runewalsh the Dungeon (20, 0, D) 3 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the +0 cloak "Poer" {Str+4 Dex-3} It affects your strength (+4). It affects your dexterity (-3). (20, 1, D) the +9 battleaxe of Ubieb {chop, +Rage rElec Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It lets you go berserk. (21, 1, D) a +6 ring of strength (23, 1, D) a book of Wizardry (25, 1, D) the Handbook of Good Luck and Translocation Spells Type Level Repel Missiles Charms/Air 2 Swiftness Charms/Air 2 Shroud of Golubria Charms/Translocation 2 Warp Weapon Charms/Translocation 5 Summon Forest Summoning/Translocation 5 (26, 1, D) the Incunabulum of the Lethal Oath Spells Type Level *Regeneration Charms/Necromancy 3 Fulminant Prism Conjuration/Hexes 4 Simulacrum Ice/Necromancy 6 Darkness Hexes 7 (27, 1, D) Sif Muna's Compendium of Feathers Spells Type Level Shock Conjuration/Air 1 Static Discharge Conjuration/Air 3 Summon Lightning Spire Summoning/Air 4 Lightning Bolt Conjuration/Air 5 (36, 1, D) an uncursed staff of earth (40, 1, D) the -5 swamp dragon armour of Jybray {+Inv rPois SInv} It protects you from poison. It enhances your eyesight. It lets you turn invisible. (42, 1, D) an uncursed staff of wizardry (49, 1, D) a book of Callings (50, 1, D) Clyes' Papyrus of Assistive Conjuration Spells Type Level Shroud of Golubria Charms/Translocation 2 Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Iskenderun's Battlesphere Conjuration/Charms 5 *Haste Charms 6 (51, 1, D) a +7 giant spiked club (52, 1, D) a Young Poisoner's Handbook (53, 1, D) an uncursed ring of regeneration (54, 1, D) a disc of storms (55, 1, D) Jyetz's Collected Works on Stolen Souls and Transmutation Spells Type Level Animate Skeleton Necromancy 1 Pain Necromancy 1 Corpse Rot Necromancy 2 Animate Dead Necromancy 4 Blade Hands Transmutation 5 Dragon Form Transmutation 7 (61, 1, D) an uncursed staff of air (62, 1, D) a +1 short sword of venom (63, 1, D) a manual of Bows (69, 1, D) a plain deck of destruction (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (20, 2, D) an uncursed staff of death (22, 2, D) the cursed ring of Grasha {Str-2 Dex+4 Int+2} [ring of strength] It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (24, 2, D) a disc of storms (29, 2, D) a plain deck of changes (37, 2, D) the cursed -2 scale mail of Impressiveness {rPois SInv} It protects you from poison. It enhances your eyesight. It has a curse placed upon it. (41, 2, D) the +1 robe of Subjectivity {rF+} It protects you from fire. (49, 2, D) the +6 scimitar of the Grave {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (51, 2, D) a +4 ring of intelligence (52, 2, D) the Catalogue of Creation and the Glacier Spells Type Level Freeze Ice 1 *Summon Butterflies Summoning 1 Summon Small Mammal Summoning 1 Summon Forest Summoning/Translocation 5 Summon Demon Summoning 5 Ozocubu's Refrigeration Ice 6 (53, 2, D) an uncursed staff of fire (54, 2, D) an uncursed ring of poison resistance (62, 2, D) a +0 trident 6 tomahawks an uncursed staff of air (63, 2, D) a +0 trident a throwing net a +0 trident (75, 2, D) a +3 shortbow of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (53, 4, D) a +0 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (53, 5, D) a +4 great sword (unseen) (10, 6, D) a wand of disintegration (7) a crystal ball of energy (53, 6, D) a +2 short sword (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) the +4 