runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +3 ring of strength (61, 8, D) an uncursed ring of flight (61, 16, D) a +3 plate armour of fire resistance (62, 0, D) a +1 hand axe of chopping (62, 8, D) the +5 ring mail of the Elven Halls {rPois rF+ MR+} It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (62, 17, D) the +1 great mace of Kecoocue {crush, rF+ MP-9 Str+8 SInv} It inflicts extra damage upon your enemies. It affects your strength (+8). It protects you from fire. It affects your magic capacity (-9). It lets you see invisible. (62, 26, D) a manual of Armour (62, 27, D) the +6 shortbow of Anguish {speed, *Contam rElec rN++ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It insulates you from electricity. It greatly protects you from negative energy. It causes magical contamination when unequipped. (63, 0, D) a lamp of fire (63, 17, D) a +2 pair of boots of stealth (63, 26, D) the +3 hunting sling "Kiefetz" {flame, +Blink rPois MR- Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (63, 30, D) an ugly thing corpse (skeletalised by now) (64, 17, D) an uncursed staff of energy (64, 26, D) the ring of Viok {rPois MP-9 Str+5 Int+5 Dex-5} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+5). It affects your dexterity (-5). It protects you from poison. It affects your magic capacity (-9). (64, 27, D) a +0 hunting sling of freezing (65, 26, D) the +3 trident "Kigaaf" {pierce, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). (67, 0, D) a +2 scale mail of fire resistance (67, 2, D) a +0 short sword a +0 robe (69, 0, D) a +1 hunting sling of velocity (70, 8, D) a +3 ring of dexterity (70, 9, D) the +3 quarterstaff "Niazacai" {crush, Int+3 Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-2). It lets you see invisible. (70, 36, D) a +0 arbalest (70, 37, D) a +1 dagger of speed (71, 16, D) a box of beasts (71, 17, D) a lightning rod (4/4) (71, 26, D) the +7 dagger "Tuahayke" {pierce, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). (71, 36, D) the +5 dagger of Yesterday {vamp, *Noise +Rage Int+8 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It lets you go berserk. It may make noises in combat. It makes you less stealthy. (71, 37, D) a +2 pair of boots of flying (71, 43, D) an arrow (72, 8, D) a +5 quarterstaff (72, 16, D) a box of beasts (72, 17, D) a +0 glaive of chopping (72, 27, D) a +2 pair of boots of stealth (72, 36, D) an uncursed staff of air (72, 37, D) the Handbook of the Snowflakes and Enchantment Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Tukima's Dance Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Invisibility Hexes 6 (72, 40, D) a +0 shortbow (unseen) (72, 41, D) 4 large rocks (unseen) (73, 1, D) a +5 rapier of freezing (73, 16, D) a +2 leather armour of fire resistance (73, 17, D) a book of the Dragon (73, 36, D) a book of the Warp (73, 37, D) a +0 flail of crushing (73, 41, D) a +2 dire flail (unseen) (73, 43, D) a bolt (75, 1, D) a +3 scimitar of slicing