Dungeon Sprint DCSS version 0.16-a0-326-g6f2d4d4 (webtiles) character file. 0 runewalsh the Chiller (level 1, 11/11 HPs) Began as an Octopode Ice Elementalist on Sept 4, 2014. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:47 (68 turns). runewalsh the Chiller (Octopode Ice Elementalist) Turns: 68, Time: 00:00:47 HP 11/11 AC 1 Str 22 XL: 1 Next: 0% MP 3/3 EV 5 Int 29 God: Gold 0 SH 27 Dex 24 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + w - +14 obsidian axe {chop, +Fly Str+3 SInv Curse} rCold . . . Clarity . O - +18 shield of the gong {rElec rN+ MR+ EV-5} rNeg + . . rCorr . (helmet restricted) rPois . rRot . (no amulet) rElec + Spirit . y - +6 ring of dexterity SustAb . Warding . z - +6 ring of dexterity rMut . NoTele + A - +6 ring of intelligence Gourm . B - +6 ring of intelligence MR +.... C - +6 ring of strength D - +6 ring of strength (no ring) (no ring) @: mesmerised, somewhat resistant to hostile enchantments, stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Evoke Flight You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons w - the cursed +14 obsidian axe (weapon) {chop, +Fly Str+3 SInv Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. Armour O - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Comestibles c - 5 bread rations x - 4 meat rations F - 42 fruits Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Jewellery y - a +6 ring of dexterity (left tentacle) z - a +6 ring of dexterity (right tentacle) A - a +6 ring of intelligence (on tentacle) B - a +6 ring of intelligence (on tentacle) C - a +6 ring of strength (on tentacle) D - a +6 ring of strength (on tentacle) Potions a - 2 potions of brilliance d - 10 potions of curing f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of invisibility k - 2 potions of restore abilities l - 4 potions of resistance m - a potion of experience n - 5 potions of agility o - 5 potions of might E - 10 potions of heal wounds Books b - a book of Frost Spells Type Level *Freeze Ice 1 Throw Frost Conjuration/Ice 2 Ozocubu's Armour Charms/Ice 3 Throw Icicle Conjuration/Ice 4 Summon Ice Beast Ice/Summoning 4 Condensation Shield Ice 4 Magical staves e - an uncursed staff of energy Skills: * Level 0.0 Axes - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.0 Shields - Level 2.0 Spellcasting Level 1.0 Conjurations - Level 3.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 17% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. B - a +6 ring of intelligence (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. C - a +6 ring of strength (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. D - a +6 ring of strength (on tentacle) You see here an uncursed ring of flight. You see here a crystal ball of energy. Items here: //// a wand of draining (5); a wand of cold (5); a wand of fire (5) a wand of disintegration (7) You see here a crystal ball of energy. Your surroundings seem different! Welcome to arena 1. A sheep and a giant frog come into view. Visions of slaying the giant frog flood into your mind. Found a +4 hunting sling and a +7 demon blade of venom. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.F.Y.▓ ▓.....▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a giant frog (sleeping) and a sheep (sleeping). Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | runewalsh, the Octopode Ice Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a corrupted altar of Lugonu. 1 | D | Found a white marble altar of Elyvilon. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an iron altar of Okawaru. 4 | D | Found a sparkling altar of Nemelex Xobeh. 4 | D | Found a basalt altar of Yredelemnul. 4 | D | Found a deep blue altar of Sif Muna. 4 | D | Found a radiant altar of Vehumet. 8 | D | Found a bloodstained altar of Trog. 36 | D | Found a shimmering altar of Xom. 67 | D | Entered arena 1. 67 | D | Noticed a giant frog 68 | D | Quit the game