runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) an uncursed staff of air (49, 24, D) an uncursed staff of fire (49, 36, D) a +2 trident of protection (49, 37, D) a +3 trident of protection (50, 12, D) a lightning rod (4/4) (50, 13, D) a +0 shortbow of velocity (50, 14, D) a +0 long sword (unseen) (50, 24, D) a +3 morningstar of venom (50, 25, D) a +0 war axe of chopping (50, 36, D) the +12 quick blade of Insufficient Pleasure {flame, *Slow rF+ rN+++ Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It protects you from fire. It renders you almost immune to negative energy. It may slow you when you take damage. (50, 37, D) an uncursed staff of summoning (51, 12, D) a book of Annihilations (51, 13, D) a +0 falchion of holy wrath (51, 36, D) a +5 great mace of venom (51, 37, D) a +2 war axe of freezing (52, 12, D) an arrow the Reference Book on Earthen Orientation Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Dispersal Translocation 6 (52, 13, D) a book of Party Tricks (52, 16, D) a +0 rapier (unseen) (52, 19, D) a +2 mace of venom (52, 20, D) an arrow (52, 24, D) an uncursed staff of conjuration (52, 36, D) a manual of Translocations an uncursed staff of death (53, 12, D) a +0 short sword (53, 13, D) the +8 lajatang of Traps {holy, rElec rC+ MR- Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 24, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (53, 25, D) a +2 leather armour of positive energy (53, 36, D) the ring "Uhirhyri" {rPois rF- rC+ SInv Stlth+} [ring of protection from cold] It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you see invisible. It makes you more stealthy. (54, 13, D) an uncursed staff of wizardry (54, 24, D) the cursed +0 plate armour of Indecent Exposure {rF+} It protects you from fire. It has a curse placed upon it. (54, 25, D) an uncursed staff of energy (54, 36, D) an uncursed staff of conjuration (55, 13, D) a sack of spiders (59, 37, D) an uncursed staff of cold (61, 8, D) a +2 spear of flaming (61, 17, D) a +0 war axe a +0 robe (61, 36, D) a +0 morningstar of holy wrath (61, 37, D) a +3 mace of venom (61, 40, D) an ugly thing corpse (skeletalised by now) (61, 43, D) a +2 battleaxe of chopping (62, 0, D) a cursed ring of loudness (62, 1, D) a +5 falchion of pain (62, 8, D) a +2 leather armour of fire resistance (62, 9, D) a +2 scale mail of cold resistance (62, 16, D) the cursed +1 shortbow of Forgiveness {velocity, MR+ SInv} Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (62, 26, D) a +4 plate armour of fire resistance (62, 27, D) a +0 trident a book of Clouds (62, 29, D) a +0 trident (63, 16, D) an uncursed staff of death (63, 27, D) a +0 shortbow 19 arrows (63, 28, D) a +0 trident (63, 33, D) a large rock an arrow (64, 17, D) a fan of gales (64, 27, D) a large rock (68, 0, D) a cursed amulet of inaccuracy (68, 4, D) a +0 rapier a +0 robe (68, 12, D) a cursed -3 short sword (69, 36, D) a +0 quarterstaff of draining (70, 8, D) a +1 ring mail of fire resistance (70, 13, D) a +0 hand axe (70, 27, D) a +0 shortbow 19 arrows (70, 36, D) a +3 ring of strength (71, 8, D) a lightning rod (4/4) (71, 13, D) a +0 flail (71, 16, D) the +5 rapier "Pefilais" {pierce, rElec Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It insulates you from electricity. (71, 27, D) a +0 quarterstaff of speed (71, 32, D) a bolt (72, 9, D) a lightning rod (4/4) (72, 15, D) an uncursed staff of fire (72, 16, D) a +1 halberd of venom (72, 26, D) a +0 shortbow 9 arrows (72, 27, D) 4 large rocks a lamp of fire (72, 37, D) a fan of gales (73, 1, D) a +1 broad axe of chopping (73, 17, D) the +1 leather armour of the Invisible Emperors {-Cast rN+ Regen+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. It prevents spellcasting. It increases your rate of regeneration. (73, 26, D) an uncursed staff of fire (73, 28, D) a +0 arbalest 10 bolts (73, 29, D) a cursed -3 shortbow 11 arrows (73, 36, D) a manual of Maces & Flails (73, 37, D) a +0 battleaxe of electrocution (74, 29, D) 3 large rocks