runewalsh the Dungeon (0, 15, D) a +0 hand axe a +0 giant spiked club (0, 17, D) a +0 dagger (1, 17, D) a +2 dagger of draining a +0 robe (2, 4, D) 10 stones (5, 4, D) a +2 falchion (5, 12, D) a +0 whip (5, 14, D) a +3 chain mail (5, 15, D) a +3 scale mail (6, 4, D) a +2 mace a +2 hand axe (6, 14, D) a +0 hand axe of freezing (6, 15, D) a +2 dagger (7, 4, D) a +2 quarterstaff a +2 trident (7, 14, D) a +1 trident of piercing (7, 15, D) a +0 flail of crushing (8, 14, D) a +0 long sword of holy wrath (8, 15, D) a +1 quarterstaff of protection (8, 21, D) a +0 long sword (8, 23, D) a +0 dagger (unseen) (15, 21, D) the +2 halberd "Killer Bee's Regret" {elec, Fragile rElec Int+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+2). It insulates you from electricity. It will be destroyed if unequipped. (17, 19, D) a +0 centaur barding (17, 20, D) a +4 chain mail (17, 21, D) a +1 broad axe of chopping (17, 22, D) a +2 vampiric morningstar (17, 23, D) a +4 quarterstaff of speed (18, 8, D) a +0 club (18, 19, D) a +4 chain mail (18, 20, D) a +4 scale mail (18, 21, D) a +2 scimitar of holy wrath (18, 23, D) a +2 rapier of distortion (21, 9, D) a +0 long sword a +0 robe (21, 18, D) a +0 whip a +0 chain mail (22, 10, D) a +0 short sword (22, 12, D) a +0 dagger a +0 robe (22, 16, D) a +0 flail a +0 ring mail (22, 19, D) a +0 ring mail (22, 20, D) a +0 dagger a +0 robe (28, 13, D) a +0 falchion a +0 leather armour (30, 12, D) a cursed -2 whip a cursed -1 dire flail (31, 11, D) a +0 whip a +0 robe (32, 11, D) a +0 war axe a +0 chain mail (35, 17, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) (40, 18, D) a +0 spear a +0 robe (42, 19, D) 3 javelins (43, 18, D) a javelin (44, 17, D) a +0 long sword a basilisk skeleton (49, 14, D) a +4 long sword of protection (unseen)