runewalsh the Dungeon (0, 51, D) a +0 battleaxe of freezing (0, 52, D) the cursed +0 leather armour "Olemor" {rPois rC+} It protects you from cold. It protects you from poison. It has a curse placed upon it. (1, 34, D) a +0 dagger a +0 robe the +5 glaive "Owukhiqe" {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (1, 51, D) the amulet "Xiewkuuk" {Acrobat -Tele Int+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+5). It prevents most forms of teleportation. (1, 52, D) a scroll of brand weapon (2, 14, D) a +2 leather armour of poison resistance (2, 15, D) a +2 scale mail of fire resistance (2, 16, D) an uncursed staff of earth (2, 32, D) a +0 dagger (2, 33, D) a +0 long sword a cursed staff of poison (2, 34, D) a +2 lajatang of protection a +0 robe an uncursed staff of poison (2, 50, D) a +0 flail (2, 51, D) a +2 ring mail of magic resistance (2, 52, D) a fan of gales (2, 57, D) quicksilver dragon scales (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a scroll of brand weapon (3, 33, D) a phial of floods (3, 34, D) the Reference Book on Snow and Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Ozocubu's Armour Charms/Ice 3 d - Static Discharge Conjuration/Air 3 e - Dazzling Spray Conjuration/Hexes 3 f - Throw Icicle Conjuration/Ice 4 g - Venom Bolt Conjuration/Poison 5 (3, 35, D) a +0 long sword a +0 plate armour (3, 51, D) +0 fire dragon scales (3, 52, D) a +0 halberd (3, 56, D) a +0 short sword (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +0 short sword of protection (4, 15, D) a +1 ring mail of fire resistance (4, 32, D) a +3 scale mail of magic resistance (4, 33, D) a +0 halberd a +0 robe a +0 hand axe the cursed +1 ring mail of the Zebra {+Blink Str+4 Int-5 Dex+6} It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+6). It lets you blink. It has a curse placed upon it. (4, 34, D) a cursed +1 flail of freezing a +0 robe (4, 50, D) the +0 robe "Eriosia Qyga" {rC+ rN+ Str+3} It affects your strength (+3). It protects you from cold. It protects you from negative energy. (4, 52, D) a +0 scimitar (4, 57, D) a +0 battleaxe (unseen) (5, 16, D) a cursed -3 ring of intelligence (5, 32, D) an uncursed staff of energy (5, 33, D) a +0 antimagic scimitar a +0 robe a +0 war axe a +0 plate armour a crystal ball of energy (5, 34, D) a +4 dagger of venom (5, 50, D) a crystal ball of energy (5, 51, D) a book of the Tempests (5, 52, D) a +2 bardiche of chopping (5, 54, D) the +5 trident of Uskayaw's Outrage {pierce, *Noise rF+ Str+5 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+2). It protects you from fire. It may make noises in combat. (unseen) (6, 14, D) an uncursed amulet of regeneration (6, 15, D) an uncursed amulet of magic regeneration (6, 16, D) a +2 spear of venom (6, 32, D) a +2 spear a +0 robe a +3 vampiric long sword (6, 33, D) a +2 halberd of protection a cursed +0 robe a crystal ball of energy (6, 34, D) a +0 glaive (6, 51, D) a +3 plate armour of fire resistance (6, 52, D) an uncursed staff of energy (6, 57, D) +0 shadow dragon scales (unseen) (7, 14, D) a +4 plate armour of poison resistance (7, 15, D) an uncursed staff of fire (7, 16, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (7, 32, D) an uncursed staff of death (7, 34, D) a +0 robe (7, 35, D) a +0 great sword a cursed +0 chain mail an uncursed ring of protection from magic (7, 36, D) a +0 great sword a +0 plate armour (7, 51, D) a +0 war axe (7, 52, D) the +3 chain mail of Circular Logic {rPois Int+4} It affects your intelligence (+4). It protects you from poison. (7, 54, D) a +1 mace of crushing a green draconian corpse (skeletalised by now) (7, 55, D) quicksilver dragon scales (unseen) (7, 56, D) a +0 scimitar (unseen) (7, 57, D) a +0 flail (7, 58, D) a +5 long sword of electrocution (8, 