greatsling of the Shoals {speed, rElec rF- SInv} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It insulates you from electricity. It enhances your eyesight. (70, 9, D) a +2 halberd of flaming (72, 9, D) a book of Flames (62, 10, D) the ring "Crick" {rN+ Str+3 Int-4} [ring of positive energy] It affects your strength (+3). It affects your intelligence (-4). It protects you from negative energy. (70, 10, D) an uncursed amulet of warding (11, 12, D) a book of Battle (2, 13, D) a phial of floods (3, 13, D) the +7 morningstar "Icaciav" {crush, *Rage rPois rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from poison. It may make you go berserk in combat. (4, 13, D) an uncursed staff of cold (5, 13, D) a +0 robe (6, 13, D) a +1 cutlass of venom (7, 13, D) a +4 blowgun (8, 13, D) a +0 dagger (9, 13, D) a +1 hunting sling of freezing (10, 13, D) a +3 plate armour of fire resistance (11, 13, D) a +0 dagger (12, 13, D) the Disquisition on Flying Combat Magic Spells Type Level Shock Conjuration/Air 1 Conjure Ball Lightning Conjuration/Air 6 Poisonous Cloud Conjuration/Poison/Air 6 Orb of Destruction Conjuration 7 (49, 13, D) a +1 leather armour of cold resistance (50, 13, D) an uncursed ring of regeneration (51, 13, D) an uncursed amulet of warding (53, 13, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (54, 13, D) an uncursed amulet of resist corrosion (55, 13, D) a +3 short sword of protection (2, 14, D) a +1 pearl dragon armour (3, 14, D) a +3 ring of intelligence (4, 14, D) the +5 plate armour of the Little Devil {rF+ Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. (5, 14, D) a +2 hand axe of flaming (6, 14, D) a crystal ball of energy (7, 14, D) an uncursed staff of death (9, 14, D) a +0 dagger (10, 14, D) a sack of spiders (50, 14, D) a stone of tremors a stone of tremors (51, 14, D) a book of Callings (52, 14, D) a +2 scimitar of holy wrath (53, 14, D) a +0 pair of boots of stealth (54, 14, D) a +0 hand crossbow of flaming (55, 14, D) an uncursed ring of protection from cold (3, 15, D) a +0 dagger (5, 15, D) an uncursed ring of regeneration (6, 15, D) a +2 falchion (7, 15, D) a book of Frost (8, 15, D) a +0 flail (10, 15, D) a +0 dire flail (12, 15, D) a plain deck of escape (35, 15, D) a plain deck of defence (36, 15, D) the Grimoire of Fire and Confrontation Spells Type Level Flame Tongue Conjuration/Fire 1 Conjure Flame Conjuration/Fire 3 Inner Flame Hexes/Fire 3 Fireball Conjuration/Fire 5 (37, 15, D) a book of Power (38, 15, D) a +2 mottled dragon armour (39, 15, D) a cursed staff of summoning (40, 15, D) a +1 scale mail of cold resistance (41, 15, D) a +1 longbow of flaming (42, 15, D) an uncursed staff of wizardry (43, 15, D) a cursed +5 lightning rod (14/14) (51, 15, D) a book of the Dragon (35, 16, D) an uncursed staff of death (36, 16, D) a +4 ring of intelligence (37, 16, D) the cursed +1 dagger of Fedhas' Pride {flame, rPois MR+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 16, D) a +1 pair of boots of jumping (39, 16, D) the ring of the Hero {Str+3 Dex-3 Regen} [ring of regeneration] It affects your strength (+3). It affects your dexterity (-3). It increases your rate of regeneration. (40, 16, D) an uncursed staff of wizardry (41, 16, D) a +0 cutlass of venom (42, 16, D) a +1 ring mail of poison resistance (43, 16, D) an uncursed staff of air (19, 17, D) an uncursed amulet of warding (21, 17, D) a +0 trident of venom (22, 17, D) a +2 