runewalsh Level 1 of the Dungeon (0, 0, D:1) a +0 club (39, 1, D:1) a +0 club (25, 2, D:1) a +0 whip (-2, 4, D:1) a +0 robe (33, 4, D:1) 7 poisoned needles (48, 5, D:1) a +0 dagger (15, 8, D:1) a +0 club (9, 9, D:1) 7 stones (3, 12, D:1) 26 arrows (9, 14, D:1) a +0 ring mail (17, 17, D:1) a +0 club (36, 17, D:1) 14 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (-14, 8, D:2) a +0 club (-6, 18, D:2) a +0 leather armour (-20, 28, D:2) a stone (-7, 38, D:2) a +0 robe (-8, 42, D:2) a +0 ring mail (33, 42, D:2) a +1 robe of positive energy (-9, 56, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (5, 3, D:3) a +0 scale mail (34, 7, D:3) a +0 robe (1, 8, D:3) 10 poisoned needles a +0 blowgun (4, 8, D:3) a +0 falchion (-1, 9, D:3) a +0 pair of boots (4, 9, D:3) a cursed -3 club (-14, 12, D:3) a +0 giant club (-11, 17, D:3) a cursed +0 pair of gloves (27, 17, D:3) 19 arrows (-9, 19, D:3) a +0 battleaxe (8, 20, D:3) a +0 leather armour a cursed -2 short sword (14, 22, D:3) a +4 ring mail of fire resistance a +0 hand axe (5, 25, D:3) 35 arrows (20, 26, D:3) a +0 whip (-5, 30, D:3) a +0 club (11, 34, D:3) a +0 blowgun 17 poisoned needles (19, 37, D:3) a book of Frost Level 4 of the Dungeon [Shop] Grycu's Gadget Shop a +0 rod of inaccuracy (9/9) (700 gold) a +4 iron rod (9/9) (900 gold) a -2 rod of inaccuracy (10/10) (650 gold) a wand of paralysis (14) (160 gold) a phial of floods (400 gold) a stone of tremors (400 gold) a phantom mirror (300 gold) a phial of floods (400 gold) a wand of enslavement (18) (200 gold) a lantern of shadows (200 gold) a box of beasts (200 gold) a crystal ball of energy (200 gold) a wand of frost (31) (165 gold) (-33, 9, D:4) a +0 hand axe (-29, 10, D:4) a +0 war axe (-30, 16, D:4) a +0 dagger (4, 21, D:4) 20 stones (-27, 22, D:4) a +0 dagger (20, 27, D:4) a +0 whip (-26, 34, D:4) a stone (-24, 35, D:4) a stone (7, 35, D:4) a +0 dagger a +0 robe (8, 35, D:4) a +0 hand axe a +0 leather armour (-22, 36, D:4) 2 stones (13, 36, D:4) a +0 giant club (23, 36, D:4) a +0 short sword a +0 giant club (-20, 38, D:4) a +0 hand axe (5, 38, D:4) a +0 short sword (-24, 39, D:4) a +0 short sword (-24, 40, D:4) a +0 glaive (28, 43, D:4) a +0 dagger a +0 robe (27, 44, D:4) a +0 dagger (-37, 46, D:4) a +0 hand axe a +0 leather armour (-3, 53, D:4) a +0 short sword 3 stones (-22, 56, D:4) a -3 ring of strength Level 5 of the Dungeon [Shop] Klaugaux's Jewellery Boutique an uncursed ring of teleport control (700 gold) the amulet "Qinlazuy" {Ward -Tele rPois rN+ Str+3 Int+4 Stlth+} (533 gold) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+3). It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. an uncursed amulet of regeneration (420 gold) an uncursed ring of wizardry (420 gold) an uncursed ring of protection from fire (350 gold) an uncursed amulet of rage (560 gold) an uncursed amulet of clarity (280 gold) an uncursed ring of protection from cold (350 gold) the amulet of Vystuuri {Inacc rElec rPois rC+ Int+2 Dex-5} (215 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It protects you from poison. the ring "Clomaall" {+/*Tele rN+ Str+3 Dex+3} (578 gold) [ring of teleportation] It causes random teleportation, and can be evoked to teleport at will. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. a cursed -3 ring of evasion (28 gold) an uncursed ring of protection from magic (350 gold) (0, 0, D:5) a +0 robe a +0 dagger (18, 2, D:5) a +0 hand axe (44, 4, D:5) a +0 dagger (60, 4, D:5) 27 bolts (-1, 10, D:5) 2 stones (3, 10, D:5) a stone (4, 10, D:5) a stone (28, 12, D:5) a stone (29, 12, D:5) a +0 short sword (55, 16, D:5) a +0 short sword (52, 19, D:5) a +0 morningstar (52, 21, D:5) a +0 club (52, 22, D:5) a +0 mace a +0 leather armour (5, 33, D:5) Sif Muna's Almanac of Blows and Bruises Spells Type Level a - Sting Conjuration/Poison 1 a +0 dagger a +0 robe (6, 33, D:5) a +0 dagger a +0 robe (58, 35, D:5) a +0 robe (25, 36, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 helmet (9, 4, D:6) a +0 chain mail (-50, 6, D:6) 14 poisoned needles (-31, 7, D:6) a +0 blowgun 2 poisoned needles (-30, 8, D:6) a poisoned needle (-15, 13, D:6) a +0 robe (9, 14, D:6) a +0 leather armour (-15, 20, D:6) a +0 giant spiked club (4, 28, D:6) 2 stones (-12, 31, D:6) a +0 short sword (-35, 42, D:6) a +0 spear (-34, 43, D:6) a +0 whip (-34, 44, D:6) a +0 halberd (-18, 57, D:6) a +0 shortbow 8 poisoned arrows (-16, 57, D:6) a poisoned arrow (-15, 57, D:6) a poisoned arrow (6, 58, D:6) 15 poisoned bolts Level 7 of the Dungeon [Shop] Cuigomim's Weapon Shoppe the +5 shortbow "Muucriywn" {venom, Contam rF- Str+3 Int+6 Dex+3} (530 gold) It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+6). It affects your dexterity (+3). It makes you vulnerable to fire. It causes magical contamination when unequipped. 16 stones (17 gold) a +0 flail (38 gold) a +2 long sword of slicing (189 gold) a +0 war axe of electrocution (117 gold) a +0 quarterstaff (44 gold) a +1 broad axe of draining (156 gold) a +2 flail of holy wrath (201 gold) a +1 mace of protection (116 gold) (0, 0, D:7) 17 stones (-54, 2, D:7) a +0 ring mail (-31, 5, D:7) 19 stones (-46, 6, D:7) 26 stones (-6, 8, D:7) a +0 dagger (4, 8, D:7) a +0 buckler (-6, 9, D:7) a +0 dagger (-40, 14, D:7) a +0 scale mail (-16, 15, D:7) a +0 hunting sling (-51, 16, D:7) a +0 hand axe (-42, 21, D:7) a +0 ring mail (-36, 22, D:7) a +0 dagger a +0 dagger 6 poisoned needles a +0 blowgun 10 stones (-35, 22, D:7) a +0 dagger (-34, 22, D:7) a +0 short sword (-36, 24, D:7) a poisoned needle (-45, 25, D:7) a +0 chain mail (-35, 26, D:7) a +0 club (-24, 27, D:7) a -2 ring of dexterity Level 8 of the Dungeon [Shop] Haeroew's Jewellery Boutique an uncursed ring of protection from fire (300 gold) an uncursed ring of protection from magic (300 gold) an uncursed ring of protection from magic (300 gold) an uncursed ring of protection from magic (300 gold) an uncursed amulet of clarity (240 gold) a +3 ring of dexterity (188 gold) the amulet "Gewky" {+Rage rF++ Str+2 Int+3} (900 gold) [amulet of rage] It affects your strength (+2). It affects your intelligence (+3). It greatly protects you from fire. It lets you go berserk. an uncursed ring of positive energy (240 gold) (0, 0, D:8) a +0 robe (-3, 2, D:8) a +0 leather armour a +0 hand axe (-8, 8, D:8) a +0 ring mail (-7, 8, D:8) a +0 robe of positive energy a +0 dagger (-10, 11, D:8) a +0 short sword a +0 antimagic glaive a +0 plate armour (2, 12, D:8) a +0 dagger a +0 robe (1, 13, D:8) a +0 giant club a +0 giant club (3, 13, D:8) a +0 dagger a +0 robe (-26, 17, D:8) a +0 dagger a +0 robe (-9, 20, D:8) a cursed +0 robe a cursed -2 dagger (-2, 22, D:8) a +2 dagger of venom a +0 ring mail (-3, 23, D:8) a +0 club a +0 chain mail (-2, 23, D:8) a +0 leather armour (-1, 23, D:8) a +0 hand axe (unseen) (5, 25, D:8) a +0 flail (-3, 26, D:8) a +0 hand axe (-16, 27, D:8) a +0 plate armour (7, 27, D:8) a +0 short sword (-16, 28, D:8) a +0 robe a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (3, 1, D:9) a +4 scale mail a cursed -3 short sword (16, 6, D:9) a stone (11, 10, D:9) the cursed -4 leather armour "Qouzij" {rF- MR- Int+5 SInv} It affects your intelligence (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (12, 13, D:9) a +0 dagger (13, 13, D:9) a +0 dagger (14, 13, D:9) a +0 club 4 stones (-36, 17, D:9) a +0 club a +0 chain mail of fire resistance 5 tomahawks a +0 leather armour (-35, 17, D:9) a +0 dire flail a +0 plate armour a +0 short sword a +0 leather armour (-34, 18, D:9) a +0 short sword (-38, 20, D:9) 15 bolts (-5, 21, D:9) a scroll of noise (-25, 27, D:9) a troll hide (-20, 27, D:9) a +1 vampiric great sword Level 10 of the Dungeon (0, 0, D:10) 5 large rocks (47, 13, D:10) a cursed -1 hand axe a +0 club a +0 hand axe (56, 13, D:10) a +0 quarterstaff (38, 14, D:10) a cursed -1 short sword (28, 16, D:10) a +0 giant club a cursed -3 giant club (3, 19, D:10) a +0 club (44, 25, D:10) a +0 giant spiked club (53, 25, D:10) a +0 halberd of chopping (54, 28, D:10) a +0 giant club (16, 30, D:10) a potion of degeneration a potion of poison (29, 35, D:10) a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 quarterstaff (0, 4, D:11) 25 sling bullets (-26, 5, D:11) a +0 dagger a +0 robe (-12, 8, D:11) a +0 giant club (9, 8, D:11) 21 sling bullets (-28, 9, D:11) a tomahawk (-29, 10, D:11) a +0 falchion a +0 leather armour a +0 dagger a cursed -1 robe a +0 dagger a +0 flail 3 tomahawks (-29, 11, D:11) a +0 ring mail a +0 chain mail a +0 mace a +0 hand axe a +0 flail (-28, 11, D:11) a +0 dire flail a +0 giant club a +0 club (-23, 11, D:11) a +0 long sword (-10, 12, D:11) a +0 club (-36, 15, D:11) a +0 leather armour (-30, 16, D:11) a +0 short sword (0, 16, D:11) a +0 flail (3, 16, D:11) 5 arrows a +0 shortbow (1, 27, D:11) 17 sling bullets (-28, 29, D:11) a wand of disintegration (17) (-25, 30, D:11) a wand of lightning (8) a wand of confusion (14) a wand of frost (9) (23, 36, D:11) a cursed -2 falchion a +0 chain mail a +0 falchion (23, 37, D:11) a +1 dagger of pain a +0 robe (23, 38, D:11) a +0 falchion a +0 flail a +0 leather armour (-38, 41, D:11) a +0 giant club (-6, 41, D:11) a +0 robe a +1 long sword of freezing a +0 robe a +3 short sword (-7, 42, D:11) a +0 robe a +3 flail (-6, 42, D:11) a +0 robe a cursed +0 dagger (-28, 47, D:11) 9 sling bullets (-29, 52, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 short sword (0, 1, D:12) a +0 whip (-2, 2, D:12) a +0 dagger a +0 robe (11, 2, D:12) a +0 club (9, 3, D:12) a +0 robe a +0 dagger (9, 4, D:12) 2 stones (12, 8, D:12) a stone (29, 8, D:12) a +0 falchion (30, 11, D:12) a +0 giant club (22, 20, D:12) a +0 chain mail (-26, 30, D:12) a +0 hand axe (-27, 32, D:12) a +0 leather armour a +0 war axe (-24, 32, D:12) a +0 chain mail a +0 glaive of flaming (-14, 32, D:12) 14 stones (-25, 34, D:12) a +0 flail (-16, 40, D:12) a wand of flame (22) (-18, 45, D:12) 17 arrows a +0 shortbow (24, 47, D:12) a cursed ring of loudness (15, 50, D:12) a +1 dagger of electrocution (38, 50, D:12) 8 poisoned needles (-28, 58, D:12) a potion of flight Level 13 of the Dungeon (0, 0, D:13) an uncursed ring of protection from magic (1, 1, D:13) 9 arrows (31, 6, D:13) a +0 leather armour (36, 13, D:13) a cursed -2 trident (37, 22, D:13) a +0 giant club (34, 25, D:13) 14 stones a +0 ring mail a +2 dire flail of protection (38, 25, D:13) 18 stones (-13, 26, D:13) a +0 plate armour (12, 26, D:13) a +0 lajatang (37, 26, D:13) a stone (12, 27, D:13) a +6 long sword a +7 long sword (9, 29, D:13) a +0 dagger (3, 30, D:13) a scroll of random uselessness (3, 31, D:13) a +0 scale mail (53, 31, D:13) 19 arrows (17, 32, D:13) a +0 ring mail (2, 35, D:13) a wand of digging (11) (-1, 36, D:13) a cursed +0 longbow 15 arrows (45, 36, D:13) a potion of invisibility (3, 39, D:13) 2 arrows (4, 39, D:13) 2 arrows (36, 47, D:13) a wand of frost (17) (37, 47, D:13) 18 stones Level 14 of the Dungeon (0, 0, D:14) 21 arrows a +1 shortbow of flaming (-12, 6, D:14) a book of Conjurations (26, 6, D:14) a +0 large shield a +0 plate armour a +0 trident (0, 7, D:14) an arrow (6, 10, D:14) a +0 giant club (-12, 12, D:14) a +0 dagger a +0 robe (15, 12, D:14) a +0 short sword (16, 12, D:14) a +0 hand axe 8 tomahawks a +0 chain mail a +0 war axe (19, 12, D:14) a troll hide (21, 12, D:14) a +0 leather armour a cursed -3 club (44, 12, D:14) a +0 hand axe a +0 ring mail (45, 18, D:14) a +0 dagger a +0 robe (43, 19, D:14) a +0 short sword a +0 plate armour a +0 flail 3 poisoned tomahawks (-25, 20, D:14) a +0 dagger a +0 robe (37, 20, D:14) a poisoned tomahawk (42, 20, D:14) a +0 dagger a +0 robe (23, 22, D:14) a scroll of torment (39, 36, D:14) a +0 scale mail (-28, 39, D:14) a +0 giant club (6, 41, D:14) 25 stones (31, 41, D:14) 16 stones (8, 47, D:14) a +0 trident (28, 47, D:14) a +0 robe (38, 47, D:14) 23 stones Level 15 of the Dungeon (0, 0, D:15) a +0 robe a +0 spear (15, 5, D:15) a +0 mace (30, 5, D:15) a potion of ambrosia (26, 6, D:15) an arrow (27, 6, D:15) 2 arrows (28, 6, D:15) a +0 giant club (23, 8, D:15) 12 arrows a +0 shortbow (24, 13, D:15) an arrow (24, 15, D:15) a +0 plate armour a +0 glaive (27, 16, D:15) a +0 giant spiked club (24, 17, D:15) 2 arrows (-1, 18, D:15) a cursed amulet of faith (24, 18, D:15) a +0 robe a +0 flail a +0 dire flail a +0 dire flail (20, 20, D:15) a wand of draining (6) (19, 21, D:15) a +0 giant club (24, 21, D:15) a +0 leather armour 5 arrows a +0 battleaxe a +0 longbow (16, 22, D:15) 13 poisoned needles (19, 25, D:15) 13 poisoned needles (-8, 26, D:15) a +0 hand axe (32, 30, D:15) 9 bolts of frost (36, 33, D:15) a +0 leather armour (7, 36, D:15) a pearl dragon hide (-5, 38, D:15) a +0 scale mail (0, 38, D:15) a potion of flight (14, 38, D:15) a +0 giant spiked club a +0 giant club (23, 38, D:15) a +0 hunting sling (48, 43, D:15) a +0 ring mail (56, 47, D:15) a +0 dagger (23, 50, D:15) 24 stones (21, 52, D:15) a +0 scimitar the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Buxkeenk's Assorted Antiques a +0 hand axe (81 gold) a +2 chain mail of cold resistance (121 gold) a potion of might (108 gold) a wand of slowing (13) (40 gold) a potion of restore abilities (135 gold) a +0 ring mail (108 gold) a scroll of silence (202 gold) a +0 battleaxe (175 gold) (0, 0, Orc:1) a +0 dagger a +0 robe (27, 0, Orc:1) a cursed -3 dagger (38, 1, Orc:1) a +0 whip a +0 ring mail a cursed -3 club a +0 leather armour (39, 1, Orc:1) a +0 flail a +0 leather armour (1, 2, Orc:1) a +0 trident a +0 chain mail (2, 2, Orc:1) a cursed +0 leather armour (1, 3, Orc:1) a +0 dagger a +0 robe (2, 3, Orc:1) a +0 dagger (-9, 5, Orc:1) a +0 giant club (40, 7, Orc:1) 3 large rocks (40, 9, Orc:1) a large rock (46, 9, Orc:1) a +0 hand axe a +0 leather armour (33, 10, Orc:1) a +0 mace (-6, 12, Orc:1) a +0 long sword a +0 chain mail (-5, 12, Orc:1) a tomahawk (-7, 14, Orc:1) a +0 flail 4 tomahawks a +0 leather armour (-6, 15, Orc:1) a +0 hand axe a +0 leather armour (37, 31, Orc:1) a +0 giant spiked club (31, 42, Orc:1) a +0 falchion (21, 46, Orc:1) a +0 flail (19, 47, Orc:1) a +0 trident (20, 47, Orc:1) a +0 dagger (21, 47, Orc:1) a +0 club a +0 chain mail a +0 mace a +0 ring mail (20, 48, Orc:1) a +0 ring mail a +0 dagger a +0 robe (19, 49, Orc:1) an uncursed ring of stealth Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 scale mail of magic resistance a +1 falchion of slicing (9, 2, Orc:2) a +0 mace a +0 hand axe (10, 2, Orc:2) a +0 whip (11, 2, Orc:2) a +0 flail (7, 14, Orc:2) a +0 leather armour a +0 short sword (9, 14, Orc:2) a +0 club a +0 plate armour a +0 scimitar (10, 14, Orc:2) a +0 club (4, 15, Orc:2) a +0 short sword (8, 15, Orc:2) a cursed -2 whip a +0 dagger (-8, 16, Orc:2) a cursed -3 dagger a +0 robe (7, 16, Orc:2) a +0 giant club (8, 16, Orc:2) a +0 club (-22, 17, Orc:2) a +0 glaive (-12, 17, Orc:2) a +0 hand axe (9, 17, Orc:2) a +0 scale mail a +0 short sword (11, 17, Orc:2) a +0 plate armour a +0 hand axe (12, 17, Orc:2) a +0 giant club a +0 chain mail a cursed +0 dire flail (-22, 18, Orc:2) a +0 helmet (-12, 18, Orc:2) a +0 dagger a +0 robe (-11, 18, Orc:2) a +0 morningstar a +0 ring mail a +0 trident (-10, 18, Orc:2) a +0 scimitar a +0 plate armour a +0 dagger a +0 robe (-7, 18, Orc:2) a +0 war axe a +0 chain mail (-5, 18, Orc:2) a +0 whip (-12, 19, Orc:2) a +0 dagger (-11, 19, Orc:2) a +0 trident a +0 chain mail (-9, 19, Orc:2) a +0 arbalest a +0 great sword 6 bolts a +0 plate armour (-8, 19, Orc:2) a +0 glaive a +0 chain mail (-5, 19, Orc:2) a +0 leather armour (-4, 19, Orc:2) a +0 leather armour (-3, 19, Orc:2) a bolt (-22, 20, Orc:2) a +1 dagger of electrocution (-13, 20, Orc:2) a +0 dagger a +0 robe (-11, 20, Orc:2) a +0 hand axe a +0 leather armour (-9, 20, Orc:2) a +0 dagger a +0 robe (14, 20, Orc:2) a cursed +0 leather armour (13, 21, Orc:2) a +0 leather armour a +0 flail (13, 22, Orc:2) a +0 short sword (-1, 23, Orc:2) a +0 scale mail (19, 23, Orc:2) a +0 dagger a +0 robe (20, 23, Orc:2) a +0 chain mail (2, 24, Orc:2) a +0 giant club (18, 25, Orc:2) a cursed -3 whip a +0 whip (18, 26, Orc:2) a +0 dagger (18, 32, Orc:2) a +0 short sword (19, 32, Orc:2) a +0 hand axe (15, 34, Orc:2) a cursed -2 flail a +0 leather armour (19, 34, Orc:2) a +0 dagger a +0 robe (19, 37, Orc:2) a +0 short sword (18, 38, Orc:2) a +0 club a +0 leather armour Level 3 of the Orcish Mines [Shop] Oqasam's Food Emporium a bread ration (65 gold) a bread ration (65 gold) a royal jelly (26 gold) a bread ration (65 gold) a bread ration (65 gold) 4 fruits (78 gold) a meat ration (65 gold) a meat ration (65 gold) a fruit (19 gold) a meat ration (65 gold) (0, 0, Orc:3) a +0 club (-12, 1, Orc:3) a +0 dagger a +0 robe (-1, 1, Orc:3) a cursed +0 falchion (13, 