runewalsh the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 hand axe (62, 1, D) the +3 eveningstar of Peril {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (63, 1, D) the +2 robe of Ushra {rF+ rC+} It protects you from fire. It protects you from cold. (68, 1, D) a +1 quarterstaff of draining (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) an uncursed staff of summoning (73, 2, D) an uncursed staff of death (75, 2, D) the cursed ring "Xietia" {rElec rC+ rN+ Str-2 Int-3} [ring of intelligence] It affects your strength (-2). It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 dagger of draining a +0 robe a +0 flail a +0 leather armour an orc corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) the +1 pair of boots of Impressiveness {rF+ rN+} It protects you from fire. It protects you from negative energy. (70, 9, D) a +3 chain mail of magic resistance (71, 9, D) a +0 scimitar of slicing (72, 9, D) a +4 chain mail of cold resistance (70, 10, D) a book of the Earth (72, 10, D) the +9 falchion of Stoskin {slice, -Tele rC++ Int+3 Curse} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from cold. It prevents most forms of teleportation. It may recurse itself when equipped. (71, 17, D) a +0 cloak of poison resistance (72, 17, D) a +1 cloak of magic resistance (73, 17, D) the +3 broad axe "Osuithab" {flame, rC- rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It protects you from negative energy. (71, 18, D) an uncursed ring of invisibility (72, 18, D) 4 scrolls of enchant armour (73, 18, D) an uncursed staff of power (73, 19, D) a +0 shortbow 18 arrows (74, 19, D) a +0 trident (unseen) (72, 20, D) a hippogriff corpse (73, 21, D) 2 arrows (73, 22, D) an arrow a tomahawk (73, 23, D) a tomahawk (72, 24, D) a tomahawk (73, 28, D) a +1 scale mail of fire resistance