runewalsh Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (9, 25, D:1) a +0 dagger (13, 7, D:1) 12 stones (17, -6, D:1) 2 stones (17, -4, D:1) a +0 dagger 3 stones (20, -12, D:1) a stone (22, -11, D:1) 2 stones (22, 10, D:1) 21 arrows (22, 34, D:1) a +0 mace (25, -13, D:1) 12 bolts (33, 29, D:1) 20 bolts (46, -13, D:1) a +0 dagger (46, 32, D:1) 18 arrows (47, 31, D:1) 8 sling bullets (48, 2, D:1) a +0 short sword 3 stones (48, 6, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -32, D:2) a +0 robe (2, -23, D:2) 4 stones a +0 club (3, -33, D:2) a +0 club (3, -18, D:2) a stone (6, 15, D:2) a +0 robe (7, -27, D:2) a stone (8, -28, D:2) 3 stones (11, -37, D:2) 9 stones (27, 5, D:2) a +0 club (31, -5, D:2) a +0 mace (31, -4, D:2) 12 stones (33, -10, D:2) a +0 hand axe (33, -5, D:2) a cursed -2 club (36, 3, D:2) a +0 robe (49, -2, D:2) a +0 club (53, -13, D:2) 18 arrows (55, 12, D:2) a +0 dagger Level 3 of the Dungeon (1, 4, D:3) a +0 whip (2, 32, D:3) a +0 dagger (8, 31, D:3) 14 arrows (14, -16, D:3) a +0 cloak (25, 3, D:3) 10 arrows (27, 28, D:3) 13 arrows (35, -3, D:3) a +0 mace 22 stones (37, -16, D:3) a +0 dagger (37, -6, D:3) a +0 club (44, 29, D:3) 19 stones (46, -10, D:3) a +0 dagger (49, 30, D:3) a +0 chain mail (54, -16, D:3) a +0 club (55, 1, D:3) a +0 leather armour (56, -5, D:3) a +0 club (56, 28, D:3) a +0 leather armour (56, 44, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, -3, D:4) +0 acid dragon scales (12, 12, D:4) a +0 giant spiked club (19, 24, D:4) a +0 ring mail (31, 29, D:4) a +0 war axe (33, 29, D:4) a +0 mace (34, 30, D:4) a +0 leather armour a +0 flail (35, 29, D:4) a cursed +0 dagger (37, -1, D:4) a cursed -2 whip (37, 34, D:4) 21 arrows (39, 28, D:4) 10 arrows (41, -5, D:4) 18 stones (43, -1, D:4) a +0 giant club (53, 1, D:4) 19 stones Level 5 of the Dungeon [Shop] Emerururgh's Antique Weapon Shoppe a +4 falchion of holy wrath (657 gold) the +10 battleaxe of the Scorpion {antimagic, Str+4 Int+4} (2239 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+4). a +0 rapier of protection (163 gold) a +0 whip (60 gold) a +0 club (24 gold) a +0 war axe (84 gold) a +0 hunting sling (36 gold) a +1 hunting sling of flaming (232 gold) a +0 giant club (40 gold) the cursed +1 flail of Income {flame, rPois} (468 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. a +0 hand crossbow (84 gold) a +2 dagger of freezing (374 gold) a +0 broad axe (96 gold) a +0 hand axe (72 gold) a +0 fustibalus (360 gold) (0, 0, D:5) 14 stones (5, 6, D:5) a +0 leather armour (5, 43, D:5) a +0 leather armour (7, 53, D:5) 25 arrows (9, 46, D:5) 2 javelins (16, 18, D:5) a +0 dagger (20, 35, D:5) a +0 plate armour (24, 15, D:5) a +0 long sword (34, 34, D:5) 2 arrows (37, 50, D:5) 14 stones (38, 38, D:5) a +0 shortbow 13 arrows (51, 32, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 war axe a +0 falchion (12, 15, D:6) 13 arrows