runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 20, D) a +1 trident of holy wrath (60, 21, D) an uncursed staff of death a +0 shortbow (61, 0, D) a +2 scale mail of cold resistance (61, 18, D) a +0 trident (unseen) (61, 26, D) the +2 scale mail of Tobaugg {+Inv rF+ rN+} It protects you from fire. It protects you from negative energy. It lets you turn invisible. (62, 0, D) a cursed ring of loudness (62, 1, D) an uncursed ring of flight (62, 4, D) an ugly thing corpse (skeletalised by now) (62, 17, D) the +4 hand axe of the Common Good {vamp, *Rage rN+++ MR++ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (62, 19, D) a +0 shortbow (62, 26, D) a phial of floods (62, 27, D) the +6 eveningstar of Causality {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (63, 3, D) an ugly thing corpse (skeletalised by now) (63, 16, D) an uncursed staff of fire (63, 17, D) an uncursed staff of cold (63, 18, D) a +0 shortbow (63, 25, D) a cursed -3 ring of intelligence (63, 26, D) an uncursed ring of protection from cold (63, 27, D) the +6 dagger "Jisoytal" {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. (64, 18, D) a +0 shortbow (64, 20, D) a cursed -3 trident (64, 26, D) a phantom mirror (64, 27, D) a +1 robe of the Archmagi (65, 23, D) a throwing net (67, 0, D) a +2 chain mail of poison resistance (69, 36, D) a manual of Crossbows (70, 8, D) a +4 dagger of distortion (70, 12, D) a river rat corpse (skeletalised by now) (70, 13, D) a river rat corpse (skeletalised by now) (70, 27, D) a +0 trident (70, 36, D) a +2 hand axe of chopping (70, 37, D) a sack of spiders (71, 16, D) a scroll of brand weapon (71, 36, D) a +2 pair of boots of stealth (71, 37, D) an uncursed staff of wizardry (72, 9, D) a lightning rod (4/4) (72, 16, D) the +9 hand crossbow "Earthworm" {velocity, rPois rN+ Dex-4 Stlth+} Any bolt fired from it inflicts extra damage. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (72, 17, D) a cursed staff of cold (72, 19, D) a +2 flail of protection (72, 27, D) a +3 ring mail of cold resistance (72, 30, D) a +0 trident (unseen) (72, 36, D) a crystal ball of energy (72, 37, D) a book of Battle (73, 16, D) an uncursed staff of death (73, 17, D) a cursed staff of poison (73, 26, D) a crystal ball of energy (73, 27, D) a +0 robe of cold resistance (73, 36, D) a +3 shortbow of flaming (73, 37, D) the ring of the Ancient Moons {rF+ Dex+7 Slay+6} [ring of protection from fire] It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. (74, 30, D) a +0 trident (75, 1, D) a +2 hand axe of venom (75, 29, D) a +0 trident