battleaxe of flaming (23, 17, D) a plain deck of wonders (24, 17, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (25, 17, D) an uncursed staff of wizardry (27, 17, D) an uncursed staff of death (29, 17, D) a +2 robe of cold resistance (62, 17, D) a +0 hand axe (63, 17, D) a +3 scale mail of cold resistance (20, 18, D) a disc of storms (21, 18, D) a +0 leather armour (22, 18, D) a +0 trident (23, 18, D) a +3 cutlass (25, 18, D) a +2 cutlass of venom (26, 18, D) a +0 spear (27, 18, D) a +5 cutlass of electrocution (28, 18, D) the +8 bastard sword "Kupregul" {slice, MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (29, 18, D) The Arcane Secrets of Witchery Spells Type Level Ring of Flames Charms/Fire 7 Orb of Destruction Conjuration 7 Delayed Fireball Conjuration/Fire 7 Dragon Form Transmutation 7 (40, 18, D) a cursed +0 trident (62, 18, D) a +0 mace (64, 18, D) a +2 dagger of speed (71, 18, D) a +2 buckler of poison resistance (72, 18, D) a plain deck of summonings (73, 18, D) a +0 scythe of flaming (11, 19, D) a cursed +3 mace a +0 robe (12, 19, D) a +0 war axe a cursed +0 chain mail an uncursed amulet of resist corrosion (20, 19, D) a javelin (23, 19, D) a +0 spear a cursed ring of loudness (24, 19, D) a book of Geomancy (25, 19, D) a box of beasts (41, 19, D) a +0 demon whip of venom (64, 19, D) a +2 bardiche of chopping (10, 20, D) a +0 glaive of protection (11, 20, D) a +0 robe the cursed +3 mace of Disgust {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. a +1 robe of cold resistance (12, 20, D) a cursed -2 dagger a +0 robe an uncursed amulet of guardian spirit a +0 dagger a +0 robe a +1 morningstar of draining a +0 robe a +3 battleaxe a +0 robe a cursed +0 spear a +3 longbow of flaming a +0 robe a human corpse (skeletalised by now) (13, 20, D) a +0 great sword a +0 chain mail an uncursed staff of wizardry (23, 20, D) a cursed +0 spear (unseen) (24, 20, D) a +0 demon trident of electrocution a +0 robe (40, 20, D) a +0 trident a +0 robe (62, 20, D) a +2 dagger of venom (unseen) (63, 20, D) a +0 falchion (64, 20, D) a +0 battleaxe a +2 ring of protection (10, 21, D) a +0 great sword (unseen) (11, 21, D) a +1 cutlass of venom (unseen) (12, 21, D) a +3 cutlass of venom a +0 robe a +2 scimitar a +0 robe (13, 21, D) a +2 dagger of draining (unseen) (22, 21, D) a javelin (unseen) (23, 21, D) a +1 halberd of venom a +0 leather armour (24, 21, D) a +0 trident (unseen) (40, 21, D) a +0 halberd a +0 robe (62, 21, D) a +1 quarterstaff of holy wrath (64, 21, D) a +0 dire flail (10, 22, D) the +8 falchion of Onutt {flame, rElec rF++ SInv Stlth---} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It insulates you from electricity. It enhances your eyesight. It makes you much less stealthy. (unseen) (23, 22, D) 16 javelins a +1 spear of piercing a +3 leather armour of fire resistance (24, 22, D) a +4 short sword of venom (unseen) (25, 22, D) a +2 halberd of flaming (unseen) (62, 22, D) a +0 whip (unseen) (23, 23, D) a +0 quarterstaff a +0 longbow 4 arrows of flame (24, 23, D) 4 javelins (25, 23, D) a +0 robe (unseen) (72, 23, D) the +4 demon blade of Pestilence {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It enhances your eyesight. (17, 24, D) a javelin (23, 24, D) an arrow of flame (24, 24, D) a javelin (25, 24, D) a +1 dagger of protection (still there?) an arrow of flame (still there?) 