runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a +0 robe of resistance (49, 37, D) a +2 flail of protection (50, 36, D) a +4 hunting sling of flaming (50, 37, D) a phantom mirror (51, 36, D) an uncursed staff of air (51, 37, D) a manual of Stealth (52, 36, D) a lightning rod (4/4) (52, 37, D) the amulet of Yttyst {Reflect -Tele rPois Dex+3 SH+4 SInv} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+3). It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. It affects your SH (+4). (53, 37, D) a +3 ring of dexterity (54, 36, D) the ring of Zohox {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. (59, 36, D) a +2 leather armour of cold resistance (60, 20, D) a +0 dagger (60, 36, D) a crystal ball of energy (60, 37, D) the +8 broad axe of Twilight {freeze, rC++ MR- Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It greatly protects you from cold. It affects your resistance to hostile enchantments. (61, 16, D) a +1 trident of venom (61, 20, D) a +0 trident (61, 37, D) a +3 dire flail of holy wrath (61, 42, D) a +1 battleaxe of freezing (62, 0, D) the +10 mace of Indomitability {flame, Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you see invisible. (62, 9, D) a +2 scale mail of fire resistance (62, 16, D) a +0 long sword (62, 17, D) the +6 short sword of Circularity {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (62, 21, D) a +0 dagger a +4 glaive of flaming a +0 dagger (62, 29, D) a +0 trident (62, 30, D) a +0 trident 5 tomahawks of returning (62, 37, D) a cursed staff of poison an uncursed staff of summoning an uncursed staff of power a cursed staff of air an uncursed staff of death (63, 17, D) a +4 vampiric morningstar (63, 19, D) a +0 club (63, 27, D) an uncursed staff of air (63, 28, D) 6 large rocks a cyclops corpse (63, 29, D) a +0 trident 2 steel tomahawks (63, 30, D) a +0 shortbow a +0 trident (63, 33, D) 2 throwing nets 4 steel tomahawks (63, 36, D) an uncursed staff of summoning (63, 37, D) a +5 rapier of electrocution (64, 17, D) a +7 long sword of holy wrath (64, 27, D) a +3 scale mail of magic resistance (64, 29, D) a cursed +0 shortbow an uncursed staff of cold (65, 26, D) a cursed staff of cold (65, 33, D) a steel tomahawk (67, 0, D) a +2 dagger of venom (67, 1, D) the cursed +0 trident of Enixtuo {pierce, rC- rN++ MR+ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (68, 0, D) a +5 shortbow of flaming (68, 2, D) a cursed -2 dagger a +0 robe (68, 3, D) a +0 hand axe a +0 scale mail (69, 36, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (69, 40, D) a necrophage corpse (70, 8, D) the +4 spear of the Dragonfly {freeze, -Tele *Corrode rPois Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It protects you from poison. It prevents most forms of teleportation. It may corrode you when you take damage. (70, 36, D) a +0 falchion of electrocution (70, 37, D) a +0 arbalest of freezing (70, 40, D) a necrophage corpse (71, 8, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (71, 26, D) a +3 arbalest of flaming (71, 27, D) the +11 short sword "Lizaonus" {freeze, rF++ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It greatly protects you from fire. (72, 8, D) a +2 shortbow of velocity (72, 9, D) a +1 leather armour of magic resistance (72, 16, D) a +2 lajatang of pain (72, 17, D) a +4 mace of draining (72, 26, D) the +9 plate armour of the Elephant {rPois rC- rCorr Str+7} It affects your strength (+7). It makes you vulnerable to cold. It protects you from poison. It protects you from acid and corrosion. (73, 1, D) the +3 hand axe of Untruth {flame, *Contam rPois Str+10 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+10). It affects your dexterity (-4). It protects you from poison. It causes magical contamination when unequipped. (73, 16, D) a +0 longbow of flaming (73, 17, D) a +0 long sword of holy wrath (73, 27, D) a +4 shortbow of flaming (73, 36, D) a +1 spear of venom