14, D) a +3 chain mail of positive energy (8, 15, D) an uncursed staff of earth (8, 16, D) a +2 mace of holy wrath (8, 33, D) a +0 mace the +4 ring mail of Devotion {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (8, 50, D) a +1 dagger of speed (8, 52, D) a fan of gales (8, 56, D) a fan of gales a lamp of fire an uncursed amulet of rage a +3 buckler of reflection the +9 hand axe "Goblinslayer" {flame, rC++ Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-2). It greatly protects you from cold. a green draconian corpse (skeletalised by now) (8, 57, D) a +0 hand axe (unseen) (9, 14, D) an uncursed ring of resist corrosion (9, 15, D) a +1 quarterstaff of speed (9, 16, D) a scroll of brand weapon (9, 32, D) a +3 long sword of slicing (9, 33, D) a +1 antimagic mace (9, 34, D) a cursed -1 trident a +0 robe a +2 great mace of protection (9, 35, D) a +0 broad axe a +0 plate armour a scroll of brand weapon (9, 50, D) a phial of floods (9, 51, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (9, 52, D) an uncursed ring of protection from magic (9, 56, D) a +0 battleaxe (unseen) (9, 57, D) a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) Advanced Steps in Spellweaving Spells Type Level a - Fireball Conjuration/Fire 5 b - Lightning Bolt Conjuration/Air 5 c - Lee's Rapid Deconstruction Earth 5 d - Silence Hexes/Air 5 e - Agony Necromancy 5 f - Blade Hands Transmutation 5 (10, 15, D) the amulet of Beogh's Condemnation {+Blink +Rage +Fly SInv} [amulet of rage] It lets you see invisible. It lets you fly. It lets you blink. It lets you go berserk. (10, 16, D) a +3 ring of dexterity (10, 32, D) an uncursed staff of cold (10, 33, D) a cursed +3 falchion the +3 leather armour of Naedeoz {+Blink rC+ rN++ MP+9 Str-4} It affects your strength (-4). It protects you from cold. It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you blink. a +0 robe (10, 34, D) a +2 battleaxe of chopping a +0 robe a book of Air (10, 51, D) a +0 mace (10, 57, D) a +0 war axe (still there?) a +4 trident of flaming (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of power (11, 16, D) a book of Minor Magic (11, 34, D) the +1 robe of Foerr {*Corrode *Drain +Fly rF+++} It renders you almost immune to fire. It lets you fly. It may corrode you when you take damage. It causes draining when unequipped. (11, 50, D) an uncursed staff of earth (11, 51, D) an uncursed ring of protection from magic (12, 14, D) a book of Necromancy (12, 16, D) the +4 spear of Bitucwaolo {freeze, Str+4 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). (12, 32, D) a fan of gales (12, 33, D) a +4 whip of electrocution (12, 34, D) a +3 trident a +0 robe (12, 50, D) a +0 flail (12, 51, D) a lightning rod (4/4) (12, 52, D) an uncursed staff of death (13, 32, D) a +0 scale mail of fire resistance (13, 33, D) a +1 hand axe of venom (13, 34, D) a +1 plate armour of poison resistance (13, 35, D) a +2 great mace of crushing a +0 plate armour a cursed -3 flail (13, 50, D) a +1 hunting sling of velocity (13, 51, D) a phial of floods (13, 52, D) a +3 vampiric lajatang (14, 50, D) a +2 shortbow of freezing (14, 51, D) a phial of floods (14, 52, D) a +0 halberd (18, 17, D) a +0 rapier a +0 leather armour (18, 48, D) a +3 longbow of freezing (18, 49, D) an uncursed amulet of rage (18, 50, D) the cursed +0 robe of the Bull {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (19, 0, D) a +0 hunting sling of freezing (19, 1, D) an uncursed ring of see invisible (19, 16, D) a phial of floods (19, 32, D) a +2 robe of magic resistance (19, 33, D) a +0 long sword (19, 48, D) a +0 plate armour of poison resistance (19, 49, D) a +3 hand crossbow of flaming (19, 50, D) a book of Power (20, 1, D) the +1 lajatang of Analysis {speed, *Contam Str+2 