runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) an uncursed ring of protection from cold (50, 37, D) an uncursed ring of positive energy (51, 37, D) a +0 lajatang of pain (52, 37, D) an uncursed ring of resist corrosion (59, 36, D) a +2 scale mail of magic resistance (59, 37, D) a +2 quarterstaff of protection (60, 36, D) a +1 ring of evasion (60, 37, D) the +9 plate armour of Noughts and Crosses {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). (61, 8, D) a +1 rapier of holy wrath (61, 26, D) a +0 dagger (61, 36, D) a +0 robe of fire resistance (61, 37, D) a +3 whip of venom (62, 0, D) a lightning rod (4/4) (62, 1, D) a +0 long sword of holy wrath (62, 9, D) a +0 falchion of electrocution (62, 17, D) a cursed -4 ring of evasion (62, 30, D) a +1 battleaxe of venom a +0 chain mail (62, 37, D) a +4 halberd of venom (63, 0, D) the +7 mace of Valuable Assets {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (63, 21, D) a shapeshifter corpse (63, 30, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 leather armour a +2 hand axe of pain a +0 robe an orc skeleton (63, 37, D) a +1 ring mail of fire resistance (64, 16, D) a +2 chain mail of fire resistance (64, 17, D) a +2 great sword of distortion (64, 21, D) an ugly thing corpse (64, 26, D) a +0 short sword (64, 30, D) the ring of Evvy {MP+9 Stlth+} [ring of magical power] It affects your magic capacity (+9). It makes you more stealthy. a +2 ring of intelligence a +0 dagger the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. a +0 hand axe of flaming a cursed +0 leather armour a cursed -1 hand axe an orc corpse (65, 26, D) a +0 flail (69, 1, D) a +0 dagger a +0 robe (69, 19, D) a +3 ring of strength (69, 22, D) a +0 flail (69, 36, D) a +1 pair of gloves of dexterity (69, 39, D) a jackal corpse (70, 1, D) a +0 dagger a +0 robe (70, 8, D) a book of Annihilations (70, 9, D) a +0 club (70, 10, D) a +1 dagger of holy wrath a +0 robe an orc skeleton (70, 18, D) the +3 morningstar of Impeachment {protect, Int+3 Dex-5 SInv} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It affects your dexterity (-5). It lets you see invisible. (70, 19, D) a +0 falchion (70, 37, D) a +1 hand crossbow of velocity (71, 9, D) a +3 short sword of electrocution a +0 leather armour (71, 10, D) the +6 short sword of Guseesuo {venom, +Rage rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you go berserk. (71, 12, D) a +0 dagger (71, 17, D) a +1 scale mail of fire resistance (71, 26, D) the +7 dagger of Anaroo {pierce, rF- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to fire. (71, 27, D) an uncursed staff of earth (71, 41, D) a basilisk corpse (72, 8, D) a +0 short sword a +3 leather armour a cursed amulet of inaccuracy an orc skeleton (72, 16, D) a +0 dagger (72, 17, D) a +0 short sword (72, 26, D) a scroll of brand weapon (72, 27, D) an uncursed staff of poison (72, 29, D) an uncursed staff of death an uncursed staff of energy (72, 36, D) an uncursed staff of earth (72, 41, D) a wolf skeleton (73, 1, D) the +4 dagger of Xiubia {elec, Str+6 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It makes you less stealthy. (73, 17, D) a +2 war axe of chopping a draconian skeleton (73, 36, D) a +2 morningstar of protection (73, 37, D) a +0 hand crossbow of freezing (73, 41, D) a spiny frog corpse (74, 33, D) a hell hound corpse (75, 1, D) a +1 flail of holy wrath