, D) a +6 blowgun (50, 37, D) an uncursed staff of power (51, 37, D) a +3 short sword of protection (52, 37, D) a plain deck of changes (53, 37, D) a +2 ring mail of poison resistance (54, 37, D) the Almanac of the Dusty Compass Spells Type Level Shroud of Golubria Charms/Translocation 2 *Blink Translocation 2 Stoneskin Transmutation/Earth 2 Teleport Other Translocation 3 Passwall Transmutation/Earth 3 Iron Shot Conjuration/Earth 6 (60, 37, D) a cursed staff of wizardry (61, 37, D) the +6 chain mail of Qazlal's Pride {Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). (62, 37, D) a +6 rod of the swarm (14/14) (69, 37, D) a +3 giant club (71, 37, D) a +0 cutlass of holy wrath (72, 37, D) a +0 hand axe (51, 38, D) Iskenderun's Grimoire of Flamy Battle Magic Spells Type Level Sticky Flame Conjuration/Fire 4 Bolt of Magma Conjuration/Fire/Earth 5 Delayed Fireball Conjuration/Fire 7 (52, 38, D) a +0 antimagic mace (53, 38, D) the Reference Book on Protection Spells Type Level Infusion Charms 1 *Ozocubu's Armour Charms/Ice 3 Control Teleport Charms/Translocation 4 Iskenderun's Battlesphere Conjuration/Charms 5 (59, 38, D) a +2 long sword of electrocution (60, 38, D) a disc of storms (61, 38, D) a +0 hunting sling of freezing (62, 38, D) the +3 cutlass "Teveav" {venom, +Blink rF+ rN+ Dex+1} It poisons the flesh of those it strikes. It affects your dexterity (+1). It protects you from fire. It protects you from negative energy. It lets you blink. (63, 38, D) a stone of tremors (70, 38, D) the +7 glaive of Tiupt {venom, +Rage rElec Dex-5 SInv} It poisons the flesh of those it strikes. It affects your dexterity (-5). It insulates you from electricity. It enhances your eyesight. It lets you go berserk. a +0 plate armour a +0 dagger (71, 38, D) a +0 mace (72, 38, D) a +2 dagger of venom (73, 38, D) a Grand Grimoire (71, 39, D) a +0 halberd a +0 chain mail (72, 39, D) a +0 hand axe a +1 hand axe of electrocution a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 40, D) a cursed staff of earth a +0 robe (71, 40, D) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 trident a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 41, D) a +4 morningstar of protection (72, 41, D) a +0 long sword (unseen) (51, 42, D) a +2 battleaxe of freezing (still there?) a +2 battleaxe of freezing (still there?) (52, 42, D) a polar bear corpse (skeletalised by now)