runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +8 spear "Vurhiz" {freeze, *Corrode rF++ Str+9 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It affects your intelligence (-2). It greatly protects you from fire. It may corrode you when you take damage. (61, 8, D) a +2 short sword of electrocution (62, 0, D) a +1 war axe of freezing (62, 1, D) the +2 pair of gloves "Bitin" {+Inv Dex+3} It affects your dexterity (+3). It lets you turn invisible. (62, 11, D) the cursed +1 trident of Fortitude {antimagic, rF+ rN+ Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (63, 4, D) a +0 rapier a +0 robe a cursed -1 rapier a +0 robe (63, 9, D) a +3 quarterstaff of speed (68, 0, D) a cursed staff of summoning (68, 4, D) a +0 mace (69, 0, D) a +5 scimitar of distortion (70, 4, D) a +0 falchion (70, 8, D) a book of Enchantments (70, 9, D) a +0 trident (71, 8, D) a box of beasts (71, 11, D) a +0 trident (unseen) (71, 12, D) a +1 rapier of protection (71, 13, D) 2 tomahawks (72, 8, D) the +1 halberd of Fedhas {holy, MP+9 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It affects your magic capacity (+9). (72, 9, D) the ring "Habb" {rC++ MP+9 Stlth-} [ring of magical power] It greatly protects you from cold. It affects your magic capacity (+9). It makes you less stealthy. (73, 1, D) a +2 robe (75, 1, D) a +0 hunting sling of freezing