runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +3 short sword of speed (50, 37, D) an uncursed staff of conjuration (51, 37, D) a +0 leather armour of fire resistance (52, 37, D) a Fen Folio (53, 37, D) the +6 flail of Tenacity {crush, rF+ rC++ Int-4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from fire. It greatly protects you from cold. (59, 37, D) a +2 scythe of flaming (60, 39, D) a +1 war axe of freezing (61, 16, D) a crystal ball of energy (61, 37, D) a +3 scimitar of slicing a death scarab corpse (62, -1, D) a +0 mace (62, 0, D) a +1 great mace of protection (62, 1, D) an uncursed staff of energy (62, 4, D) a cursed -1 club (62, 8, D) a +0 war axe of electrocution (62, 17, D) a crystal ball of energy (62, 26, D) a scroll of brand weapon (63, 0, D) a +0 hand axe (63, 16, D) a porcupine corpse (skeletalised by now) (63, 20, D) a yak skeleton (63, 22, D) a water moccasin corpse (63, 26, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (63, 27, D) a ration (64, 16, D) an uncursed staff of energy (64, 17, D) a +1 shortbow of flaming (64, 26, D) a +5 blowgun (64, 27, D) a potion of agility (67, 0, D) the +7 short sword of Greatest Utility {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. (68, 0, D) the +9 hand axe of Law {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (68, 2, D) a +0 trident (68, 3, D) a +0 dagger a +0 robe (68, 4, D) a +0 dagger a +0 robe (70, 9, D) a +2 ring mail of cold resistance (70, 10, D) +0 steam dragon scales (70, 29, D) a shapeshifter corpse (70, 36, D) the +3 scythe of Truncation {freeze, rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. (71, 8, D) a +1 dagger of venom (71, 17, D) a +0 dagger (still there?) Sif Muna's Catalogue of the Arsonist and the Snowflakes (still there?) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Fireball Conjuration/Fire 5 d - Bolt of Cold Conjuration/Ice 6 (71, 21, D) a +1 hand axe of draining (71, 26, D) a +1 pair of gloves of dexterity (71, 36, D) a +1 vampiric hand axe (71, 37, D) the +3 leather armour of the Duchess {Str-5 Int+3} It affects your strength (-5). It affects your intelligence (+3). (72, 8, D) a +1 hand axe of electrocution (72, 9, D) a +0 battleaxe of venom a steam dragon corpse (skeletalised by now) (72, 18, D) a +0 long sword (72, 22, D) a +2 scimitar of flaming (72, 26, D) a +6 arbalest of flaming (72, 27, D) a +5 glaive of chopping (72, 30, D) an ugly thing corpse (72, 31, D) a shapeshifter corpse (72, 36, D) a +3 short sword of flaming (72, 37, D) 3 large rocks a +1 rapier of speed (72, 38, D) 4 large rocks a +0 shortbow 18 arrows a centaur corpse (72, 39, D) 2 large rocks (unseen) (72, 40, D) a +0 trident a hippogriff skeleton (72, 42, D) a large rock (73, 17, D) a +2 chain mail of fire resistance (73, 20, D) a +1 dagger of speed (unseen) (73, 26, D) an uncursed staff of summoning (73, 27, D) a +1 plate armour of cold resistance (73, 36, D) the +7 rapier "Plog" {distort, Fragile rElec rF+++ SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It renders you almost immune to fire. It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (73, 37, D) a +2 hunting sling (74, 40, D) a +0 mace of protection