runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) the +9 flail "Caacli" {flame, *Contam Int+5 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. (62, 1, D) an uncursed staff of power an uncursed staff of conjuration a scorpion corpse (62, 8, D) a +3 giant club (62, 9, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (63, 0, D) a +0 robe of the Archmagi (67, 0, D) an uncursed staff of energy (68, 0, D) an uncursed staff of conjuration (68, 2, D) a +3 halberd a +0 robe (69, 0, D) a +1 war axe of freezing (69, 2, D) a cursed -3 short sword a +0 robe (70, 8, D) a lightning rod (2/4) (70, 9, D) the +9 trident "Meapn" {freeze, rC- Str+7 Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your dexterity (+3). It makes you vulnerable to cold. It lets you see invisible. (70, 12, D) a +0 flail (71, 8, D) the +0 leather armour of Terror {+Fly rElec rC-} It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (71, 11, D) a +0 flail (71, 12, D) a draconian skeleton (71, 21, D) a +0 shortbow (71, 26, D) an uncursed amulet of regeneration (71, 27, D) an uncursed staff of summoning (72, 12, D) a +0 club (72, 17, D) an uncursed staff of wizardry (72, 19, D) a +0 shortbow (72, 20, D) a +0 trident (72, 26, D) the +1 leather armour of the Original Sin {Dex+5} It affects your dexterity (+5). (72, 27, D) an uncursed staff of summoning (73, 21, D) 3 large rocks a +0 shortbow a +1 hand axe of freezing a cyclops corpse (73, 26, D) a +1 hand axe of chopping (73, 27, D) a phial of floods (73, 31, D) a +1 glaive of protection (74, 3, D) a scorpion corpse