runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +1 leather armour of poison resistance (61, 16, D) an uncursed staff of wizardry (61, 19, D) a +2 hand axe of electrocution (unseen) (61, 20, D) a +0 short sword (unseen) (62, 0, D) a +1 mace of holy wrath (62, 8, D) an uncursed staff of death (62, 10, D) a +3 scimitar of slicing (62, 16, D) a +1 pair of boots of flying (62, 17, D) a book of Geomancy (63, 8, D) a +2 leather armour of positive energy (63, 16, D) the +6 hand crossbow of the Foremost Tales {flame, Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (63, 17, D) a +0 dagger (63, 21, D) 2 arrows (64, 16, D) 4 potions of haste (64, 17, D) the cursed +1 hand crossbow of the Badger {elec, Str+4 Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+2). It has a curse placed upon it. (66, 18, D) a +1 rapier of holy wrath (unseen) (67, 0, D) a +0 morningstar of venom (67, 18, D) an arrow (68, 2, D) a +0 hand axe (68, 4, D) a cursed -3 mace (69, 4, D) a cursed -1 morningstar (70, 23, D) a river rat skeleton (71, 11, D) an uncursed staff of summoning (71, 26, D) the +7 ring mail of the First People {-Tele rF+ Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. It prevents most forms of teleportation. (71, 30, D) a cursed +3 trident a +0 robe (72, 26, D) a +4 long sword of holy wrath (72, 30, D) a necrophage corpse (73, 1, D) a +1 hand crossbow of flaming (73, 17, D) a +2 scale mail of fire resistance (73, 27, D) a +2 war axe of electrocution (75, 1, D) a +2 leather armour of cold resistance