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+2). It causes magical contamination when unequipped. It makes you more stealthy. (20, 18, D) a +0 rapier a +0 rapier a +0 leather armour (20, 48, D) a book of the Earth (20, 49, D) a +0 flail (unseen) (20, 50, D) a +0 long sword a +0 glaive a scroll of brand weapon (21, 0, D) a +2 leather armour of magic resistance (21, 1, D) a +2 longbow of velocity (21, 16, D) an uncursed staff of poison (21, 17, D) a +0 rapier a +0 rapier a +0 leather armour a +0 longbow 40 arrows a +0 leather armour a +0 pair of gloves of archery (21, 18, D) a +0 rapier a +0 rapier a cursed +0 leather armour (21, 19, D) a +0 war axe of venom (21, 20, D) a +1 battleaxe of venom (21, 34, D) a +1 great sword of freezing (21, 48, D) an uncursed staff of death (21, 49, D) a +0 trident (21, 50, D) a +0 glaive a cursed staff of earth (22, 0, D) a +0 scimitar of electrocution (22, 1, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (22, 16, D) a +2 hand axe of chopping (22, 17, D) a +0 longbow 46 arrows a cursed +0 leather armour a lightning rod (4/4) (22, 19, D) an uncursed staff of power an uncursed staff of fire an uncursed staff of cold (22, 32, D) an uncursed staff of wizardry (22, 33, D) the cursed +1 glaive of the Beginning {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (22, 34, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a wand of disintegration (2) (22, 48, D) the Disquisition on Stones and Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stone Arrow Conjuration/Earth 3 c - Lee's Rapid Deconstruction Earth 5 d - Blade Hands Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (22, 49, D) the cursed +0 hunting sling "Xuabor" {speed, *Slow +Inv rElec rC+} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It lets you turn invisible. It may slow you when you take damage. It has a curse placed upon it. (22, 50, D) a +0 long sword a +3 leather armour of magic resistance (22, 52, D) a +0 scimitar (23, 1, D) an uncursed staff of wizardry (23, 2, D) a +1 battleaxe a +0 chain mail a scroll of brand weapon (23, 3, D) a +0 trident (23, 16, D) a +2 great sword of holy wrath (23, 17, D) a book of Changes (23, 33, D) the +7 longbow of Conflict {venom, +Blink rPois rC++ Dex-2} It poisons the ammo it fires. It affects your dexterity (-2). It greatly protects you from cold. It protects you from poison. It lets you blink. (23, 34, D) a +1 scythe of protection a scroll of brand weapon (23, 36, D) a +0 giant spiked club (unseen) (23, 48, D) the +6 trident of Compassion {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (23, 49, D) a +2 great mace of crushing (23, 50, D) the +7 chain mail of the Doge {rElec rPois MP+9 Slay-2} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (24, 0, D) an uncursed staff of cold (24, 1, D) a +0 scythe of venom (still there?) a +1 whip of venom (still there?) (24, 15, D) a +0 rapier (24, 16, D) an uncursed amulet of the acrobat (24, 17, D) a +0 longbow (still there?) a +2 broad axe of chopping (still there?) (24, 18, D) a +0 long sword the +2 cloak "Sausagag" {-Cast rC+ Str+3 Int+9} It affects your strength (+3). It affects your intelligence (+9). It protects you from cold. It prevents spellcasting. (24, 19, D) a cursed -3 short sword a +0 ring mail (24, 21, D) a +0 short sword a +0 short sword a +0 leather armour (24, 32, D) the ring of Atheism {*Corrode +Fly rPois rN+ Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It lets you fly. It may corrode you when you take damage. (24, 33, D) a +3 scythe of protection (unseen) (24, 34, D) an uncursed staff of poison the +5 mace of Action {pain, +Inv Str-4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It affects your dexterity (+4). It lets you turn invisible. (24, 36, D) a +0 giant club (unseen) (24, 