4 javelins (still there?) (26, 24, D) a javelin (49, 24, D) a book of Frost (55, 24, D) a book of Power (49, 25, D) Giadiff's Compendium of the Boiling Point Spells Type Level Infusion Charms 1 Spectral Weapon Hexes/Charms 3 Control Teleport Charms/Translocation 4 Warp Weapon Charms/Translocation 5 *Deflect Missiles Charms/Air 6 (50, 25, D) an uncursed staff of energy (51, 25, D) the +6 war axe "Widowermaker" {antimagic, Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). (52, 25, D) a +1 dagger of venom (53, 25, D) a +2 long sword of holy wrath (54, 25, D) a tome of Destruction (50, 26, D) a book of Air (51, 26, D) a +1 hunting sling of flaming (53, 26, D) a stone of tremors (54, 26, D) an uncursed staff of wizardry (61, 27, D) a +6 short sword of venom (62, 27, D) a +2 battleaxe of venom (65, 27, D) a plain deck of wonders (71, 27, D) a +3 leather armour of cold resistance (72, 27, D) a +1 demon blade of draining (12, 28, D) a +0 vampiric great sword (unseen) (62, 28, D) a +0 rod of striking (14/14) (71, 28, D) the +5 short sword of Wyrd {freeze, +Blink +Rage +Fly rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. It lets you go berserk. (73, 28, D) a +1 morningstar of protection (35, 29, D) a crystal ball of energy (36, 29, D) a +2 lightning rod (11/11) (37, 29, D) an uncursed staff of air (38, 29, D) 4 scrolls of enchant armour a scroll of brand weapon (39, 29, D) a +2 spear of distortion (40, 29, D) the cursed -1 mace of Juastru {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (41, 29, D) an uncursed staff of energy (42, 29, D) a +4 ring of intelligence (43, 29, D) a +1 executioner's axe of electrocution (44, 29, D) an uncursed staff of wizardry (73, 29, D) a +3 battleaxe a +0 robe (35, 30, D) a +1 cloak of magic resistance (37, 30, D) an uncursed staff of air (38, 30, D) a book of Conjurations (40, 30, D) an uncursed ring of see invisible (42, 30, D) a stone of tremors (43, 30, D) a +3 ring of protection (51, 30, D) a +0 hand axe (52, 30, D) a +0 trident (63, 30, D) a +0 spear a +0 buckler (64, 30, D) a +0 cutlass a +0 robe (65, 30, D) a +0 dagger (still there?) a +0 cutlass (still there?) a +0 robe (still there?) (51, 31, D) a +0 great mace a +0 plate armour (64, 31, D) a +0 cutlass (unseen) (1, 32, D) the ring of Tisec {Wiz +Blink rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. It lets you blink. (2, 32, D) the +6 hand axe of Fortitude {pain, +Inv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. It makes you more stealthy. (3, 32, D) a +3 cutlass of protection (4, 32, D) a legendary deck of summonings (5, 32, D) a +1 quarterstaff of crushing (6, 32, D) a +3 scimitar of electrocution (7, 32, D) an uncursed staff of cold (8, 32, D) an uncursed staff of fire (9, 32, D) a +3 hand crossbow of flaming (10, 32, D) a plain deck of summonings (11, 32, D) the +4 scale mail of Disguise {rC+ Str+2} It affects your strength (+2). It protects you from cold. (12, 32, D) a +2 cutlass of speed (13, 32, D) an uncursed staff of fire (2, 33, D) a +3 arbalest of flaming (3, 33, D) a +2 great sword of holy wrath (4, 33, D) an uncursed ring of stealth (6, 33, D) a cursed -2 ring of intelligence (7, 33, D) a +1 hunting sling of freezing (8, 33, D) an uncursed staff of power (9, 33, D) a +2 plate armour of cold resistance (10, 33, D) a cursed staff of power (11, 33, D) the cursed +3 great sword of Ehiud {drain, MR+ SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (12, 33, D) a +1 halberd of protection (still there?) a +4 