1, Orc:3) a +1 hat (0, 2, Orc:3) a +0 dagger a +0 leather armour (-1, 3, Orc:3) a +0 falchion (-16, 5, Orc:3) a +0 club a cursed +0 leather armour (-15, 5, Orc:3) a +0 club (-16, 6, Orc:3) a +0 whip (-15, 6, Orc:3) a +0 club a +0 scale mail (-8, 6, Orc:3) a +0 glaive a +0 plate armour (-14, 7, Orc:3) a +0 leather armour a +0 falchion a +0 leather armour (-7, 7, Orc:3) a +0 short sword a +0 leather armour (-13, 8, Orc:3) a +0 scimitar a +0 plate armour (-12, 8, Orc:3) a +0 club (-7, 8, Orc:3) a cursed -3 club a +0 scale mail (-13, 9, Orc:3) a +0 club (-12, 9, Orc:3) a +0 flail (11, 10, Orc:3) a +0 falchion a +0 scale mail (9, 21, Orc:3) a +0 giant club (10, 21, Orc:3) a +0 whip (-5, 24, Orc:3) a +0 dagger (-10, 37, Orc:3) a +0 mace (-9, 37, Orc:3) a +0 club (-8, 37, Orc:3) a +0 robe a +0 dagger (-9, 38, Orc:3) a +2 trident of protection (14, 44, Orc:3) a +0 dagger (13, 45, Orc:3) a +0 club (8, 47, Orc:3) a +0 hand axe (-4, 49, Orc:3) a +0 giant spiked club (11, 49, Orc:3) a cursed -2 club Level 4 of the Orcish Mines [Shop] Icheg's Food Shop (Shop contents are unknown) [Shop] Ostrazeg's Antique Armour Emporium a +0 chain mail (162 gold) a +0 chain mail (162 gold) a +0 plate armour (828 gold) a +2 plate armour of cold resistance (828 gold) a +0 robe (25 gold) a +0 leather armour (72 gold) a +0 ring mail (144 gold) a +0 robe (25 gold) [Shop] Hoam's Antique Weapon Shop a +0 hand axe of flaming (81 gold) a +0 trident of venom (94 gold) a +0 club (27 gold) the +10 halberd of the Pure Ghosts {chop, rF+ rC- Str+4} (243 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. a +0 morningstar of freezing (108 gold) a +0 flail of protection (94 gold) a +0 war axe (94 gold) a +0 long sword (94 gold) a +0 great sword (175 gold) the cursed +0 arbalest of Mnoec {elec, -Cast rN+ Int+3 Dex+2} (256 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. It prevents spellcasting. It has a curse placed upon it. a +0 scythe (81 gold) a +0 hand crossbow (94 gold) a +0 trident of venom (94 gold) a +0 halberd (108 gold) [Shop] Prapteul's Antique Armour Boutique a +0 robe (17 gold) a +0 plate armour of fire resistance (575 gold) a +1 hat of see invisible (100 gold) a +2 leather armour of poison resistance (50 gold) a +0 pair of boots (112 gold) a +0 leather armour (50 gold) a +0 ring mail (100 gold) a +0 cloak (112 gold) a +1 scale mail of fire resistance (100 gold) (0, 0, Orc:4) 2 tomahawks (-37, 1, Orc:4) a +0 flail 2 steel tomahawks a +0 chain mail (-20, 1, Orc:4) a +0 broad axe a +0 chain mail a +0 war axe a +0 ring mail (-19, 1, Orc:4) a +0 chain mail (-18, 1, Orc:4) a +0 war axe a +0 plate armour (-14, 1, Orc:4) a +0 club (-6, 1, Orc:4) a +0 dagger (unseen) (0, 1, Orc:4) a +0 robe a +0 dagger (1, 1, Orc:4) 3 tomahawks (2, 1, Orc:4) a +0 giant club (-37, 2, Orc:4) a +0 dagger a +0 leather armour a +0 mace a +0 scale mail a +0 club (-7, 2, Orc:4) a +0 whip (unseen) (1, 2, Orc:4) a +0 chain mail a +0 dire flail (-32, 3, Orc:4) a steel tomahawk (2, 3, Orc:4) a +0 war axe (1, 4, Orc:4) a +0 chain mail a +0 short sword (3, 4, Orc:4) a +0 dagger of venom (4, 4, Orc:4) a +0 club (5, 4, Orc:4) a +0 club (-2, 5, Orc:4) a +0 chain mail a +0 whip (-1, 5, Orc:4) a +0 flail a +0 flail (1, 5, Orc:4) a cursed +0 robe a +1 dagger of draining (3, 5, Orc:4) a +0 leather armour of magic resistance a +0 flail (-3, 6, Orc:4) a +0 leather armour a +0 flail (-2, 6, Orc:4) a +0 club (2, 6, Orc:4) a +0 plate armour a cursed -2 halberd (3, 6, Orc:4) a cursed +0 chain mail a +1 broad axe of flaming (6, 6, Orc:4) a +0 dagger (-4, 7, Orc:4) a cursed +0 giant spiked club (-1, 7, Orc:4) a +0 leather armour a +0 hand axe (1, 7, Orc:4) a +0 hand axe (-3, 8, Orc:4) a +0 ring mail a +0 club (2, 8, Orc:4) a +0 short sword (-33, 10, Orc:4) a +0 dagger a +0 robe (2, 11, Orc:4) a +0 ring mail a +0 mace (1, 12, Orc:4) a +0 leather armour (2, 12, Orc:4) a +0 dagger (2, 14, Orc:4) a +0 leather armour a +0 war axe a +0 trident a +0 plate armour (1, 15, Orc:4) a +4 chain mail a +0 scimitar (3, 15, Orc:4) a +0 mace (-33, 16, Orc:4) a +0 dagger a +0 robe a +0 flail a cursed +0 ring mail (-31, 16, Orc:4) 2 tomahawks (-2, 16, Orc:4) a +0 flail (1, 16, Orc:4) a +0 robe a +0 dagger (3, 16, Orc:4) a +0 plate armour a +0 dire flail (-35, 17, Orc:4) a +0 short sword (-33, 17, Orc:4) a +0 club a +0 leather armour (-31, 17, Orc:4) a +0 dagger a +0 robe (-30, 17, Orc:4) a +0 whip (-2, 17, Orc:4) a +0 leather armour a +0 short sword (-1, 17, Orc:4) a +0 chain mail a +0 flail (-32, 18, Orc:4) a +0 whip a +0 chain mail (-19, 19, Orc:4) a +0 club a +0 scale mail (1, 19, Orc:4) a +0 robe a +0 flail a +0 dagger a +0 club (2, 19, Orc:4) a +0 mace a +0 robe a +0 dagger (3, 19, Orc:4) a +0 plate armour a +3 glaive of venom a +0 chain mail a +1 dire flail of crushing (4, 20, Orc:4) a +0 plate armour a +4 short sword (-5, 25, Orc:4) a +0 club (1, 25, Orc:4) a +0 hat of spirit shield (-10, 28, Orc:4) a +0 chain mail (-12, 29, Orc:4) a cursed +0 plate armour a cursed -1 trident (-10, 29, Orc:4) a +0 short sword a +0 robe a +0 dagger (-45, 31, Orc:4) a +0 dire flail a +0 chain mail (-8, 31, Orc:4) a +0 mace (-45, 32, Orc:4) a +0 dagger a +0 leather armour (-45, 33, Orc:4) a +0 dagger (-26, 34, Orc:4) a +0 club a cursed -2 ring mail a +0 hand axe a +0 scale mail (-25, 34, Orc:4) a +0 whip a +0 falchion (-14, 35, Orc:4) a troll hide (-14, 38, Orc:4) a +0 leather armour (3, 38, Orc:4) a +0 mace (unseen) (3, 39, Orc:4) a +0 club (unseen) (5, 39, Orc:4) a +0 dagger (unseen) (-13, 40, Orc:4) a +0 robe a +0 dagger (4, 40, Orc:4) a +0 club (unseen) (5, 40, Orc:4) a +0 dagger (unseen) (-14, 42, Orc:4) a +0 club (3, 42, Orc:4) a +0 hand axe (-14, 43, Orc:4) a +0 robe a +0 dagger (3, 43, Orc:4) a +0 dagger (unseen) (4, 43, Orc:4) a +0 trident (-13, 45, Orc:4) a +0 trident a +0 chain mail a cursed -3 dire flail (-14, 46, Orc:4) a +0 leather armour a +0 dagger (3, 46, Orc:4) a +0 club (-13, 47, Orc:4) 2 tomahawks a +0 dagger (-12, 47, Orc:4) a +0 flail (-7, 47, Orc:4) a +0 leather armour a +0 war axe (-6, 47, Orc:4) a +0 falchion (-6, 48, Orc:4) a cursed -1 war axe Level 1 of the Elven Halls [Shop] Veeniotz's Distillery a potion of resistance (110 gold) a potion of poison (11 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of curing (33 gold) a potion of curing (33 gold) a potion of cancellation (88 gold) (0, 0, Elf:1) an uncursed amulet of faith (21, 3, Elf:1) 23 stones (6, 4, Elf:1) 14 sling bullets (51, 4, Elf:1) 15 stones (-3, 5, Elf:1) a crystal ball of energy (35, 7, Elf:1) a +0 scale mail (-1, 8, Elf:1) a +0 long sword a +0 dagger (-2, 9, Elf:1) a wand of disintegration (16) (-1, 10, Elf:1) a +2 vampiric short sword (37, 10, Elf:1) a +0 scimitar (-10, 11, Elf:1) a +0 halberd a cursed +0 chain mail (28, 11, Elf:1) 7 javelins (0, 12, Elf:1) a +0 scimitar (25, 13, Elf:1) a +0 long sword a +0 long sword (26, 13, Elf:1) a +0 chain mail a +0 dagger (27, 13, Elf:1) a +0 ring mail a +0 rapier a +0 short sword (23, 14, Elf:1) a +2 rapier of venom a +0 leather armour a +0 long sword (25, 14, Elf:1) a +0 dagger a +0 chain mail (22, 15, Elf:1) Qatom's Reference Book on the Entourage Spells Type Level a - Call Imp Summoning 2 b - Abjuration Summoning 3 c - Summon Demon Summoning 5 d - Monstrous Menagerie Summoning 6 (30, 16, Elf:1) a +0 long sword (-1, 18, Elf:1) a +0 long sword a +0 chain mail a wand of confusion (21) (25, 18, Elf:1) a +0 leather armour a +0 long sword (27, 18, Elf:1) a +0 dagger (32, 18, Elf:1) a +0 dagger (-8, 19, Elf:1) a +0 dire flail a +0 plate armour (-5, 19, Elf:1) a +0 rapier a +0 leather armour (18, 21, Elf:1) a +0 long sword (19, 21, Elf:1) a +0 ring mail a +0 long sword a +0 long sword a +0 scale mail (33, 21, Elf:1) a +0 short sword (46, 21, Elf:1) a +0 leather armour a +0 dagger (18, 22, Elf:1) a +0 leather armour 24 arrows a +0 long sword a +0 shortbow (16, 23, Elf:1) a +0 scale mail a +0 rapier (45, 23, Elf:1) a +0 short sword (49, 23, Elf:1) a +0 leather armour a +2 long sword of flaming (28, 24, Elf:1) a +0 chain mail a +0 long sword (-2, 25, Elf:1) a +0 long sword a +0 scale mail (0, 26, Elf:1) a tomahawk (-6, 27, Elf:1) a cursed +0 long sword a +0 chain mail (-3, 27, Elf:1) a +0 broad axe a +0 plate armour (4, 27, Elf:1) a +0 long sword (35, 27, Elf:1) a +0 long sword (-1, 28, Elf:1) a +0 scimitar (17, 28, Elf:1) a +0 plate armour (2, 29, Elf:1) 2 tomahawks (5, 29, Elf:1) a +0 dagger (40, 29, Elf:1) a +0 leather armour a +0 long sword (3, 30, Elf:1) a +0 flail (16, 33, Elf:1) a +0 leather armour a +2 rapier of venom (-7, 34, Elf:1) a +0 long sword (17, 34, Elf:1) a +0 club a +0 leather armour (-9, 35, Elf:1) a +0 dagger a +0 leather armour (-8, 35, Elf:1) a +0 scimitar (-6, 35, Elf:1) a +0 mace (0, 36, Elf:1) a +0 war axe a +0 chain mail a +0 war axe a +0 plate armour (1, 36, Elf:1) a +0 dire flail a +0 chain mail (3, 36, Elf:1) 2 tomahawks a +0 leather armour (6, 36, Elf:1) a +3 whip (40, 37, Elf:1) a +4 short sword (unseen) (-6, 39, Elf:1) a +4 great sword of slicing a +0 chain mail 26 gold pieces (15, 39, Elf:1) a +0 chain mail (-6, 41, Elf:1) a +0 short sword a +0 chain mail (11, 41, Elf:1) a +0 long sword (19, 41, Elf:1) a +0 robe (2, 43, Elf:1) a +0 giant spiked club (14, 43, Elf:1) a +0 robe of resistance a +0 dagger (-1, 46, Elf:1) a +0 halberd a +0 plate armour (0, 47, Elf:1) a +0 halberd a +0 chain mail (3, 47, Elf:1) a +0 arbalest a +0 long sword 20 bolts a +0 plate armour (-5, 48, Elf:1) a +0 long sword a +0 ring mail (0, 48, Elf:1) a bolt (1, 48, Elf:1) a +0 halberd a +0 plate armour (2, 48, Elf:1) a cursed -2 bardiche a +0 chain mail a bolt (-4, 50, Elf:1) a bolt Level 2 of the Elven Halls [Shop] Hyel's Antique Weapon Boutique a +0 eveningstar (480 gold) a +0 war axe of flaming (112 gold) a +0 great sword (208 gold) a cursed -1 halberd (128 gold) a +0 mace (96 gold) a +0 quarterstaff (128 gold) a +0 spear (96 gold) a +0 great sword (208 gold) a +5 antimagic demon whip (480 gold) a +0 hunting sling (48 gold) a +0 scythe (96 gold) a +1 dire flail of protection (128 gold) (0, 0, Elf:2) a +1 dire flail of draining (30, 0, Elf:2) a +0 short sword (-28, 1, Elf:2) a +2 scimitar of pain (-17, 3, Elf:2) a +0 long sword a +0 scale mail (7, 3, Elf:2) a +1 long sword of draining a +0 chain mail (-18, 5, Elf:2) a +2 glaive of venom (2, 5, Elf:2) a +3 hand axe of electrocution (3, 7, Elf:2) a +0 rapier a +0 rapier a +0 leather armour (-22, 8, Elf:2) a +0 long sword a +0 leather armour (6, 8, Elf:2) a +2 long sword of holy wrath (26, 9, Elf:2) a +3 halberd of freezing (-21, 10, Elf:2) a +1 dire flail of protection (30, 11, Elf:2) a +0 bardiche of venom (22, 12, Elf:2) a +0 scimitar a +0 buckler (-11, 13, Elf:2) a +0 short sword (17, 13, Elf:2) a +0 short sword a +0 ring mail a +0 buckler (3, 14, Elf:2) a +0 long sword a +0 longbow 10 arrows a +0 ring mail (22, 15, Elf:2) a +0 long sword a +0 leather armour (24, 15, Elf:2) a +0 long sword a +0 leather armour (-2, 16, Elf:2) a +0 long sword (-1, 17, Elf:2) a +4 long sword of freezing (0, 17, Elf:2) a +0 short sword a +0 leather armour (7, 17, Elf:2) a +3 scimitar of holy wrath (-20, 19, Elf:2) a +2 scimitar of protection (-3, 19, Elf:2) a +6 eveningstar of draining (8, 20, Elf:2) a +0 long sword (1, 22, Elf:2) a +2 long sword of pain (28, 26, Elf:2) a potion of degeneration (-2, 27, Elf:2) a +0 long sword (2, 27, Elf:2) a +0 dagger (0, 28, Elf:2) a +0 falchion (5, 28, Elf:2) a +1 antimagic battleaxe (16, 28, Elf:2) a +0 chain mail a +0 rapier (-11, 29, Elf:2) a +0 dagger (1, 29, Elf:2) a +1 short sword of venom (34, 29, Elf:2) a +0 scimitar (32, 30, Elf:2) 24 stones (-5, 31, Elf:2) a +0 scale mail (30, 31, Elf:2) a +0 scale mail a +0 vampiric demon trident a wand of flame (17) (-22, 32, Elf:2) a +0 short sword a +0 leather armour (-16, 32, Elf:2) a +0 rapier (33, 33, Elf:2) a cursed -1 shortbow 17 poisoned arrows (-25, 34, Elf:2) a +0 short sword (-16, 35, Elf:2) a +1 ring mail of cold resistance a +0 short sword (29, 35, Elf:2) a -2 shield a +0 dagger (28, 36, Elf:2) a +0 long sword a +0 leather armour (21, 37, Elf:2) a +0 leather armour a +0 short sword (22, 37, Elf:2) a +0 chain mail a +0 long sword (30, 37, Elf:2) 18 stones (-15, 38, Elf:2) a wand of fireball (5) (-24, 39, Elf:2) a +0 scale mail (6, 39, Elf:2) a +0 ring mail (23, 39, Elf:2) a +0 rapier (-19, 40, Elf:2) a +0 dagger (-15, 40, Elf:2) a +0 short sword (19, 40, Elf:2) a +0 long sword (22, 40, Elf:2) a +0 buckler a +0 long sword (24, 40, Elf:2) a +0 falchion a +0 long sword (-17, 41, Elf:2) a +0 ring mail a +0 short sword (-16, 41, Elf:2) a +0 chain mail a +0 short sword (3, 43, Elf:2) a +0 chain mail (-11, 46, Elf:2) a +0 scale mail (-3, 47, Elf:2) a +0 short sword (-4, 48, Elf:2) a +0 scimitar a +0 chain mail (1, 48, Elf:2) a +0 shortbow 14 poisoned arrows (3, 48, Elf:2) a +0 rapier (3, 49, Elf:2) a poisoned arrow (0, 50, Elf:2) a +0 short sword a +0 scale mail (5, 50, Elf:2) a +2 long sword of slicing (4, 51, Elf:2) a cursed +0 buckler a +0 leather armour a +0 short sword (33, 51, Elf:2) a +2 ring of strength (6, 52, Elf:2) 3 arrows (-15, 53, Elf:2) a +0 mace (0, 53, Elf:2) a +0 scimitar a +0 leather armour (0, 54, Elf:2) an uncursed ring of invisibility a +0 shortbow a +0 long sword 10 arrows (0, 55, Elf:2) a +0 shortbow 16 arrows Level 3 of the Elven Halls (0, 0, Elf:3) a +1 whip of pain (-10, 4, Elf:3) 18 arrows a +0 long sword a +0 shortbow of flaming a +0 chain mail a +0 dagger (-12, 5, Elf:3) an arrow (-11, 9, Elf:3) a +0 long sword (-7, 9, Elf:3) a +0 leather armour a +2 long sword of protection (-33, 10, Elf:3) a +0 club (-6, 11, Elf:3) 16 arrows of frost a +0 shortbow (9, 11, Elf:3) a +0 chain mail (-14, 12, Elf:3) a +0 dagger (-2, 12, Elf:3) a +2 falchion of holy wrath (7, 12, Elf:3) 11 stones (-2, 15, Elf:3) a +0 rapier (-7, 17, Elf:3) 18 stones (9, 17, Elf:3) a +0 long sword a +0 chain mail a +0 shield (-28, 18, Elf:3) a +0 scale mail a +0 dagger (-22, 18, Elf:3) a +0 chain mail a +0 long sword (-3, 18, Elf:3) a +0 long sword (-4, 19, Elf:3) a +0 scale mail a +0 scimitar (-3, 19, Elf:3) a +1 short sword of venom (-2, 19, Elf:3) a +0 leather armour a +0 long sword (-2, 20, Elf:3) a +0 scimitar (2, 22, Elf:3) 15 stones (4, 22, Elf:3) a +2 ring of intelligence a +0 rapier (2, 23, Elf:3) a +5 quarterstaff of protection (-36, 24, Elf:3) 19 arrows (-18, 24, Elf:3) a +0 ring mail (-15, 24, Elf:3) a +0 rapier (-14, 24, Elf:3) a cursed +0 short sword (-11, 24, Elf:3) an arrow of flame (-10, 24, Elf:3) an arrow (-5, 24, Elf:3) a +0 leather armour a +0 short sword (-4, 24, Elf:3) a +0 long sword (5, 24, Elf:3) a +0 long sword (-18, 25, Elf:3) a +0 leather armour 20 arrows of flame a +1 long sword of holy wrath a +0 shortbow (-16, 25, Elf:3) 18 arrows a +0 short sword a +0 shortbow (-14, 25, Elf:3) a +0 ring mail a +0 short sword (-13, 25, Elf:3) a +0 long sword (-13, 27, Elf:3) a +3 vampiric broad axe a cursed -2 leather armour (17, 30, Elf:3) a +0 pair of boots (-19, 33, Elf:3) a +0 greatsling of flaming (-18, 33, Elf:3) 19 bolts of flame (0, 33, Elf:3) a box of beasts (1, 33, Elf:3) an uncursed staff of earth (-29, 34, Elf:3) the +0 war axe of Peptotoaji {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). a cursed +0 leather armour (-19, 34, Elf:3) a potion of poison (-17, 34, Elf:3) a +2 ring mail of poison resistance (0, 34, Elf:3) 2 potions of lignification (8, 34, Elf:3) a +2 antimagic quarterstaff (10, 34, Elf:3) a +0 rapier a +0 rapier a cursed +0 leather armour a potion of invisibility (-19, 35, Elf:3) a plain deck of wonders (-16, 35, Elf:3) a +0 short sword a +0 chain mail (1, 35, Elf:3) a +0 scimitar (2, 35, Elf:3) 7 curare-tipped needles (-19, 36, Elf:3) a +0 ring mail (-15, 36, Elf:3) 20 bolts (1, 36, Elf:3) a +3 scale mail of magic resistance (8, 39, Elf:3) a +0 long sword (-30, 40, Elf:3) a cursed staff of wizardry a +0 shortbow of flaming 30 arrows (-29, 40, Elf:3) an uncursed ring of flight a -3 ring of protection a +1 lajatang of electrocution (-4, 40, Elf:3) a cursed -3 dagger (-15, 42, Elf:3) 2 arrows an uncursed ring of magical power (-12, 42, Elf:3) a +1 longbow of flaming 52 arrows a +1 plate armour of cold resistance an uncursed ring of protection from magic (-22, 43, Elf:3) a wand of draining (5) a wand of digging (15) a wand of flame (38) a wand of disintegration (19) (-19, 43, Elf:3) a +0 long sword (-2, 43, Elf:3) a cursed +0 dagger a cursed +0 leather armour (8, 43, Elf:3) 2 potions of flight a +0 dagger a cursed +0 leather armour (-24, 44, Elf:3) a +0 short sword (-23, 44, Elf:3) the +0 robe of Brilliance {Contam rC+ Regen+ rCorr Str+4} It affects your strength (+4). It protects you from cold. It causes magical contamination when unequipped. It