38, D) the cursed +0 morningstar of Fatigue {freeze, Str+3 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+4). It has a curse placed upon it. (24, 49, D) a +9 arbalest (24, 50, D) a book of Changes (25, 0, D) a +2 flail of crushing (25, 1, D) a +2 arbalest of freezing (25, 16, D) a +2 battleaxe of chopping (25, 33, D) a +0 glaive the Almanac of Shifting Clay Spells Type Level a - Petrify Transmutation/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Blade Hands Transmutation 5 d - Iron Shot Conjuration/Earth 6 (25, 34, D) a scroll of brand weapon (25, 49, D) a book of Frost (25, 50, D) a +2 lajatang of protection (25, 51, D) a +0 scimitar +0 storm dragon scales a white draconian corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (26, 0, D) an uncursed staff of energy (26, 16, D) a +0 long sword a +0 ring mail a +0 buckler an uncursed ring of resist corrosion (26, 17, D) a +0 longbow 36 arrows a +0 leather armour an uncursed ring of poison resistance (26, 32, D) a +1 pair of gloves of dexterity (26, 33, D) a +7 giant club (26, 34, D) a +0 scythe of pain a +3 scale mail of magic resistance (26, 37, D) a +7 scythe of venom (26, 48, D) a +2 arbalest of velocity (26, 50, D) a phial of floods (26, 51, D) a +0 hand axe a +0 glaive an uncursed amulet of rage a red draconian corpse (skeletalised by now) (27, 0, D) a cursed +0 long sword a +0 robe a +2 hand axe of electrocution (27, 1, D) a +0 flail a +0 robe a +2 falchion of pain (27, 3, D) a +1 demon whip of venom (27, 16, D) a book of the Tempests (27, 17, D) a +1 battleaxe of flaming a +0 short sword a +0 shortbow 17 arrows a +0 leather armour an uncursed staff of fire (27, 33, D) a fan of gales (27, 34, D) the cursed ring "Resh" {rPois rC+ EV-6 SInv Stlth-} [ring of evasion] It affects your evasion (-6). It protects you from cold. It protects you from poison. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (27, 48, D) an uncursed staff of wizardry (27, 49, D) a +0 short sword (27, 50, D) a +0 trident the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (27, 51, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (28, 1, D) a +2 mace of protection (28, 16, D) a +1 ring of protection a +0 longbow 46 arrows a cursed +0 leather armour (28, 17, D) a +0 dagger a +0 leather armour a lamp of fire (28, 33, D) a +2 scale mail of fire resistance (28, 49, D) a lamp of fire (28, 50, D) a +0 trident (28, 51, D) a +0 hand axe (29, 0, D) the +7 mace "Derotheuz" {drain, +Rage rPois rF- Str+9} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It makes you vulnerable to fire. It protects you from poison. It lets you go berserk. (29, 1, D) the cursed +0 pair of boots "Duoguk" {*Corrode MR+ Str+3 Slay+5} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (29, 16, D) a +0 short sword a fan of gales (29, 17, D) a +5 mace of protection a +0 long sword (29, 18, D) a +0 hand axe (29, 32, D) a +6 vampiric scimitar (29, 49, D) a cursed staff of wizardry (29, 51, D) a +0 glaive (30, 48, D) an uncursed ring of protection from fire (30, 49, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (31, 48, D) a +3 scimitar of electrocution (31, 50, D) a +1 robe of magic resistance (31, 51, D) a cursed -1 halberd a white draconian corpse (skeletalised by now) (31, 52, D) a +0 long sword (32, 48, D) a cursed staff of conjuration (32, 50, D) a phial of floods (32, 51, D) a +0 hand axe (33, 48, D) a +2 leather armour of poison resistance (33, 49, D) an uncursed staff of air (33, 50, D) a +0 glaive a +4 ring of intelligence a +4 flail of protection (33, 51, D) a +2 war axe of electrocution (34, 28, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (34, 48, D) an uncursed staff of air (35, 1, D) a +2 rapier of electrocution a +0 robe (35, 14, D) an uncursed