runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +0 spear (49, 36, D) the +4 hunting sling of the Gloaming {velocity, Str+4 Int+5} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+5). (49, 37, D) the +3 shortbow of Usaahe {venom, *Drain MR+ Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It causes draining when unequipped. (50, 25, D) a +5 arbalest of freezing (50, 36, D) an uncursed staff of power an uncursed ring of flight a cursed +4 scimitar a +0 robe (50, 37, D) a +1 vampiric spear (51, 25, D) a cursed +0 spear (still there?) an uncursed amulet of the acrobat (still there?) (51, 36, D) a +0 spear (still there?) a scroll of brand weapon (still there?) (51, 37, D) a +0 dagger a +0 robe the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a human corpse (51, 40, D) a +0 dagger a +0 robe (52, 25, D) a +1 spear of distortion (still there?) a +0 leather armour of fire resistance (still there?) (52, 31, D) a +2 rapier of electrocution a +0 robe (52, 32, D) a javelin (52, 33, D) a silver javelin (52, 36, D) a +2 arbalest of flaming (52, 37, D) a +6 ring of strength (52, 38, D) a +0 dagger a +0 robe (53, 25, D) a +0 pair of boots of stealth (53, 26, D) a +0 trident (unseen) (53, 36, D) an uncursed staff of wizardry (54, 25, D) a +1 falchion of distortion (54, 36, D) a +3 ring of strength (55, 25, D) a +0 trident (unseen) (59, 37, D) a fan of gales (60, 36, D) a +0 robe (60, 37, D) a scroll of brand weapon (61, 0, D) a +4 shortbow (61, 1, D) a +3 glaive of chopping a +0 leather armour (61, 8, D) the +5 pair of gloves of the Dwarven Hall {rF+ rCorr Dex+3} It affects your dexterity (+3). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (61, 16, D) a +4 demon whip of draining (61, 26, D) a cursed +0 dire flail a +0 robe (61, 37, D) a +1 ring mail of magic resistance a water nymph corpse (61, 39, D) a +2 spear of piercing 12 javelins a +0 leather armour (61, 42, D) a +0 trident a +10 plate armour of ponderousness (61, 44, D) a javelin (62, 0, D) a +0 dagger a +0 robe a +0 mace (62, 2, D) a +0 dagger a +0 robe (62, 8, D) an uncursed staff of earth (62, 9, D) an uncursed staff of wizardry (62, 17, D) a scorpion corpse (62, 26, D) a +1 halberd of venom (62, 27, D) an uncursed staff of summoning the +5 long sword "Ixtonuatt" {antimagic, rElec Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It insulates you from electricity. (62, 36, D) a +0 trident (62, 37, D) an uncursed staff of air (62, 38, D) a +0 club (unseen) (62, 40, D) a +0 rapier a +0 robe (63, 8, D) a phial of floods (63, 16, D) a +2 scale mail of fire resistance a scorpion corpse (63, 17, D) an uncursed staff of death a jumping spider corpse (63, 27, D) a +2 dagger of venom (63, 28, D) a cursed +3 battleaxe of freezing a +0 robe (63, 37, D) a +0 war axe of draining (63, 39, D) a +0 trident (unseen) (63, 40, D) the +6 hand axe of Compound Interest {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). 3 boomerangs of dispersal a merfolk skeleton (63, 41, D) a +2 trident of freezing a +0 triple crossbow of flaming a +0 robe (64, 16, D) a scorpion corpse (64, 17, D) the +0 robe of the Special Queens {rN+ MR+ Int+3} It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (64, 26, D) a +1 plate armour of fire resistance (64, 27, D) a phial of floods (64, 41, D) a cursed -2 rapier (unseen) (67, 1, D) a +0 flail (68, 0, D) the +9 great mace of Lubunn {flame, *Corrode rN+++ Str+2 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+2). It renders you almost immune to negative energy. It may corrode you when you take damage. (68, 1, D) a +0 club (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a lightning rod (4/4) (69, 36, D) a +0 long sword a +0 chain mail a +1 trident of venom (70, 9, D) a +0 flail of crushing (70, 36, D) a +0 dagger a +0 robe a +5 giant club (70, 37, D) a +0 dagger a +0 robe a +3 ring mail of fire resistance an orc corpse (71, 17, D) a +1 helmet of intelligence (71, 20, D) a shapeshifter corpse (71, 26, D) a phial of floods (71, 27, D) an uncursed staff of death (71, 30, D) a +2 glaive of protection an elf skeleton (71, 36, D) a +0 dagger a +0 scale mail a +2 great sword of flaming an orc corpse (71, 37, D) a +0 club a +3 scale mail of fire resistance an orc corpse (71, 38, D) a +0 flail a +0 long sword a +0 plate armour (72, 8, D) the +10 falchion of Recklessness {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (72, 17, D) the +5 quarterstaff "Pendulum" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (72, 22, D) a shapeshifter corpse (72, 26, D) a +0 long sword (72, 27, D) an uncursed staff of earth (72, 36, D) an uncursed staff of air (72, 37, D) a +0 antimagic long sword (72, 39, D) a +0 glaive a +0 plate armour an orc skeleton (73, 26, D) a +0 rapier (73, 27, D) a +5 halberd of protection (73, 29, D) the +0 flail of the Seven Allies {freeze, rElec MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your magic capacity (+9). a +0 long sword (73, 36, D) a phial of floods (74, 31, D) a +0 long sword a +0 leather armour an elf skeleton (75, 1, D) a +7 quick blade