runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a fan of gales (49, 37, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (50, 25, D) a +3 ring mail of cold resistance (50, 37, D) a +0 pair of gloves of dexterity (51, 25, D) a box of beasts (51, 33, D) a +0 long sword (unseen) (51, 36, D) an uncursed staff of energy (51, 37, D) a +2 flail of protection (52, 25, D) an uncursed ring of resist corrosion (52, 31, D) a +0 shortbow (unseen) (52, 36, D) the +9 dagger "Liepai" {pierce, *Corrode +Rage rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you go berserk. It may corrode you when you take damage. (52, 37, D) a scroll of acquirement (53, 25, D) a crystal ball of energy (53, 26, D) an arrow (53, 31, D) a +0 quarterstaff of speed (unseen) (53, 32, D) a +0 long sword (53, 33, D) a +0 dire flail (53, 36, D) a +2 dagger of holy wrath (53, 37, D) a book of Summonings (54, 32, D) a +0 rapier (unseen) (54, 33, D) 2 arrows (54, 36, D) a +5 vampiric long sword (59, 36, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (60, 37, D) a cursed staff of wizardry (60, 38, D) a polar bear skeleton (60, 40, D) +0 ice dragon scales an ice dragon skeleton (61, 0, D) the cursed +1 hand crossbow "Baym" {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (61, 8, D) a +3 hunting sling of freezing (61, 16, D) an uncursed staff of cold (61, 18, D) a jackal skeleton (61, 26, D) a +2 scale mail of magic resistance (61, 37, D) an uncursed staff of power an uncursed staff of death an uncursed staff of earth an uncursed staff of air (62, 8, D) a lightning rod (4/4) (62, 17, D) a river rat corpse (62, 27, D) a +2 mace a +0 robe (62, 37, D) a +1 lajatang of venom (63, 0, D) a +2 plate armour of fire resistance (63, 16, D) a crystal ball of energy (63, 17, D) the cursed +1 leather armour of the Barber Surgeon {rElec} It insulates you from electricity. It has a curse placed upon it. (63, 18, D) a water moccasin corpse a crocodile corpse (63, 26, D) a +0 spear of piercing (63, 36, D) an uncursed staff of summoning (64, 16, D) a +0 ring mail of cold resistance (64, 17, D) a +2 flail of holy wrath (64, 18, D) a yak skeleton (64, 26, D) a +2 chain mail of cold resistance (65, 26, D) a +3 flail of holy wrath (67, 0, D) a +0 plate armour of fire resistance (67, 2, D) a +0 flail of draining (68, 0, D) a +0 hand axe of freezing (68, 1, D) a +1 hand axe of chopping (69, 0, D) a +0 dagger (70, 8, D) the cursed +1 scale mail "Qodida" {rF- rC++ rN+} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. (70, 9, D) the +1 chain mail of the Secret Dances {Int+3} It affects your intelligence (+3). (70, 36, D) a +1 morningstar of protection (71, 8, D) a +2 robe of cold resistance (71, 12, D) a +0 rapier a +0 robe a +1 dagger of protection a +0 robe (71, 16, D) a +5 spear of flaming (71, 17, D) a +2 demon whip of venom (71, 19, D) a +0 giant club a +0 giant spiked club (71, 26, D) a +0 scale mail of fire resistance (71, 27, D) a +1 robe of fire resistance (71, 29, D) a +0 trident (71, 37, D) an uncursed staff of energy (72, 8, D) a cursed +1 giant club (72, 9, D) the +4 scale mail "Jeask" {rN++ Regen+ Dex-3 Stlth+} It affects your dexterity (-3). It greatly protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (72, 16, D) an uncursed staff of wizardry (72, 17, D) a +2 pair of boots of stealth (72, 19, D) a +0 giant club (72, 20, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (72, 27, D) a +1 robe of magic resistance (72, 28, D) 3 large rocks a cyclops skeleton (72, 31, D) a +0 trident a throwing net a +0 trident a +0 trident (72, 36, D) a +1 chain mail of positive energy (72, 37, D) the cursed +0 scale mail of the Five of Pentacles {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 38, D) a +0 scimitar a +0 robe (73, 17, D) an uncursed staff of summoning (73, 18, D) 5 large rocks a cyclops corpse (skeletalised by now) (73, 26, D) the cursed +1 arbalest of Liptus {elec, Int+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+9). It has a curse placed upon it. (73, 29, D) a +0 shortbow 19 arrows (73, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (73, 37, D) a +2 quarterstaff of draining