staff of earth (35, 15, D) a +2 vampiric falchion (36, 0, D) 2 scrolls of fear 3 potions of berserk rage a +2 short sword of protection (36, 1, D) a +1 pair of gloves of dexterity (36, 14, D) a scroll of brand weapon (36, 15, D) a fan of gales (36, 29, D) a +2 plate armour of fire resistance (37, 0, D) the +3 chain mail of Etole {rF++ rN+ Str-3} It affects your strength (-3). It greatly protects you from fire. It protects you from negative energy. (37, 1, D) a cursed -5 ring of intelligence (37, 2, D) a +1 rapier of venom a +0 robe (37, 4, D) a +2 demon trident of draining a +0 robe (37, 14, D) an uncursed staff of cold (37, 15, D) a +1 battleaxe of chopping (37, 28, D) a +2 halberd of protection (37, 29, D) a +2 chain mail of fire resistance (38, 0, D) a +1 spear of venom (38, 1, D) a +0 demon trident a +0 robe the +0 pair of boots "Guytt" {rElec Str+7 Dex-4} It affects your strength (+7). It affects your dexterity (-4). It insulates you from electricity. (38, 3, D) a +0 rapier a +0 robe (38, 14, D) a scroll of brand weapon (38, 15, D) a +2 quarterstaff of holy wrath (38, 28, D) a +3 plate armour of poison resistance (38, 29, D) a +3 leather armour of magic resistance (38, 49, D) a scroll of brand weapon (38, 50, D) a book of Flames (39, 0, D) a +2 trident of flaming a +0 robe (39, 1, D) a +3 longbow of velocity (39, 2, D) a +0 rapier (unseen) (39, 14, D) a +2 short sword of holy wrath (39, 15, D) a crystal ball of energy (39, 28, D) +1 pearl dragon scales (39, 29, D) a book of Burglary (39, 49, D) a +1 morningstar of protection (39, 50, D) a lamp of fire (40, 0, D) a +1 spear of piercing 16 silver javelins a +0 leather armour a +2 ring mail of cold resistance (40, 15, D) a +0 ring mail of cold resistance (40, 28, D) a +1 fustibalus of velocity (40, 29, D) a +1 war axe of chopping (40, 48, D) a cursed +0 spear a +0 robe an uncursed staff of power (40, 49, D) an uncursed staff of earth (40, 50, D) a +0 dagger a +0 robe a +1 spear of venom (41, 0, D) a +0 trident a fan of gales (41, 1, D) a +0 trident 6 boomerangs an uncursed staff of fire (41, 5, D) a +0 trident of freezing (unseen) (41, 14, D) a +2 great sword of draining (41, 15, D) an uncursed staff of earth (41, 28, D) a crystal ball of energy (41, 29, D) a +1 whip of flaming (41, 48, D) an uncursed staff of earth (41, 49, D) a +0 dire flail a +0 plate armour a cursed -4 ring of dexterity a +3 flail of protection (41, 50, D) a +0 war axe a +0 robe a cursed staff of conjuration (42, 0, D) the amulet "Neumehit" {Spirit rC+ rN+++ Str-2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-2). It protects you from cold. It renders you almost immune to negative energy. (42, 1, D) a phial of floods (42, 15, D) a +1 vampiric demon whip (42, 28, D) a +2 hand axe of chopping (42, 29, D) the +8 quick blade "Faneupt" {pierce, rF- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. (42, 49, D) a +0 mace a +0 spear a +0 robe an uncursed staff of summoning (42, 50, D) a +3 war axe of chopping (43, 28, D) an uncursed staff of power (43, 49, D) a +0 trident a +0 robe an uncursed ring of see invisible (43, 50, D) a +0 dagger a +0 robe an uncursed ring of protection from magic a human corpse (44, 28, D) an uncursed staff of wizardry (44, 48, D) a +2 long sword of holy wrath (44, 49, D) the +9 hunting sling of Zefischon {velocity, rF+ rC+} Any stone fired from it inflicts extra damage. It protects you from fire. It protects you from cold. (44, 51, D) a +0 robe the +0 shortbow of Awenk {speed, rN+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from negative energy. (45, 48, D) a lamp of fire (45, 49, D) a +0 dire flail a +0 plate armour a cursed staff of energy (45, 50, D) a +0 dagger a +2 leather armour of magic resistance a +0 robe a human corpse (45, 