runewalsh the Dungeon (0, 50, D) a +0 leather armour (1, 32, D) a +0 pair of gloves of dexterity (1, 34, D) the ring "Votwif" {rElec rF+ Dex+2 Slay+2} [ring of dexterity] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It insulates you from electricity. (1, 51, D) an uncursed staff of power (1, 52, D) a +0 trident (2, 14, D) a manual of Armour (2, 15, D) an uncursed staff of cold (2, 16, D) the cursed +1 shortbow of the Final Chapter {speed, MP-9 Int+8 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+8). It affects your magic capacity (-9). It makes you more stealthy. It has a curse placed upon it. (2, 32, D) a cursed staff of poison (2, 33, D) a +2 morningstar of crushing (2, 34, D) a +2 great mace of holy wrath (2, 50, D) a book of Air (2, 51, D) a +6 spear of piercing 19 poisoned javelins a +0 leather armour a lamp of fire a merfolk corpse (skeletalised by now) (2, 52, D) a +5 trident of piercing (still there?) a box of beasts (still there?) (2, 53, D) a +0 great sword of slicing (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 hand axe of venom (3, 15, D) the +8 arbalest of Kehefaepai {penet, Dex+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+6). (3, 16, D) an uncursed staff of air (3, 17, D) the +7 scimitar of Tartarus {protect, +Inv MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It lets you turn invisible. (unseen) (3, 32, D) an uncursed staff of death (3, 33, D) a +4 amulet of reflection (3, 34, D) an uncursed amulet of the acrobat (3, 51, D) a +0 rapier a +0 robe a cursed -2 ring of evasion an uncursed amulet of faith a merfolk corpse (skeletalised by now) (3, 52, D) a +1 rapier of draining (still there?) a cursed ring of protection from fire (still there?) (3, 53, D) a manticore corpse (skeletalised by now) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) a book of Enchantments (4, 16, D) a +2 cloak of invisibility (4, 19, D) a +0 club (unseen) (4, 32, D) an uncursed staff of conjuration (4, 33, D) a crystal ball of energy (4, 34, D) 4 large rocks the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (4, 49, D) a +0 trident (unseen) (4, 50, D) a +3 quarterstaff of protection (4, 51, D) a +0 spear 16 javelins a +0 leather armour a phantom mirror (4, 52, D) an uncursed staff of earth (4, 53, D) a +1 rapier of holy wrath (unseen) (5, 14, D) a +5 dagger of flaming (5, 19, D) a +0 spear (unseen) (5, 32, D) a +2 broad axe of flaming (5, 33, D) 4 large rocks (still there?) a +0 demon whip of flaming (still there?) (5, 34, D) a +0 dire flail a +0 dire flail the Guide on Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Hydra Form Transmutation 6 an ettin corpse (skeletalised by now) (5, 35, D) 4 large rocks (5, 38, D) a +0 dire flail (unseen) (5, 50, D) the Almanac of Boosts and the Voyage Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Gell's Gravitas Translocation 3 d - Lesser Beckoning Translocation 3 e - Controlled Blink Translocation 8 (5, 51, D) an uncursed staff of poison (5, 52, D) a +0 spear the +11 whip "Xarhaiq" {slash, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). a merfolk corpse (skeletalised by now) (6, 14, D) a lightning rod (4/4) (6, 15, D) an uncursed staff of wizardry (6, 16, D) a +4 chain mail of cold resistance (6, 19, D) a +0 robe the ring of Miracles {-Tele rF++ Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It greatly protects you from fire. It lets you see invisible. It prevents most forms of teleportation. a wind drake corpse (skeletalised by now) (6, 23, D) a +0 antimagic rapier (unseen) (6, 32, D) a lightning rod (4/4) (6, 33, D) a +0 antimagic battleaxe (6, 34, D) a cursed staff of air (6, 36, D) 4 large rocks (unseen) (6, 