lightning rod (9/9) (still there?) (13, 33, D) the cursed -4 leather armour of the Planets {rF+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It has a curse placed upon it. (19, 33, D) a book of Wizardry (20, 33, D) a +2 vampiric falchion (21, 33, D) a +0 hand axe (23, 33, D) a book of Cantrips (25, 33, D) a +0 scimitar (26, 33, D) an uncursed staff of air (27, 33, D) a +0 long sword (29, 33, D) a tome of Destruction (52, 33, D) a +0 great sword a +0 plate armour (1, 34, D) an uncursed ring of ice (2, 34, D) the Papyrus of Execration and Boosts Spells Type Level Corona Hexes 1 Ensorcelled Hibernation Hexes/Ice 2 Sure Blade Hexes/Charms 2 Spectral Weapon Hexes/Charms 3 Summon Guardian Golem Hexes/Summoning 4 (3, 34, D) a disc of storms (4, 34, D) an uncursed staff of energy (5, 34, D) an uncursed staff of cold (6, 34, D) an uncursed staff of air (7, 34, D) a plain deck of defence (8, 34, D) a +7 scimitar of flaming (9, 34, D) the cursed -2 plate armour of Inaction {+Inv} It lets you turn invisible. It has a curse placed upon it. (10, 34, D) the Grimoire of Aid and Dislocation Spells Type Level Shroud of Golubria Charms/Translocation 2 Song of Slaying Charms 2 *Blink Translocation 2 Spectral Weapon Hexes/Charms 3 Summon Forest Summoning/Translocation 5 the Incunabulum of Displacement Spells Type Level Shroud of Golubria Charms/Translocation 2 *Blink Translocation 2 Summon Forest Summoning/Translocation 5 Disjunction Translocation 8 (11, 34, D) a +1 long sword of slicing (12, 34, D) a +2 vampiric scythe a +9 rod of inaccuracy (12/12) (13, 34, D) a +2 spear of piercing (19, 34, D) a tome of Destruction (20, 34, D) the Volume of Damaging Air Spells Type Level Mephitic Cloud Conjuration/Poison/Air 3 Airstrike Air 4 Summon Lightning Spire Summoning/Air 4 Lightning Bolt Conjuration/Air 5 (21, 34, D) a book of Wizardry (22, 34, D) an uncursed staff of power (23, 34, D) an uncursed staff of summoning (24, 34, D) an uncursed staff of poison (25, 34, D) a +1 chain mail of poison resistance (27, 34, D) the +8 dire flail "Prus" {vamp, +Blink rPois} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It lets you blink. (28, 34, D) a scroll of brand weapon (29, 34, D) a +2 dagger of holy wrath (20, 35, D) 2 potions of invisibility (21, 35, D) an ornate deck of changes (23, 35, D) a tome of Destruction (24, 35, D) a +1 mace of protection (25, 35, D) a +1 crystal plate armour (26, 35, D) a +6 greatsling of freezing (27, 35, D) a cursed ring of loudness (39, 35, D) an ice dragon hide (42, 35, D) 2 scrolls of fear (12, 36, D) a +6 scythe of venom (28, 37, D) a +0 cloak a +0 long sword a cursed -2 morningstar a +0 long sword a +1 cloak a +0 short sword a +0 flail (29, 37, D) a +4 trident of venom (still there?) the +7 morningstar of the Unliving {antimagic, rF+ MR++ Int+4} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. (30, 37, D) a +0 dire flail (still there?) a +0 battleaxe (still there?) (40, 37, D) a +0 battleaxe of freezing (unseen) (41, 37, D) a +0 battleaxe of freezing (42, 37, D) an ice dragon hide (50, 37, D) a wand of draining (5) a +0 large shield of cold resistance (52, 37, D) the Compendium of Dislocation Spells Type Level Apportation Translocation 1 Teleport Other Translocation 3 Control Teleport Charms/Translocation 4 Dispersal Translocation 6 (54, 37, D) the ring "Elosugih" {Fire Str+4 Dex-2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. (59, 37, D) an uncursed