increases your rate of regeneration. It protects you from acid and corrosion. a +0 scimitar an uncursed ring of protection from magic (-21, 44, Elf:3) a +0 long sword a +0 long sword (-18, 44, Elf:3) a +0 long sword (-1, 44, Elf:3) a +0 short sword (2, 44, Elf:3) a +0 long sword an uncursed ring of fire (6, 44, Elf:3) a +0 long sword a +0 scale mail (-37, 45, Elf:3) 2 scrolls of fear (-15, 45, Elf:3) a +0 leather armour 16 arrows a +2 longbow of flaming (-5, 45, Elf:3) a +0 short sword a +0 short sword a +0 leather armour (-37, 46, Elf:3) the Tome of Flight Spells Type Level a - Silence Hexes/Air 5 b - Conjure Ball Lightning Conjuration/Air 6 c - Tornado Air 9 a book of Cantrips (-6, 46, Elf:3) a +0 long sword of slicing (-7, 48, Elf:3) 2 arrows (-9, 49, Elf:3) an uncursed ring of protection from cold an uncursed ring of positive energy (-7, 49, Elf:3) an uncursed ring of poison resistance a +0 long sword a +0 long sword a +0 ring mail (-19, 52, Elf:3) 22 stones (-9, 52, Elf:3) a +0 long sword (1, 52, Elf:3) a book of Air (-35, 53, Elf:3) a +0 long sword (-19, 53, Elf:3) a book of Party Tricks (-18, 53, Elf:3) a book of Hinderance (-8, 53, Elf:3) an arrow (0, 53, Elf:3) a book of Callings (1, 53, Elf:3) a phial of floods (-11, 54, Elf:3) a +1 shortbow of flaming a +0 scimitar of slicing 7 arrows (-10, 54, Elf:3) a lamp of fire (-8, 54, Elf:3) 6 tomahawks of dispersal (-1, 54, Elf:3) a potion of flight (0, 54, Elf:3) a plain deck of changes (1, 54, Elf:3) a +2 pair of boots of flying (2, 54, Elf:3) a +0 scimitar (-19, 55, Elf:3) a +0 dagger (-12, 55, Elf:3) a +0 short sword (-11, 55, Elf:3) a silver bolt (-8, 55, Elf:3) an uncursed staff of power (-7, 55, Elf:3) a +0 mace of protection (-6, 55, Elf:3) an uncursed staff of earth (1, 55, Elf:3) 16 stones (-26, 56, Elf:3) a +0 blowgun (-11, 56, Elf:3) a +0 rapier (-10, 56, Elf:3) a plain deck of summoning (-9, 56, Elf:3) the cursed -4 scale mail "Phud" {-Cast rPois Str+4 Int-5 SInv} It affects your strength (+4). It affects your intelligence (-5). It protects you from poison. It enhances your eyesight. It prevents spellcasting. It has a curse placed upon it. (-7, 56, Elf:3) an uncursed staff of wizardry (15, 56, Elf:3) a +1 long sword of slicing (-10, 57, Elf:3) a plain deck of changes (-9, 57, Elf:3) a book of Changes (-8, 57, Elf:3) 2 scrolls of summoning (-9, 58, Elf:3) a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (16, 15, Lair:1) 19 stones (-24, 19, Lair:1) 14 arrows (28, 31, Lair:1) 28 stones (22, 42, Lair:1) 11 stones (6, 51, Lair:1) a +0 flail (16, 51, Lair:1) a -1 rod of inaccuracy (14/14) the +6 shortbow of Severance {freeze, rElec rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. Level 2 of the Lair of Beasts (0, 0, Lair:2) 26 stones (2, 0, Lair:2) 18 arrows (45, 11, Lair:2) a scroll of random uselessness (42, 13, Lair:2) a wand of fireball (2) (13, 15, Lair:2) an uncursed ring of fire (12, 16, Lair:2) a potion of berserk rage (13, 17, Lair:2) a +0 robe (24, 24, Lair:2) a +0 long sword (45, 32, Lair:2) a +0 long sword Level 3 of the Lair of Beasts (0, 0, Lair:3) a cursed +0 flail (-45, 28, Lair:3) a +0 flail (-36, 31, Lair:3) a wand of lightning (8) (-20, 34, Lair:3) 19 stones (-11, 38, Lair:3) 12 arrows (-55, 54, Lair:3) a book of Unlife Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 plate armour (-35, 1, Lair:4) a +0 longbow (31, 1, Lair:4) a +0 ring mail (-25, 19, Lair:4) 7 poisoned sling bullets (-22, 25, Lair:4) a +0 plate armour a +2 scimitar (2, 28, Lair:4) a +0 scale mail (20, 29, Lair:4) a +0 pair of boots (25, 36, Lair:4) a cursed -3 scimitar (22, 39, Lair:4) a wand of disintegration (11) (14, 40, Lair:4) a book of Clouds (16, 49, Lair:4) the +5 scale mail of the Sea {MR++ Regen+ Dex-2} It affects your dexterity (-2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (-27, 53, Lair:4) 17 stones (16, 53, Lair:4) a potion of poison Level 5 of the Lair of Beasts (0, 0, Lair:5) a Young Poisoner's Handbook (-19, 3, Lair:5) a +0 hand axe (1, 4, Lair:5) a +0 battleaxe (17, 9, Lair:5) 7 javelins (4, 10, Lair:5) 13 stones (-27, 12, Lair:5) 15 stones (16, 13, Lair:5) a +0 dagger (-21, 14, Lair:5) a +0 mace (1, 14, Lair:5) a +0 pair of gloves (-3, 16, Lair:5) 25 arrows (10, 17, Lair:5) 18 stones (-27, 22, Lair:5) a +0 leather armour (-33, 23, Lair:5) a +0 pair of boots (4, 25, Lair:5) 19 stones (17, 26, Lair:5) a +0 whip (-16, 36, Lair:5) 18 stones (6, 38, Lair:5) a +0 leather armour (0, 43, Lair:5) a +0 hand axe (-14, 44, Lair:5) 8 arrows Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 dagger (-19, 2, Lair:6) a +0 short sword (-26, 14, Lair:6) 15 stones (4, 31, Lair:6) 16 stones (12, 34, Lair:6) a +0 scale mail (-33, 37, Lair:6) a +0 falchion (18, 41, Lair:6) 28 bolts (21, 42, Lair:6) a potion of degeneration (-35, 52, Lair:6) the cursed +1 great mace "Zaifuut" {crush, Str+9 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+9). It affects your intelligence (-2). It has a curse placed upon it. (25, 57, Lair:6) 14 poisoned needles Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0 hand axe (-28, 2, Lair:7) 3 potions of ambrosia (0, 2, Lair:7) a throwing net a throwing net (1, 2, Lair:7) a +0 battleaxe 2 throwing nets a +0 ring mail (2, 2, Lair:7) 13 exploding sling bullets (3, 3, Lair:7) a wand of slowing (11) (-16, 16, Lair:7) a +0 short sword (-37, 18, Lair:7) 18 sling bullets (-27, 33, Lair:7) a wand of enslavement (6) a wand of polymorph (6) a wand of polymorph (13) (-26, 34, Lair:7) a wand of paralysis (14) a wand of fireball (2) (5, 34, Lair:7) a +0 mace (-7, 43, Lair:7) a +0 robe (-20, 45, Lair:7) 15 stones (-38, 50, Lair:7) a +0 leather armour (11, 50, Lair:7) a +1 dagger of speed a +2 robe of resistance (-6, 52, Lair:7) a +0 helmet Level 8 of the Lair of Beasts (0, 0, Lair:8) a +0 robe a +0 dagger (-19, 1, Lair:8) a wand of frost (27) (3, 2, Lair:8) a +0 trident (-55, 5, Lair:8) a +2 shield (-46, 5, Lair:8) a +0 rapier (-20, 7, Lair:8) a +0 ring mail of cold resistance (9, 10, Lair:8) a +0 ring mail (-4, 12, Lair:8) 20 bolts (-37, 17, Lair:8) a +0 club (-59, 28, Lair:8) a +0 plate armour (-52, 51, Lair:8) a wand of frost (20) (-20, 55, Lair:8) 2 arrows of frost (2, 55, Lair:8) the +11 hunting sling "Wuimiavo" {velocity, MR- Int+6} Any stone fired from it inflicts extra damage. It affects your intelligence (+6). It affects your resistance to hostile enchantments. (-22, 58, Lair:8) a +0 great sword Level 1 of the Shoals (0, 0, Shoals:1) a +0 hand axe (16, 2, Shoals:1) a +0 pair of gloves (-4, 6, Shoals:1) a wand of disintegration (7) (19, 7, Shoals:1) 6 sling bullets (-21, 9, Shoals:1) 25 stones (-14, 10, Shoals:1) a stone of tremors (-25, 11, Shoals:1) a +4 ring of dexterity (-21, 14, Shoals:1) a scroll of brand weapon (-22, 15, Shoals:1) a +3 ring of evasion (-24, 16, Shoals:1) a +0 war axe (2, 17, Shoals:1) a throwing net (-25, 19, Shoals:1) a +0 leather armour 6 javelins a +2 great sword of holy wrath (-21, 19, Shoals:1) a javelin (-17, 19, Shoals:1) a +0 ring mail (8, 20, Shoals:1) a +0 trident (unseen) (-2, 22, Shoals:1) 3 large rocks (unseen) (21, 27, Shoals:1) a +0 trident (15, 30, Shoals:1) a crystal ball of energy (10, 33, Shoals:1) a +0 trident (still there?) a +0 spear (still there?) (15, 33, Shoals:1) a throwing net (8, 34, Shoals:1) a +2 trident (unseen) (9, 34, Shoals:1) a +0 trident (unseen) (10, 34, Shoals:1) a +0 trident (unseen) (9, 35, Shoals:1) a +0 glaive (unseen) (10, 35, Shoals:1) a +2 spear of distortion (unseen) (11, 36, Shoals:1) a +0 trident (unseen) (16, 36, Shoals:1) a +0 trident (-2, 37, Shoals:1) 16 arrows (7, 37, Shoals:1) a +0 spear (unseen) (5, 40, Shoals:1) a tomahawk (6, 40, Shoals:1) 2 throwing nets (still there?) a throwing net (still there?) a javelin (still there?) a tomahawk (still there?) (7, 40, Shoals:1) a throwing net (5, 41, Shoals:1) a tomahawk (6, 41, Shoals:1) 2 javelins Level 2 of the Shoals (0, 0, Shoals:2) 2 large rocks (4, 0, Shoals:2) a large rock (16, 5, Shoals:2) 25 stones (27, 9, Shoals:2) a +0 trident (20, 11, Shoals:2) a +0 scale mail (-13, 14, Shoals:2) a +0 trident (-1, 17, Shoals:2) 17 stones (14, 17, Shoals:2) a +0 quarterstaff (37, 20, Shoals:2) a +0 trident (unseen) (26, 23, Shoals:2) 21 sling bullets (3, 30, Shoals:2) 13 stones (-11, 31, Shoals:2) an arrow (-12, 32, Shoals:2) 21 poisoned needles (-10, 32, Shoals:2) 2 large rocks (-10, 33, Shoals:2) 3 arrows (-8, 36, Shoals:2) a +0 shortbow 17 arrows (-1, 38, Shoals:2) 10 stones (-12, 45, Shoals:2) a +0 trident (-11, 46, Shoals:2) 13 arrows of flame Level 3 of the Shoals (0, 0, Shoals:3) 11 exploding sling bullets (-13, 1, Shoals:3) a +0 scale mail (-9, 4, Shoals:3) 27 stones (-4, 6, Shoals:3) a book of Changes (-19, 7, Shoals:3) a cursed -1 battleaxe (-7, 11, Shoals:3) a +0 trident (unseen) (-9, 17, Shoals:3) 22 stones (-19, 18, Shoals:3) a +0 ring mail (-12, 24, Shoals:3) a +0 ring mail (-22, 27, Shoals:3) a scroll of random uselessness (-29, 30, Shoals:3) a +0 mace (0, 34, Shoals:3) a +0 battleaxe Level 4 of the Shoals (0, 0, Shoals:4) an uncursed ring of poison resistance (-19, 5, Shoals:4) a +2 great mace of protection a +2 chain mail of fire resistance (-5, 7, Shoals:4) 4 sling bullets of frost (-42, 10, Shoals:4) 21 poisoned needles (-26, 11, Shoals:4) 8 stones (unseen) (-24, 12, Shoals:4) 7 tomahawks (unseen) (-21, 12, Shoals:4) a +0 robe (unseen) (-26, 13, Shoals:4) 22 stones (unseen) (-24, 13, Shoals:4) 15 sling bullets (unseen) (-23, 13, Shoals:4) 13 arrows (unseen) (-21, 13, Shoals:4) a +0 halberd (-19, 13, Shoals:4) a sling bullet a throwing net (-26, 14, Shoals:4) 8 sling bullets (unseen) (-22, 14, Shoals:4) a throwing net a +0 halberd (-44, 22, Shoals:4) a poisoned arrow (-9, 25, Shoals:4) a +0 robe a +4 demon whip of venom a wand of paralysis (11) (-13, 27, Shoals:4) 11 poisoned needles (-42, 29, Shoals:4) a +0 longbow a +0 spear of distortion 4 poisoned arrows (-25, 30, Shoals:4) a cursed +0 trident (-37, 35, Shoals:4) a +0 great mace (-12, 41, Shoals:4) a +0 short sword (-33, 45, Shoals:4) a +0 vampiric short sword (-36, 48, Shoals:4) 9 sling bullets (unseen) (-36, 49, Shoals:4) 18 arrows a +0 quarterstaff a +0 longbow (-35, 49, Shoals:4) 12 stones a +4 hunting sling of flaming a +0 quarterstaff (-36, 50, Shoals:4) 14 stones (unseen) (-35, 50, Shoals:4) 12 stones (unseen) (-44, 51, Shoals:4) a +0 spear (-38, 52, Shoals:4) a stone (-39, 53, Shoals:4) an arrow (-41, 55, Shoals:4) an arrow (-40, 56, Shoals:4) 2 arrows Level 5 of the Shoals (0, 0, Shoals:5) a +0 trident 4 poisoned tomahawks (1, 1, Shoals:5) a book of Clouds (1, 2, Shoals:5) a +0 trident (-62, 3, Shoals:5) a +0 quarterstaff (-7, 3, Shoals:5) 3 poisoned tomahawks (-49, 5, Shoals:5) a +0 scimitar (-6, 5, Shoals:5) a cursed +0 scale mail (-57, 6, Shoals:5) 26 bolts (-6, 6, Shoals:5) a scroll of summoning (-47, 7, Shoals:5) a +0 trident (-45, 7, Shoals:5) an uncursed amulet of rage (-57, 12, Shoals:5) a +0 halberd (-55, 12, Shoals:5) a +0 trident of freezing a +0 troll leather armour (-55, 13, Shoals:5) a +0 spear (-39, 17, Shoals:5) a +0 quarterstaff (-33, 19, Shoals:5) a +2 trident of flaming a +0 robe (-32, 19, Shoals:5) a +0 trident (-31, 19, Shoals:5) the Disquisition on Air Spells Type Level a - Shock Conjuration/Air 1 b - Flight Charms/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Summon Lightning Spire Summoning/Air 4 e - Silence Hexes/Air 5 (-49, 22, Shoals:5) an uncursed staff of air (-47, 22, Shoals:5) a +0 trident (-36, 22, Shoals:5) a tomahawk (-35, 22, Shoals:5) 2 tomahawks (-2, 23, Shoals:5) a +2 trident of protection (unseen) (1, 23, Shoals:5) a +6 rapier of electrocution (unseen) (-38, 24, Shoals:5) a tomahawk (-37, 24, Shoals:5) a tomahawk (-24, 24, Shoals:5) a +0 spear (-23, 24, Shoals:5) the amulet "Oteniq" {Clar rN+ MR+ Str-3 Slay+3 Stlth+} [amulet of clarity] It provides mental clarity. It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (-22, 24, Shoals:5) a +0 trident (-21, 24, Shoals:5) a +0 trident (-19, 24, Shoals:5) a throwing net (-15, 24, Shoals:5) a throwing net (-3, 24, Shoals:5) a +4 trident of protection a +0 robe a +3 vampiric spear 13 steel javelins a +0 leather armour (-2, 24, Shoals:5) a +3 trident of flaming a +0 leather armour a +2 spear of venom 14 javelins a +0 leather armour (0, 24, Shoals:5) a +1 demon trident of pain a +0 robe a +1 rapier of draining a cursed -2 robe (-39, 25, Shoals:5) a tomahawk (-37, 26, Shoals:5) 4 tomahawks (-38, 28, Shoals:5) 7 tomahawks (unseen) (-37, 28, Shoals:5) a +0 leather armour 18 javelins a +0 spear of piercing (-57, 29, Shoals:5) a +0 shortbow (unseen) (-38, 29, Shoals:5) a tomahawk a +0 trident (-33, 29, Shoals:5) 4 tomahawks (unseen) (-56, 30, Shoals:5) a +5 spear of distortion (-56, 32, Shoals:5) a +0 robe (-55, 32, Shoals:5) a +0 trident (-33, 32, Shoals:5) 5 tomahawks (unseen) (-53, 37, Shoals:5) 10 arrows of flame (-27, 37, Shoals:5) a +0 trident of venom (unseen) (-17, 37, Shoals:5) 9 stones (-31, 38, Shoals:5) a +0 trident (-30, 38, Shoals:5) a +0 rapier a +0 robe a +0 trident (-8, 41, Shoals:5) a +3 demon trident of flaming a +0 leather armour (-7, 41, Shoals:5) a +0 trident a +0 robe (-24, 44, Shoals:5) a plain deck of defence (-57, 49, Shoals:5) a +2 rapier of speed a +0 robe (-26, 49, Shoals:5) 2 tomahawks (-21, 49, Shoals:5) a +0 trident (-12, 49, Shoals:5) a +0 trident a +0 robe (-27, 51, Shoals:5) 3 tomahawks (-40, 54, Shoals:5) a +0 glaive Level 1 of the Spider Nest (0, 0, Spider:1) 10 sling bullets (47, 3, Spider:1) 25 sling bullets (62, 4, Spider:1) 11 poisoned needles (67, 6, Spider:1) a +0 battleaxe (8, 10, Spider:1) a wand of cold (7) (47, 13, Spider:1) a potion of flight (57, 14, Spider:1) a +0 shortbow (49, 15, Spider:1) a +0 ring mail (58, 18, Spider:1) a +3 ring of evasion (39, 24, Spider:1) 24 stones Level 2 of the Spider Nest (0, 0, Spider:2) a +0 robe (1, 0, Spider:2) 11 stones (19, 0, Spider:2) a +0 cloak (24, 7, Spider:2) a -2 ring of protection (39, 18, Spider:2) 16 stones (31, 58, Spider:2) a +0 leather armour Level 3 of the Spider Nest (0, 0, Spider:3) a +0 battleaxe (-4, 1, Spider:3) a potion of ambrosia (23, 9, Spider:3) a +1 ring mail of cold resistance (20, 11, Spider:3) 30 arrows (-14, 13, Spider:3) a +1 dagger of venom (6, 13, Spider:3) a +0 halberd of flaming (-3, 21, Spider:3) a wand of random effects (30) (-17, 22, Spider:3) a scroll of random uselessness (22, 22, Spider:3) a storm dragon hide (2, 23, Spider:3) a potion of flight (10, 23, Spider:3) a +0 hunting sling (4, 25, Spider:3) a +0 battleaxe (19, 26, Spider:3) a book of Transfigurations (-4, 31, Spider:3) a potion of flight (7, 35, Spider:3) 24 stones (8, 36, Spider:3) a +0 lajatang Level 4 of the Spider Nest (0, 0, Spider:4) a +0 flail (11, 10, Spider:4) a Young Poisoner's Handbook (-3, 14, Spider:4) 9 sling bullets (10, 17, Spider:4) a scroll of torment (11, 19, Spider:4) a +0 falchion (-6, 21, Spider:4) a +0 robe (8, 21, Spider:4) a +0 scale mail of poison resistance Level 5 of the Spider Nest (0, 0, Spider:5) a +0 club (-5, 2, Spider:5) a +0 flail (3, 3, Spider:5) a potion of ambrosia (-34, 6, Spider:5) a +0 scale mail (-23, 6, Spider:5) 15 stones (28, 8, Spider:5) a potion of ambrosia (28, 10, Spider:5) a potion of ambrosia (-31, 11, Spider:5) a sack of spiders (16, 11, Spider:5) a +0 rapier (-26, 13, Spider:5) a scroll of immolation (-2, 13, Spider:5) 11 bolts (4, 19, Spider:5) a potion of ambrosia (0, 21, Spider:5) a wand of disintegration (12) (-26, 23, Spider:5) a +0 robe (-36, 24, Spider:5) a sack of spiders (6, 33, Spider:5) 2 potions of berserk rage Level 6 of the Pits of Slime (0, 0, Slime:6) a +0 flail (-8, 1, Slime:6) 9 stones (-6, 1, Slime:6) a +0 dagger (-1, 1, Slime:6) 21 stones (0, 1, Slime:6) an uncursed ring of see invisible (1, 1, Slime:6) a scroll of noise (-9, 2, Slime:6) a +0 rapier (-8, 2, Slime:6) a +4 hunting sling of flaming (-7, 2, Slime:6) a +1 ring mail of positive energy (1, 2, Slime:6) an uncursed staff of cold (-10, 3, Slime:6) 6 needles of slowing (-8, 3, Slime:6) an uncursed ring of protection from cold (-7, 3, Slime:6) the +7 quarterstaff of the Poles {flame, Contam Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It causes magical contamination when unequipped. (-6, 3, Slime:6) a scroll of random uselessness (0, 3, Slime:6) a sack of spiders (2, 3, Slime:6) a +5 rod of shadows (10/10) (3, 3, Slime:6) a +0 quarterstaff (-10, 4, Slime:6) a +0 whip (-9, 4, Slime:6) a +0 club (-8, 4, Slime:6) an uncursed ring of see invisible (-7, 4, Slime:6) a +0 scale mail (1, 4, Slime:6) a book of the Sky (2, 4, Slime:6) the +8 scimitar of Uticlaex {drain, rC+ Str+7 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your dexterity (-2). It protects you from cold. (3, 4, Slime:6) 15 poisoned arrows (-9, 5, Slime:6) a scroll of random uselessness (-6, 5, Slime:6) the ring of the Devil's Advocate {+/*Tele MR+ Dex+4 Stlth+} [ring of teleportation] It causes random teleportation, and can be evoked to teleport at will. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (-1, 5, Slime:6) a +2 battleaxe of flaming (1, 5, Slime:6) a +0 cloak (2, 5, Slime:6) a +0 chain mail (-9, 10, Slime:6) a +0 chain mail (-6, 10, Slime:6) the amulet of Mistrust {rCorr rPois Str+2} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+2). It protects you from poison. (-1, 10, Slime:6) the Reference Book on Black Rites Spells Type Level a - Pain Necromancy 1 b - Agony Necromancy 5 c - Death Channel Necromancy 6 (2, 10, Slime:6) 24 stones (-8, 11, Slime:6) a -2 ring of intelligence (-7, 11, Slime:6) a lamp of fire (1, 11, Slime:6) a +4 rod of inaccuracy (10/10) (2, 11, Slime:6) a +0 longbow (3, 11, Slime:6) 4 bolts of frost (-9, 12, Slime:6) an uncursed ring of magical power (-7, 12, Slime:6) an uncursed ring of poison resistance (-6, 12, Slime:6) 35 gold pieces (0, 12, Slime:6) an uncursed staff of energy (1, 12, Slime:6) a scroll of noise (2, 12, Slime:6) a +3 leather armour of poison resistance (3, 12, Slime:6) an uncursed amulet of resist corrosion (-8, 13, Slime:6) an uncursed ring of wizardry (-7, 13, Slime:6) 6 curare-tipped needles (0, 13, Slime:6) the +4 falchion of Entrepreneurial Spirit {freeze, rC- rN+ MP+9 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (+9). It enhances your eyesight. It makes you more stealthy. (-8, 14, Slime:6) an uncursed ring of flight (-6, 14, Slime:6) 15 bolts of penetration (-1, 14, Slime:6) a potion of ambrosia (1, 14, Slime:6) an uncursed ring of protection from cold (-7, 15, Slime:6) a phial of floods (0, 15, Slime:6) a potion of might Level 1 of the Vaults [Shop] Waerhusug's Armour Boutique a +0 cloak (81 gold) a cursed +0 robe (1 gold) a +0 ring mail (72 gold) a +0 chain mail (81 gold) a +0 ring mail (72 gold) a +0 robe (12 gold) a +0 chain mail (81 gold) a +2 buckler (297 gold) a cursed +0 leather armour (1 gold) a +0 ring mail (72 gold) a +0 chain mail (81 gold) a +2 chain mail of cold resistance (387 gold) a +0 leather armour (36 gold) (0, 0, Vaults:1) 2 scrolls of vulnerability (34, 6, Vaults:1) 14 arrows (27, 7, Vaults:1) a +0 giant spiked club (27, 8, Vaults:1) a +0 giant club (28, 8, Vaults:1) a +0 giant spiked club (28, 9, Vaults:1) a +0 giant spiked club (31, 9, Vaults:1) a +0 arbalest 14 bolts (-7, 10, Vaults:1) a cursed +1 battleaxe a potion of berserk rage (32, 10, Vaults:1) a +0 arbalest 10 bolts (-11, 11, Vaults:1) a +0 giant club a +0 giant club (28, 11, Vaults:1) a +0 giant club (29, 11, Vaults:1) a +0 long sword a +0 scale mail (-12, 12, Vaults:1) a +2 dire flail of protection a +0 giant club (-10, 12, Vaults:1) a +0 giant club a +0 giant club (-6, 12, Vaults:1) a +0 robe a +0 spear (20, 13, Vaults:1) a +0 arbalest 19 bolts (27, 13, Vaults:1) a wand of slowing (29) (32, 13, Vaults:1) a +0 long sword a +0 plate armour a +0 shield (-13, 14, Vaults:1) a +0 giant spiked club a cursed +0 giant club (30, 15, Vaults:1) a bolt (-12, 16, Vaults:1) a +0 giant spiked club (21, 16, Vaults:1) a +0 war axe a +0 plate armour (36, 17, Vaults:1) a bolt (27, 18, Vaults:1) a +0 giant club (29, 18, Vaults:1) a bolt (-4, 19, Vaults:1) a plain deck of changes (27, 19, Vaults:1) a +0 giant club (29, 19, Vaults:1) a +0 spear a +0 robe (28, 20, Vaults:1) a +0 giant club a +0 giant club (-6, 21, Vaults:1) a cursed -2 flail a +0 ring mail (-4, 21, Vaults:1) 17 stones (42, 21, Vaults:1) a +0 arbalest 16 bolts (-6, 23, Vaults:1) 27 bolts (26, 23, Vaults:1) a potion of invisibility (16, 25, Vaults:1) a +2 chain mail of magic resistance (19, 25, Vaults:1) a +0 whip (29, 26, Vaults:1) 18 stones (14, 27, Vaults:1) a +0 dagger (18, 27, Vaults:1) a +0 whip (17, 28, Vaults:1) a +0 dagger a +0 robe (16, 29, Vaults:1) a +0 dagger a +0 robe (18, 29, Vaults:1) 2 stones (30, 31, Vaults:1) a +2 war axe of freezing a +0 chain mail a +0 shield a +0 giant club (29, 32, Vaults:1) a +0 giant club (30, 32, Vaults:1) a +0 dire flail a cursed +0 chain mail (31, 32, Vaults:1) a cursed -3 falchion a +0 ring mail (30, 35, Vaults:1) a +0 giant club (-20, 39, Vaults:1) a +2 battleaxe of venom a +2 plate armour of positive energy (5, 39, Vaults:1) 4 curare-tipped needles (7, 39, Vaults:1) 14 stones (-19, 40, Vaults:1) a +0 flail a +0 leather armour (-18, 40, Vaults:1) a +0 great mace a +0 scale mail (-19, 41, Vaults:1) a +0 battleaxe a +0 chain mail (14, 42, Vaults:1) a +0 leather armour (5, 43, Vaults:1) 4 stones 3 large rocks (7, 43, Vaults:1) a book of Unlife (-21, 44, Vaults:1) a +0 naga barding (5, 44, Vaults:1) a +0 dagger a +0 robe a +0 dagger a stone (3, 45, Vaults:1) a scroll of random uselessness (5, 46, Vaults:1) a +0 great mace a +0 ring mail (5, 47, Vaults:1) a stone (8, 47, Vaults:1) a +0 flail (10, 49, Vaults:1) a +0 club a +0 scimitar a +2 chain mail of cold resistance (11, 50, Vaults:1) a +0 glaive a cursed +0 chain mail (12, 50, Vaults:1) a +0 battleaxe a +0 chain mail (13, 50, Vaults:1) a +0 war axe a +0 plate armour (8, 51, Vaults:1) a +0 club (21, 52, Vaults:1) a +0 ring mail (16, 55, Vaults:1) a +1 morningstar of protection (-2, 60, Vaults:1) a +0 shortbow 30 arrows (27, 60, Vaults:1) a +0 shortbow 13 arrows (-10, 61, Vaults:1) 20 poisoned sling bullets (29, 61, Vaults:1) a +0 shortbow 13 poisoned arrows (29, 62, Vaults:1) a +4 shortbow of velocity 15 arrows of frost (24, 63, Vaults:1) an arrow of frost an arrow (25, 63, Vaults:1) 3 poisoned arrows 3 arrows (28, 63, Vaults:1) a +0 shortbow 17 arrows Level 2 of the Vaults [Shop] Dabri's Food Emporium a beef jerky (16 gold) a meat ration (55 gold) a bread ration (55 gold) a bread ration (55 gold) a bread ration (55 gold) a meat ration (55 gold) a beef jerky (16 gold) 3 fruits (49 gold) a bread ration (55 gold) a bread ration (55 gold) a meat ration (55 gold) a slice of pizza (16 gold) [Shop] Zotwou's Antique Weapon Emporium a +0 flail (150 gold) a +0 hand axe (129 gold) a +0 arbalest of freezing (193 gold) a +1 broad axe of electrocution (172 gold) a +0 quarterstaff (172 gold) a +5 short sword of draining (129 gold) a +0 mace (129 gold) a +1 hand axe of chopping (129 gold) a +0 spear (129 gold) the +4 long sword of Massacring {freeze, MR++ Str+2} (365 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 spear (129 gold) a +2 hand crossbow of velocity (150 gold) [Shop] Qeteeg's Food Emporium a meat ration (55 gold) a meat ration (55 gold) a bread ration (55 gold) a slice of pizza (16 gold) a royal jelly (22 gold) a slice of pizza (16 gold) a slice of pizza (16 gold) a slice of pizza (16 gold) (0, 0, Vaults:2) 16 poisoned bolts a cursed -3 arbalest (-47, 2, Vaults:2) a book of Beasts (-36, 2, Vaults:2) a +2 arbalest of flaming 8 bolts (-4, 5, Vaults:2) a +1 plate armour of cold resistance a +0 war axe 14 steel bolts a +0 arbalest (-3, 5, Vaults:2) 2 stones a +0 dagger (-42, 6, Vaults:2) a bolt (-5, 6, Vaults:2) 4 stones a +0 dagger of venom (-4, 6, Vaults:2) a +0 ring mail a +0 great mace (-1, 6, Vaults:2) a cursed -3 club (2, 6, Vaults:2) a steel bolt a poisoned bolt (-4, 7, Vaults:2) a +0 ring mail a +0 morningstar (-41, 10, Vaults:2) a scroll of random uselessness (5, 10, Vaults:2) a +0 chain mail (-41, 13, Vaults:2) a cursed amulet of rage (6, 14, Vaults:2) a +0 scale mail a +0 dire flail (-32, 15, Vaults:2) a +0 glaive (-12, 16, Vaults:2) a poisoned needle (7, 16, Vaults:2) a +0 rapier (-41, 17, Vaults:2) a large rock 14 silver bolts a +0 arbalest (-12, 17, Vaults:2) a poisoned needle (-42, 18, Vaults:2) 17 arrows a +0 shortbow (-51, 19, Vaults:2) a large rock (-43, 19, Vaults:2) a +0 scale mail a +0 mace a +0 plate armour a +0 hand axe (-42, 19, Vaults:2) a large rock (-12, 19, Vaults:2) a +0 blowgun (-10, 19, Vaults:2) a +0 robe a +0 dagger (-9, 19, Vaults:2) a +5 dagger (-44, 20, Vaults:2) 19 arrows a cursed -3 scimitar a +0 longbow (-5, 20, Vaults:2) a +0 dagger (2, 21, Vaults:2) a tomahawk (-45, 22, Vaults:2) a +0 dagger (-8, 23, Vaults:2) a +0 robe a +0 dagger (2, 23, Vaults:2) a +0 chain mail a +2 great mace of crushing (-53, 24, Vaults:2) a +0 arbalest 10 bolts (-47, 24, Vaults:2) the ring of Cenkaul {rElec Str+2 Slay-4 SInv} [ring of strength] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It enhances your eyesight. (3, 25, Vaults:2) a +0 plate armour a cursed -2 short sword (13, 25, Vaults:2) 27 bolts a +0 arbalest (1, 26, Vaults:2) a +0 chain mail 6 tomahawks a +0 war axe (2, 28, Vaults:2) a +0 plate armour a +0 flail 27 arrows a +0 shortbow (3, 28, Vaults:2) a +0 leather armour (2, 29, Vaults:2) 6 arrows a +0 shortbow (4, 29, Vaults:2) 2 arrows (-7, 30, Vaults:2) a scroll of summoning (-56, 31, Vaults:2) a bolt (-8, 32, Vaults:2) a +0 club (-52, 35, Vaults:2) a large rock (11, 36, Vaults:2) a potion of degeneration (12, 36, Vaults:2) a wand of disintegration (14) (12, 37, Vaults:2) 12 poisoned arrows (2, 38, Vaults:2) 14 arrows of frost (4, 39, Vaults:2) a large rock (6, 39, Vaults:2) 6 large rocks (-22, 41, Vaults:2) a cursed -1 club (-16, 41, Vaults:2) a +5 ring of dexterity (4, 41, Vaults:2) 2 large rocks (-52, 42, Vaults:2) 3 large rocks (3, 42, Vaults:2) a large rock (4, 43, Vaults:2) a +0 robe a +0 dagger (1, 46, Vaults:2) a +0 chain mail a +0 broad axe (2, 47, Vaults:2) a cursed +0 scale mail a +0 long sword (-55, 50, Vaults:2) a troll hide (-54, 50, Vaults:2) a +0 leather armour a +0 morningstar (-54, 52, Vaults:2) 18 stones (-48, 55, Vaults:2) a +2 robe of magic resistance a +3 dagger (-61, 56, Vaults:2) 14 poisoned arrows (-38, 56, Vaults:2) 2 large rocks (-52, 57, Vaults:2) 13 bolts a +0 arbalest (-12, 57, Vaults:2) a +0 chain mail (-58, 58, Vaults:2) a +0 scale mail a +0 morningstar (-44, 59, Vaults:2) a +2 robe of positive energy (unseen) (-8, 59, Vaults:2) a +0 dagger a +0 robe (-44, 60, Vaults:2) a +0 plate armour a +0 great mace (-27, 60, Vaults:2) 3 large rocks (-23, 62, Vaults:2) 25 stones Level 3 of the Vaults [Shop] Zaysch's Gadget Shoppe a disc of storms (260 gold) a wand of magic darts (33) (136 gold) a wand of polymorph (13) (195 gold) a wand of disintegration (10) (182 gold) a wand of disintegration (16) (260 gold) a cursed +0 rod of destruction (11/11) (1040 gold) a plain deck of summoning (182 gold) a sack of spiders (260 gold) a +8 rod of destruction (13/13) (1561 gold) [Shop] Qapi's Antique Armour Shop a +0 robe (18 gold) a +1 robe of positive energy (18 gold) a +0 leather armour (54 gold) a +0 cloak (121 gold) a +0 chain mail (121 gold) a +0 chain mail (121 gold) a +0 robe (18 gold) a cursed +0 ring mail (108 gold) a +0 pair of gloves (121 gold) a +0 ring mail (108 gold) [Shop] Xapen's Armour Boutique a +0 large shield (54 gold) a +0 chain mail (54 gold) a +0 ring mail (48 gold) a +0 scale mail (48 gold) a +0 chain mail (54 gold) a +0 pair of gloves (54 gold) a +2 leather armour of magic resistance (228 gold) a +0 ring mail of poison resistance (96 gold) a +1 plate armour of magic resistance (420 gold) a cursed +0 chain mail (18 gold) a +0 large shield (54 gold) a +0 chain mail (54 gold) [Shop] Saixadghu's Food Boutique a beef jerky (16 gold) a meat ration (55 gold) a bread ration (55 gold) 5 fruits (82 gold) a royal jelly (22 gold) a beef jerky (16 gold) a meat ration (55 gold) a beef jerky (16 gold) a royal jelly (22 gold) a beef jerky (16 gold) a slice of pizza (16 gold) (0, 0, Vaults:3) 14 poisoned bolts a +0 arbalest (23, 0, Vaults:3) a +0 plate armour a +0 broad axe 12 bolts a +1 arbalest of flaming (25, 0, Vaults:3) a +0 scale mail a +0 mace of crushing (6, 1, Vaults:3) a poisoned bolt (24, 1, Vaults:3) a +0 chain mail a cursed -2 scimitar (44, 1, Vaults:3) 23 bolts a +0 arbalest (46, 1, Vaults:3) 16 bolts a +0 arbalest (-21, 2, Vaults:3) a +0 chain mail a +0 long sword (7, 2, Vaults:3) a poisoned bolt (20, 2, Vaults:3) a +0 hand axe of chopping (24, 2, Vaults:3) a +0 chain mail a +0 trident (-21, 3, Vaults:3) a +1 scale mail of poison resistance a +0 club (18, 3, Vaults:3) 2 bolts (-18, 4, Vaults:3) a cursed +0 plate armour a +0 arbalest 6 poisoned bolts a cursed +0 battleaxe (-17, 4, Vaults:3) 2 large rocks (17, 4, Vaults:3) a bolt (50, 4, Vaults:3) 2 bolts (-18, 5, Vaults:3) 2 large rocks (-16, 5, Vaults:3) 4 large rocks (-15, 5, Vaults:3) 10 bolts a +0 arbalest (-14, 5, Vaults:3) a large rock (-19, 6, Vaults:3) a +0 ring mail a +0 long sword (-17, 6, Vaults:3) a +0 short sword (-15, 6, Vaults:3) 15 bolts a cursed -2 arbalest (-14, 6, Vaults:3) 14 bolts a +0 arbalest (-12, 6, Vaults:3) a +0 scale mail a +0 morningstar (-22, 7, Vaults:3) a large rock (48, 7, Vaults:3) a +4 halberd of freezing a +0 chain mail (3, 15, Vaults:3) 3 large rocks (3, 16, Vaults:3) an uncursed staff of poison (21, 20, Vaults:3) a scroll of noise (46, 21, Vaults:3) a +0 falchion a +0 ring mail (17, 23, Vaults:3) the +9 giant club of Valuable Assets {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (42, 25, Vaults:3) a +0 dire flail a +0 ring mail (45, 29, Vaults:3) a bolt (33, 30, Vaults:3) 12 stones (32, 31, Vaults:3) a +0 scale mail (33, 31, Vaults:3) a +3 mace of venom (42, 31, Vaults:3) a +0 flail a +0 ring mail (43, 31, Vaults:3) 2 bolts (10, 32, Vaults:3) a poisoned bolt (32, 32, Vaults:3) a +0 robe (43, 32, Vaults:3) a +1 longbow of freezing 8 arrows (12, 33, Vaults:3) a poisoned bolt (32, 33, Vaults:3) 11 stones (44, 33, Vaults:3) a +0 flail a +0 ring mail (32, 34, Vaults:3) a +0 war axe of electrocution (33, 34, Vaults:3) 19 stones (40, 34, Vaults:3) a +0 arbalest 21 bolts (21, 35, Vaults:3) a +0 morningstar (32, 35, Vaults:3) a +0 leather armour (33, 35, Vaults:3) a book of the Dragon (39, 35, Vaults:3) a +0 arbalest 21 bolts (-19, 36, Vaults:3) a +0 great mace (39, 36, Vaults:3) a cursed -1 morningstar a +0 scale mail of poison resistance (50, 36, Vaults:3) a +4 rod of inaccuracy (14/14) (33, 37, Vaults:3) a +0 flail (17, 38, Vaults:3) a large rock (33, 38, Vaults:3) 11 stones (13, 39, Vaults:3) a +0 arbalest 9 poisoned bolts (32, 39, Vaults:3) 16 arrows (17, 40, Vaults:3) a cursed -1 morningstar a +0 scale mail (18, 40, Vaults:3) a large rock (39, 41, Vaults:3) a cursed -2 arbalest 13 bolts of penetration (-14, 42, Vaults:3) a book of Necromancy (-11, 42, Vaults:3) a +0 chain mail a +0 great sword (19, 42, Vaults:3) a +0 arbalest (22, 42, Vaults:3) a +0 leather armour a +0 dire flail (26, 42, Vaults:3) a +0 chain mail a +0 battleaxe (28, 42, Vaults:3) a +0 plate armour a +0 long sword a +0 chain mail a +0 glaive (29, 42, Vaults:3) a +0 chain mail a +0 dire flail (36, 42, Vaults:3) a +0 ring mail the +6 bardiche of Dissolution {venom, -Tele rF+ rN+ Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It protects you from fire. It protects you from negative energy. It prevents most forms of teleportation. (19, 43, Vaults:3) a +0 dire flail a +0 dire flail a +0 large shield a +0 chain mail a cursed -1 long sword (24, 43, Vaults:3) a +0 dire flail a +0 dire flail (25, 43, Vaults:3) a +3 scythe a +3 ring mail (28, 43, Vaults:3) a +0 chain mail a +2 halberd of freezing (29, 43, Vaults:3) a +0 chain mail a cursed -1 great sword a +1 great sword of flaming (30, 43, Vaults:3) a +0 chain mail the +10 rapier of Trauma {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (-12, 44, Vaults:3) a +0 robe (18, 44, Vaults:3) a bolt of frost (19, 44, Vaults:3) a large rock (20, 44, Vaults:3) a +0 chain mail a +0 demon blade a +0 ring mail a +0 great mace (-12, 45, Vaults:3) a +0 giant club a +0 giant club (-11, 45, Vaults:3) a +0 chain mail a +0 club (31, 45, Vaults:3) a +0 helmet (32, 45, Vaults:3) 24 stones (33, 45, Vaults:3) a +0 mace (-23, 46, Vaults:3) a cursed -1 great mace a +0 ring mail (-12, 46, Vaults:3) a +0 short sword (-11, 46, Vaults:3) 5 silver tomahawks a cursed -1 dagger (19, 46, Vaults:3) a large rock (25, 46, Vaults:3) the +4 spear "Zaim" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (31, 46, Vaults:3) a +2 robe (-14, 47, Vaults:3) a +0 short sword (-13, 47, Vaults:3) a +0 leather armour a +3 morningstar (24, 47, Vaults:3) a cursed -1 club (-13, 48, Vaults:3) a +0 buckler a +0 scale mail a +1 long sword of flaming (9, 48, Vaults:3) a wand of cold (9) (16, 48, Vaults:3) a bolt of frost a large rock (18, 49, Vaults:3) a large rock (39, 49, Vaults:3) a bolt of penetration (-17, 50, Vaults:3) a cursed -1 giant club a +0 giant club (-2, 50, Vaults:3) a plain deck of defence (-15, 51, Vaults:3) a cursed +0 giant club (-14, 51, Vaults:3) a +0 giant club (26, 52, Vaults:3) a +2 battleaxe of freezing (1, 53, Vaults:3) 5 bolts of frost a +0 arbalest (2, 