51, D) a +1 long sword of holy wrath (45, 52, D) a +0 dagger a +0 robe (45, 53, D) the ring "Jakhleirgh" {rElec rPois rF+ MR- Slay+5} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the ring of Qixzikoh {rC- rN++ AC+3 Int+2} [ring of protection] It affects your AC (+3). It affects your intelligence (+2). It makes you vulnerable to cold. It greatly protects you from negative energy. an uncursed ring of wizardry the amulet "Efohiz Achoz" {*Drain Regen+ Dex+5} [amulet of regeneration] It affects your dexterity (+5). It increases your rate of regeneration. It causes draining when unequipped. a +6 ring of strength a +3 ring of protection an uncursed ring of positive energy (46, 47, D) an uncursed ring of stealth an uncursed amulet of regeneration (46, 48, D) an uncursed staff of wizardry (46, 49, D) an uncursed staff of conjuration (46, 50, D) a +0 dagger a +0 robe a human corpse (46, 51, D) a +0 long sword a +0 chain mail (46, 52, D) a +0 war axe a +0 plate armour (46, 53, D) a +0 hand axe (47, 49, D) a cursed staff of cold (47, 50, D) the +9 plate armour "Nidghank" {Str+2 Int+7} It affects your strength (+2). It affects your intelligence (+7). (47, 51, D) 4 scrolls of enchant weapon a +5 flail a +0 robe (48, 49, D) an uncursed staff of summoning (unseen) (48, 50, D) an uncursed staff of earth (48, 51, D) First Steps in Spellweaving Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Freeze Ice 1 d - Pain Necromancy 1 e - Apportation Translocation 1 (49, 0, D) a crystal ball of energy (49, 1, D) a +1 scale mail of cold resistance (49, 4, D) an uncursed staff of earth a +0 robe (49, 36, D) a +0 lajatang of speed (49, 48, D) a cursed ring of see invisible (unseen) (49, 49, D) a cursed staff of poison (still there?) a cursed staff of cold (still there?) (49, 50, D) a +2 dagger a +0 robe a +3 vampiric falchion (50, 0, D) an uncursed amulet of magic regeneration (50, 3, D) a +3 long sword the +1 ice dragon scales "Okheaff" {rF- rC++ Str+3 Int+2 Dex+8} It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+8). It makes you vulnerable to fire. It greatly protects you from cold. (50, 9, D) a +2 scimitar of slicing a +0 robe (50, 12, D) an uncursed amulet of harm (50, 13, D) a lightning rod (4/4) (50, 24, D) a Fen Folio (50, 25, D) a +0 scythe of protection an uncursed staff of fire (50, 37, D) the +10 hunting sling of Circular Logic {velocity, +Blink Int-3 SInv Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (-3). It lets you see invisible. It lets you blink. It makes you more stealthy. (50, 38, D) a +0 robe (50, 50, D) a cursed +3 great sword a +0 robe a +0 vampiric spear (51, 0, D) a +0 dagger (51, 1, D) an uncursed staff of summoning (51, 7, D) a +0 robe (51, 13, D) a cursed staff of poison (51, 24, D) the +2 plate armour of the Ward {rN++} It greatly protects you from negative energy. (51, 25, D) a +2 mace of protection (51, 36, D) a +1 longbow of flaming (51, 37, D) the cursed +1 mace of Chagrin {flame, rC+++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It renders you almost immune to cold. It has a curse placed upon it. (51, 38, D) a +0 quarterstaff a +0 animal skin a +0 antimagic hand axe a +0 animal skin (51, 49, D) a +0 halberd (51, 50, D) a cursed +0 scimitar a +1 troll leather armour a +0 robe a ghoul corpse (51, 51, D) the +4 mace of Doom {protect, *Slow +Rage +Inv rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It lets you turn invisible. It lets you go berserk. It may slow you when you take damage. a +0 chain mail (52, 0, D) a crystal ball of energy (52, 12, D) a phial of floods (52, 24, D) an uncursed staff of wizardry (52, 25, D) a phial of floods (52, 37, D) a manual of Staves (52, 49, D) an uncursed staff of death a +0 robe a +2 spear a +0 robe (53, 7, D) a +0 robe (unseen) (53, 36, D) a +0 vampiric glaive (53, 37, D) an uncursed staff of poison an uncursed ring of flight an uncursed ring of protection from magic (53, 48, D) a phial of floods (53, 49, D) a +0 dagger a +0 robe the +1 robe "Reyloem" {rN+} It protects you from negative energy. a human corpse (53, 50, D) a cursed +2 spear of freezing the +8 triple crossbow of Baheruet {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. a +0 robe a +0 robe (54, 0, D) a +1 ring of evasion a +6 ring of strength a cursed +0 flail a cursed -2 robe (54, 1, D) the +6 war axe "Voqut" {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. (54, 13, D) an uncursed staff of wizardry (54, 24, D) a +2 quarterstaff of protection (54, 25, D) a +2 scale mail of positive energy (54, 36, D) a +0 robe (still there?) a +2 falchion of slicing (still there?) (54, 48, D) a crystal ball of energy (54, 49, D) the Catalogue of Aerial Conjuration Spells Type Level a - Conjure Ball Lightning Conjuration/Air 6 b - Tornado Air 9 (54, 50, D) a +0 dagger of freezing (55, 0, D) the +8 great sword of Yredelemnul's Outrage {slice, rElec MR+ Str+4 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. (55, 1, D) the +0 pair of gloves of Restlessness {rF+ rCorr Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (55, 12, D) a +4 great mace of venom (55, 13, D) a +2 war axe of venom (55, 24, D) a fan of gales (58, 47, D) a +3 great sword of slicing (58, 48, D) the +3 plate armour of Impatience {rF+} It protects you from fire. (58, 49, D) a crystal ball of energy (59, 36, D) a phial of floods (59, 37, D) the +4 plate armour of Rewuntuekk {+Inv MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (59, 47, D) a manual of Summonings (59, 48, D) a +4 mace of crushing (59, 49, D) a +0 shortbow of freezing (59, 50, D) a crocodile corpse (60, 37, D) a +1 dagger of speed (60, 48, D) a +2 morningstar of freezing a blink frog corpse a komodo dragon corpse (60, 49, D) a book of Conjurations a water moccasin corpse (60, 50, D) a hell rat corpse (61, 30, D) a +0 long sword (61, 36, D) a +1 scale mail of positive energy (61, 47, D) an uncursed ring of stealth (61, 48, D) an uncursed staff of earth (61, 49, D) the +9 rapier of Qaucs {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. a hippogriff corpse a komodo dragon corpse (61, 50, D) a blink frog corpse (62, 0, D) a +0 shortbow of freezing (62, 1, D) the +9 great mace of Demonkind {elec, rElec Int+3 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. (62, 26, D) a +2 rapier of electrocution (62, 27, D) a +2 leather armour of poison resistance (62, 29, D) a scroll of brand weapon (62, 31, D) a +3 dagger of venom (62, 36, D) a cursed ring of attention (62, 37, D) a +2 mace of crushing (62, 47, D) the Volume of Rationality Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Airstrike Air 4 f - Lightning Bolt Conjuration/Air 5 (62, 48, D) a scroll of brand weapon (still there?) a scroll of brand weapon (still there?) (62, 50, D) a rime drake corpse (63, 8, D) a +0 chain mail of poison resistance (63, 16, D) the +3 war axe "Ucsutrao" {venom, rElec rC+} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. (63, 17, D) a +5 ring of strength a lightning rod (4/4) (63, 18, D) a +0 vampiric trident the +3 ring mail of Agnosticism {rF+ Int+5 Dex-3 Slay-6} It affects your intelligence (+5). