runewalsh the Dungeon (0, 33, D) a +3 morningstar of holy wrath (unseen) (0, 35, D) a +0 arbalest (unseen) (1, 33, D) a cursed staff of death (unseen) (1, 34, D) a sack of spiders (1, 35, D) a +0 longbow (unseen) (2, 14, D) the +6 hand axe "Gaph" {chop, Dex+2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you see invisible. It makes you more stealthy. (2, 15, D) +0 shadow dragon scales (2, 16, D) a cursed amulet of inaccuracy (2, 33, D) a +0 shortbow (still there?) a crystal ball of energy (still there?) (2, 34, D) a +0 arbalest (still there?) an uncursed ring of poison resistance (still there?) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +2 lajatang of speed (3, 15, D) a phantom mirror (3, 16, D) the +10 battleaxe "Doomy" {chop, Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). (3, 33, D) a +0 spear of venom (unseen) (3, 34, D) the ring of Olawn {rC+ rN+ Int-4 SInv} [ring of positive energy] It affects your intelligence (-4). It protects you from cold. It protects you from negative energy. It lets you see invisible. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 scale mail of fire resistance (4, 15, D) the Volume of Creative Boosts Spells Type Level a - Infusion Charms 1 b - Summon Small Mammal Summoning 1 c - Summon Ice Beast Ice/Summoning 4 d - Excruciating Wounds Charms/Necromancy 5 e - Spellforged Servitor Conjuration/Summoning 7 (4, 16, D) the +4 war axe "Ujokhlaes" {drain, *Corrode rN+ Int+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. (4, 33, D) 4 large rocks (still there?) a Fen Folio (still there?) (4, 34, D) a +0 arbalest (still there?) a +1 ring of protection (still there?) (5, 14, D) a +2 blowgun (5, 15, D) a +2 morningstar of protection (5, 16, D) an uncursed ring of magical power (5, 33, D) 3 large rocks (still there?) the ring "Puges" {+Fly rF+ Str+3} (still there?) [ring of flight] It affects your strength (+3). It protects you from fire. It lets you fly. (5, 34, D) 5 large rocks (still there?) an uncursed staff of summoning (still there?) (5, 35, D) a +0 arbalest (unseen) (6, 14, D) the Disquisition on Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (6, 15, D) a +2 shortbow of velocity (6, 16, D) a +3 short sword of venom (6, 17, D) a +2 demon blade of draining (unseen) (6, 33, D) a +0 arbalest (still there?) a +1 shortbow of flaming (still there?) (6, 34, D) a +2 arbalest of velocity (still there?) an uncursed staff of poison (still there?) (6, 35, D) a +2 vampiric spear (unseen) (7, 14, D) an uncursed staff of poison (7, 15, D) a cursed -2 mace (unseen) (7, 16, D) an uncursed staff of death (7, 33, D) 6 large rocks (still there?) a +1 halberd of venom (still there?) (7, 34, D) a +1 war axe of electrocution (still there?) a +0 longbow (still there?) (8, 14, D) an uncursed staff of air (8, 16, D) an uncursed ring of wizardry (8, 33, D) a +2 war axe of chopping (still there?) the +8 mithril axe "Arga" {speed, MR+} (still there?) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (8, 34, D) a +0 arbalest (still there?) 4 large rocks (still there?) (8, 35, D) a +0 arbalest (unseen) (9, 14, D) a crystal ball of energy (9, 15, D) the cursed +0 whip "Ismo" {elec, +Rage rF+ rN+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (9, 16, D) a scroll of brand weapon (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) an uncursed staff of energy (10, 15, D) an uncursed staff of cold (10, 16, D) a crystal ball of energy (10, 17, D) a +0 whip (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 scale mail (11, 16, D) 4 potions of haste (11, 17, D) a +0 leather armour (unseen) (12, 14, D) the Papyrus of Captivating Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Poisonous Vapours Poison/Air 2 d - Leda's Liquefaction Hexes/Earth 4 e - Alistair's Intoxication Transmutation/Poison 5 (12, 15, D) the +2 scimitar of Suicidal Tendencies {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (12, 16, D) the Almanac of Displaced Curses Spells Type Level a - Tukima's Dance Hexes 3 b - Inner Flame Hexes/Fire 3 c - Gell's Gravitas Translocation 3 d - Silence Hexes/Air 5 e - Dispersal Translocation 6 (19, 0, D) a +3 chain mail of fire resistance (19, 1, D) an uncursed ring of protection from magic (19, 2, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (19, 16, D) a fan of gales (19, 17, D) the +6 long sword "Reip" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (19, 32, D) a book of the Tempests (19, 33, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 battleaxe an uncursed ring of protection from cold (20, 0, D) a +0 mace of crushing (20, 1, D) a +1 leather armour of poison resistance (20, 18, D) a manual of Hexes a +0 robe a spriggan corpse (skeletalised by now) (20, 19, D) a hornet corpse (20, 33, D) a +4 long sword of electrocution a +2 cloak a +0 shield a +0 glaive a purple draconian corpse (20, 35, D) a +0 war axe (21, 0, D) a +0 great mace of crushing (21, 1, D) the cursed +3 hand axe "Unautom" {vamp, rElec Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (21, 2, D) a +0 spear a spriggan corpse (skeletalised by now) (21, 16, D) the +4 short sword "Daupsar" {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. (21, 18, D) a +5 lajatang of protection a +0 robe (21, 32, D) a +2 broad axe of electrocution a +0 war axe a yellow draconian corpse (21, 33, D) an uncursed ring of see invisible the amulet of the Hippo {Faith Int+3 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It affects your dexterity (+4). a +0 glaive a white draconian corpse (21, 34, D) a +0 halberd a green draconian corpse (22, 0, D) a +0 flail a +0 animal skin the cursed +0 mace of a treasure trove {protect, Fragile rC+ Int+4 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It protects you from cold. It will be destroyed if unequipped. It makes you more stealthy. It has a curse placed upon it. (22, 1, D) a lamp of fire (22, 4, D) a +2 antimagic war axe a +0 animal skin a spriggan corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (22, 16, D) a +1 mace of crushing (22, 17, D) a hornet corpse (22, 21, D) a +0 robe a spriggan corpse (skeletalised by now) (22, 32, D) a +0 rapier (22, 33, D) a +2 glaive of freezing a +0 mace (22, 34, D) a +0 halberd (23, 1, D) a +0 robe an uncursed staff of summoning a spriggan corpse (skeletalised by now) (23, 16, D) the amulet "Jirimm" {+Rage MP-9 Str+6} [amulet of rage] It affects your strength (+6). It affects your magic capacity (-9). It lets you go berserk. (23, 17, D) a fan of gales (23, 18, D) a +2 lajatang of electrocution a +0 robe a crystal ball of energy (23, 21, D) a +0 robe (23, 32, D) a +0 lajatang of speed a +1 cloak a +0 mace (23, 33, D) a +0 whip a +0 cloak a lamp of fire a black draconian corpse (23, 34, D) a +0 short sword a yellow draconian skeleton (24, 0, D) a scroll of brand weapon (24, 1, D) a +0 robe a +3 quarterstaff of distortion a spriggan corpse (skeletalised by now) (24, 16, D) the +7 chain mail of Articulation {+Inv rPois Int+3} It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. (24, 17, D) a +0 robe the +9 flail "Ultimatum" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (24, 18, D) a +3 ring of dexterity (24, 20, D) a +0 robe (24, 32, D) an uncursed staff of poison (24, 33, D) a +0 mace a +0 battleaxe a +2 antimagic war axe a +0 cloak a +0 short sword a purple draconian corpse (24, 34, D) a +0 mace a +0 glaive (24, 35, D) a +2 halberd of protection (25, 0, D) an uncursed staff of earth (25, 1, D) a cursed -3 war axe a cursed +0 animal skin a +1 double sword of electrocution (25, 16, D) an uncursed staff of cold a +0 robe a +0 buckler a +5 antimagic demon whip (25, 17, D) a +0 morningstar of venom (25, 18, D) a +2 scale mail of poison resistance (25, 33, D) a +0 rapier a +1 cloak a black draconian corpse (25, 34, D) a +0 trident a +0 hand crossbow of flaming (25, 38, D) a +0 scimitar (26, 0, D) an uncursed ring of flight (26, 1, D) an uncursed staff of cold (26, 2, D) a +0 spear (26, 17, D) a +0 hand axe a +0 animal skin an uncursed ring of positive energy (26, 18, D) a +0 robe (26, 32, D) a +0 trident (26, 33, D) a +0 dire flail (26, 34, D) a +4 flail of protection a fan of gales (26, 35, D) a +0 dire flail (27, 0, D) a cursed -3 ring of dexterity a black bear corpse (skeletalised by now) (27, 1, D) a +0 quarterstaff a +0 animal skin a +3 battleaxe of chopping a spriggan corpse (skeletalised by now) (27, 16, D) a +1 rapier of holy wrath a +0 robe a +0 buckler +0 acid dragon scales a spriggan skeleton (27, 17, D) a cursed staff of cold (27, 32, D) an uncursed staff of fire (27, 33, D) a manual of Summonings (27, 34, D) a +3 flail of protection an uncursed staff of power a purple