53, Vaults:3) 21 bolts a +0 arbalest (8, 53, Vaults:3) a bolt of frost (-19, 54, Vaults:3) a +0 giant spiked club (-17, 54, Vaults:3) a +0 giant club (-17, 55, Vaults:3) a +0 short sword a cursed +0 shortbow 11 arrows (4, 56, Vaults:3) a bolt (6, 56, Vaults:3) a bolt (7, 56, Vaults:3) a +0 plate armour of magic resistance a +0 great sword (-16, 57, Vaults:3) a +0 giant club (7, 57, Vaults:3) a bolt (43, 57, Vaults:3) 2 scrolls of random uselessness (44, 57, Vaults:3) a +0 scale mail a cursed +0 falchion (-15, 58, Vaults:3) a +0 rapier (36, 58, Vaults:3) a +0 robe a +0 whip (32, 59, Vaults:3) a +0 giant spiked club (33, 59, Vaults:3) a +0 giant club (36, 59, Vaults:3) a +0 giant club (37, 59, Vaults:3) a potion of berserk rage (32, 60, Vaults:3) a +0 giant club a +0 giant spiked club (32, 61, Vaults:3) a +0 giant club Level 4 of the Vaults [Shop] Kluwuvatt's Book Shoppe a book of Party Tricks (1000 gold) a book of Air (700 gold) a book of Spatial Translocations (1300 gold) a book of Death (1400 gold) a Fen Folio (1500 gold) a book of Callings (600 gold) a book of Spatial Translocations (1300 gold) a book of the Sky (1300 gold) a book of Flames (700 gold) (0, 0, Vaults:4) a large rock (12, 1, Vaults:4) a +0 dagger a +0 leather armour (2, 2, Vaults:4) 4 large rocks (16, 2, Vaults:4) a +0 arbalest a +0 bardiche 14 poisoned bolts a +0 chain mail (4, 3, Vaults:4) a +2 dire flail of holy wrath a +0 ring mail (10, 3, Vaults:4) a poisoned bolt (16, 3, Vaults:4) a +0 dagger a +0 robe (-54, 5, Vaults:4) a +2 mace of protection a +0 leather armour (-6, 5, Vaults:4) a bolt of flame (-5, 5, Vaults:4) 2 tomahawks (1, 5, Vaults:4) a +0 leather armour (-14, 6, Vaults:4) a cursed +0 blowgun (-9, 6, Vaults:4) a bolt a +0 plate armour a +2 long sword of pain (-7, 6, Vaults:4) a +0 plate armour a +0 demon whip (-6, 6, Vaults:4) a +0 plate armour a +0 glaive (13, 6, Vaults:4) 12 bolts (14, 6, Vaults:4) 21 bolts (15, 6, Vaults:4) 14 silver bolts (16, 6, Vaults:4) 19 bolts (17, 6, Vaults:4) 11 silver bolts (-7, 8, Vaults:4) a +0 plate armour a +0 great mace (-6, 8, Vaults:4) a +0 chain mail a +2 demon blade (10, 8, Vaults:4) a bolt a book of Summonings (16, 8, Vaults:4) a +0 arbalest 17 bolts (-6, 9, Vaults:4) a poisoned bolt (13, 10, Vaults:4) a +1 arbalest of evasion (14, 10, Vaults:4) a +0 arbalest (15, 10, Vaults:4) a +0 triple crossbow (16, 10, Vaults:4) a +0 arbalest (17, 10, Vaults:4) a +0 arbalest (-8, 11, Vaults:4) a +0 ring mail a +1 scimitar of holy wrath (-6, 11, Vaults:4) a poisoned bolt a +0 robe (-9, 12, Vaults:4) a +0 short sword (-7, 12, Vaults:4) a +0 leather armour a +0 mace (10, 12, Vaults:4) a +0 long sword (-12, 13, Vaults:4) a +0 ring mail a +2 short sword of venom (-7, 13, Vaults:4) 14 poisoned bolts a +0 arbalest (-6, 13, Vaults:4) 12 bolts of flame a +0 arbalest (-5, 13, Vaults:4) 20 bolts a +0 arbalest (10, 13, Vaults:4) a +0 leather armour a +0 scimitar (12, 13, Vaults:4) a +0 long sword (-9, 14, Vaults:4) a +0 leather armour a +0 short sword 14 arrows of frost a +0 longbow (-7, 14, Vaults:4) 13 bolts a +0 arbalest (-4, 14, Vaults:4) a +0 giant club a +0 giant club (10, 15, Vaults:4) a cursed -1 scimitar (-31, 16, Vaults:4) a scroll of noise (-5, 16, Vaults:4) a +0 robe a +0 club (-4, 16, Vaults:4) a +0 giant club a +0 ring mail a +0 morningstar (11, 16, Vaults:4) a +0 short sword (-6, 17, Vaults:4) a poisoned bolt (-33, 18, Vaults:4) 19 bolts (-5, 18, Vaults:4) a +0 giant spiked club (-3, 18, Vaults:4) a +0 giant spiked club (-49, 19, Vaults:4) a +2 long sword of holy wrath (-10, 19, Vaults:4) a +0 giant spiked club (-7, 19, Vaults:4) a +0 plate armour a +0 great sword a +0 giant spiked club a +0 giant club (-39, 20, Vaults:4) a +0 great mace a +0 scale mail (-8, 20, Vaults:4) a +0 chain mail 14 poisoned bolts a +0 long sword a +0 arbalest a +0 giant club (-7, 20, Vaults:4) a +0 buckler a +0 short sword a +0 robe a +0 spear (-9, 22, Vaults:4) a +0 giant spiked club (13, 27, Vaults:4) a book of the Sky (13, 28, Vaults:4) a book of Death (-37, 29, Vaults:4) the +0 hunting sling of the Boiling Point {velocity, +Fly rF+ rN+ Str-5 Dex+4} Any stone fired from it inflicts extra damage. It affects your strength (-5). It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It lets you fly. (8, 29, Vaults:4) 4 potions of might (16, 29, Vaults:4) 15 bolts a +0 arbalest of freezing (-27, 30, Vaults:4) a +1 battleaxe of freezing (-46, 31, Vaults:4) a +0 scale mail (4, 31, Vaults:4) a +0 giant spiked club (9, 31, Vaults:4) a +0 robe a +0 flail of draining (9, 32, Vaults:4) a +0 giant club a +0 dire flail (10, 32, Vaults:4) a +0 giant club (5, 33, Vaults:4) a +0 giant spiked club a +0 giant spiked club (6, 33, Vaults:4) a +0 giant club (8, 33, Vaults:4) a cursed -2 giant spiked club (9, 33, Vaults:4) a +0 giant spiked club (-50, 34, Vaults:4) 2 bolts (18, 34, Vaults:4) 3 bolts (19, 35, Vaults:4) a +2 dire flail of protection a +0 dire flail (19, 36, Vaults:4) a bolt (20, 36, Vaults:4) a bolt (7, 39, Vaults:4) a +0 great sword (-9, 41, Vaults:4) a scroll of noise (-50, 42, Vaults:4) a +0 arbalest a +0 long sword 14 bolts a +0 ring mail (-32, 42, Vaults:4) a +0 robe a +0 dagger of venom (20, 42, Vaults:4) a bolt of penetration (-30, 43, Vaults:4) a +0 trident (20, 43, Vaults:4) 2 bolts of penetration (-32, 44, Vaults:4) a +0 chain mail a +0 hand axe (-30, 44, Vaults:4) a +0 plate armour a +0 battleaxe (-29, 44, Vaults:4) a +0 plate armour a +0 war axe (-14, 44, Vaults:4) a bolt (-12, 44, Vaults:4) a +0 short sword (20, 44, Vaults:4) a bolt (-34, 45, Vaults:4) a +0 giant spiked club (-9, 45, Vaults:4) a scroll of brand weapon (-12, 46, Vaults:4) a +2 arbalest of flaming 3 bolts a cursed -1 falchion a +0 scale mail a wand of lightning (6) (-10, 49, Vaults:4) a cursed -2 halberd a +0 chain mail a cursed -1 war axe a +0 chain mail (19, 49, Vaults:4) a +0 arbalest 20 bolts (20, 49, Vaults:4) a +0 arbalest 15 bolts (21, 49, Vaults:4) a +0 arbalest 27 bolts (21, 50, Vaults:4) a +0 arbalest 14 bolts of penetration (-32, 51, Vaults:4) a +0 great mace a +0 ring mail (9, 55, Vaults:4) a scroll of summoning (-19, 56, Vaults:4) a +1 cloak (-1, 57, Vaults:4) a +0 robe a +0 dagger (20, 59, Vaults:4) a +0 hand axe (21, 59, Vaults:4) a cursed -1 great mace a +0 chain mail (0, 60, Vaults:4) a +0 falchion (16, 60, Vaults:4) a throwing net (-1, 61, Vaults:4) a +0 battleaxe of pain a +0 plate armour (19, 62, Vaults:4) a +1 dagger of holy wrath a +0 robe (20, 62, Vaults:4) a +4 mace (21, 62, Vaults:4) a +0 glaive of venom a +0 chain mail (0, 63, Vaults:4) a cursed -1 war axe a +0 plate armour (20, 63, Vaults:4) a +0 hand axe (-12, 66, Vaults:4) 7 silver bolts Level 5 of the Vaults (0, 0, Vaults:5) a crystal ball of energy (2, 0, Vaults:5) a scroll of noise (1, 1, Vaults:5) a scroll of noise (35, 3, Vaults:5) a potion of flight (36, 3, Vaults:5) a +0 falchion of electrocution (37, 3, Vaults:5) a +7 blowgun (36, 4, Vaults:5) an uncursed staff of poison (50, 4, Vaults:5) an uncursed amulet of guardian spirit (-7, 7, Vaults:5) a potion of degeneration (-6, 7, Vaults:5) a +0 chain mail of poison resistance (46, 7, Vaults:5) a wand of confusion (25) (-7, 8, Vaults:5) 16 poisoned bolts (-6, 8, Vaults:5) a +1 hat of magic resistance a +0 great mace (-3, 8, Vaults:5) a +0 pair of boots (29, 8, Vaults:5) a lamp of fire (11, 9, Vaults:5) a scroll of fear (13, 9, Vaults:5) a +0 scale mail (28, 9, Vaults:5) an uncursed ring of protection from fire (42, 9, Vaults:5) the +6 lajatang "Luatwehu" {flame, +Blink rN+ Str-2 Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (+4). It protects you from negative energy. It lets you blink. It makes you more stealthy. (43, 9, Vaults:5) a +0 hand axe (44, 9, Vaults:5) a wand of slowing (13) (29, 10, Vaults:5) an uncursed staff of wizardry (29, 12, Vaults:5) the Papyrus of the Frostbite Spells Type Level a - Freeze Ice 1 b - Summon Ice Beast Ice/Summoning 4 c - Ozocubu's Refrigeration Ice 6 (20, 16, Vaults:5) a +0 scale mail a +0 great mace (21, 16, Vaults:5) a +0 scale mail a +1 bardiche of venom (22, 16, Vaults:5) 19 bolts a +0 arbalest (24, 16, Vaults:5) a +0 giant club a +0 giant spiked club a +0 short sword (22, 17, Vaults:5) a +0 leather armour a cursed -3 short sword (24, 17, Vaults:5) a +0 giant club a +0 leather armour a +0 long sword (25, 17, Vaults:5) a cursed -1 giant club a +0 giant club (26, 17, Vaults:5) a cursed +0 chain mail 10 bolts a +1 glaive of distortion a +0 arbalest (50, 17, Vaults:5) a +0 great mace a +0 plate armour a +0 great mace a +2 dire flail of protection (51, 17, Vaults:5) a bolt of penetration (16, 18, Vaults:5) a +0 plate armour 8 tomahawks a +0 hand axe (17, 18, Vaults:5) 5 large rocks a +0 dire flail a +0 dire flail a +0 leather armour a +0 flail (19, 18, Vaults:5) 15 bolts a +0 arbalest (20, 18, Vaults:5) a +0 giant spiked club (21, 18, Vaults:5) 18 bolts a +0 arbalest (24, 18, Vaults:5) a +0 robe (25, 18, Vaults:5) a +0 giant club a cursed +0 ring mail a +0 long sword (16, 19, Vaults:5) a +0 dagger (17, 19, Vaults:5) a +0 plate armour a +0 long sword (18, 19, Vaults:5) a +0 flail (23, 19, Vaults:5) a +0 giant spiked club a +0 giant club (24, 19, Vaults:5) a +0 ring mail a +0 battleaxe (25, 19, Vaults:5) a +0 arbalest a cursed +0 chain mail a +0 great mace a +0 plate armour 36 bolts a +0 bardiche a +4 arbalest (49, 19, Vaults:5) a +0 long sword a +0 plate armour a +0 shield (50, 19, Vaults:5) a +0 arbalest 11 bolts of penetration (17, 20, Vaults:5) a +0 short sword (18, 20, Vaults:5) a +1 ring mail of fire resistance a +0 great mace (19, 20, Vaults:5) a +0 glaive of protection a +0 plate armour 23 bolts a +0 war axe a +0 arbalest (20, 20, Vaults:5) a bolt a +0 plate armour a +0 long sword (22, 20, Vaults:5) a +0 dire flail a +0 dire flail (24, 20, Vaults:5) a wand of fire (2) a +0 flail a +0 scale mail a large rock (48, 20, Vaults:5) a +0 arbalest 16 bolts (49, 20, Vaults:5) a bolt (50, 20, Vaults:5) 2 large rocks (19, 21, Vaults:5) 10 poisoned bolts a +0 arbalest (21, 21, Vaults:5) a +0 plate armour a +0 long sword a +0 plate armour a +0 glaive (22, 21, Vaults:5) a +0 shield a +0 plate armour a +0 war axe (23, 21, Vaults:5) a +0 plate armour a +0 long sword (15, 22, Vaults:5) a +0 robe a +0 dagger (19, 22, Vaults:5) a +0 plate armour a +0 battleaxe (21, 22, Vaults:5) a +0 chain mail a +0 great sword a +0 shield a +0 chain mail a +0 long sword (22, 22, Vaults:5) a +0 chain mail a +0 leather armour a +0 long sword a +0 dire flail (23, 22, Vaults:5) a +0 plate armour a +0 great mace (49, 22, Vaults:5) a +0 great sword a +0 chain mail (50, 22, Vaults:5) a +1 great sword of draining a +0 chain mail a +1 demon whip of draining a +0 chain mail (51, 22, Vaults:5) a +0 dire flail a +0 scale mail (16, 23, Vaults:5) a +0 robe a +0 dagger (17, 23, Vaults:5) a +0 plate armour a +0 long sword (19, 23, Vaults:5) a +0 plate armour a +2 war axe of electrocution a +0 chain mail a +0 battleaxe (20, 23, Vaults:5) a +0 chain mail a +0 glaive a +0 plate armour a +1 glaive of venom (21, 23, Vaults:5) a +0 morningstar a +0 ring mail a +0 ring mail a +0 dire flail a +0 shield a +0 plate armour a cursed -1 long sword (22, 23, Vaults:5) 5 large rocks 2 bolts (23, 23, Vaults:5) a +0 plate armour a +0 battleaxe a +0 chain mail a +0 great sword (28, 23, Vaults:5) a +0 robe a +0 spear (21, 24, Vaults:5) a +0 dire flail a +0 plate armour a +0 great sword (22, 24, Vaults:5) 2 bolts a +0 scale mail a +1 dire flail of holy wrath a +0 shield a +0 chain mail a +0 long sword (23, 24, Vaults:5) a +0 giant spiked club a +0 giant club a +0 chain mail a +0 great sword a +0 chain mail a +0 long sword of holy wrath (24, 24, Vaults:5) a large rock (48, 24, Vaults:5) an uncursed ring of positive energy a +0 morningstar a +0 hand crossbow a +0 leather armour of poison resistance (51, 24, Vaults:5) a +0 flail a +0 ring mail (-9, 25, Vaults:5) a +5 ring of evasion (-8, 25, Vaults:5) an uncursed ring of see invisible a cursed -2 arbalest 12 bolts (17, 25, Vaults:5) a +0 great mace a +0 great mace (21, 25, Vaults:5) a +0 chain mail a +0 long sword (22, 25, Vaults:5) a +0 shield a +0 chain mail a +0 broad axe (-5, 26, Vaults:5) 2 bolts (-4, 26, Vaults:5) a bolt (21, 26, Vaults:5) a +2 shield of protection a +0 chain mail a +4 war axe of electrocution (22, 26, Vaults:5) a +0 chain mail a +0 battleaxe (25, 26, Vaults:5) a +0 scale mail a +0 war axe a +0 leather armour a +0 short sword (17, 27, Vaults:5) a +0 ring mail a +0 great mace of crushing (24, 27, Vaults:5) 9 bolts a +0 arbalest the ring of Bodily Harmony {Fire Slay+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. a +0 great mace (48, 27, Vaults:5) a +0 arbalest 19 bolts (-5, 28, Vaults:5) a +0 hunting sling (0, 28, Vaults:5) an uncursed staff of summoning (3, 28, Vaults:5) a +0 ring mail (7, 28, Vaults:5) a potion of lignification (19, 28, Vaults:5) a +0 giant spiked club (22, 28, Vaults:5) a +0 scale mail a +0 falchion (24, 28, Vaults:5) a +0 robe a cursed -1 dire flail a +0 dire flail a cursed -2 whip (29, 28, Vaults:5) a +0 great sword of flaming (17, 29, Vaults:5) a cursed +0 chain mail (24, 29, Vaults:5) a +0 large shield a +0 plate armour a cursed -1 war axe (25, 29, Vaults:5) 5 large rocks (26, 29, Vaults:5) a +0 giant club (22, 30, Vaults:5) a +0 giant spiked club a +0 giant spiked club (24, 30, Vaults:5) a +0 scale mail a +0 great mace (25, 30, Vaults:5) a +0 chain mail a +0 whip (26, 30, Vaults:5) a cursed +0 ring mail a +0 long sword a +3 buckler (28, 30, Vaults:5) a +1 short sword of speed (-5, 32, Vaults:5) 8 arrows of flame (-1, 32, Vaults:5) a +1 robe (7, 32, Vaults:5) a lantern of shadows (15, 32, Vaults:5) a +0 mace (-7, 33, Vaults:5) a +0 spear (36, 34, Vaults:5) the Reference Book on Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation 5 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 (35, 35, Vaults:5) a disc of storms (-1, 36, Vaults:5) a manual of Charms (3, 36, Vaults:5) a +3 ring mail of cold resistance (7, 36, Vaults:5) a +4 rod of inaccuracy (11/11) (11, 36, Vaults:5) a lantern of shadows (15, 36, Vaults:5) a scroll of fear (35, 36, Vaults:5) a +0 scale mail (37, 36, Vaults:5) 20 bolts (38, 36, Vaults:5) a scroll of fear (44, 36, Vaults:5) a +0 war axe a +0 chain mail a +0 shield (45, 36, Vaults:5) a bolt (35, 37, Vaults:5) a book of the Warp (38, 37, Vaults:5) 10 arrows of dispersal (37, 38, Vaults:5) the +3 blowgun of Braink {speed, rF++ rC+ rN+ Dex-3 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (-3). It greatly protects you from fire. It protects you from cold. It protects you from negative energy. It makes you more stealthy. (13, 39, Vaults:5) a +0 arbalest a +4 long sword of electrocution 19 bolts (-1, 40, Vaults:5) a lantern of shadows (3, 40, Vaults:5) a +1 shield of protection (7, 40, Vaults:5) the cursed -4 chain mail of Psar {rF- Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to fire. It has a curse placed upon it. (11, 40, Vaults:5) a +1 mace of draining (15, 40, Vaults:5) a +0 executioner's axe (40, 41, Vaults:5) a +0 arbalest of freezing 19 bolts (-6, 42, Vaults:5) 5 potions of agility (-2, 42, Vaults:5) a quicksilver dragon hide (3, 44, Vaults:5) a +4 quarterstaff of holy wrath (11, 44, Vaults:5) a +0 rod of ignition (9/9) (13, 46, Vaults:5) a bolt (-10, 47, Vaults:5) a +0 short sword a +0 arbalest 12 bolts of frost a wand of confusion (38) an uncursed ring of wizardry (35, 48, Vaults:5) a +0 scale mail Level 1 of the Crypt (0, 0, Crypt:1) 7 bolts (33, 3, Crypt:1) 9 poisoned arrows (41, 4, Crypt:1) a lamp of fire (2, 7, Crypt:1) a +0 chain mail a +4 glaive (-12, 11, Crypt:1) a +0 pair of boots (1, 11, Crypt:1) a +0 hand axe (33, 11, Crypt:1) a +0 robe a +3 mace (33, 12, Crypt:1) a +0 robe a cursed +0 hand axe (-8, 13, Crypt:1) a +0 chain mail (unseen) (-12, 14, Crypt:1) a +0 broad axe (47, 16, Crypt:1) a +0 robe a +1 dagger of holy wrath (24, 17, Crypt:1) a wand of lightning (7) (18, 18, Crypt:1) a +0 scimitar (31, 19, Crypt:1) a +0 battleaxe (30, 20, Crypt:1) a +0 glaive (-11, 22, Crypt:1) a +0 flail (still there?) a +0 halberd (still there?) (50, 25, Crypt:1) a +0 dagger (4, 26, Crypt:1) a +2 robe (33, 28, Crypt:1) a cursed +0 short sword (42, 29, Crypt:1) a cursed +0 chain mail a +2 great sword of slicing (12, 31, Crypt:1) a +0 chain mail a +0 broad axe (41, 31, Crypt:1) a cursed +0 morningstar 22 stones a +0 hand axe a +0 hunting sling (-4, 32, Crypt:1) a +0 long sword a cursed +0 robe (5, 32, Crypt:1) a +0 chain mail a +0 glaive (9, 32, Crypt:1) a +0 short sword a +3 battleaxe of draining a +0 plate armour (24, 32, Crypt:1) a +0 robe (-15, 33, Crypt:1) a +0 short sword (0, 33, Crypt:1) 20 bolts (7, 34, Crypt:1) 2 