runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 12, D) a hell hound corpse (61, 26, D) the +3 ring mail of Tulips {rN+ MR+ Str+2} It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 1, D) the +1 robe "Roxtoit" {*Slow rC+ Regen+ Dex+8} It affects your dexterity (+8). It protects you from cold. It increases your rate of regeneration. It may slow you when you take damage. (62, 2, D) a necrophage corpse (62, 8, D) a +0 leather armour of cold resistance (62, 16, D) a +0 ring mail of fire resistance (62, 26, D) a book of Beasts (62, 27, D) the ring "Jaixt" {MP+9 EV+5 Dex+3} [ring of evasion] It affects your evasion (+5). It affects your dexterity (+3). It affects your magic capacity (+9). (63, 0, D) a +0 falchion of slicing (63, 8, D) a lightning rod (4/4) (63, 16, D) the +5 halberd of Oqofuh {vamp, Str+7 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It affects your dexterity (+3). (63, 17, D) an uncursed amulet of magic regeneration (63, 18, D) a +0 spear a +0 robe (63, 26, D) a +2 ring of intelligence (63, 27, D) an uncursed staff of air (64, 2, D) a necrophage corpse (64, 16, D) an uncursed staff of wizardry (64, 17, D) a +6 giant spiked club (64, 19, D) a necrophage corpse (64, 26, D) a +4 morningstar of holy wrath (64, 27, D) an uncursed staff of fire (65, 26, D) a +2 leather armour of cold resistance (70, 9, D) the +6 falchion of Crawling {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). an adder corpse (71, 8, D) a +2 great mace of protection (71, 16, D) a +0 spear (71, 26, D) a +0 war axe (72, 8, D) a +2 spear of flaming (72, 16, D) a +1 plate armour of cold resistance (72, 21, D) a +0 spear a +0 short sword a +0 robe (72, 22, D) a +0 falchion of flaming (72, 26, D) a +1 long sword (73, 2, D) a +0 club (73, 16, D) a cursed staff of air (73, 20, D) a scroll of brand weapon a +0 dagger a +0 robe a +0 buckler (73, 27, D) a +3 dagger of venom (73, 30, D) a +3 halberd a cursed +0 chain mail (73, 31, D) a +0 scimitar of slicing a +0 scale mail a +2 lajatang of protection a +0 chain mail a +0 dire flail a +0 leather armour (74, 3, D) a +0 club (74, 30, D) a cursed -3 bardiche a +0 chain mail (74, 31, D) a +0 arbalest 13 bolts a yaktaur skeleton (75, 1, D) 4 scrolls of enchant weapon