ring of protection from magic (60, 37, D) an uncursed ring of fire (61, 37, D) a +1 cutlass of venom (62, 37, D) a +1 flail of protection (63, 37, D) a book of Fire (69, 37, D) an uncursed staff of wizardry (71, 37, D) an uncursed staff of earth (72, 37, D) the ring of Memawen {Wiz +Blink rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. It lets you blink. (73, 37, D) a +1 plate armour of cold resistance (27, 38, D) a +0 glaive (unseen) (28, 38, D) a +0 battleaxe a +0 trident a +0 vampiric broad axe a +0 short sword a +0 mace (30, 38, D) a cursed -2 cutlass (still there?) a +0 dire flail (still there?) (53, 38, D) an uncursed ring of poison resistance (59, 38, D) a +0 quarterstaff of crushing (60, 38, D) a stone of tremors (61, 38, D) an uncursed staff of poison (62, 38, D) a +0 antimagic war axe (63, 38, D) a +4 short sword of electrocution (70, 38, D) a +4 short sword of electrocution (71, 38, D) an uncursed staff of air (72, 38, D) a plain deck of summonings (73, 38, D) the +5 plate armour of Theory {rC++ Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It greatly protects you from cold. (28, 39, D) a +0 scimitar a +0 flail (29, 39, D) a +1 scimitar of holy wrath a +2 cloak (30, 39, D) a +0 short sword (unseen) (27, 40, D) a +0 trident (60, 42, D) a +0 halberd a +0 robe (60, 44, D) a +0 glaive (unseen) (18, 49, D) a +2 spear of freezing (20, 49, D) a +0 robe (21, 49, D) a +0 spear (24, 49, D) a +0 cutlass of draining (25, 49, D) a kraken corpse (26, 49, D) the Guide on the Entourage Spells Type Level Summon Small Mammal Summoning 1 Summon Guardian Golem Hexes/Summoning 4 Summon Lightning Spire Summoning/Air 4 Summon Demon Summoning 5 Monstrous Menagerie Summoning 6 (27, 49, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (28, 49, D) an uncursed staff of summoning (29, 49, D) a poisoned javelin (still there?) a crystal ball of energy (still there?) (30, 49, D) an uncursed staff of power (31, 49, D) a +0 trident (still there?) a potion of might (still there?) (32, 49, D) an uncursed staff of cold (33, 49, D) a +1 trident of pain (34, 49, D) a +1 shortbow of flaming (47, 49, D) a lantern of shadows (49, 49, D) a lamp of fire (50, 49, D) a disc of storms (51, 49, D) an uncursed staff of cold (52, 49, D) a scroll of brand weapon (53, 49, D) an uncursed ring of see invisible (54, 49, D) the ring "Tuckozeul" {Fire Contam rN+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It causes magical contamination when unequipped. (18, 50, D) a +0 spear (19, 50, D) a kraken corpse (20, 50, D) a +1 vampiric cutlass (21, 50, D) a +0 spear of freezing (22, 50, D) an uncursed staff of conjuration (26, 50, D) a +3 vampiric spear 20 javelins a +0 leather armour a book of Beasts a merfolk corpse (27, 50, D) Sif Muna's Tome of Boosts Spells Type Level Warp Weapon Charms/Translocation 5 *Deflect Missiles Charms/Air 6 (29, 50, D) a +2 cloak of magic resistance (31, 50, D) a +2 vampiric spear (still there?) a javelin (still there?) (33, 50, D) the cursed -1 spear of Teri {pierce, *Rage rElec rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It enhances your eyesight. It may make you go berserk in combat. It has a curse placed upon it. (34, 50, D) an uncursed ring of ice (46, 50, D) the +8 war axe of the Omega Point {venom, Stlth++} It poisons the flesh of those it strikes. It makes you much more stealthy. (47, 50, D) a +2 plate armour of cold resistance (48, 50, D) a cursed