runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, -1, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a fan of gales (49, 36, D) a sack of spiders (49, 37, D) the +3 robe of Undesirable Species {Dex+4} It affects your dexterity (+4). (50, 24, D) a +0 bardiche of chopping (50, 25, D) a book of Minor Magic (50, 37, D) a +7 giant club (51, 24, D) a phial of floods (51, 25, D) a +3 flail of protection (51, 36, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (51, 37, D) a sack of spiders (52, 24, D) an uncursed ring of ice (52, 25, D) an uncursed staff of conjuration (52, 36, D) an uncursed ring of stealth (52, 37, D) a fan of gales (53, 24, D) a +3 giant club (53, 25, D) a book of Beasts (53, 36, D) a +1 scythe of freezing (53, 37, D) the +9 trident "Dops" {freeze, *Noise +Inv Dex-5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It lets you turn invisible. It may make noises in combat. It makes you more stealthy. (54, 24, D) a +0 glaive of venom (54, 25, D) a +0 long sword (still there?) a lightning rod (4/4) (still there?) (54, 26, D) a +0 short sword (unseen) (54, 31, D) 2 arrows (54, 36, D) a book of Cantrips (55, 24, D) a +3 hand axe of flaming (59, 16, D) a +0 arbalest (unseen) (59, 18, D) a +3 war axe (unseen) (59, 36, D) a +3 chain mail of cold resistance (59, 37, D) a +1 long sword of protection (60, 18, D) a +0 long sword (unseen) (60, 37, D) a +1 spear of piercing (61, 0, D) a +0 shortbow of flaming (61, 8, D) a +1 vampiric lajatang (61, 26, D) the +7 plate armour of Dithmenos's Vengeance {Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). (61, 36, D) a +3 war axe of venom (62, 0, D) an uncursed staff of power (62, 8, D) an uncursed staff of air (62, 9, D) an uncursed staff of summoning (62, 16, D) a +2 hunting sling of flaming (62, 17, D) a +3 hand axe of venom (62, 21, D) a +0 war axe a +0 plate armour (62, 23, D) a +0 flail a +0 leather armour (62, 26, D) an uncursed staff of death (62, 27, D) an uncursed staff of energy (62, 28, D) a cursed +0 spear (62, 37, D) a +0 hunting sling of freezing (63, 0, D) the cursed +1 rapier "Yretuxt" {venom, +Inv Str+2 Int-5} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (-5). It lets you turn invisible. It has a curse placed upon it. (63, 8, D) a +1 great sword of distortion (63, 17, D) a +2 leather armour of cold resistance (63, 23, D) a bolt (63, 26, D) the +5 trident "Kixamul" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (63, 27, D) a +0 battleaxe a +3 broad axe of holy wrath a naga corpse (63, 28, D) a water moccasin corpse (63, 29, D) a water moccasin corpse (63, 36, D) a +4 rapier of speed (63, 37, D) a lamp of fire (64, 16, D) a lightning rod (4/4) (64, 27, D) a black mamba corpse (64, 28, D) a ball python corpse (65, 26, D) an uncursed staff of cold (66, 17, D) a +1 battleaxe of chopping a +0 plate armour a human skeleton (69, 0, D) +1 fire dragon scales (69, 40, D) a wolf corpse (69, 41, D) a wolf corpse (70, 8, D) a +0 trident a cursed +0 ring mail an orc skeleton (70, 9, D) a +0 hand axe a +0 trident of protection (70, 36, D) a +5 spear of freezing (70, 37, D) the +10 plate armour of the Hunter {-Cast rPois Int+6 Slay+6} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It prevents spellcasting. (71, 8, D) a cursed +0 whip a +2 long sword of flaming (71, 16, D) a swamp drake corpse (71, 26, D) an uncursed staff of power (71, 27, D) an uncursed ring of flight (71, 28, D) 3 large rocks a stone giant skeleton (71, 36, D) a +2 plate armour of magic resistance (71, 37, D) an uncursed staff of power (71, 39, D) a cursed +0 dagger (unseen) (71, 40, D) a black bear corpse a black bear corpse (71, 41, D) a +0 spear a +0 dagger a +0 robe a spriggan skeleton a hornet corpse a spriggan skeleton (72, 8, D) a +0 hand axe (72, 9, D) a +0 short sword (72, 16, D) an uncursed staff of poison (72, 17, D) a rime drake skeleton (72, 26, D) a +0 great sword a +0 plate armour an orc skeleton (72, 27, D) a +0 arbalest 24 bolts (72, 29, D) a +0 battleaxe a +0 plate armour a human skeleton (72, 33, D) a bolt a large rock (72, 36, D) a +6 vampiric scimitar (73, 16, D) an uncursed staff of air (73, 17, D) +0 acid dragon scales the +7 falchion of Luchi {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. an acid dragon corpse (73, 27, D) a +3 glaive of venom (73, 29, D) a +0 flail a +0 robe (73, 36, D) a +1 broad axe of chopping (73, 37, D) a +4 great sword of holy wrath (74, 17, D) a swamp drake corpse