38, D) 3 large rocks (6, 39, D) a large rock (unseen) (6, 40, D) a +2 battleaxe of freezing (unseen) (6, 41, D) 4 large rocks (6, 50, D) a Fen Folio (6, 51, D) a +0 rapier (still there?) a +0 spear (still there?) (6, 52, D) a +0 spear (still there?) the Handbook of Venomous Malediction (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Metabolic Englaciation Hexes/Ice 5 f - Invisibility Hexes 6 (7, 14, D) a +1 scale mail of magic resistance (7, 15, D) an uncursed staff of power (7, 16, D) an uncursed staff of poison (7, 20, D) a +0 antimagic rapier a +0 animal skin a cursed amulet of the gourmand a +0 flail of holy wrath a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (7, 21, D) a +3 hand axe (unseen) (7, 22, D) a cursed -3 quarterstaff (unseen) (7, 23, D) a cursed -1 spear (unseen) (7, 32, D) an uncursed staff of power (7, 33, D) a book of the Dragon (7, 34, D) a +2 robe of cold resistance (7, 36, D) a +0 dire flail (unseen) (7, 38, D) 5 large rocks (7, 39, D) 4 large rocks (7, 41, D) a +1 battleaxe of freezing (7, 50, D) a +0 spear (unseen) (7, 51, D) a +3 antimagic quarterstaff (still there?) a +0 rapier of draining (still there?) (7, 52, D) a +0 trident (still there?) the +11 mace of Suicidal Tendencies {flame, rPois MR+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. (8, 14, D) a +0 chain mail of poison resistance (8, 15, D) a +0 flail (8, 20, D) a +0 robe a +0 robe (8, 22, D) a +0 rapier a +0 animal skin (8, 32, D) a lamp of fire (8, 33, D) the +8 short sword of Pride {pierce, rPois Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. (8, 35, D) a +6 scythe of venom (still there?) a large rock (still there?) (8, 40, D) a +2 battleaxe of freezing (8, 41, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (8, 50, D) a +0 trident (unseen) (8, 51, D) a +3 trident of piercing (still there?) a +1 trident of freezing (still there?) (8, 52, D) an uncursed staff of air (8, 54, D) a +2 spear of flaming (unseen) (8, 55, D) the +9 lajatang "Vaoh" {slice, rElec Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. the +2 plate armour of the Immovable Coins {MR+} It affects your resistance to hostile enchantments. a merfolk corpse (skeletalised by now) (8, 57, D) a +0 trident (unseen) (9, 14, D) a crystal ball of energy (9, 15, D) a +0 hand axe (9, 16, D) Sif Muna's Incunabulum of Unholy Arts and Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 (9, 20, D) a yak corpse (skeletalised by now) (9, 22, D) a +1 flail of holy wrath (unseen) (9, 23, D) an arrow (9, 32, D) a +3 hand axe of chopping (9, 33, D) a +1 ring of evasion (9, 34, D) an uncursed amulet of the acrobat (9, 38, D) a +1 battleaxe of freezing (still there?) a +2 battleaxe of freezing (still there?) (9, 39, D) a +0 great sword of flaming (9, 40, D) a +2 battleaxe of freezing (unseen) (9, 41, D) a +0 dire flail a +0 dire flail 4 large rocks an ettin corpse (skeletalised by now) (9, 51, D) a +3 demon trident of electrocution (still there?) an uncursed ring of see invisible (still there?) (9, 52, D) the Incunabulum of the Floating Traveller Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Lesser Beckoning Translocation 3 f - Lightning Bolt Conjuration/Air 5 g - Summon Forest Summoning/Translocation 5 (9, 53, D) a +5 hand axe of flaming (unseen) (9, 54, D) a wind drake corpse (skeletalised by now) (9, 55, D) a tomahawk a +1 spear of venom 14 silver javelins a +2 leather armour of fire resistance a merfolk corpse (skeletalised by now) (9, 56, D) a javelin 2 tomahawks (9, 62, D) 2 silver javelins (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +0 plate armour "Omoekic" {Str+3} It affects your strength (+3). It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) a sack of spiders (10, 15, D) a +4 vampiric short sword (10, 16, D) a Grand Grimoire (10, 32, D) a crystal ball of energy (10, 33, D) a book of the Sky (10, 34, D) a cursed ring of loudness (10, 39, D) 6 large rocks (10, 40, D) 4 large rocks (10, 41, D) 3 large rocks a +1 great sword of flaming a +0 great mace of protection a +0 dire flail a stone giant corpse (skeletalised by now) (10, 50, D) an uncursed staff of power (10, 51, D) a +3 spear of piercing (still there?) a +0 leather armour (still there?) (10, 52, D) a +3 quarterstaff of pain (10, 55, D) a water nymph corpse (skeletalised by now) (10, 59, D) 2 javelins (still there?) a poisoned tomahawk (still there?) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a book of Air (11, 15, D) a Fen Folio (11, 32, D) the +9 spear "Viuttes" {drain, *Rage +Blink +Rage Stlth+} A truly terrible weapon, it drains the life of those it strikes. It lets you blink. It lets you go berserk. It may make you go berserk in combat. It makes you more stealthy. (11, 34, D) the cursed +2 morningstar "Uhoyshrur" {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It has a curse placed upon it. (11, 40, D) a large rock (unseen) (11, 50, D) a phial of floods (11, 52, D) a +0 longbow (still there?) 4 potions of haste (still there?) (11, 57, D) a tomahawk (12, 14, D) the +8 fustibalus "Xeasolaira" {freeze, rF+++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It renders you almost immune to fire. (12, 32, D) an uncursed staff of power (12, 33, D) a phantom mirror (12, 34, D) a +0 hunting sling of freezing (12, 38, D) a +0 battleaxe of freezing (unseen) (12, 40, D) a large rock (12, 42, D) 3 large rocks (12, 50, D) a +3 rapier of electrocution (unseen) (12, 51, D) a cursed +0 spear (still there?) a book of the Tempests (still there?) (12, 52, D) the +5 quarterstaff of Peace {crush, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. (13, 32, D) a +3 battleaxe of freezing (13, 33, D) a +0 short sword of speed (13, 34, D) a lightning rod (4/4) (13, 41, D) a titan corpse (skeletalised by now) (13, 50, D) an uncursed ring of resist corrosion (13, 51, D) an uncursed staff of poison (still there?) an uncursed staff of poison (still there?) (13, 52, D) a +6 falchion of protection (14, 51, D) a +1 rapier of holy wrath (still there?) an uncursed staff of energy (still there?) (14, 52, D) a +1 spear of piercing (still there?) 4 potions of haste (still there?) (14, 58, D) 2 tomahawks (18, 48, D) a scroll of brand weapon (18, 49, D) a +1 ring mail of fire resistance (18, 50, D) a book of Unlife (19, 0, D) the +2 falchion of the Invisible Queens {slice, Fragile rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It will be destroyed if unequipped. (19, 1, D) a +3 leather armour of cold resistance (19, 17, D) a phial of floods (19, 32, D) a +2 dagger of venom (19, 33, D) an uncursed staff of wizardry (19, 48, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (19, 49, D) a +2 hand axe of venom (19, 50, D) a +1 arbalest of freezing (20, 1, D) a +0 spear of venom (20, 16, D) a scroll of brand weapon (20, 17, D) a fan of gales (20, 32, D) a +0 dagger (20, 33, D) a +0 scale mail of poison resistance (20, 48, D) a lightning rod (4/4) (20, 49, D) an uncursed staff of cold (20, 50, D) a +1 cloak of magic resistance (21, 0, D) the ring "Ocwun" {Ice rPois Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (21, 1, D) a +5 rapier of draining (21, 32, D) a +0 dagger (21, 34, D) the cursed +1 short sword "Maof" {drain, rPois rC- MR+ Dex+9} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+9). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 48, D) a fan of gales (21, 49, D) a +1 scimitar of holy wrath (21, 50, D) a +0 hand axe of chopping (22, 1, D) an uncursed amulet of the acrobat (22, 32, D) a +0 dagger (22, 33, D) a book of Battle (22, 34, D) a +3 chain mail of positive energy (22, 48, D) a book of the Sky (22, 49, D) the +7 falchion of the Vanishing Orbs {drain, rElec MP+9 Str+5 Int-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (-4). It insulates you from electricity. It affects your magic capacity (+9). (22, 50, D) a +0 hand crossbow of velocity (23, 3, D) a +1 rapier of venom (23, 16, D) an uncursed staff of summoning (23, 34, D) an uncursed staff of air (23, 48, D) a +2 rapier of venom (23, 49, D) a fan of gales (23, 50, D) an uncursed ring of ice (24, 1, D) a +1 leather armour of fire resistance (24, 17, D) a +0 hand axe (24, 31, D) a +3 large shield a +3 buckler (24, 32, D) a +6 blowgun (24, 33, D) an uncursed staff of fire (24, 34, D) an uncursed staff of earth (24, 48, D) a phial of floods (24, 49, D) a cursed staff of wizardry (24, 50, D) an uncursed ring of wizardry (25, 0, D) a +4 whip of electrocution (25, 1, D) a +5 rapier (25, 16, D) a +3 shortbow of flaming (25, 32, D) a +0 long sword (25, 33, D) the +1 scale mail of Gozag's Regard {*Drain rElec Stlth+} It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (25, 34, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (25, 48, D) a +4 broad axe of chopping (25, 49, D) a +2 broad axe of freezing (25, 50, D) the Papyrus of Viperous Malediction Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Portal Projectile Hexes/Translocation 3 c - Darkness Hexes 6 d - Discord Hexes 8 (26, 26, D) the ring "Azaoteel" {rElec rC- MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +5 ring of strength a +0 great sword a +0 chain mail a +0 battleaxe the cursed +0 ring mail "Huot" {rCorr Int+4} It affects your intelligence (+4). It protects you from acid and corrosion. It has a curse placed upon it. a +6 long sword of slicing a +0 chain mail (26, 33, D) the +2 helmet of Vlad {Str-5 Dex+3 SInv} It affects your strength (-5). It affects your dexterity (+3). It lets you see invisible. (26, 34, D) a crystal ball of energy (26, 42, D) an arrow (26, 48, D) a +2 leather armour of poison resistance (26, 49, D) an uncursed staff of power (26, 50, D) a +2 short sword of holy wrath (27, 1, D) a +1 falchion of slicing (27, 24, D) a +2 ring of protection a +0 war axe a +4 shortbow of freezing a +0 plate armour a potion of blood a +4 dagger of flaming a +0 robe (27, 28, D) a +7 vampiric glaive a +0 chain mail (27, 32, D) a +0 dagger (27, 33, D) an uncursed staff of wizardry (27, 34, D) a book of Geomancy (27, 43, D) a +3 falchion of distortion (unseen) (27, 44, D) a +0 short sword (unseen) (27, 45, D) 6 arrows (unseen) (27, 48, D) a +0 morningstar of protection (27, 49, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (27, 50, D) an uncursed staff of cold (28, 12, D) (unseen) (28, 17, D) a phial of floods (28, 24, D) an uncursed staff of earth (28, 28, D) a +1 bardiche of venom (28, 32, D) a +3 hunting sling of freezing (28, 33, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (28, 37, D) the ring of the Marlin {rPois Int+3 Dex+2 Stlth+} [ring of poison resistance] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. a +0 dagger (28, 44, D) a +0 shortbow the +7 dagger "Kenwoi" {pierce, rPois rN++ Str-3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+2). It protects you from poison. It greatly protects you from negative energy. a +0 leather armour a +0 short sword a +0 scimitar a +0 short sword a +0 mace of protection a +0 long sword a +0 scale mail a +0 long sword 35 arrows (28, 48, D) the cursed +1 long sword of Rorac {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. (28, 49, D) a book of Party Tricks (28, 50, D) an uncursed staff of air (28, 54, D) a +0 flail (still there?) a stone giant corpse (still there?) (29, 0, D) a +3 scale mail of cold resistance (29, 1, D) a lightning rod (4/4) (29, 16, D) a +0 dagger (29, 17, D) an uncursed staff of conjuration (29, 28, D) a +3 great sword a +1 great mace a +0 plate armour 3 scrolls of brand weapon (29, 32, D) a book of Ice (29, 33, D) a scroll of brand weapon (29, 41, D) an uncursed staff of poison a +0 robe (29, 43, D) a +0 rapier a +0 rapier a +0 leather armour 4 arrows (29, 44, D) a +0 longbow (unseen) (29, 48, D) a fan of gales (29, 49, D) the +7 great mace of Fortitude {freeze, rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It makes you more stealthy. (30, 26, D) a +1 flail of venom a +0 robe (30, 28, D) a +3 broad axe an uncursed amulet of magic regeneration (30, 41, D) a +0 long sword (unseen) (30, 42, D) a +0 long sword a +0 leather armour a +0 long sword a +0 leather armour a +0 longbow a +0 leather armour a +0 dagger a +0 scale mail a +0 rapier a +0 rapier a +0 leather armour a +1 halberd of freezing a cursed -1 longbow 45 arrows a +0 leather armour a +2 dire flail of protection a +0 dagger (30, 43, D) a +2 spear of piercing (unseen) (30, 48, D) a manual of Long Blades (30, 49, D) a +1 hunting sling of velocity (30, 50, D) an uncursed staff of wizardry (30, 53, D) 2 large rocks (30, 54, D) a +0 mace (31, 27, D) a +0 war axe the +6 arbalest of Okawaru's Castigation {elec, Int+6 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+6). It lets you see invisible. (31, 42, D) an arrow (31, 44, D) an arrow (31, 48, D) a scroll of brand weapon (31, 49, D) a +1 double sword of holy wrath (31, 50, D) a phantom mirror (32, 48, D) a phantom mirror (32, 50, D) a sack of spiders (32, 54, D) 3 large rocks (still there?) a +0 morningstar (still there?) (32, 55, D) 4 large rocks (unseen) (33, 37, D) an uncursed staff of earth (unseen) (33, 48, D) a scroll of fog (33, 49, D) a +2 great mace of protection (33, 50, D) a +1 antimagic battleaxe (33, 51, D) a +2 mace of venom (33, 52, D) a +0 mace (33, 53, D) quicksilver dragon scales a quicksilver dragon corpse (33, 54, D) 4 large rocks (still there?) a large rock (still there?) (34, 37, D) (unseen) (34, 49, D) a lightning rod (4/4) (34, 50, D) a +1 robe (34, 52, D) 6 large rocks (unseen) (34, 53, D) a large rock (35, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (35, 14, D) a lightning rod (4/4) (35, 15, D) a +1 plate armour of magic resistance (35, 28, D) a lightning rod (4/4) (35, 29, D) the +8 falchion of Balance {drain, *Rage Str+5 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your dexterity (+2). It may make you go berserk in combat. (35, 38, D) a +0 robe an uncursed staff of conjuration a +0 robe a +0 robe a +0 antimagic war axe a cursed +0 animal skin a +4 quick blade a +0 robe a +0 buckler (35, 39, D) a +0 robe (unseen) (36, 0, D) a +4 amulet of reflection (36, 1, D) an uncursed staff of fire (36, 14, D) a +2 helmet of intelligence (36, 15, D) a +0 long sword of freezing (36, 29, D) an uncursed staff of cold (36, 39, D) the cursed +1 spear "Vivea" {pain, rPois rN++ Int+4 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (unseen) (37, 0, D) a book of Changes (37, 1, D) an uncursed ring of ice (37, 15, D) a +2 robe of fire resistance (37, 28, D) a +0 robe (37, 29, D) an uncursed ring of poison resistance (37, 31, D) 2 arrows (37, 32, D) an arrow (37, 33, D) an arrow (37, 42, D) an apis corpse (38, 0, D) the +6 mace "Hyats" {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (38, 