staff of power (49, 50, D) an uncursed staff of air (50, 50, D) a plain deck of wonders (51, 50, D) the +7 hand axe of Xoil {flame, +Fly rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you fly. (53, 50, D) a manual of Maces & Flails (54, 50, D) a +0 buckler of protection (0, 51, D) a Grand Grimoire (4, 51, D) a manual of Stealth (6, 51, D) the +3 cloak of Flash {+Fly EV+4} It affects your evasion (+4). It lets you fly. (7, 51, D) a +0 mace (8, 51, D) a scroll of brand weapon (9, 51, D) a +1 naga barding of flying (10, 51, D) a plain deck of wonders (11, 51, D) an uncursed staff of earth (12, 51, D) an uncursed amulet of faith (14, 51, D) an uncursed ring of see invisible (18, 51, D) a +0 leather armour (19, 51, D) a +0 morningstar of draining (21, 51, D) a +0 cutlass of freezing (22, 51, D) an uncursed staff of wizardry (23, 51, D) a book of Spatial Translocations (24, 51, D) an uncursed staff of power (25, 51, D) the Collected Works on Orientation and Toxins Spells Type Level Apportation Translocation 1 Cure Poison Poison 2 Portal Projectile Translocation 3 Teleport Other Translocation 3 Poisonous Cloud Conjuration/Poison/Air 6 (26, 51, D) a kraken corpse (27, 51, D) a +0 long sword of electrocution (28, 51, D) An Introduction to Theurgy Spells Type Level Corona Hexes 1 Freeze Ice 1 Pain Necromancy 1 *Summon Butterflies Summoning 1 Summon Small Mammal Summoning 1 (29, 51, D) a box of beasts (30, 51, D) a plain deck of wonders (31, 51, D) an uncursed staff of power (32, 51, D) a javelin a plain deck of summonings (33, 51, D) a book of Death an arrow (34, 51, D) a manual of Crossbows (46, 51, D) a +2 ring of protection (47, 51, D) a +1 halberd of chopping (48, 51, D) a +1 hand axe of electrocution (49, 51, D) an uncursed staff of energy (50, 51, D) a +3 hand crossbow of flaming (51, 51, D) an uncursed staff of earth (52, 51, D) the +2 robe "Pyve Maro" {Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). (53, 51, D) a +0 glaive of venom (54, 51, D) an uncursed ring of regeneration (0, 52, D) a +2 robe of magic resistance (1, 52, D) a +0 great sword (2, 52, D) a +0 dagger (4, 52, D) a +0 hand axe (6, 52, D) the +6 scale mail of Somewhere Else {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). (7, 52, D) the ring of Xom's Amusement {rF+ Stlth--} [ring of protection from fire] It protects you from fire. It makes you much less stealthy. (8, 52, D) the +17 plate armour "Opoeh" {rF+ SInv} It protects you from fire. It enhances your eyesight. (9, 52, D) an uncursed ring of ice (10, 52, D) a +0 broad axe of electrocution (11, 52, D) a +1 robe of magic resistance (13, 52, D) a stone of tremors (14, 52, D) a +0 war axe (25, 52, D) a +6 spear of piercing (unseen) (27, 52, D) a javelin (29, 52, D) a manticore corpse (30, 52, D) a snapping turtle corpse (31, 52, D) a javelin a throwing net a poisoned javelin a +0 demon trident of venom a +0 robe a +0 trident of flaming a +0 robe a merfolk corpse a merfolk corpse (33, 52, D) a javelin (45, 52, D) a +3 short sword of distortion (46, 52, D) a +0 triple crossbow of flaming (47, 52, D) a cursed staff of cold (48, 52, D) a plain deck of war (0, 53, D) a +3 mace of draining (1, 53, D) a +2 short sword of flaming (3, 53, D) a scroll of brand weapon (5, 53, D) a manual of Translocations (6, 53, D) a manual of Fire Magic (7, 53, D) a sack of spiders (8, 53, D) a wand of cold (5) a wand of fire (5) the cursed -1 helmet of the Realm of Zot {Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It has a curse placed upon it. (11, 53, D) an uncursed staff of cold (12, 53, D) a fan of gales (13, 53, D) a +0 long sword (14, 53, D) a +0 executioner's axe of distortion (27, 53, D) 2 javelins (28, 53, D) a +1 quarterstaff of speed (still there?) 