runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the cursed +1 longbow "Nilash" {flame, +Inv MR- Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (61, 2, D) a +0 war axe (still there?) an orc corpse (still there?) (61, 8, D) a +0 trident (61, 10, D) a +0 trident 3 tomahawks of dispersal the +6 scale mail of Cesydod {+Blink rC+ rN+++ Int-2} It affects your intelligence (-2). It protects you from cold. It renders you almost immune to negative energy. It lets you blink. (61, 11, D) a +0 great mace of venom (62, 0, D) the +4 hand axe of Siomp {holy, *Contam rElec rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (62, 2, D) a +0 short sword (62, 11, D) a +0 trident (63, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 2, D) a +0 club (unseen) (63, 11, D) a cursed +0 trident 2 throwing nets (68, 0, D) a +0 dagger (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a manual of Armour (69, 2, D) an uncursed staff of cold a +0 robe (70, 8, D) an uncursed staff of summoning (70, 9, D) a lightning rod (4/4) (71, 16, D) the Almanac of the Escort Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Lightning Spire Summoning/Air 4 c - Summon Demon Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (71, 17, D) Noc Hoq's Collected Works on Congealing Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Ozocubu's Refrigeration Ice 6 d - Dragon's Call Summoning 9 (72, 8, D) an uncursed staff of cold (72, 16, D) a +0 scale mail of cold resistance (72, 17, D) the +10 hand crossbow "Hutoteibbo" {velocity, Int+5} Any bolt fired from it inflicts extra damage. It affects your intelligence (+5). (73, 16, D) the Tome of Boosting Execration Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Fulminant Prism Conjuration/Hexes 4 d - Excruciating Wounds Charms/Necromancy 5 (73, 17, D) a book of Party Tricks (75, 1, D) a +1 hand axe of chopping