potions of blood (41, 38, Crypt:1) a +0 flail a +0 leather armour (12, 46, Crypt:1) a stone of tremors (28, 46, Crypt:1) a +0 ring mail Level 2 of the Crypt (0, 0, Crypt:2) 11 stones (-8, 1, Crypt:2) a cursed +0 plate armour (-7, 3, Crypt:2) a potion of poison (19, 3, Crypt:2) a cursed +0 cloak (45, 4, Crypt:2) 7 stones (-11, 11, Crypt:2) a scroll of noise (12, 13, Crypt:2) 22 arrows (18, 13, Crypt:2) a scroll of fear (-6, 15, Crypt:2) a +0 glaive (21, 15, Crypt:2) 20 stones a +0 whip 22 arrows (-2, 18, Crypt:2) a +0 scale mail (15, 18, Crypt:2) a +0 robe (23, 18, Crypt:2) a +2 ring mail of poison resistance (-8, 20, Crypt:2) a +0 shortbow (-4, 20, Crypt:2) a +0 scimitar (-2, 25, Crypt:2) a +0 hand axe (-1, 26, Crypt:2) a +3 long sword (12, 26, Crypt:2) 4 tomahawks (7, 29, Crypt:2) a cursed -1 scimitar (-1, 30, Crypt:2) a +5 scythe of venom (-1, 37, Crypt:2) 19 stones (-2, 43, Crypt:2) an uncursed staff of power Level 3 of the Crypt (0, 0, Crypt:3) a Grand Grimoire {highlevel} (1, 0, Crypt:3) a wand of lightning (7) (14, 0, Crypt:3) an uncursed staff of death (7, 7, Crypt:3) a +2 vampiric great sword (6, 10, Crypt:3) a +2 plate armour of fire resistance a +0 great mace of crushing a potion of blood (8, 12, Crypt:3) a +0 long sword a +0 robe (6, 15, Crypt:3) a +2 robe of fire resistance (17, 17, Crypt:3) a +1 vampiric dagger (-10, 18, Crypt:3) a scroll of fear (-9, 18, Crypt:3) 14 stones (7, 18, Crypt:3) a +2 demon whip (23, 19, Crypt:3) the +0 spear "Zeraah" {vamp, -Cast Int+5 Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It affects your dexterity (+4). It prevents spellcasting. (23, 20, Crypt:3) an uncursed staff of wizardry (3, 21, Crypt:3) a cursed -3 short sword (12, 21, Crypt:3) 13 stones (-4, 22, Crypt:3) the cursed -3 ring mail of a bazaar {-Tele Str+10} It affects your strength (+10). It prevents most forms of teleportation. It has a curse placed upon it. (6, 22, Crypt:3) a +0 battleaxe (17, 22, Crypt:3) 13 stones (18, 22, Crypt:3) a +0 leather armour of fire resistance (9, 23, Crypt:3) 8 sling bullets (17, 23, Crypt:3) 17 stones (3, 24, Crypt:3) a +0 robe a +0 hand axe (4, 25, Crypt:3) a +0 chain mail a +1 battleaxe (2, 27, Crypt:3) a +0 chain mail a +0 glaive (-2, 31, Crypt:3) a +0 great sword a +0 chain mail (11, 33, Crypt:3) a +0 robe a +0 dagger (4, 35, Crypt:3) a +0 glaive a +0 long sword (6, 35, Crypt:3) a +0 war axe (11, 35, Crypt:3) a +0 chain mail (18, 36, Crypt:3) a +0 short sword a +0 chain mail a +0 great mace (6, 37, Crypt:3) a +0 halberd (1, 38, Crypt:3) a +0 battleaxe (7, 39, Crypt:3) a +0 glaive (9, 39, Crypt:3) a +0 flail (11, 41, Crypt:3) a +2 hand axe of chopping (4, 42, Crypt:3) a +0 chain mail a +0 great mace (8, 42, Crypt:3) a +0 robe a +0 hand axe (19, 42, Crypt:3) a +3 ring of intelligence (-8, 44, Crypt:3) a scroll of noise (26, 48, Crypt:3) a +0 battleaxe Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a potion of lignification (-1, 5, Tomb:1) a +0 battleaxe (-2, 8, Tomb:1) a +0 leather armour a +0 quarterstaff (-4, 9, Tomb:1) a +0 robe a +0 quarterstaff (-5, 11, Tomb:1) a +0 leather armour a +0 quarterstaff (-6, 12, Tomb:1) a +0 robe a +0 hand axe (-12, 18, Tomb:1) a +0 flail a +0 leather armour of magic resistance (-33, 22, Tomb:1) a +1 robe of cold resistance (-41, 23, Tomb:1) a +0 leather armour a +0 quarterstaff (-19, 25, Tomb:1) a cursed -2 hand axe a +0 robe (-33, 27, Tomb:1) a potion of poison (-17, 29, Tomb:1) a +0 quarterstaff a +0 robe (-17, 30, Tomb:1) a +0 flail a +0 robe (-19, 31, Tomb:1) a +0 quarterstaff a +0 leather armour (-38, 32, Tomb:1) a +0 robe a +0 hand axe (-46, 33, Tomb:1) an Akashic Record (-20, 33, Tomb:1) a +0 dire flail a +0 leather armour (-45, 40, Tomb:1) a +0 mace (-39, 43, Tomb:1) a book of Callings (-28, 43, Tomb:1) a wand of teleportation (0) Level 2 of the Tomb of the Ancients (0, 0, Tomb:2) 17 stones (1, 4, Tomb:2) 20 bolts of penetration (24, 4, Tomb:2) a +0 war axe (6, 6, Tomb:2) a +0 leather armour (unseen) (0, 8, Tomb:2) a cursed +0 hand axe (9, 8, Tomb:2) 9 poisoned arrows (13, 9, Tomb:2) an uncursed staff of earth (30, 9, Tomb:2) a +0 flail (unseen) (29, 10, Tomb:2) a +0 quarterstaff a +0 leather armour (14, 12, Tomb:2) a wand of lightning (7) a +0 robe a +0 quarterstaff (16, 12, Tomb:2) a +0 leather armour a +0 quarterstaff (13, 13, Tomb:2) a cursed +0 robe a +0 quarterstaff (17, 13, Tomb:2) a +0 leather armour of magic resistance a +0 dire flail (28, 13, Tomb:2) a +0 hand axe (unseen) (18, 14, Tomb:2) a cursed +0 leather armour a +0 flail (23, 15, Tomb:2) a +0 ring mail (11, 16, Tomb:2) a cursed +0 plate armour a +4 eveningstar (16, 18, Tomb:2) a +0 scimitar of slicing (16, 19, Tomb:2) a +0 long sword (14, 20, Tomb:2) a +0 dire flail (15, 22, Tomb:2) a +0 robe a +0 quarterstaff (17, 22, Tomb:2) a +0 robe a +0 flail (14, 24, Tomb:2) a +0 robe a +0 dire flail (22, 28, Tomb:2) a +1 dire flail of crushing (28, 33, Tomb:2) a +0 ring mail (16, 34, Tomb:2) a +0 trident Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) an uncursed staff of air (0, 1, Tomb:3) a plain deck of defence (23, 1, Tomb:3) a potion of might (-2, 2, Tomb:3) an uncursed staff of air (-1, 2, Tomb:3) a +0 halberd of chopping (0, 2, Tomb:3) an uncursed staff of summoning (24, 2, Tomb:3) a +2 mace of draining (-3, 3, Tomb:3) a stone of tremors (-2, 3, Tomb:3) an uncursed staff of power (-1, 3, Tomb:3) the +2 scimitar of the Manifold Dances {pain, Contam rC+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. (-4, 4, Tomb:3) a +2 spear of distortion (-3, 4, Tomb:3) a +2 chain mail of poison resistance (-2, 4, Tomb:3) a +1 scimitar of slicing (-1, 4, Tomb:3) a manual of Polearms a +3 plate armour of magic resistance (25, 4, Tomb:3) 2 potions of poison (-5, 5, Tomb:3) a lantern of shadows (-4, 5, Tomb:3) an uncursed staff of energy (-2, 5, Tomb:3) an uncursed staff of fire (-6, 6, Tomb:3) an uncursed staff of energy (-5, 6, Tomb:3) an uncursed amulet of rage (-4, 6, Tomb:3) a +1 large shield of protection (-3, 6, Tomb:3) a book of Burglary (-2, 6, Tomb:3) a +1 robe of fire resistance (12, 6, Tomb:3) a +0 plate armour a +3 battleaxe of pain (13, 6, Tomb:3) a cursed -1 scimitar (-7, 7, Tomb:3) a +2 short sword of draining (-6, 7, Tomb:3) an uncursed staff of cold (-5, 7, Tomb:3) an uncursed staff of cold (-4, 7, Tomb:3) a book of the Sky (-3, 7, Tomb:3) a +0 dagger of pain (14, 7, Tomb:3) a +0 war axe of electrocution (24, 7, Tomb:3) a phial of floods (25, 7, Tomb:3) a +0 mace (-7, 8, Tomb:3) a book of Debilitation (-6, 8, Tomb:3) an uncursed staff of poison (-2, 8, Tomb:3) a +0 hand crossbow (23, 8, Tomb:3) a book of Flames (26, 8, Tomb:3) 14 bolts of frost (-7, 9, Tomb:3) a book of Cantrips (10, 9, Tomb:3) 18 stones (12, 9, Tomb:3) a +0 leather armour a +1 flail of crushing a +0 robe a cursed -1 quarterstaff (13, 9, Tomb:3) a +0 leather armour a +0 flail (9, 10, Tomb:3) a +0 robe a +0 dire flail (10, 10, Tomb:3) a cursed +0 robe a +0 flail a +0 robe a +0 quarterstaff (11, 10, Tomb:3) a +0 falchion a +0 robe a +0 flail (12, 10, Tomb:3) a +0 leather armour a +0 quarterstaff (9, 11, Tomb:3) a +0 robe a +0 dire flail (10, 11, Tomb:3) a +0 robe a +2 flail of protection (11, 11, Tomb:3) a +0 leather armour a +0 dire flail (12, 11, Tomb:3) a +0 leather armour a +0 flail (14, 11, Tomb:3) a +0 chain mail a +0 great mace of pain a +0 robe a +1 quarterstaff of draining (24, 11, Tomb:3) a potion of invisibility (12, 12, Tomb:3) a +0 war axe a +0 robe a +0 flail (13, 12, Tomb:3) a cursed +0 leather armour a +0 flail a +0 robe a +0 quarterstaff (-1, 14, Tomb:3) a +0 dire flail a +0 leather armour (11, 30, Tomb:3) a +0 leather armour the Vestibule of Hell (-2, 14, Hell) 8 slices of pizza 8 royal jellies 33 fruits 26 beef jerkies (-1, 14, Hell) 3 phantom mirrors (2, 14, Hell) the +7 Sceptre of Torment (-2, 15, Hell) an Akashic Record a Necronomicon {highlevel} a book of the Tempests a book of Annihilations a book of the Warp (2, 15, Hell) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (3, 15, Hell) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (-4, 16, Hell) the ring "Streghoi" {rC++ EV+3 Int+5 Dex-4 SInv} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+5). It affects your dexterity (-4). It greatly protects you from cold. It enhances your eyesight. the ring "Bluimud" {rPois rF+ Int+2 Dex+5 Slay-2 Stlth+} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It protects you from poison. It makes you more stealthy. the ring of Qaum {Wiz rC+++} [ring of wizardry] It improves your spell success rate. It renders you almost immune to cold. the amulet "Estrya" {Clar rF++ MR+ Str+3 Int+6} [amulet of clarity] It provides mental clarity. It affects your strength (+3). It affects your intelligence (+6). It greatly protects you from fire. It affects your resistance to hostile enchantments. the ring of Dergh {Wiz MP-9 Str+7 Int+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). It affects your intelligence (+4). It affects your magic capacity (-9). an uncursed ring of wizardry the ring of Axzun {rPois rF+ rC++} [ring of protection from fire] It protects you from fire. It greatly protects you from cold. It protects you from poison. an uncursed ring of protection from fire (-3, 16, Hell) 2 potions of magic 10 potions of curing 8 potions of restore abilities 7 potions of cancellation 9 scrolls of amnesia 5 potions of haste 17 potions of heal wounds 35 scrolls of remove curse 46 scrolls of recharging 45 scrolls of fog 52 scrolls of blinking 75 scrolls of identify 15 scrolls of teleportation 6 potions of brilliance 3 potions of resistance 3 potions of agility 43 scrolls of enchant weapon 8 potions of cure mutation {!q} 8 potions of mutation 26 scrolls of enchant armour (0, 16, Hell) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (2, 16, Hell) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (3, 16, Hell) the +18 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (4, 16, Hell) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (0, 17, Hell) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. (2, 17, Hell) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. (3, 17, Hell) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (4, 17, Hell) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (5, 17, Hell) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (0, 18, Hell) a ring of the Octopus King {SustAb AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (2, 18, Hell) the amulet of the Four Winds {Clar rN+ MR+++} [amulet of clarity] It provides mental clarity. It protects you from negative energy. It affects your resistance to hostile enchantments. (3, 18, Hell) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (4, 18, Hell) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (5, 18, Hell) the +6 lightning scales {run, rElec} It insulates you from electricity. (6, 18, Hell) the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (0, 19, Hell) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (2, 19, Hell) the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. (3, 19, Hell) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (4, 19, Hell) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (5, 19, Hell) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (6, 19, Hell) the +2 pair of boots of the Assassin {Stlth++} It makes you much more stealthy. (7, 19, Hell) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. (0, 20, Hell) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (2, 20, Hell) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (3, 20, Hell) the +7 Singing Sword (4, 20, Hell) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (5, 20, Hell) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (6, 20, Hell) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (7, 20, Hell) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (8, 20, Hell) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It enhances your eyesight. (12, 20, Hell) a +0 battleaxe a cursed +0 chain mail a +1 great mace of pain a +0 battleaxe a +3 scythe of flaming a +0 trident a +0 trident a +0 mace a +0 morningstar a +1 trident of protection a +2 trident of protection a +0 long sword a +0 mace a +2 dire flail of protection a +0 trident a +0 trident a +0 long sword a +0 scimitar a +0 dire flail a +0 trident a +0 hand axe a +2 chain mail of cold resistance a +2 war axe of freezing a +0 great sword a +2 trident of protection a +0 flail a +0 mace a +0 dire flail a +0 trident (0, 21, Hell) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (-7, 22, Hell) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (-6, 22, Hell) the +0 cloak of Starlight {rElec rC+ EV+4 Stlth-} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you less stealthy. (-5, 22, Hell) the +27 Lear's hauberk (-4, 22, Hell) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may recurse itself when equipped. It has a curse placed upon it. (-3, 22, Hell) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. (-2, 22, Hell) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (0, 22, Hell) a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. (2, 22, Hell) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (3, 22, Hell) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (4, 22, Hell) the +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. (5, 22, Hell) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (6, 22, Hell) the +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may recurse itself when equipped. (7, 22, Hell) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (8, 22, Hell) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (-7, 23, Hell) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It enhances your eyesight. (-6, 23, Hell) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (-5, 23, Hell) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (-3, 23, Hell) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (-2, 23, Hell) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (0, 23, Hell) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It enhances your eyesight. (2, 23, Hell) the +4 arc blade {discharge, rElec} It insulates you from electricity. (3, 23, Hell) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (4, 23, Hell) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (5, 23, Hell) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (6, 23, Hell) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (7, 23, Hell) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (-6, 24, Hell) the +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. (-5, 24, Hell) the +0 Sword of Power (-4, 24, Hell) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (-3, 24, Hell) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (-2, 24, Hell) the +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2} It affects your evasion (+3). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (2, 24, Hell) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (3, 24, Hell) the +7 Sceptre of Asmodeus (4, 24, Hell) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (5, 24, Hell) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (6, 24, Hell) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (-5, 25, Hell) the horn of Geryon (-4, 25, Hell) the +0 Staff of Olgreb {rPois} It protects you from poison. (-3, 25, Hell) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (-2, 25, Hell) the +6 shillelagh "Devastator" {shatter} (2, 25, Hell) the +4 Staff of Dispater (3, 25, Hell) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (4, 25, Hell) the +6 Sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (5, 25, Hell) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (-4, 26, Hell) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (-3, 26, Hell) the cursed +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. It has a curse placed upon it. (-2, 26, Hell) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (2, 26, Hell) the +3 cloak of Flash {+Fly EV+4} It affects your evasion (+4). It lets you fly. (3, 26, Hell) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (4, 26, Hell) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (-3, 27, Hell) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (-2, 27, Hell) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (2, 27, Hell) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. (3, 27, Hell) the necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may recurse itself when equipped. (-2, 28, Hell) the +5 quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (2, 28, Hell) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. Level 1 of the Iron City of Dis (0, 0, Dis:1) a +2 mace of freezing (unseen) (1, 0, Dis:1) a cursed +0 falchion (unseen) (2, 0, Dis:1) a +0 hand axe a +0 robe (1, 1, Dis:1) a +2 halberd (unseen) (0, 3, Dis:1) a +1 short sword (unseen) Level 2 of the Iron City of Dis (2, 45, Dis:2) a +0 trident Level 3 of the Iron City of Dis (-18, 19, Dis:3) a +5 scythe of venom Level 4 of the Iron City of Dis Level 6 of the Iron City of Dis (0, 23, Dis:6) a cursed +0 glaive Level 7 of the Iron City of Dis (48, 1, Dis:7) a +1 demon trident of flaming (still there?) a +0 helmet (still there?) (50, 1, Dis:7) 13 stones (57, 1, Dis:7) a +2 plate armour of positive energy (58, 1, Dis:7) an uncursed staff of cold (59, 1, Dis:7) a +4 chain mail of cold resistance (59, 2, Dis:7) a +5 antimagic whip (59, 3, Dis:7) a cursed ring of loudness (53, 4, Dis:7) a +0 dagger (unseen) (55, 6, Dis:7) a +1 great mace of crushing a +0 plate armour (53, 9, Dis:7) a +1 vampiric scythe (still there?) a +4 demon whip (still there?) (55, 10, Dis:7) a +0 dagger (unseen) (2, 12, Dis:7) a +0 morningstar (51, 14, Dis:7) a +4 battleaxe of flaming (unseen) (1, 15, Dis:7) a +0 glaive (51, 16, Dis:7) a +2 war axe of pain (unseen) (52, 16, Dis:7) a +2 dagger of venom (unseen) (3, 19, Dis:7) a +0 flail (59, 20, Dis:7) a +2 scythe of protection (57, 22, Dis:7) a +5 great mace (52, 24, Dis:7) a +3 war axe of chopping (unseen) (46, 25, Dis:7) a +5 scimitar (unseen) (48, 25, Dis:7) a +4 halberd of flaming (unseen) (50, 25, Dis:7) a +0 dagger (unseen) (51, 25, Dis:7) a +0 dagger (unseen) (47, 26, Dis:7) a +0 great mace (50, 26, Dis:7) a +2 dagger of venom (unseen) (1, 27, Dis:7) a +0 morningstar (44, 27, Dis:7) a +0 scimitar (45, 27, Dis:7) a +4 great sword (still there?) a +5 scythe of slicing (still there?) (48, 27, Dis:7) a +4 morningstar of pain (47, 28, Dis:7) a +2 great mace of pain (unseen) (38, 29, Dis:7) a +2 great sword of slicing (unseen) (41, 29, Dis:7) a +0 short sword (44, 30, Dis:7) a +2 demon whip of flaming (42, 34, Dis:7) a +3 dagger (unseen) (46, 34, Dis:7) a +5 long sword (unseen) (26, 35, Dis:7) a cursed -3 scimitar (40, 35, Dis:7) a +2 broad axe (unseen) (41, 36, Dis:7) a +8 great mace (40, 37, Dis:7) a +0 war axe a +0 plate armour (41, 37, Dis:7) a +2 glaive of flaming (unseen) (42, 37, Dis:7) a +0 dagger (unseen) (27, 39, Dis:7) a +0 trident (39, 40, Dis:7) a +3 broad axe (unseen) (39, 41, Dis:7) a +4 war axe of pain (unseen) (38, 42, Dis:7) a +0 demon trident of piercing (unseen) (39, 42, Dis:7) a +0 battleaxe (25, 44, Dis:7) a +3 battleaxe (unseen) (40, 44, Dis:7) a +7 glaive (24, 45, Dis:7) a +5 battleaxe of chopping (unseen) (26, 45, Dis:7) a +0 flail (46, 45, Dis:7) a disc of storms (23, 46, Dis:7) a +1 glaive (unseen) (26, 46, Dis:7) a +0 great mace (unseen) (39, 46, Dis:7) a +0 vampiric scythe (17, 47, Dis:7) a +0 morningstar (20, 47, Dis:7) a +0 great mace (26, 47, Dis:7) a +1 glaive of chopping (unseen) (45, 47, Dis:7) a fan of gales (48, 47, Dis:7) an uncursed ring of sustain abilities (43, 48, Dis:7) the ring "Scheqecy" {rN+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from negative energy. (19, 49, Dis:7) a +4 halberd (unseen) (39, 50, Dis:7) a +0 great sword of draining a +0 chain mail a cursed -2 dagger a +0 robe (40, 50, Dis:7) a +5 war axe of chopping (unseen) (45, 50, Dis:7) an uncursed staff of wizardry (38, 51, Dis:7) a +0 battleaxe (unseen) (39, 51, Dis:7) a +5 war axe of flaming (unseen) (45, 52, Dis:7) 18 stones (43, 54, Dis:7) a +0 chain mail (45, 54, Dis:7) a scroll of summoning (46, 55, Dis:7) a +0 arbalest (48, 55, Dis:7) a scroll of holy word (43, 57, Dis:7) a potion of poison (46, 57, Dis:7) 18 arrows of frost (3, 58, Dis:7) a +2 great mace of flaming (unseen) (-1, 59, Dis:7) a +2 scimitar of holy wrath (1, 59, Dis:7) a +0 scythe of protection (-1, 60, Dis:7) a +0 hand axe of electrocution (48, 60, Dis:7) a +1 great sword of pain (unseen) (-1, 61, Dis:7) a +3 leather armour of poison resistance (0, 61, Dis:7) a phantom mirror (1, 61, Dis:7) a +2 robe of positive energy (8, 61, Dis:7) a bread ration (9, 61, Dis:7) a +4 plate armour (10, 61, Dis:7) 10 stones (12, 61, Dis:7) 11 arrows of flame Level 1 of Gehenna (0, 0, Geh:1) a +0 trident (2, 1, Geh:1) a +2 great sword of flaming (still there?) a +1 demon whip of draining (still there?) Level 2 of Gehenna (0, 0, Geh:2) a +0 demon trident Level 3 of Gehenna (-9, 4, Geh:3) a +5 scimitar (unseen) (-7, 4, Geh:3) a +1 great mace (unseen) (-6, 4, Geh:3) a +0 dagger (unseen) (-4, 5, Geh:3) a +4 war axe (unseen) (-5, 7, Geh:3) a +2 glaive (unseen) (-1, 7, Geh:3) a +0 scimitar (unseen) (-1, 8, Geh:3) a +0 morningstar (unseen) (4, 8, Geh:3) a +0 spear (unseen) Level 4 of Gehenna Level 5 of Gehenna Level 6 of Gehenna (-34, 2, Geh:6) a +2 trident (unseen) (-33, 3, Geh:6) a +1 short sword (unseen) Level 7 of Gehenna (5, 0, Geh:7) a +2 scimitar of distortion (unseen) (4, 1, Geh:7) a +0 halberd (unseen) (6, 1, Geh:7) a +4 glaive (unseen) (7, 2, Geh:7) a +5 broad axe of flaming a +0 plate armour (14, 2, Geh:7) a +0 mace (6, 3, Geh:7) a +0 glaive of draining (unseen) (7, 3, Geh:7) a +3 dagger (unseen) (-8, 19, Geh:7) a +4 scythe of protection (-11, 20, Geh:7) a +0 broad axe (unseen) (-5, 20, Geh:7) a +0 morningstar (-14, 21, Geh:7) a +3 glaive (unseen) (-13, 21, Geh:7) a +1 scimitar of flaming (unseen) (-12, 21, Geh:7) a +0 battleaxe (unseen) (-14, 22, Geh:7) a +1 halberd (unseen) (1, 24, Geh:7) a +0 trident (-8, 26, Geh:7) a +0 demon trident of electrocution (-1, 26, Geh:7) a +0 great sword of flaming (unseen) (16, 28, Geh:7) a +0 trident (1, 32, Geh:7) a +2 demon whip of electrocution (2, 33, Geh:7) a potion of flight (-15, 38, Geh:7) an uncursed staff of power (-14, 38, Geh:7) a +2 demon whip of freezing (-2, 38, Geh:7) a crystal ball of energy (9, 38, Geh:7) an uncursed staff of air (10, 38, Geh:7) a +1 demon whip of flaming (22, 38, Geh:7) a fan of gales (-15, 39, Geh:7) the +2 mace of Integrity {freeze, *Rage rPois Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It may make you go berserk in combat. It makes you more stealthy. (-2, 39, Geh:7) an uncursed staff of cold (9, 39, Geh:7) a plain deck of summoning (20, 39, Geh:7) a +2 vampiric demon whip (22, 39, Geh:7) a +1 chain mail of fire resistance (-3, 40, Geh:7) a +0 vampiric demon whip (4, 41, Geh:7) a +1 plate armour of magic resistance (3, 45, Geh:7) a +2 glaive of freezing (4, 45, Geh:7) a +0 demon whip of venom (still there?) an uncursed staff of air (still there?) (16, 46, Geh:7) a +0 trident (1, 51, Geh:7) a +1 demon whip of venom 41 gold pieces (1, 53, Geh:7) a +1 great sword of flaming (3, 57, Geh:7) a +1 vampiric hand axe (4, 57, Geh:7) an uncursed staff of earth Level 1 of Cocytus (0, 0, Coc:1) a +0 mace (-2, 1, Coc:1) a +0 trident (0, 1, Coc:1) a +2 halberd of flaming (-2, 2, Coc:1) a +0 long sword Level 2 of Cocytus Level 3 of Cocytus (0, 0, Coc:3) a +0 hand axe (1, 0, Coc:3) a +0 mace of protection (1, 1, Coc:3) a +0 battleaxe (2, 1, Coc:3) a +0 flail (0, 2, Coc:3) a +0 long sword Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) 40 gold pieces (0, 1, Coc:7) 34 gold pieces (0, 2, Coc:7) 19 gold pieces (0, 3, Coc:7) 7 gold pieces (1, 3, Coc:7) 21 gold pieces (2, 3, Coc:7) 38 gold pieces (3, 3, Coc:7) 17 gold pieces (-7, 8, Coc:7) a +0 glaive (-1, 9, Coc:7) a +0 trident (-5, 12, Coc:7) a +2 dire flail of protection (-4, 12, Coc:7) a +0 trident a +0 hand axe (-15, 13, Coc:7) a +0 mace (-14, 13, Coc:7) a +0 hand axe of chopping (-6, 13, Coc:7) a +2 battleaxe of freezing (unseen) (-4, 13, Coc:7) a +0 long sword (-3, 13, Coc:7) a +0 glaive of freezing (-2, 13, Coc:7) a +1 halberd of freezing (-15, 14, Coc:7) a cursed +0 hand axe (-6, 14, Coc:7) a +0 mace (-4, 14, Coc:7) a +0 dire flail (-14, 15, Coc:7) Cigotuvi's Grimoire of Boosting Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Draining Conjuration/Necromancy 5 (-3, 15, Coc:7) a +0 glaive (still there?) a +2 scythe of venom (still there?) (-15, 16, Coc:7) a +2 chain mail of poison resistance (-15, 17, Coc:7) an uncursed ring of poison resistance (-12, 17, Coc:7) the amulet of Skaczaps {Ward rF+ rN+ Str+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+4). It protects you from fire. It protects you from negative energy. (-10, 17, Coc:7) a lamp of fire (-14, 18, Coc:7) a +2 halberd of protection (-13, 18, Coc:7) an uncursed staff of poison (-38, 39, Coc:7) an uncursed staff of cold (-37, 39, Coc:7) a +1 mace of draining (-41, 40, Coc:7) a +0 ice dragon armour (-37, 40, Coc:7) a +4 hunting sling of freezing (-36, 40, Coc:7) a +4 chain mail of magic resistance (-38, 41, Coc:7) the amulet of Purghubri {Ward rElec rC- rN+ Int+7 Dex-5} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (+7). It affects your dexterity (-5). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (-36, 41, Coc:7) a +2 hand crossbow of flaming (-37, 44, Coc:7) an uncursed staff of power (-42, 45, Coc:7) a stone of tremors (-39, 46, Coc:7) a +2 battleaxe of freezing (unseen) (-47, 54, Coc:7) a +0 battleaxe of freezing (-14, 54, Coc:7) a +0 battleaxe of freezing (-47, 56, Coc:7) a +0 battleaxe of freezing (unseen) Level 1 of Tartarus Level 2 of Tartarus (-20, 11, Tar:2) a +0 mace (-22, 12, Tar:2) a +0 long sword (-19, 12, Tar:2) a +0 trident (-16, 13, Tar:2) a +0 halberd (-20, 14, Tar:2) a +0 glaive (unseen) (-27, 15, Tar:2) a +0 glaive (-22, 16, Tar:2) a +0 war axe (-23, 17, Tar:2) a +0 war axe Level 3 of Tartarus Level 4 of Tartarus Level 5 of Tartarus (0, 0, Tar:5) a cursed +0 battleaxe (unseen) (0, 1, Tar:5) a cursed +1 spear (unseen) (1, 1, Tar:5) a +0 war axe (unseen) (1, 2, Tar:5) a +3 hand axe (unseen) (19, 18, Tar:5) a +0 short sword (20, 18, Tar:5) a +2 short sword of venom (23, 50, Tar:5) a +0 flail (21, 51, Tar:5) a +3 glaive of chopping (23, 51, Tar:5) a +0 halberd Level 6 of Tartarus Level 7 of Tartarus (0, 3, Tar:7) a +0 scythe of flaming (1, 5, Tar:7) a +0 scythe of protection (43, 14, Tar:7) a scroll of noise (45, 15, Tar:7) a +1 scythe of freezing (37, 18, Tar:7) 18 stones (53, 18, Tar:7) a plain deck of wonders (11, 21, Tar:7) a +0 mace a cursed -3 short sword (9, 26, Tar:7) a +3 rod of inaccuracy (9/9) (13, 26, Tar:7) an uncursed staff of fire (9, 27, Tar:7) an uncursed staff of cold (13, 27, Tar:7) an uncursed staff of power (51, 30, Tar:7) a cursed ring of teleportation (10, 31, Tar:7) an uncursed staff of power (11, 31, Tar:7) a +3 shortbow of flaming (12, 31, Tar:7) a +2 war axe of chopping (10, 32, Tar:7) a +0 battleaxe of venom (11, 32, Tar:7) a +0 war axe of holy wrath (12, 32, Tar:7) the +1 bardiche "Efriets Itro" {chop, +Fly rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you fly. (6, 34, Tar:7) a +0 scythe of slicing (7, 36, Tar:7) a +1 vampiric scythe (10, 36, Tar:7) a +0 scythe of flaming (11, 36, Tar:7) a +1 scythe (35, 36, Tar:7) a +0 battleaxe (36, 36, Tar:7) a +0 trident (39, 36, Tar:7) a +0 long sword (4, 37, Tar:7) a +4 scythe of venom (8, 37, Tar:7) a +2 scythe of freezing (7, 38, Tar:7) a +6 scythe of venom (32, 38, Tar:7) a +0 hand axe (16, 39, Tar:7) a +2 scythe of venom (19, 39, Tar:7) a +0 scythe of flaming (28, 40, Tar:7) a +0 mace (6, 42, Tar:7) the cursed +2 falchion of Uteosk {flame, -Tele +Inv rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (7, 42, Tar:7) 20 gold pieces (11, 42, Tar:7) 42 gold pieces (12, 42, Tar:7) the Handbook of Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Petrify Transmutation/Earth 4 c - Ignite Poison Fire/Transmutation 5 (50, 46, Tar:7) a potion of ambrosia (9, 48, Tar:7) a +0 hand axe of electrocution (19, 49, Tar:7) a +2 great sword of freezing (21, 49, Tar:7) the +6 shortbow "Dudghynest" {velocity, rC+ Str-4 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (-4). It affects your dexterity (+4). It protects you from cold. (10, 50, Tar:7) a +0 war axe (15, 50, Tar:7) a +2 pair of boots of stealth (16, 50, Tar:7) a book of Alchemy (17, 50, Tar:7) an uncursed ring of protection from cold (18, 50, Tar:7) a +4 rod of ignition (10/10) (9, 51, Tar:7) a +0 scythe of venom (15, 51, Tar:7) a +2 plate armour of cold resistance (16, 51, Tar:7) a +1 scythe of freezing an uncursed staff of air (18, 51, Tar:7) a book of Summonings (21, 51, Tar:7) a +2 glaive of flaming (11, 52, Tar:7) a +0 hand axe of chopping (12, 52, Tar:7) a +0 scythe of venom (still there?) a +4 short sword of speed (still there?) (16, 52, Tar:7) a +2 scythe (9, 53, Tar:7) a +0 scythe of slicing (still there?) a +1 scythe of pain (still there?) (11, 53, Tar:7) a +2 scythe of flaming (14, 53, Tar:7) a lamp of fire (16, 53, Tar:7) a +0 scythe of venom (19, 53, Tar:7) a cursed amulet of inaccuracy (22, 53, Tar:7) a manual of Maces & Flails (14, 54, Tar:7) the +9 plate armour of the Guilds {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). (15, 54, Tar:7) the +1 leather armour "Brofah" {+Inv rC- MR+ Str+2 Dex-4} It affects your strength (+2). It affects your dexterity (-4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (16, 54, Tar:7) the +0 trident of Punishment {freeze, rF+ Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. (17, 54, Tar:7) a stone of tremors (19, 54, Tar:7) a +0 great sword of protection (20, 54, Tar:7) an uncursed ring of ice (14, 55, Tar:7) an uncursed staff of power (16, 55, Tar:7) a +2 flail of venom (20, 55, Tar:7) a book of the Warp (14, 56, Tar:7) a +0 scythe of freezing (still there?) 41 gold pieces (still there?) (16, 56, Tar:7) the Guide on Supportive Hexes Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Cause Fear Hexes 4 f - Summon Forest Summoning/Translocation 5 (19, 56, Tar:7) a +2 hand axe of flaming (21, 56, Tar:7) a stone of tremors Level 1 of the Realm of Zot (0, 0, Zot:1) a scroll of amnesia (23, 5, Zot:1) a scroll of brand weapon (24, 9, Zot:1) a +1 ring of protection (3, 11, Zot:1) a +0 dire flail (28, 11, Zot:1) a +0 rapier (5, 14, Zot:1) a +0 mace (3, 17, Zot:1) a +0 short sword a +0 cloak (9, 17, Zot:1) a +1 cloak a +0 short sword (26, 18, Zot:1) a bread ration (15, 26, Zot:1) a +2 dagger of venom (32, 30, Zot:1) a +0 scale mail (1, 31, Zot:1) a wand of teleportation (2) (9, 34, Zot:1) a potion of resistance (17, 35, Zot:1) a wand of fireball (2) (15, 43, Zot:1) a +0 robe (8, 50, Zot:1) an uncursed ring of protection from magic Level 2 of the Realm of Zot (0, 0, Zot:2) a wand of random effects (23) (-48, 14, Zot:2) the +3 robe "Poshonar" {rF- rC- rCorr Str+3 Dex+3 Stlth+} It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It makes you vulnerable to cold. It protects you from acid and corrosion. It makes you more stealthy. (-35, 17, Zot:2) a +0 battleaxe (-50, 27, Zot:2) a +0 leather armour (-47, 28, Zot:2) a potion of brilliance (-49, 29, Zot:2) a +0 halberd a +0 cloak (-51, 30, Zot:2) a +0 dagger a +2 cloak of magic resistance (-48, 30, Zot:2) a +0 dire flail (-47, 30, Zot:2) a cursed -2 whip a +0 cloak (-46, 30, Zot:2) a +0 flail (-46, 32, Zot:2) a cursed -2 short sword (-15, 34, Zot:2) a +1 scimitar of holy wrath (-12, 35, Zot:2) a +0 mace a +2 cloak (-41, 37, Zot:2) an uncursed ring of protection from fire (-13, 38, Zot:2) a wand of flame (18) (-16, 39, Zot:2) a +0 flail of crushing (-14, 39, Zot:2) a +1 dire flail of protection (-32, 42, Zot:2) 17 stones (-15, 45, Zot:2) a scroll of summoning Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 hunting sling (-18, 1, Zot:3) a potion of magic (-9, 2, Zot:3) a +0 halberd (-29, 3, Zot:3) 3 fruits (-29, 9, Zot:3) an uncursed staff of cold (-9, 10, Zot:3) a +0 long sword a +0 cloak a +0 short sword (-7, 10, Zot:3) a throwing net (-9, 11, Zot:3) a +0 cloak a +0 whip (-41, 12, Zot:3) a potion of poison (-16, 12, Zot:3) 17 stones (-9, 12, Zot:3) a +0 halberd (-8, 12, Zot:3) a +0 hand axe (-5, 12, Zot:3) a +0 long sword of draining a +0 cloak (-9, 13, Zot:3) a +2 mace of protection (-8, 13, Zot:3) a +0 short sword (-5, 13, Zot:3) a +0 cloak a cursed -2 dagger (-3, 14, Zot:3) a +0 cloak a +0 club (-7, 16, Zot:3) 18 stones (-16, 18, Zot:3) a +0 cloak a +0 hand axe (0, 18, Zot:3) 6 needles of frenzy (-14, 19, Zot:3) a +2 cloak a +0 great mace of crushing a +0 mace (-15, 20, Zot:3) a +0 scimitar (-14, 20, Zot:3) a +0 flail (-14, 21, Zot:3) a +0 cloak a +3 dagger of venom (4, 21, Zot:3) a potion of agility (-20, 32, Zot:3) a scroll of random uselessness (-17, 32, Zot:3) a +0 robe (-32, 40, Zot:3) an uncursed ring of positive energy (-36, 41, Zot:3) a +0 war axe (-3, 42, Zot:3) 5 fruits (-16, 46, Zot:3) a +1 cloak of invisibility a +0 short sword (-10, 46, Zot:3) a scroll of amnesia (-22, 47, Zot:3) a +1 great sword of slicing a +2 cloak (-18, 47, Zot:3) a +0 shield a +0 cloak a +0 long sword (-20, 48, Zot:3) a +0 battleaxe (-16, 49, Zot:3) a +0 scimitar Level 4 of the Realm of Zot (0, 0, Zot:4) a potion