runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the +2 helmet of Chill Winds {rPois MR+ Str-4 Slay+3} It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your resistance to hostile enchantments. (49, 37, D) a +9 plate armour of ponderousness (50, 36, D) the +5 long sword of Offence {protect, *Contam Int+2 Dex+6} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+6). It causes magical contamination when unequipped. (50, 37, D) an uncursed staff of summoning (50, 38, D) a +0 giant spiked club (unseen) (51, 36, D) a scroll of brand weapon (51, 37, D) 2 large rocks (still there?) a +3 great sword of holy wrath (still there?) (51, 39, D) a +0 troll leather armour (unseen) (51, 40, D) a +1 battleaxe of freezing (unseen) (52, 36, D) a lamp of fire (52, 37, D) a fan of gales (52, 38, D) 6 large rocks (53, 37, D) a +1 antimagic quarterstaff (53, 43, D) 2 large rocks (53, 44, D) a large rock (54, 36, D) the Reference Book on Envenoming and Hexes Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spectral Weapon Hexes/Charms 3 c - Olgreb's Toxic Radiance Poison 4 d - Summon Mana Viper Hexes/Summoning 5 e - Alistair's Intoxication Transmutation/Poison 5 (54, 39, D) a +0 giant club (59, 36, D) 3 potions of berserk rage an uncursed staff of wizardry a +3 shield an uncursed staff of summoning (60, 36, D) a +1 halberd of freezing (60, 37, D) an uncursed staff of wizardry (60, 42, D) a glowing shapeshifter corpse (60, 43, D) a very ugly thing corpse (61, 8, D) the cursed +0 whip of Accord {antimagic, rF+ Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It protects you from fire. It has a curse placed upon it. (61, 26, D) a +3 ring mail of poison resistance (61, 37, D) a glowing shapeshifter corpse (61, 40, D) a glowing shapeshifter corpse (61, 43, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (62, 1, D) the +2 scimitar "Wulem" {pain, +Inv Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It lets you turn invisible. (62, 9, D) the cursed +1 quick blade of Indignation {flame, rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (62, 16, D) a +0 battleaxe of venom (62, 27, D) a +7 quarterstaff of protection (62, 28, D) a +0 glaive (62, 36, D) an uncursed staff of conjuration (62, 37, D) a +2 leather armour of poison resistance (62, 42, D) a glowing shapeshifter corpse (63, 8, D) an uncursed ring of stealth (63, 16, D) a +2 scale mail of fire resistance (63, 17, D) a +2 cloak of magic resistance (63, 20, D) an ugly thing corpse (63, 26, D) a +0 short sword a +1 rapier of venom a naga corpse (63, 27, D) a +2 falchion of protection (63, 36, D) a +1 robe of positive energy (63, 37, D) 5 potions of might (63, 39, D) a glowing shapeshifter corpse (64, 16, D) a +3 scale mail of cold resistance (64, 17, D) a +3 plate armour of fire resistance (64, 27, D) a +0 rapier of venom (65, 26, D) a Fen Folio (69, 0, D) a +2 ring mail of fire resistance (70, 37, D) a +1 chain mail of cold resistance (70, 39, D) 3 large rocks a cyclops skeleton (70, 40, D) a +0 trident an uncursed staff of wizardry a +0 shortbow 15 arrows a merfolk skeleton a centaur skeleton (70, 42, D) a +0 shortbow 18 arrows (71, 8, D) an uncursed staff of fire (71, 26, D) a +4 antimagic battleaxe (71, 37, D) the +3 ring mail of Fortitude {Regen+ Int+2 SInv} It affects your intelligence (+2). It lets you see invisible. It increases your rate of regeneration. (71, 39, D) a +0 trident (unseen) (71, 43, D) 2 arrows (72, 9, D) the +9 longbow of the Dark Horse {velocity, rC- Str+6} Any arrow fired from it inflicts extra damage. It affects your strength (+6). It makes you vulnerable to cold. (72, 17, D) a +1 ring mail of poison resistance (72, 21, D) an ugly thing corpse (skeletalised by now) (72, 26, D) a crystal ball of energy (72, 27, D) a +0 pair of boots of running (72, 28, D) an ugly thing corpse (skeletalised by now) (72, 42, D) an arrow (73, 17, D) a +3 scale mail of magic resistance (73, 26, D) a +1 war axe of flaming (73, 39, D) an uncursed staff of energy (unseen) (73, 42, D) a +0 trident (74, 37, D) a +0 shortbow 20 arrows a centaur skeleton (74, 38, D) a +0 shortbow (unseen) (75, 1, D) a +2 long sword of slicing