2 javelins (still there?) (29, 53, D) 2 poisoned javelins 5 javelins a +2 flail of crushing a +0 robe the cursed -1 shield of the Castellan {Str+3} It affects your strength (+3). It has a curse placed upon it. a merfolk corpse (30, 53, D) a +1 morningstar of freezing (still there?) an arrow (still there?) 2 javelins (still there?) a +0 trident (still there?) 3 tomahawks (still there?) (31, 53, D) a javelin a throwing net a +2 cutlass of speed a +0 robe a merfolk corpse (32, 53, D) a tomahawk a javelin a poisoned javelin (33, 53, D) a +0 trident (still there?) a harpy corpse (still there?) (34, 53, D) a +1 spear of venom (unseen) (27, 54, D) a +2 vampiric trident (still there?) a manticore corpse (still there?) (29, 54, D) a +1 glaive of venom (unseen) (30, 54, D) a +2 trident of protection (unseen) (31, 54, D) a +3 spear of distortion (unseen) (32, 54, D) a +3 trident of venom (still there?) the +11 great sword of Ogizumoavu {venom, +Inv} (still there?) It poisons the flesh of those it strikes. It lets you turn invisible. a +0 cutlass (still there?) (34, 54, D) a tomahawk (unseen) (35, 54, D) 2 javelins of penetration (53, 54, D) the ring of Chieq {Str+3 Int+3 Slay+3} [ring of slaying] It affects your strength (+3). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (25, 55, D) a +5 dire flail of protection (unseen) (26, 55, D) a cursed -2 trident (unseen) (29, 55, D) a +0 longbow (unseen) (30, 55, D) a +0 longbow (unseen) (31, 55, D) a +0 trident (32, 55, D) a javelin (still there?) a tomahawk (still there?) (33, 55, D) a +0 trident of venom (unseen) (34, 55, D) a +3 spear of venom (unseen) (50, 55, D) a +2 cutlass of venom (53, 55, D) the ring of Orphyqemy {rElec rF- Stlth+} [ring of stealth] It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. (54, 55, D) a +2 robe of magic resistance (7, 56, D) a cursed -3 dagger (unseen) (12, 56, D) a cursed +1 flail of freezing (unseen) (31, 56, D) a +0 trident (unseen) (32, 56, D) a +5 vampiric trident (unseen) (53, 56, D) the +9 war axe of the Ancients {flame, rF+ rC- Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (unseen) (7, 57, D) a necrophage corpse (rotten by now) (8, 57, D) the +7 long sword of Classification {elec, Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-3). (unseen) (10, 57, D) a +1 short sword of protection (unseen) (12, 57, D) a +0 dire flail (still there?) a necrophage corpse (rotten by now) (still there?) (31, 57, D) a +0 trident (unseen) (53, 57, D) the ring "Mnatiafu" {+Inv Dex-2 Int-3} [ring of invisibility] It affects your intelligence (-3). It affects your dexterity (-2). It lets you turn invisible. (10, 58, D) the +5 long sword of Triumph {drain, rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. (unseen) (11, 58, D) a +0 battleaxe (still there?) a +3 ring of evasion (still there?) (12, 58, D) a +0 dire flail of draining a +0 plate armour a +0 flail (13, 58, D) a cursed -2 glaive (11, 59, D) a +0 dagger (still there?) a necrophage corpse (rotten by now) (still there?) (12, 59, D) a +0 halberd (unseen) (14, 59, D) a +2 halberd of venom (unseen) (32, 60, D) a javelin of penetration