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. (63, 26, D) an uncursed staff of death (63, 27, D) a +0 war axe of distortion (63, 30, D) a cursed -1 short sword (63, 31, D) a +2 trident of flaming (63, 37, D) a +0 falchion of slicing (63, 47, D) a crystal ball of energy (63, 48, D) a +6 morningstar of protection (63, 49, D) an uncursed ring of positive energy (63, 50, D) a +6 hand axe of freezing (64, 17, D) a +2 plate armour of magic resistance (64, 26, D) a +2 war axe of chopping (64, 31, D) a +0 short sword a +0 ring mail (64, 47, D) a +4 ring mail of fire resistance (64, 48, D) +0 ice dragon scales (64, 49, D) an uncursed staff of fire (64, 50, D) a phial of floods (64, 51, D) a polar bear corpse (65, 26, D) a cursed staff of air (65, 48, D) an uncursed amulet of the acrobat (unseen) (65, 49, D) a +6 great sword of holy wrath (65, 50, D) a +2 plate armour of magic resistance (66, 48, D) the +6 shortbow of Triumph {venom, Int+4 Stlth+} It poisons the ammo it fires. It affects your intelligence (+4). It makes you more stealthy. (66, 49, D) an uncursed ring of positive energy a black mamba corpse (66, 50, D) a +2 short sword of flaming a spiny frog corpse (66, 51, D) a phial of floods a yak corpse (67, 0, D) a +1 flail of protection (67, 47, D) a cursed staff of poison (67, 48, D) the +10 fustibalus of Responsibility {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (unseen) (67, 49, D) a manual of Throwing (67, 50, D) a box of beasts (67, 53, D) a water moccasin corpse (68, 0, D) a lightning rod (4/4) (68, 47, D) an uncursed amulet of the gourmand (68, 48, D) an uncursed staff of air (unseen) (68, 49, D) a book of Alchemy a hippogriff corpse (68, 50, D) a +2 ring mail of poison resistance (69, 47, D) a +2 shortbow of flaming (69, 48, D) a +1 leather armour of poison resistance (unseen) (69, 49, D) the +10 halberd of Wymorch {holy, *Noise *Slow rC+++ Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It renders you almost immune to cold. It may make noises in combat. It may slow you when you take damage. a rime drake corpse (69, 50, D) a book of Battle (69, 51, D) a catoblepas corpse (70, 8, D) a +4 flail of holy wrath (70, 18, D) a +0 mace (70, 37, D) a scroll of brand weapon (70, 48, D) an uncursed staff of power (unseen) (70, 49, D) a +0 shield of reflection a wyvern corpse (71, 16, D) a book of Annihilations (71, 18, D) a +2 glaive of protection a +0 chain mail a cursed -3 dagger a +0 scale mail (71, 26, D) the +0 dagger "Hell-Harrower" {pierce, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (71, 27, D) a +1 spear of freezing (71, 36, D) a scroll of brand weapon (71, 47, D) a +0 quarterstaff of crushing (71, 49, D) the Catalogue of Curses and Necromancy Spells Type Level a - Corona Hexes 1 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Dispel Undead Necromancy 5 (71, 50, D) an elephant corpse (71, 51, D) a spiny frog corpse (72, 9, D) an uncursed staff of death (72, 16, D) a +0 long sword (72, 17, D) a +0 dagger a +0 robe (72, 18, D) a +0 flail a +0 plate armour (72, 27, D) the cursed +1 robe of Calculation {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (72, 29, D) a +0 rapier a +0 robe (72, 37, D) a +2 eveningstar of crushing (72, 47, D) a +1 scimitar of flaming (72, 48, D) the +5 scimitar of Instinct {distort, rC+ rN++ MP+9 Int-5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-5). It protects you from cold. It greatly protects you from negative energy. It affects your magic capacity (+9). (72, 49, D) a +0 spear of flaming (still there?) a +0 spear of flaming (still there?) (72, 50, D) a catoblepas corpse (73, 17, D) a +0 short sword a cursed +0 ring mail +2 acid dragon scales (73, 36, D) a +2 scythe of slicing (73, 37, D) a +1 bardiche of pain (73, 47, D) a lightning rod (4/4) (73, 48, D) an uncursed staff of death (still there?) an uncursed staff of death (still there?) (73, 49, D) a +1 hand axe of venom (74, 47, D) a scroll of brand weapon (74, 48, D) a lamp of fire (74, 49, D) a +1 glaive of venom (unseen) (75, 1, D) a +2 dire flail of protection (75, 47, D) a +4 vampiric double sword (75, 48, D) a cursed -3 ring of dexterity (75, 49, D) a manual of Maces & Flails