runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 28, D) a +0 dagger (unseen) (49, 24, D) a +1 buckler of positive energy (49, 27, D) a cursed staff of cold (unseen) (49, 37, D) an uncursed staff of earth (50, 25, D) a +3 ring of evasion (50, 37, D) an uncursed staff of poison (50, 38, D) a cursed +5 falchion a +0 robe (51, 25, D) a lamp of fire (51, 26, D) a +0 flail (unseen) (51, 37, D) the cursed +0 trident of the Final Chapter {pierce, *Rage +Inv rPois rC- Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. It may make you go berserk in combat. It has a curse placed upon it. (51, 41, D) the amulet of Pyromania {*Slow +Rage rPois rF+ rN+} [amulet of rage] It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you go berserk. It may slow you when you take damage. a +0 dire flail the +3 battleaxe of Watchfulness {antimagic, MR++ Str-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It affects your resistance to hostile enchantments. (51, 43, D) a +0 war axe a +0 plate armour (52, 31, D) a cursed +0 long sword (unseen) (52, 32, D) an uncursed staff of energy (unseen) (52, 37, D) a +4 blowgun (53, 24, D) a +1 hand crossbow of freezing (53, 36, D) an uncursed staff of air (53, 37, D) a +4 ring of evasion (54, 24, D) the Volume of Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 (54, 25, D) a box of beasts (59, 37, D) an uncursed staff of cold a +0 robe (60, 36, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (60, 37, D) the +9 ice dragon scales "Cogex" {rF- rC++ MR+ Str+3 Int-3} It affects your strength (+3). It affects your intelligence (-3). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. a wind drake skeleton (61, 8, D) the +9 hand crossbow of Yckuga Womn {penet, rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. (61, 11, D) a cursed -3 short sword a +0 chain mail a +0 short sword (61, 37, D) the +7 whip of the Final Decision {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). a +0 robe a +0 robe a spriggan corpse a spriggan corpse (61, 38, D) a cursed +0 robe (61, 41, D) +0 storm dragon scales (62, 0, D) a +0 mace (62, 1, D) the +5 plate armour "Hopil" {-Cast rF- Int+4 Dex+8} It affects your intelligence (+4). It affects your dexterity (+8). It makes you vulnerable to fire. It prevents spellcasting. (62, 3, D) a +0 ring mail (62, 11, D) a +0 dagger a cursed +0 robe (62, 16, D) the +7 spear of the Dwarven Hall {freeze, rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It makes you more stealthy. (62, 21, D) a +0 rapier a +0 robe (62, 26, D) an uncursed staff of summoning (62, 27, D) a +3 mace of holy wrath (62, 36, D) a book of Cantrips (62, 37, D) a +0 robe (63, 0, D) a +3 leather armour of magic resistance (63, 2, D) a +3 glaive of venom a cursed +0 leather armour (63, 3, D) a +0 dagger a +0 robe (63, 8, D) a +2 scale mail of fire resistance (63, 11, D) a +0 hand axe (63, 16, D) the +10 arbalest of Doorchek {freeze, MR+ Str+4 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (63, 17, D) a +0 battleaxe of flaming (63, 20, D) a +0 spear (63, 27, D) a +0 halberd a +0 robe an adder corpse (skeletalised by now) (63, 36, D) a +2 plate armour of poison resistance (63, 37, D) an uncursed staff of cold (64, 3, D) a +0 club a +0 ring mail (64, 20, D) a +0 short sword a +0 robe (64, 21, D) a +0 quarterstaff a +0 robe (64, 26, D) a +0 broad axe a +0 flail of protection (65, 20, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (65, 26, D) a +1 broad axe of venom (65, 28, D) a black mamba corpse (skeletalised by now) (69, 36, D) the +4 hand crossbow of Valiance {flame, Int+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). (70, 8, D) a lamp of fire (70, 9, D) an uncursed staff of summoning (70, 36, D) the +7 shortbow of Spores {venom, -Tele +Fly rF- Dex+7} It poisons the ammo it fires. It affects your dexterity (+7). It makes you vulnerable to fire. It lets you fly. It prevents most forms of teleportation. (70, 37, D) a +4 dagger of venom (71, 16, D) a +0 leather armour of poison resistance (71, 18, D) a +0 short sword a +0 short sword (71, 27, D) an uncursed amulet of rage (71, 36, D) the +1 robe of Cloud Cover {rC- MP+9 Str+9 Stlth+} It affects your strength (+9). It makes you vulnerable to cold. It affects your magic capacity (+9). It makes you more stealthy. (71, 37, D) the +0 robe of the Earth {Str+3 Stlth+} It affects your strength (+3). It makes you more stealthy. (71, 42, D) a hell hound corpse (72, 8, D) the cursed +0 dagger "Aroc" {antimagic, MR++ MP+9 Int-3 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (72, 9, D) the cursed +0 hand crossbow of Reriahoz {speed, rElec rPois MP+9 Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (72, 18, D) a +0 rapier a +2 chain mail of poison resistance (72, 20, D) a +2 scimitar of electrocution (72, 21, D) a +0 short sword (72, 37, D) the +6 hand axe of Doom {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (73, 10, D) a +3 flail a +0 robe (73, 16, D) a crystal ball of energy (73, 18, D) a +4 flail of protection (73, 27, D) a +3 scale mail of magic resistance (73, 36, D) a lamp of fire