Dungeon Crawl Stone Soup version 0.20-a0-1116-gaa52201 (webtiles) character file. 0 runewalsh the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on May 8, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). runewalsh the Magician (Octopode Wanderer) Turns: 0, Time: 00:00:06 Health: 11/11 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 6/6 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 club (weapon) Potions b - 2 potions of curing Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: Level 2.0 Staves + Level 1.0 Dodging + Level 1.3 Stealth + Level 3.0 Spellcasting Level 1.0 Transmutations Level 1.0 Air Magic Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, runewalsh the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found four items. Found a staircase leading out of the dungeon. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #!...........# #... ≈≈.≈≈≈..#. ...≈≈....♣≈≈... ..≈≈.♣..8..≈≈.. .≈≈.........≈≈. =≈...........≈. .≈..8........≈. ♣..@.8..≈≈. ..≈≈....♣..≈≈.. ...≈≈.♣.. ≈≈..# ##..≈≈≈≈≈≈ ..## ##.. ....! #%. ########.. # ..# .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | runewalsh set off with: a book of Minor Magic, 2 potions of curing, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 0 | D:1 | Quit the game Vault maps used: D:1: moated_graveyard_arrival, minmay_close_crescents