runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 36, D) a +1 buckler of reflection (60, 37, D) a book of Unlife (60, 38, D) a large rock (61, 0, D) a +0 short sword of holy wrath (61, 5, D) a hell hound corpse (skeletalised by now) (61, 16, D) a +0 dagger of holy wrath (61, 26, D) a +2 quarterstaff of draining (61, 37, D) an uncursed staff of air (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) the +8 shortbow of Pueturch {venom, rPois rN+} It poisons the ammo it fires. It protects you from poison. It protects you from negative energy. (62, 16, D) a +4 trident of flaming (62, 17, D) a +2 great sword of slicing (62, 26, D) an uncursed amulet of magic regeneration (62, 27, D) a +4 dagger of electrocution (62, 36, D) a phial of floods (62, 37, D) a +3 falchion of draining (63, 0, D) an uncursed staff of conjuration (63, 16, D) an uncursed staff of power (63, 17, D) an uncursed staff of wizardry (63, 26, D) an uncursed staff of energy (63, 27, D) a +0 halberd of protection (63, 32, D) a hell hound corpse (63, 36, D) a +2 leather armour of positive energy (64, 17, D) a phial of floods (64, 26, D) the +2 cloak of the Harp {Regen+ Str+2} It affects your strength (+2). It increases your rate of regeneration. (64, 27, D) a +0 pair of boots of flying (68, 0, D) a +7 blowgun (68, 3, D) a +0 falchion (69, 3, D) a +0 short sword (unseen) (69, 36, D) a +0 trident (70, 36, D) a +2 ring mail of magic resistance (71, 8, D) a +2 ring of strength (71, 16, D) a +0 trident (71, 17, D) a +1 quarterstaff of crushing (71, 26, D) a +0 long sword (71, 27, D) a +2 quarterstaff of protection (71, 31, D) a +0 rapier a +0 leather armour (71, 37, D) a +0 falchion of slicing (71, 40, D) a +0 trident (71, 42, D) a +0 eveningstar of draining (unseen) (71, 43, D) a throwing net (72, 19, D) a scroll of brand weapon (72, 20, D) a +0 shortbow (72, 26, D) a +2 rapier of speed (72, 28, D) an uncursed staff of wizardry (72, 30, D) a +1 flail of protection (72, 40, D) a +0 trident (72, 41, D) a hippogriff skeleton (73, 1, D) +1 fire dragon scales (73, 17, D) a +4 ring mail of poison resistance (73, 20, D) a +0 trident (73, 26, D) a +5 hunting sling of velocity (73, 27, D) a +0 short sword (73, 28, D) a +0 long sword (73, 30, D) the +4 whip of Devotion {elec, Str+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It lets you see invisible. an elf skeleton (73, 31, D) a +5 war axe of freezing (73, 37, D) the cursed +1 chain mail "Foemacu" {rF+} It protects you from fire. It has a curse placed upon it. (73, 39, D) 4 large rocks a cyclops corpse (73, 40, D) a +0 trident (73, 41, D) a +0 shortbow a +0 vampiric halberd a centaur corpse a hippogriff corpse (74, 21, D) a +1 quarterstaff of crushing a merfolk corpse a hippogriff corpse (75, 1, D) a +2 cloak of poison resistance (75, 3, D) a +0 dagger (75, 20, D) a +0 trident a merfolk corpse