draconian corpse (27, 35, D) a +0 glaive (28, 1, D) a +0 quarterstaff a +0 robe a cursed staff of power (28, 16, D) a +0 rapier a +0 animal skin a phantom mirror (28, 17, D) an uncursed staff of cold (28, 18, D) a +0 robe (28, 32, D) a lightning rod (4/4) (28, 33, D) a +0 short sword a +0 scimitar a cursed staff of conjuration a black draconian corpse (28, 37, D) a +0 mace (29, 0, D) an uncursed staff of power (29, 16, D) a +3 hunting sling of freezing (29, 17, D) a +2 vampiric war axe (29, 18, D) a cursed +0 robe a spriggan corpse (skeletalised by now) (29, 32, D) the Incunabulum of the Flying Volcanoes Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Poisonous Vapours Poison/Air 2 d - Conjure Flame Conjuration/Fire 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Conjure Ball Lightning Conjuration/Air 6 (29, 33, D) a book of the Earth (29, 35, D) a +0 glaive (29, 36, D) the amulet of Mistrust {Spirit Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). a +0 halberd a red draconian skeleton (35, 29, D) the cursed +1 leather armour "Tufi" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (36, 0, D) a +2 broad axe of electrocution (36, 1, D) a crystal ball of energy (36, 14, D) a +2 dagger of distortion (36, 15, D) an uncursed staff of poison (36, 28, D) a +1 battleaxe of distortion (36, 29, D) an uncursed staff of wizardry a +5 hunting sling (36, 30, D) a +4 mace of protection (37, 0, D) a +2 robe of cold resistance (37, 1, D) the +3 falchion "Aggut" {protect, MR+ MP+9} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (37, 14, D) an uncursed staff of energy (37, 28, D) a +2 ring mail of fire resistance (38, 0, D) a lightning rod (4/4) (38, 1, D) an uncursed staff of conjuration (38, 14, D) a +2 hunting sling of flaming (38, 29, D) a lightning rod (4/4) (39, 0, D) a +3 bardiche of protection (39, 1, D) an uncursed staff of cold (39, 14, D) 7 potions of might (39, 15, D) a +2 trident of protection (39, 17, D) +0 storm dragon scales (39, 28, D) a +2 plate armour of poison resistance (39, 29, D) a +2 robe of magic resistance (40, 0, D) an uncursed ring of poison resistance (40, 3, D) +0 shadow dragon scales (40, 15, D) a +6 ring of strength a +6 ring of dexterity a fan of gales (40, 28, D) the cursed +1 halberd of the Warrior-Mage {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. (40, 29, D) an uncursed ring of see invisible (40, 30, D) a wand of disintegration (7) (41, 0, D) a +3 scale mail of fire resistance (41, 1, D) the +9 mace of the Ten Gods {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. (41, 14, D) a +0 robe a +2 rapier of draining (41, 15, D) a +1 ring of protection (41, 28, D) a +0 rapier of venom (42, 14, D) a +0 robe (42, 15, D) a phial of floods (42, 28, D) a crystal ball of energy (43, 14, D) an uncursed ring of wizardry (43, 15, D) an uncursed staff of death (43, 28, D) a +2 antimagic short sword (43, 29, D) a book of Burglary (49, 0, D) a +4 hunting sling of velocity (49, 1, D) the ring "Melas" {-Tele rElec rPois Dex+4 Stlth+} [ring of stealth] It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. a +0 giant club a +0 short sword of freezing (49, 37, D) an uncursed staff of air (49, 39, D) a cursed +0 scimitar a +4 fustibalus of freezing a +0 robe (50, 0, D) a +0 flail a cursed +0 chain mail (50, 1, D) a +0 scimitar a +0 plate armour a +1 rapier of draining (50, 2, D) a +0 flail a +0 chain mail (50, 12, D) a +2 halberd of holy wrath (50, 13, D) an uncursed staff of conjuration (50, 24, D) a +0 trident of venom (50, 37, D) a +2 chain mail of positive energy (50, 40, D) a +0 halberd a +0 robe (51, 0, D) a +0 scimitar of electrocution a +0 chain mail a +0 long sword (51, 1, D) a +0 battleaxe a +0 chain mail (51, 13, D) an uncursed staff of wizardry (51, 25, D) the cursed +0 scimitar of the Genius {flame, *Slow rF++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (51, 29, D) a +0 trident an uncursed amulet of faith (51, 30, D) a +2 mace of draining a throwing net a +5 spear of pain 11 javelins a +0 leather armour (51, 37, D) an uncursed staff of death (51, 39, D) a +3 war axe a +0 robe (51, 41, D) a +0 war axe a +0 chain mail a +0 war axe (51, 42, D) a +1 antimagic lajatang a +0 plate armour (52, 0, D) the cursed +0 helmet "Peecvodgh" {Str+7 Int-5 Slay+2 Stlth-} It affects your strength (+7). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you less stealthy. It has a curse placed upon it. (52, 1, D) a +0 glaive a +0 chain mail a +4 plate armour of positive energy (52, 12, D) an uncursed staff of fire (52, 28, D) a +0 trident a +2 hunting sling of flaming (52, 29, D) a +6 ring of strength a +0 trident a +4 blowgun a throwing net a large rock (52, 30, D) a +0 war axe of flaming 15 javelins a +0 leather armour (52, 37, D) the +11 glaive "Tifewk" {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (52, 39, D) a +4 spear of piercing a +0 robe (53, 0, D) an uncursed ring of wizardry (53, 1, D) a +1 ring of evasion a +0 giant club a +1 cloak of magic resistance (53, 3, D) a +0 war axe a +0 chain mail (53, 12, D) a cursed ring of loudness (53, 13, D) an uncursed staff of conjuration (53, 32, D) a large rock (53, 33, D) 2 javelins (53, 36, D) a +2 great sword of flaming (54, 1, D) a +2 long sword a +0 plate armour the +3 leather armour of Wrong Decisions {*Slow rN+ Str+2} It affects your strength (+2). It protects you from negative energy. It may slow you when you take damage. (54, 2, D) a +0 halberd a +3 chain mail of poison resistance (54, 12, D) the +1 scale mail of Patterns {rF+ SInv} It protects you from fire. It lets you see invisible. (54, 25, D) a +0 spear (54, 33, D) a throwing net (54, 36, D) a +3 vampiric great sword (55, 1, D) a +0 mace an uncursed staff of conjuration (55, 12, D) the cursed +2 falchion of Uskayaw's Approval {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). It has a curse placed upon it. (55, 13, D) a +2 mace of protection (56, 1, D) a +1 mace of protection a +0 plate armour (59, 37, D) a +0 helmet of see invisible (60, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (60, 37, D) an uncursed staff of cold (61, 0, D) a scroll of brand weapon (61, 16, D) an uncursed staff of cold (61, 37, D) an uncursed staff of earth (62, 0, D) an uncursed staff of energy (62, 9, D) an uncursed staff of summoning (62, 16, D) a +0 chain mail of positive energy (62, 26, D) a +2 battleaxe of chopping (62, 27, D) the +8 quick blade of Conservatism {protect, rC+ rN+ MR-} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 36, D) a lightning rod (4/4) (62, 37, D) an uncursed ring of poison resistance (63, 0, D) a +2 chain mail of cold resistance (63, 8, D) a crystal ball of energy (63, 15, D) 3 potions of berserk rage (63, 17, D) a +0 hand axe of electrocution (63, 21, D) a +0 trident (63, 26, D) a +2 ring mail of poison resistance (63, 28, D) a +4 scimitar of flaming (63, 30, D) a +1 scimitar of flaming (64, 16, D) an uncursed amulet of the gourmand (64, 17, D) a lightning rod (4/4) (64, 27, D) a +0 glaive of chopping (64, 30, D) a +1 scimitar of flaming (67, 0, D) a +3 plate armour of poison resistance (69, 0, D) a +4 falchion of holy wrath (69, 29, D) a +0 shortbow a +0 short sword 12 arrows a +0 leather armour (69, 36, D) a +4 short sword of venom (70, 9, D) a +0 dagger a +0 robe (70, 36, D) a +4 mace a +0 robe a lightning rod (4/4) (70, 37, D) an uncursed staff of earth (71, 8, D) a +2 flail of holy wrath a +0 flail (71, 9, D) a +0 whip a +0 ring mail (71, 16, D) a +1 fustibalus of velocity (71, 17, D) a +0 chain mail of fire resistance (71, 36, D) a +3 plate armour of fire resistance (71, 37, D) a cursed +0 great sword a +0 robe the +11 mace "Xoko" {freeze, rPois Str+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). It protects you from poison. (72, 8, D) a +1 chain mail of fire resistance (72, 10, D) a +0 club (72, 16, D) the +4 dire flail of Anwu Ylo {vamp, +Blink rC+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from cold. It lets you blink. (72, 17, D) a +1 chain mail of fire resistance (72, 27, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. a +1 dagger of speed (72, 30, D) a +0 dagger (72, 31, D) a +0 dagger a +0 leather armour (72, 32, D) an uncursed amulet of faith a +3 flail of protection (72, 33, D) 2 arrows (73, 1, D) an uncursed staff of summoning a +0 short sword a +0 buckler (73, 16, D) a crystal ball of energy (73, 17, D) a +5 ring of strength (73, 28, D) a +0 shortbow a +0 short sword 14 arrows a cursed +0 leather armour (73, 36, D) a +1 rapier of electrocution (73, 37, D) an uncursed staff of earth (74, 2, D) a +0 long sword a +0 scale mail (74, 8, D) a +0 dagger a +0 robe (74, 31, D) a +0 long sword