runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a manual of Stealth (49, 37, D) a +1 antimagic quarterstaff (50, 36, D) a +0 long sword (50, 37, D) a Fen Folio (51, 37, D) the ring "Mimixem" {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. (51, 44, D) a bolt (52, 37, D) Sif Muna's Collected Works on Damaging Contamination Spells Type Level a - Spider Form Transmutation/Poison 3 b - Sticky Flame Conjuration/Fire 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (52, 43, D) a large rock a bolt (53, 36, D) the cursed +0 mace of Terra Nullius {flame, rN+ Str+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (53, 37, D) a book of Beasts (59, 36, D) the +7 mace "Luhyptir" {speed, rF+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from fire. (59, 37, D) an uncursed staff of fire (61, 0, D) the +0 sword of Power (61, 16, D) a +3 plate armour of positive energy (61, 22, D) a shapeshifter corpse (61, 29, D) a +0 giant club (61, 31, D) a +0 troll leather armour (unseen) (61, 37, D) a +2 leather armour of positive energy (62, 0, D) a +0 glaive of protection (62, 8, D) an uncursed staff of energy (62, 10, D) a +0 glaive (62, 16, D) a crystal ball of energy (62, 19, D) an ugly thing corpse (62, 26, D) a book of Ice (62, 27, D) a +0 pair of boots of running (62, 30, D) a +0 giant club (unseen) (62, 31, D) a +0 troll leather armour a +0 giant club a +0 giant spiked club a troll corpse (62, 37, D) a +3 ring mail of fire resistance (62, 40, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 robe (63, 8, D) a +2 spear of venom (63, 17, D) the +8 trident of the Equinox {pierce, +Rage rC- rN+++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you go berserk. (63, 26, D) a phial of floods (63, 27, D) a +6 blowgun (63, 29, D) 3 large rocks a cyclops corpse (63, 31, D) a +0 giant club (unseen) (63, 36, D) a +0 spear (63, 37, D) a +1 rapier of speed (64, 16, D) a +4 chain mail of fire resistance (64, 17, D) an uncursed staff of wizardry (65, 26, D) an uncursed amulet of the acrobat (69, 0, D) a +2 flail of holy wrath (69, 36, D) the +1 robe of Truth {+Blink Str+4} It affects your strength (+4). It lets you blink. (70, 36, D) an uncursed ring of flight (70, 37, D) an uncursed staff of air (71, 8, D) a +0 short sword of protection (71, 12, D) a swamp drake corpse (skeletalised by now) (71, 17, D) an uncursed staff of death (71, 27, D) an uncursed staff of cold (71, 36, D) a +0 pair of gloves of dexterity (71, 37, D) an uncursed staff of death (72, 16, D) a +5 arbalest (72, 21, D) a cursed +0 hand axe a +0 robe (72, 27, D) an uncursed amulet of guardian spirit (72, 36, D) Anevagg's Volume of Curses Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 (72, 37, D) a +2 helmet of see invisible (73, 1, D) a +0 dagger (73, 2, D) a +0 dagger a -1 shortbow a +0 leather armour (73, 17, D) an uncursed staff of energy (73, 21, D) a +0 hand axe a +0 robe (73, 26, D) an uncursed staff of wizardry (73, 29, D) a jumping spider corpse (73, 36, D) 4 scrolls of enchant armour (73, 37, D) the +2 ring mail "Rocuy" {rF- rC++ MR+ Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (74, 3, D) an uncursed staff of cold a +0 robe