1, D) the +7 chain mail of the Will of the Gods {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (38, 28, D) a +2 leather armour of cold resistance (38, 29, D) a +1 hunting sling of flaming (38, 30, D) an arrow (38, 34, D) an arrow (38, 42, D) a +4 eudemon blade of holy wrath (unseen) (38, 49, D) an uncursed staff of air (38, 50, D) an uncursed staff of earth (39, 0, D) an uncursed amulet of the gourmand (39, 1, D) a manual of Throwing (39, 14, D) a +4 blowgun (39, 15, D) a +2 falchion of slicing (39, 28, D) an uncursed staff of death (39, 29, D) a lamp of fire (39, 48, D) the +4 arbalest of Memapn {freeze, rF+ MR+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (39, 49, D) a lightning rod (4/4) (40, 0, D) a +2 arbalest of freezing (40, 14, D) the +4 scale mail "Lynuwotu" {Int+8} It affects your intelligence (+8). (40, 15, D) a book of Transfigurations (40, 21, D) (unseen) (40, 22, D) (unseen) (40, 29, D) a lightning rod (4/4) (40, 48, D) an uncursed staff of summoning (40, 49, D) a fan of gales (41, 0, D) a scroll of brand weapon (41, 1, D) an uncursed staff of air (41, 14, D) a +2 trident of freezing (41, 28, D) +1 ice dragon scales (41, 29, D) a scroll of brand weapon (41, 48, D) an uncursed staff of fire (41, 49, D) a +0 robe (41, 50, D) a +3 rapier of flaming (42, 1, D) an uncursed ring of flight (42, 14, D) a +0 halberd of chopping (42, 15, D) a +0 morningstar of draining (42, 28, D) a +3 whip of distortion (42, 48, D) a fan of gales (42, 49, D) a +2 war axe of chopping (42, 50, D) an uncursed staff of earth (43, 14, D) a book of Frost (43, 28, D) an uncursed staff of poison (43, 29, D) an uncursed staff of wizardry an arrow 4 potions of heal wounds (43, 48, D) a scarf of cloud immunity (43, 49, D) a book of Necromancy (43, 50, D) a +2 hand crossbow of velocity (44, 28, D) a +0 longbow (still there?) a +1 great sword of flaming (still there?) (44, 48, D) a book of Battle (44, 49, D) the +4 pair of gloves of Plasticity {*Drain rElec SInv} It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (44, 50, D) an uncursed staff of death (45, 48, D) a book of Spatial Translocations (45, 49, D) a fan of gales (45, 50, D) an uncursed staff of conjuration (45, 51, D) an uncursed staff of poison (45, 53, D) a +0 dagger a +0 robe an uncursed ring of magical power a +0 war axe (45, 54, D) a cursed -1 dagger (unseen) (45, 55, D) a +2 halberd (unseen) (46, 48, D) a book of the Tempests (46, 50, D) a +0 robe (46, 53, D) a +0 flail (46, 54, D) a +0 broad axe a +2 robe of cold resistance a +0 glaive (46, 55, D) a +0 trident (46, 57, D) a +4 spear (unseen) (46, 58, D) a +0 trident (47, 49, D) a +1 scale mail of fire resistance (47, 51, D) a +2 dagger of venom (47, 52, D) a +0 dagger (unseen) (47, 54, D) a +0 great sword (unseen) (47, 56, D) a +2 war axe of chopping (unseen) (47, 58, D) the cursed +1 quarterstaff "Cijuddein" {protect, Int+3 Dex+5} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It affects your dexterity (+5). It has a curse placed upon it. (unseen) (48, 41, D) a +4 scythe of slicing (48, 42, D) a +3 long sword a +4 fustibalus of freezing a +0 robe (48, 48, D) a box of beasts (48, 50, D) an uncursed staff of fire (48, 51, D) an uncursed staff of wizardry (48, 54, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a +0 robe (48, 56, D) a cursed +0 dagger (unseen) (48, 58, D) a +5 scimitar of freezing (unseen) (49, 0, D) a lamp of fire (49, 36, D) a lamp of fire (49, 48, D) a book of the Warp (49, 49, D) a +0 robe (49, 53, D) a +0 halberd (unseen) (49, 54, D) a +0 battleaxe (unseen) (49, 55, D) a +0 great sword (still there?) an uncursed staff of earth (still there?) (49, 57, D) a +3 mace of freezing (unseen) (50, 0, D) the +0 helmet "Ragrourell" {rElec rN+ Str+4} It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. (50, 1, D) an uncursed amulet of regeneration (50, 12, D) an uncursed staff of death (50, 13, D) an uncursed staff of earth (50, 24, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (50, 36, D) a cursed staff of death (50, 37, D) a +0 morningstar of crushing (50, 48, D) 4 potions of haste (50, 49, D) a +0 hat (50, 56, D) a cursed +0 dire flail (unseen) (51, 1, D) a +2 buckler of fire resistance (51, 12, D) a +2 scale mail of fire resistance (51, 24, D) a +0 long sword (51, 25, D) a +3 shield a +1 shield of protection (51, 37, D) an uncursed staff of cold (51, 50, D) an uncursed amulet of rage (51, 52, D) a cursed +0 short sword (unseen) (51, 53, D) a +2 spear of venom (unseen) (52, 1, D) a crystal ball of energy (52, 12, D) a +1 falchion of holy wrath (52, 13, D) an uncursed amulet of magic regeneration (52, 24, D) a +2 leather armour of cold resistance (52, 25, D) a scroll of brand weapon (52, 36, D) a phial of floods (52, 37, D) an uncursed ring of see invisible (52, 48, D) a +0 robe (52, 50, D) a +0 dagger (53, 0, D) a +4 spear of freezing (53, 1, D) the +8 demon whip "Umyvuc" {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (53, 12, D) an uncursed staff of summoning (53, 13, D) the +1 plate armour of the Bulwark {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (53, 24, D) a +2 naga barding of stealth (53, 25, D) a +0 short sword (53, 29, D) a +6 morningstar of holy wrath (53, 31, D) a cursed -2 longbow (unseen) (53, 36, D) an uncursed staff of death (53, 37, D) an uncursed staff of air (53, 48, D) an uncursed staff of energy (53, 50, D) a +0 dagger (54, 0, D) a lamp of fire (54, 12, D) a +0 leather armour of positive energy (54, 13, D) a +2 lajatang of electrocution (54, 24, D) a phial of floods (54, 25, D) a +0 plate armour of cold resistance (54, 29, D) a +0 dagger a +0 longbow a +0 leather armour (54, 30, D) a +0 short sword (54, 32, D) a +0 dagger (still there?) a +0 longbow (still there?) 2 arrows (still there?) (54, 36, D) an uncursed staff of cold (54, 48, D) the ring of Recsimuo {+Fly rElec rPois rN+++ Int-2} [ring of flight] It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It lets you fly. (54, 49, D) a book of the Warp (54, 50, D) a +0 dagger of holy wrath (55, 0, D) the +8 plate armour "Plog" {MR+} It affects your resistance to hostile enchantments. (55, 1, D) an uncursed ring of poison resistance (55, 12, D) a book of the Sky (55, 13, D) a +3 plate armour of magic resistance (55, 17, D) +0 steam dragon scales (55, 31, D) a +0 longbow a +0 leather armour a +0 long sword a +0 leather armour (55, 33, D) a +0 rapier (unseen) (56, 18, D) +0 fire dragon scales (56, 20, D) +0 acid dragon scales (unseen) (56, 32, D) a +4 mace of crushing a +0 scale mail (57, 19, D) +0 swamp dragon scales (59, 36, D) a cursed staff of fire (59, 37, D) an uncursed amulet of magic regeneration (59, 47, D) a book of Misfortune (59, 48, D) an uncursed staff of fire (59, 49, D) a book of Frost (60, 36, D) an uncursed staff of summoning (60, 37, D) a cursed staff of air (60, 47, D) a phantom mirror (60, 48, D) a +0 robe (60, 49, D) a book of Power (61, 16, D) an uncursed staff of conjuration (61, 36, D) a book of Ice (61, 37, D) a +2 battleaxe of flaming (61, 47, D) a lightning rod (4/4) (61, 48, D) a +2 long sword of draining (61, 49, D) a +1 hunting sling of velocity (62, 0, D) a +2 plate armour of magic resistance (62, 1, D) a +2 pair of gloves of dexterity (62, 2, D) a +0 shortbow a +0 dagger a +0 leather armour (62, 4, D) a +2 dire flail of venom (62, 8, D) a +2 robe of resistance (62, 9, D) an uncursed staff of fire (62, 16, D) the cursed +1 scale mail of Sloth {*Drain rElec rPois rCorr} It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (62, 27, D) the ring of Epliocon {+Fly Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It lets you fly. It makes you more stealthy. (62, 36, D) a manual of Bows (62, 37, D) a +1 long sword of holy wrath (62, 47, D) a +0 robe (62, 48, D) the Handbook of Creative Dislocation Spells Type Level a - Summon Small Mammal Summoning 1 b - Force Lance Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Summon Demon Summoning 5 e - Shadow Creatures Summoning 6 (62, 49, D) a +0 robe (63, 0, D) a +1 pair of boots of stealth (63, 16, D) a +3 scale mail of poison resistance (63, 20, D) a +0 falchion a +0 robe a cursed +4 great sword a +0 robe (63, 26, D) a phial of floods (63, 27, D) a +2 whip of freezing (63, 36, D) the +11 mace of Brawling {vamp, rC+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from cold. (63, 37, D) a crystal ball of energy (63, 47, D) an uncursed ring of flight (63, 49, D) a Fen Folio (63, 50, D) a lightning rod (4/4) (64, 17, D) a book of the Sky (64, 26, D) a +3 ring of intelligence (64, 27, D) a lamp of fire (64, 47, D) a +0 robe (64, 49, D) a +1 antimagic quarterstaff (64, 50, D) a +0 robe (65, 26, D) a manual of Throwing (65, 43, D) a +4 double sword of draining a +1 chain mail of fire resistance (65, 50, D) the Papyrus of Cloudy Benedictions Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Regeneration Charms/Necromancy 3 (65, 54, D) a +1 sacred scourge of holy wrath (unseen) (66, 47, D) a stone (66, 49, D) an uncursed ring of protection from cold (66, 50, D) an uncursed amulet of harm (66, 51, D) the ring "Nauskiruto" {rPois MR+ Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. (66, 54, D) a stone (67, 0, D) the +1 helmet "Hiusm" {rCorr} It protects you from acid and corrosion. (67, 47, D) the +4 great mace of Blood-Lust {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (67, 50, D) an uncursed staff of death (67, 54, D) +0 pearl dragon scales (unseen) (67, 56, D) a +1 whip of holy wrath (unseen) (68, 1, D) a +0 hand axe (68, 48, D) a +2 long sword of flaming (68, 49, D) an uncursed staff of conjuration (68, 50, D) a +0 hunting sling of velocity (68, 56, D) a +2 whip of holy wrath (unseen) (69, 36, D) an uncursed ring of poison resistance (69, 47, D) a phantom mirror (69, 50, D) a crystal ball of energy (69, 56, D) +0 pearl dragon scales (unseen) (69, 57, D) a +3 sacred scourge of holy wrath (unseen) (70, 9, D) a scroll of brand weapon (70, 36, D) a phial of floods (70, 37, D) a +1 whip of electrocution (70, 47, D) an uncursed staff of conjuration (71, 8, D) a +0 dagger of draining (71, 16, D) the +4 hand crossbow of Floods {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (71, 36, D) a lightning rod (4/4) (71, 37, D) a +2 robe of positive energy (71, 47, D) a sack of spiders (71, 49, D) an uncursed staff of death (72, 8, D) a lightning rod (4/4) (72, 17, D) a +3 scale mail of magic resistance (72, 26, D) a +0 helmet of see invisible (72, 27, D) a book of Ice (72, 29, D) a +0 long sword a +0 robe (72, 36, D) a +0 mace of protection (72, 47, D) a +2 morningstar of flaming (72, 48, D) an uncursed staff of fire (72, 49, D) a book of Minor Magic (73, 16, D) a +2 battleaxe of chopping (73, 17, D) an uncursed staff of earth (73, 27, D) an uncursed ring of stealth (73, 36, D) a +2 ring mail of cold resistance (73, 37, D) a +2 great mace of holy wrath (73, 47, D) a +2 pair of gloves of dexterity (73, 48, D) a +0 pair of gloves of strength (74, 43, D) a +0 flail (74, 49, D) a book of Geomancy