runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed staff of fire (59, 37, D) a phial of floods (60, 36, D) a lamp of fire (60, 37, D) a +2 battleaxe of flaming (61, 0, D) the +5 hunting sling of the Median {speed, rPois Int+4 Dex+2 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. (61, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) an uncursed staff of conjuration (61, 20, D) +0 steam dragon scales (unseen) (61, 36, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (61, 37, D) a +2 cloak of poison resistance (61, 43, D) a stone (61, 44, D) a stone (62, 0, D) a +2 glaive of protection (62, 1, D) a +2 plate armour of fire resistance (62, 8, D) an uncursed staff of death a +0 long sword of holy wrath (62, 10, D) a +0 dagger a +0 robe (62, 26, D) a +0 hand axe of freezing (62, 27, D) a +2 long sword of slicing (62, 28, D) a komodo dragon skeleton (62, 36, D) an uncursed staff of death (62, 37, D) a phial of floods (63, 0, D) a book of Changes (63, 10, D) a +1 mace of holy wrath (63, 11, D) a cursed -1 flail a +0 leather armour (63, 16, D) a scroll of brand weapon (63, 17, D) an uncursed staff of fire (63, 26, D) a +2 battleaxe of freezing (63, 27, D) a +2 ring of evasion a porcupine corpse (63, 36, D) a +0 whip of venom (63, 37, D) a sack of spiders (64, 21, D) a swamp drake corpse (64, 26, D) a +1 short sword of speed (67, 0, D) an uncursed staff of power (69, 0, D) an uncursed staff of cold (69, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (69, 37, D) a +0 shortbow a centaur corpse (69, 43, D) 2 bolts (70, 8, D) an uncursed staff of energy (70, 9, D) a +3 hand crossbow of freezing (70, 21, D) a water moccasin corpse (skeletalised by now) (70, 36, D) an uncursed staff of death (70, 37, D) a +0 shortbow an uncursed staff of energy (70, 39, D) a +0 shortbow (71, 8, D) an uncursed staff of poison (71, 12, D) a +0 rapier a +0 robe a cursed -1 dagger a +0 robe (71, 27, D) a +0 spear of piercing (71, 29, D) a +0 shortbow a +0 short sword a +0 leather armour an elf skeleton (71, 37, D) a +0 arbalest 19 bolts a yaktaur skeleton (71, 38, D) a large rock 2 bolts a cyclops corpse (71, 39, D) a +0 arbalest 24 bolts 4 large rocks a +0 shortbow a yaktaur skeleton (71, 40, D) a large rock (71, 43, D) a bolt (72, 9, D) the cursed +1 hand axe "Fiylaixe" {venom, rN+ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (72, 26, D) a +3 lajatang of electrocution (72, 28, D) a +0 longbow (72, 31, D) a +0 longbow a +0 dagger a +0 leather armour (72, 36, D) a +1 shortbow of velocity (72, 37, D) a +0 arbalest 5 bolts a +0 leather armour of fire resistance (72, 43, D) an arrow (73, 16, D) an uncursed staff of summoning (73, 17, D) a +6 trident of venom (73, 27, D) a +6 blowgun (73, 28, D) a +3 dagger (73, 31, D) a +1 battleaxe of freezing (73, 36, D) a +2 mace of crushing (73, 37, D) a book of the Earth (73, 43, D) 2 arrows (75, 1, D) a +1 pair of boots of stealth