runewalsh the Dungeon (0, 11, D) a +0 club (0, 17, D) a polar bear skeleton (2, 4, D) 10 stones (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 falchion a +2 dagger (6, 15, D) a +0 club (7, 4, D) a +2 mace of holy wrath a +2 hand axe (7, 6, D) a cursed +0 spear a +0 robe (8, 10, D) a +0 quarterstaff of speed (8, 11, D) a +0 hand axe of chopping (8, 12, D) a +3 chain mail (8, 21, D) a +0 trident (9, 9, D) a +1 trident of piercing (9, 10, D) a +0 flail of protection (9, 11, D) a +0 long sword of flaming (9, 12, D) a +3 ring mail (10, 6, D) a +0 falchion a +0 robe a cursed +0 trident a +0 robe (11, 20, D) a cursed -3 whip (17, 19, D) a +4 chain mail (17, 20, D) a +0 helmet (17, 21, D) a +2 rapier of electrocution (17, 22, D) a +2 halberd of protection (17, 23, D) a +0 vampiric lajatang (18, 8, D) a +2 flail of protection a +0 ring mail a bog body skeleton (18, 19, D) a +0 helmet (18, 20, D) a +4 chain mail (18, 21, D) the +2 scimitar "Ebruaf" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (18, 22, D) a +2 morningstar of draining (18, 23, D) a +1 broad axe of electrocution (32, 20, D) 3 stones a kobold corpse