runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +1 ice dragon scales "Ruxypt" {rElec rF- rC++ MP+9} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (61, 8, D) an uncursed staff of poison the +7 trident "Nuynops" {pierce, +Blink rF- Int+9 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It affects your dexterity (-4). It makes you vulnerable to fire. It lets you blink. a river rat corpse (62, 0, D) an uncursed staff of power (62, 1, D) an uncursed staff of death (62, 9, D) the +8 short sword of the Egg {vamp, rN+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It makes you more stealthy. (62, 10, D) a river rat corpse (63, 0, D) a +4 quarterstaff (63, 8, D) an uncursed amulet of guardian spirit (68, 0, D) a +3 plate armour of positive energy (68, 3, D) a +0 scimitar a +0 leather armour (68, 4, D) a +3 hand axe of chopping (69, 0, D) the +8 short sword of the Vanishing Scars {drain, +Inv MR+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. (69, 11, D) a +0 long sword (70, 9, D) a +0 short sword (70, 10, D) the +7 dire flail "Nowekk" {pain, rN+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from negative energy. a +0 shortbow a +0 leather armour (71, 8, D) the +1 robe of Pewea {rC+} It protects you from cold. (71, 11, D) a +0 long sword a +0 buckler an elf corpse (71, 12, D) a +0 long sword a +0 ring mail (71, 16, D) a Necronomicon (72, 8, D) an uncursed staff of power (72, 16, D) a +2 scale mail of positive energy (72, 17, D) a lamp of fire (73, 16, D) a box of beasts (73, 17, D) the Compendium of Displaced Curses Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Summon Forest Summoning/Translocation 5 d - Darkness Hexes 6