Dungeon Crawl Stone Soup version 0.23-a0-182-g58cdd98f8d (webtiles) character file. 0 runewalsh the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on Sept 20, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). runewalsh the Magician (Octopode Wanderer) Turns: 0, Time: 00:00:02 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 8/8 levels left rFire . . . SeeInvis . b - +2 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +2 blowgun (weapon) Missiles a - 2 curare-tipped needles (quivered) Scrolls d - a scroll of teleportation Comestibles f - a ration Skills: Level 3.0 Short Blades + Level 1.0 Throwing + Level 1.3 Stealth + Level 4.0 Spellcasting Level 1.0 Necromancy You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Infusion Chrm #... 21% 1 None Ozocubu's Armour Chrm/Ice #....... 52% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, runewalsh the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm #### #..# #@.# #..+ #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | runewalsh set off with: 2 curare-tipped needles, a +2 | blowgun, a scroll of teleportation, a ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 0 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_short_road Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------