of poison (-6, 4, Zot:4) 15 sling bullets of flame (-19, 8, Zot:4) 26 sling bullets (-31, 13, Zot:4) a +0 short sword (-32, 17, Zot:4) a +0 mace (-35, 18, Zot:4) a +0 hand axe (-32, 18, Zot:4) a +0 cloak (-7, 18, Zot:4) 4 fruits (-32, 19, Zot:4) a +0 trident (-31, 19, Zot:4) a cursed -1 quarterstaff a +0 cloak (-30, 19, Zot:4) a +0 long sword (-10, 19, Zot:4) 4 fruits (-4, 19, Zot:4) 2 fruits (-9, 20, Zot:4) 2 fruits (-7, 20, Zot:4) 3 fruits (-5, 20, Zot:4) 2 fruits (-32, 21, Zot:4) a +0 broad axe (-11, 21, Zot:4) 2 fruits (-3, 21, Zot:4) 4 fruits (-2, 21, Zot:4) a +0 club (-2, 22, Zot:4) 3 fruits (-1, 22, Zot:4) a +0 club (-2, 23, Zot:4) a fruit (1, 24, Zot:4) a wand of random effects (23) (-2, 25, Zot:4) 2 fruits (2, 25, Zot:4) a +0 club (5, 25, Zot:4) a +0 club a +0 club (-12, 26, Zot:4) a wand of random effects (21) (-2, 26, Zot:4) 3 fruits (-11, 27, Zot:4) 4 fruits (-3, 27, Zot:4) 2 fruits (18, 27, Zot:4) a +0 leather armour (-9, 28, Zot:4) 3 fruits (-7, 28, Zot:4) a wand of random effects (26) (-5, 28, Zot:4) 3 fruits (-6, 30, Zot:4) 5 fruits (8, 30, Zot:4) a +0 club (-7, 31, Zot:4) 3 fruits (0, 31, Zot:4) a +5 ring of intelligence (-41, 37, Zot:4) a +0 trident (-12, 39, Zot:4) 17 arrows of flame (25, 39, Zot:4) a scroll of silence (21, 41, Zot:4) the +5 falchion of the Original Sin {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (-16, 48, Zot:4) a potion of lignification (-9, 50, Zot:4) a wand of digging (14) (-8, 53, Zot:4) a meat ration (-15, 55, Zot:4) a throwing net Level 5 of the Realm of Zot (0, 0, Zot:5) a potion of might (20, 2, Zot:5) a +0 chain mail (18, 3, Zot:5) 6 bolts of frost (-11, 10, Zot:5) a +0 scimitar (-16, 14, Zot:5) a +0 war axe (11, 14, Zot:5) a potion of brilliance (-2, 22, Zot:5) 15 stones (37, 23, Zot:5) a +0 chain mail (-22, 29, Zot:5) a cursed ring of teleportation (-17, 33, Zot:5) a scroll of amnesia (-16, 33, Zot:5) 5 needles of sleeping (-16, 39, Zot:5) a +2 battleaxe of venom a +0 cloak (-14, 39, Zot:5) a +0 long sword a +0 cloak (-13, 39, Zot:5) a +0 war axe a +0 buckler (-16, 40, Zot:5) a +1 short sword of venom a +0 cloak (-13, 41, Zot:5) a cursed -1 club a +0 cloak (-16, 42, Zot:5) a +0 scimitar a +0 short sword a +1 cloak (-15, 42, Zot:5) a +0 glaive (-13, 42, Zot:5) a +0 long sword (-17, 43, Zot:5) a +0 flail (-16, 43, Zot:5) a +0 whip a +0 cloak (-16, 44, Zot:5) a +0 dire flail (-19, 51, Zot:5) a throwing net (7, 52, Zot:5) the Orb of Zot (-13, 53, Zot:5) a throwing net (14, 53, Zot:5) a +0 mace (17, 56, Zot:5) a +0 scale mail Pandemonium (0, 0, Pan) a +0 chain mail (4, 4, Pan) a scroll of remove curse (11, 6, Pan) a +0 scale mail (unseen) (15, 7, Pan) a +1 whip of holy wrath a +0 robe a +4 eudemon blade of holy wrath a +0 large shield (16, 7, Pan) a +2 whip of holy wrath a +0 robe a +3 eudemon blade of holy wrath a +2 large shield (6, 8, Pan) a +0 chain mail (6, 10, Pan) a potion of mutation Level 20 of a ziggurat (0, 0, Zig:20) a +2 demon whip of venom (-3, 1, Zig:20) a +0 halberd (unseen) (0, 1, Zig:20) a +3 long sword (unseen) (1, 1, Zig:20) a +2 scythe of slicing (unseen) (-2, 2, Zig:20) a +0 demon whip (unseen) (-1, 2, Zig:20) a +0 trident (unseen) (-3, 3, Zig:20) a +1 scythe of slicing (-1, 3, Zig:20) a +1 glaive of venom (unseen) (1, 3, Zig:20) a +0 demon trident of venom (still there?) a +2 scythe of slicing (still there?) (4, 3, Zig:20) a +2 whip of holy wrath a +0 robe (-1, 4, Zig:20) a +1 demon whip of flaming (0, 4, Zig:20) a +2 double sword (unseen) (1, 4, Zig:20) a +0 dagger (unseen) (2, 4, Zig:20) a +0 trident of protection (unseen) (4, 4, Zig:20) 2 bolts (5, 4, Zig:20) an arrow (-4, 5, Zig:20) a +3 scythe of flaming (-2, 5, Zig:20) a +0 demon trident (unseen) (-1, 5, Zig:20) a +1 demon blade of freezing (still there?) a +0 scale mail (still there?) (1, 5, Zig:20) a +2 demon whip of freezing (unseen) (2, 5, Zig:20) a +0 battleaxe (unseen) (3, 5, Zig:20) a +1 demon whip of venom (4, 5, Zig:20) a +0 demon whip (-3, 6, Zig:20) a +0 dagger (unseen) (-1, 6, Zig:20) a +0 leather armour (0, 6, Zig:20) a +0 demon whip of flaming (unseen) (1, 6, Zig:20) a +4 arbalest of flaming (still there?) a +0 scythe of freezing (still there?) (2, 6, Zig:20) a +2 scythe of venom (unseen) (3, 6, Zig:20) a +0 trident (unseen) (-2, 7, Zig:20) a +0 dire flail (unseen) (-1, 7, Zig:20) a +1 antimagic demon trident (unseen) (0, 7, Zig:20) a +0 war axe (unseen) (1, 7, Zig:20) a +6 great mace of crushing (unseen) (-1, 8, Zig:20) a +4 demon trident of electrocution (unseen) (-2, 9, Zig:20) a +0 trident (unseen) Level 1 of the Depths (0, 0, Depths:1) a +0 plate armour (1, 0, Depths:1) a +0 chain mail (4, 0, Depths:1) a +0 plate armour (2, 2, Depths:1) a phial of floods (2, 11, Depths:1) a +1 vampiric demon whip (24, 13, Depths:1) a +1 hat of intelligence (38, 20, Depths:1) a +1 battleaxe of freezing (21, 22, Depths:1) a +2 great sword of flaming (47, 22, Depths:1) a book of Envenomations (43, 23, Depths:1) a +1 ring mail of magic resistance (16, 24, Depths:1) 10 bolts (49, 25, Depths:1) 14 stones (54, 27, Depths:1) a +0 giant club a +0 giant club (57, 27, Depths:1) a +0 giant club (54, 28, Depths:1) a +0 whip a +0 robe (55, 28, Depths:1) a +0 giant club (57, 28, Depths:1) a +0 giant club (19, 29, Depths:1) a large rock (20, 29, Depths:1) a large rock (30, 30, Depths:1) an arrow (34, 31, Depths:1) an arrow (39, 31, Depths:1) an arrow (37, 32, Depths:1) an arrow (44, 34, Depths:1) a +0 shortbow (44, 36, Depths:1) a potion of ambrosia (53, 36, Depths:1) 2 arrows an arrow of frost (52, 37, Depths:1) an arrow (38, 38, Depths:1) a +0 whip a +0 robe (46, 40, Depths:1) a +0 shortbow 18 arrows (54, 40, Depths:1) a +2 battleaxe of freezing (53, 41, Depths:1) a +0 longbow 17 arrows of frost (55, 41, Depths:1) a +0 short sword a +0 ring mail (42, 45, Depths:1) an uncursed amulet of rage (53, 45, Depths:1) a +0 halberd (35, 48, Depths:1) 2 large rocks (40, 48, Depths:1) an arrow (41, 48, Depths:1) an arrow (30, 49, Depths:1) 10 stones (36, 50, Depths:1) 26 stones (39, 50, Depths:1) a large rock (54, 50, Depths:1) a +2 hand axe of chopping (42, 52, Depths:1) a large rock (36, 53, Depths:1) 16 arrows a +0 longbow Level 2 of the Depths (0, 0, Depths:2) a book of Spatial Translocations (still there?) 3 large rocks (still there?) (25, 1, Depths:2) a +0 robe a +0 dagger a +6 greatsling (21, 4, Depths:2) a +0 robe (unseen) (38, 4, Depths:2) a +0 robe (12, 6, Depths:2) a +1 hat (33, 6, Depths:2) a +0 robe a +0 quarterstaff (52, 6, Depths:2) a +0 chain mail (31, 7, Depths:2) a +0 trident (32, 8, Depths:2) a +4 trident (38, 8, Depths:2) a large rock (12, 9, Depths:2) 11 bolts (unseen) (14, 9, Depths:2) 8 bolts (unseen) (30, 9, Depths:2) a +0 halberd (36, 9, Depths:2) a +0 shortbow a +3 lajatang of venom a +0 robe a cursed ring of teleportation (40, 10, Depths:2) 2 large rocks (42, 10, Depths:2) a +5 spear of freezing 16 javelins of returning a +0 leather armour (47, 11, Depths:2) a +0 lajatang a +0 robe an uncursed ring of stealth (21, 13, Depths:2) a +0 giant spiked club (14, 14, Depths:2) 22 bolts (unseen) (17, 14, Depths:2) a bolt (14, 16, Depths:2) a +0 robe a +0 short sword (22, 16, Depths:2) a +1 battleaxe of freezing (unseen) (27, 16, Depths:2) a +0 giant club (39, 17, Depths:2) a +0 dire flail a +0 dire flail (55, 17, Depths:2) a +4 battleaxe of freezing (17, 18, Depths:2) a +0 robe a +0 antimagic trident (-1, 20, Depths:2) a +0 robe (6, 23, Depths:2) 6 javelins (1, 26, Depths:2) a +0 arbalest 16 bolts (17, 26, Depths:2) 21 sling bullets of flame (2, 27, Depths:2) a +0 arbalest 25 bolts a +0 long sword of slicing a +3 plate armour of fire resistance (6, 27, Depths:2) a book of Spatial Translocations (31, 27, Depths:2) a fan of gales (56, 27, Depths:2) a +0 robe a +2 trident of protection (33, 28, Depths:2) a +2 whip of venom (41, 28, Depths:2) a stone of tremors (54, 28, Depths:2) a +2 great sword of flaming (-4, 29, Depths:2) a +0 dagger a +0 robe (-1, 29, Depths:2) a +0 arbalest 14 bolts (0, 29, Depths:2) a +0 dagger a +0 robe (41, 29, Depths:2) a stone of tremors (0, 30, Depths:2) a cursed -1 short sword a +0 longbow 7 arrows (17, 30, Depths:2) a +0 robe (51, 30, Depths:2) a +1 battleaxe of freezing (36, 31, Depths:2) a book of Debilitation (57, 31, Depths:2) 20 arrows of flame a +0 longbow an uncursed staff of summoning (-5, 32, Depths:2) a +0 cloak (1, 32, Depths:2) 21 stones (46, 32, Depths:2) the +5 faerie dragon armour {+Inv MR+ Int-5 SInv} It affects your intelligence (-5). It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. a +3 lajatang of pain (-2, 33, Depths:2) a bolt a +0 war axe of electrocution a +0 leather armour a +0 buckler (2, 33, Depths:2) a +0 chain mail (50, 33, Depths:2) a +0 giant club (51, 33, Depths:2) a +2 great sword of flaming (-3, 34, Depths:2) a +1 long sword of electrocution (25, 34, Depths:2) a +1 scale mail of positive energy a +0 great mace 3 large rocks (25, 35, Depths:2) 2 large rocks (27, 35, Depths:2) a book of Spatial Translocations (37, 35, Depths:2) a +3 leather armour of fire resistance (57, 35, Depths:2) a +0 mace (-4, 36, Depths:2) a +0 great sword a +0 plate armour (-3, 36, Depths:2) a +0 dagger of venom a +0 ring mail (0, 36, Depths:2) a +0 long sword a +0 plate armour (2, 36, Depths:2) a +0 short sword (27, 36, Depths:2) the Disquisition on Fascination Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Confuse Hexes 3 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Silence Hexes/Air 5 (37, 36, Depths:2) a +0 great sword of protection (4, 37, Depths:2) a fan of gales (27, 37, Depths:2) a +6 quick blade (unseen) (41, 37, Depths:2) a box of beasts (13, 38, Depths:2) 2 large rocks (25, 38, Depths:2) a +2 battleaxe of freezing (-4, 39, Depths:2) a +0 plate armour (-1, 40, Depths:2) a +0 demon whip of flaming a +0 robe a +0 buckler an uncursed ring of positive energy (2, 40, Depths:2) a +0 short sword (3, 40, Depths:2) a +1 battleaxe of freezing a +0 short sword a +0 leather armour a +0 buckler (50, 40, Depths:2) 18 stones (0, 41, Depths:2) a +1 flail of protection 28 stones a +0 robe a +2 buckler of protection (2, 41, Depths:2) 2 stones (8, 41, Depths:2) 2 stones (9, 41, Depths:2) a +2 great sword of flaming a +0 scale mail (11, 42, Depths:2) a bolt (-1, 43, Depths:2) a +0 scimitar a +0 leather armour (4, 43, Depths:2) 2 large rocks a stone (14, 43, Depths:2) a +0 arbalest 9 bolts (13, 44, Depths:2) a large rock (15, 44, Depths:2) a +0 arbalest 17 bolts of penetration (36, 44, Depths:2) 11 stones (15, 45, Depths:2) a +0 trident a +0 robe (14, 46, Depths:2) a cursed -2 arbalest 25 bolts (15, 46, Depths:2) a +2 arbalest of flaming 16 bolts a +0 arbalest 20 bolts of flame (18, 48, Depths:2) a +0 scale mail (44, 51, Depths:2) a +0 club Level 3 of the Depths (0, 0, Depths:3) a +0 blowgun (12, 1, Depths:3) a +0 robe (-19, 5, Depths:3) a scroll of noise (-22, 6, Depths:3) a +0 giant club a +0 giant club (-21, 6, Depths:3) a cursed -3 giant spiked club a +0 giant club (-21, 7, Depths:3) a +0 giant club (-18, 7, Depths:3) a +0 giant club (-20, 8, Depths:3) a +0 giant club a +0 giant club (-18, 8, Depths:3) a +0 club a cursed +0 robe a +0 giant spiked club a cursed -3 giant spiked club (-14, 9, Depths:3) a +0 giant club (3, 11, Depths:3) a +0 club (-15, 17, Depths:3) 11 poisoned needles (31, 17, Depths:3) a +1 great sword of flaming (3, 20, Depths:3) a +0 chain mail (19, 27, Depths:3) 3 large rocks (-19, 28, Depths:3) a +0 great mace a +0 dire flail (15, 31, Depths:3) 2 large rocks (22, 48, Depths:3) 4 large rocks (23, 48, Depths:3) a large rock (5, 49, Depths:3) 11 arrows of frost (8, 49, Depths:3) a +1 centaur barding (10, 49, Depths:3) a scroll of vulnerability (-24, 51, Depths:3) a cursed -2 morningstar (39, 51, Depths:3) a +0 chain mail (41, 51, Depths:3) 6 stones (45, 52, Depths:3) a large rock (2, 54, Depths:3) 14 stones (41, 54, Depths:3) a large rock Level 4 of the Depths [Shop] Geujowk's Assorted Antiques a scroll of enchant weapon (277 gold) a plain deck of destruction (518 gold) a cursed +0 leather armour (74 gold) a wand of slowing (24) (55 gold) a +0 morningstar (148 gold) a +0 robe (25 gold) a wand of digging (14) (296 gold) a wand of lightning (3) (148 gold) a potion of heal wounds (185 gold) (33, 0, Depths:4) a +0 dire flail a cursed -1 dire flail (-8, 2, Depths:4) 14 poisoned needles (1, 2, Depths:4) a potion of decay (32, 2, Depths:4) a +1 great sword of flaming (2, 3, Depths:4) a +0 spear (4, 3, Depths:4) a +0 dire flail a +0 dire flail (7, 3, Depths:4) a +0 antimagic quarterstaff a +0 animal skin (2, 4, Depths:4) a +6 quick blade a +0 robe a +0 buckler (4, 4, Depths:4) a +1 spear of flaming a +0 buckler (-4, 5, Depths:4) a +2 great sword of flaming (0, 6, Depths:4) a +0 lajatang of distortion a +0 robe (26, 6, Depths:4) a book of Fire (27, 6, Depths:4) a book of the Earth (-2, 8, Depths:4) 5 exploding bolts (-1, 8, Depths:4) 5 exploding bolts (0, 8, Depths:4) 5 exploding bolts (-3, 9, Depths:4) 5 exploding bolts (-2, 9, Depths:4) 5 exploding bolts (-1, 9, Depths:4) 5 exploding bolts (0, 9, Depths:4) 5 exploding bolts (1, 9, Depths:4) 5 exploding bolts (-2, 10, Depths:4) 5 exploding bolts (-1, 10, Depths:4) 5 exploding bolts (0, 10, Depths:4) 5 exploding bolts (20, 12, Depths:4) a fan of gales (-8, 13, Depths:4) 5 exploding bolts (-6, 13, Depths:4) 5 exploding bolts (4, 13, Depths:4) 5 exploding bolts (6, 13, Depths:4) 5 exploding bolts (5, 15, Depths:4) a +1 arbalest of flaming (12, 15, Depths:4) a +0 halberd (-1, 16, Depths:4) a +2 plate armour of fire resistance (-8, 17, Depths:4) 5 exploding bolts (-6, 17, Depths:4) 5 exploding bolts (4, 17, Depths:4) 5 exploding bolts (6, 17, Depths:4) 5 exploding bolts (-3, 20, Depths:4) 5 exploding bolts (1, 20, Depths:4) 5 exploding bolts (-3, 22, Depths:4) 5 exploding bolts (1, 22, Depths:4) 5 exploding bolts (12, 22, Depths:4) a cursed ring of loudness (1, 26, Depths:4) a +0 quarterstaff a +0 robe (28, 28, Depths:4) a scroll of fear (-7, 30, Depths:4) 2 large rocks (-2, 32, Depths:4) a +2 halberd (-7, 33, Depths:4) a +0 long sword (-3, 34, Depths:4) a +0 halberd (-9, 35, Depths:4) 21 bolts a +0 arbalest (31, 35, Depths:4) a book of Summonings (-6, 36, Depths:4) a +0 animal skin a +0 vampiric war axe (16, 37, Depths:4) a wand of teleportation (1) (11, 41, Depths:4) a +0 robe a +0 dagger (15, 41, Depths:4) a +0 plate armour a +4 halberd of flaming (-6, 42, Depths:4) a bolt (12, 42, Depths:4) a +0 plate armour a +4 broad axe of flaming (14, 42, Depths:4) a +0 robe a +0 dagger (20, 42, Depths:4) 5 large rocks (4, 43, Depths:4) 19 sling bullets (14, 43, Depths:4) a +0 plate armour a +1 great sword (13, 44, Depths:4) 5 large rocks (14, 44, Depths:4) a +0 plate armour a +3 demon trident (15, 45, Depths:4) a +0 plate armour a +4 battleaxe a +0 plate armour a +0 long sword of slicing (10, 48, Depths:4) 10 sling bullets of flame Level 5 of the Depths (0, 0, Depths:5) a +0 trident (-6, 4, Depths:5) a plain deck of wonders (-6, 6, Depths:5) a +0 scimitar (-5, 6, Depths:5) a +0 war axe (-6, 7, Depths:5) a +0 mace (-8, 9, Depths:5) a +0 cloak (17, 9, Depths:5) a +1 buckler of protection a cursed +0 ring mail a +0 war axe (-18, 10, Depths:5) a cursed +0 plate armour (-12, 10, Depths:5) a +0 plate armour a +0 bardiche (2, 10, Depths:5) a troll hide (-21, 11, Depths:5) a +1 scale mail of fire resistance a +4 great mace of draining (-10, 11, Depths:5) a +0 animal skin (-8, 11, Depths:5) a +0 flail (-21, 12, Depths:5) a +0 rapier a +0 ring mail a +0 long sword (18, 12, Depths:5) a +2 great sword of flaming (19, 12, Depths:5) a +0 shield a +0 leather armour a +0 war axe (-8, 13, Depths:5) a +0 robe a +0 antimagic flail (-22, 14, Depths:5) a +0 plate armour (-21, 14, Depths:5) a +0 short sword of venom (-16, 14, Depths:5) 24 stones (-10, 14, Depths:5) a +0 animal skin a +0 flail (-22, 15, Depths:5) a lantern of shadows (-21, 15, Depths:5) 19 stones (-20, 15, Depths:5) a +0 leather armour a +2 scimitar of holy wrath (21, 16, Depths:5) a +2 great sword of flaming (24, 16, Depths:5) 27 bolts a +0 arbalest a +0 dire flail a +0 dire flail (25, 17, Depths:5) the +5 trident "Cruwijoe" {vamp, +Blink rF+ rC+ MR-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. a troll hide (21, 19, Depths:5) a +0 dire flail a +0 dire flail (25, 19, Depths:5) a +0 chain mail a +0 bardiche (-18, 20, Depths:5) a +0 short sword (21, 34, Depths:5) 14 stones (12, 37, Depths:5) a +0 leather armour (14, 37, Depths:5) a +0 buckler (15, 37, Depths:5) a +0 leather armour a +0 arbalest 15 bolts of penetration a +0 great sword of holy wrath (-9, 38, Depths:5) a cursed +0 helmet (14, 38, Depths:5) an ice dragon hide (2, 40, Depths:5) 24 sling bullets