runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 3, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (18, 2, D) 6 large rocks (19, 1, D) 4 scrolls of enchant weapon a cursed +0 arbalest 21 bolts a yaktaur corpse (19, 16, D) a +0 scale mail (19, 17, D) the +7 long sword of Integrity {antimagic, +Blink rC+ Dex+9 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+9). It protects you from cold. It lets you blink. It makes you less stealthy. (20, 1, D) a +0 scimitar of slicing (20, 17, D) a +3 plate armour of fire resistance (21, 0, D) a +0 cloak of invisibility (21, 2, D) a +0 longbow a +0 leather armour a cursed ring of attention an uncursed staff of conjuration a +0 shortbow 73 arrows an elf corpse (21, 16, D) a +0 spear of flaming (21, 17, D) the Grimoire of Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Cold Conjuration/Ice 6 (22, 1, D) a +0 shortbow 15 arrows a lightning rod (4/4) a centaur corpse (22, 4, D) 4 large rocks a stone giant skeleton (22, 16, D) a phantom mirror (22, 17, D) a +2 chain mail of fire resistance (23, 1, D) a +0 arbalest 23 bolts a +4 shortbow of velocity a yaktaur skeleton (23, 2, D) a +3 shortbow 12 arrows a +0 arbalest 20 bolts (23, 9, D) 4 arrows (23, 10, D) 2 large rocks (23, 16, D) a manual of Polearms (23, 17, D) a phial of floods (23, 18, D) a +0 dagger of venom (24, -1, D) an uncursed ring of magical power (24, 1, D) a +0 arbalest 21 bolts (24, 3, D) an uncursed staff of summoning (unseen) (24, 8, D) a large rock 2 bolts 5 arrows 3 silver javelins (24, 9, D) an arrow (24, 16, D) an uncursed ring of protection from magic (24, 17, D) an uncursed ring of flight (24, 18, D) the cursed +1 scythe of Xaezy {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It has a curse placed upon it. (25, 1, D) a +0 hand axe of draining a +0 arbalest 12 bolts a +1 hunting sling of velocity a yaktaur corpse (25, 3, D) 2 large rocks (25, 16, D) a +2 great sword of electrocution (25, 17, D) an uncursed staff of fire (25, 18, D) a +2 pair of boots of running (26, 3, D) 5 large rocks (26, 16, D) a cursed staff of fire (26, 17, D) an uncursed staff of power (27, 1, D) 4 large rocks an uncursed staff of power a +0 shortbow 17 arrows a +4 giant spiked club a cyclops corpse (27, 2, D) a +9 spear 10 silver javelins a +0 leather armour a merfolk corpse (27, 16, D) an uncursed staff of wizardry (27, 17, D) a scarf of repulsion (28, 1, D) a +0 shortbow an uncursed staff of summoning 18 arrows a centaur corpse (28, 2, D) a +0 arbalest 15 bolts (29, 0, D) a book of Party Tricks (29, 1, D) 5 large rocks a stone giant corpse (29, 2, D) a cursed -3 shortbow 14 arrows a centaur corpse (30, 2, D) a +0 shortbow 8 arrows (34, 28, D) the +10 plate armour "Maum Xuumuus" {*Contam rF- MR+++ rCorr} It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (35, 0, D) a fan of gales (35, 14, D) a +2 vampiric rapier (35, 29, D) the cursed +0 hand axe of the Beast {speed, rElec Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. (36, 14, D) a +2 scale mail of cold resistance (36, 15, D) an uncursed ring of positive energy (36, 29, D) a +1 flail of protection (37, 0, D) a cursed staff of power (37, 14, D) a +3 halberd of freezing (37, 28, D) a lamp of fire (37, 29, D) a +1 scale mail of poison resistance (38, 1, D) an uncursed staff of power (38, 14, D) an uncursed amulet of rage (38, 15, D) a phial of floods (38, 20, D) a +4 scimitar of flaming (38, 28, D) an uncursed staff of earth (38, 29, D) a phial of floods (38, 35, D) an entropy weaver corpse (39, 0, D) a fan of gales (39, 1, D) an uncursed staff of conjuration (39, 14, D) an uncursed staff of fire (39, 15, D) a +4 scale mail of cold resistance (39, 27, D) a +6 ring of dexterity (39, 29, D) the cursed +1 spear of Sequestration {drain, rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a jumping spider corpse (39, 35, D) a hornet corpse (40, 0, D) the amulet of Xaylao {Reflect Dex-3 SH+4 SInv Stlth+} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (-3). It lets you see invisible. It affects your SH (+4). It makes you more stealthy. a +2 vampiric spear (40, 1, D) the cursed +1 battleaxe "Maihun" {speed, rF+++ MR++ Int-4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (40, 14, D) a manual of Staves (40, 21, D) a sky beast corpse (40, 29, D) a lamp of fire (40, 30, D) a wolf spider corpse a hornet corpse (41, 1, D) a lightning rod (4/4) (41, 14, D) a +2 ring of dexterity (41, 15, D) a cursed +3 ring of strength (41, 29, D) an uncursed ring of resist corrosion (41, 30, D) an orb spider corpse (42, 0, D) a +0 scythe of protection (42, 15, D) a book of Party Tricks (42, 28, D) Ningae's Compendium of the Burning Glacier Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 (42, 29, D) an uncursed staff of fire a hornet corpse (43, 14, D) a scarf of resistance (43, 15, D) an uncursed staff of energy (43, 28, D) a +3 scale mail of positive energy (43, 29, D) the +9 giant club of Lestraumo {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (49, 1, D) the amulet "Boudgh" {RegenMP rElec rPois Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (49, 12, D) a +0 pair of boots of flying (49, 24, D) a lamp of fire (49, 36, D) +1 fire dragon scales (49, 37, D) an uncursed amulet of the gourmand (50, 0, D) a lamp of fire (50, 12, D) an uncursed staff of fire (50, 13, D) a lightning rod (4/4) (50, 25, D) an uncursed amulet of faith (50, 36, D) a +3 chain mail of magic resistance (50, 37, D) a +4 shortbow of flaming (51, 0, D) an uncursed staff of poison (51, 1, D) an uncursed staff of energy (51, 13, D) a +1 chain mail of cold resistance (51, 24, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (51, 25, D) an uncursed staff of poison (51, 26, D) a water moccasin corpse (skeletalised by now) (51, 37, D) the +2 morningstar "Hesuter" {crush, -Tele Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It prevents most forms of teleportation. (52, 0, D) a +1 whip of electrocution the +11 halberd "Fatu" {freeze, -Tele rPois rC++ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from cold. It protects you from poison. It prevents most forms of teleportation. (52, 1, D) a manual of Maces & Flails a +4 hand axe of freezing a +0 robe (52, 6, D) a +0 scimitar of flaming a +0 plate armour (52, 12, D) a +3 leather armour of fire resistance (52, 25, D) a lightning rod (4/4) (52, 29, D) a spiny frog corpse (skeletalised by now) (53, 0, D) a +0 vampiric war axe (53, 1, D) a lightning rod (4/4) (53, 13, D) a +4 trident of venom (53, 25, D) an uncursed staff of energy (53, 29, D) a hippogriff corpse (skeletalised by now) (53, 30, D) a basilisk corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (53, 36, D) the +6 spear "Lourow" {speed, rElec rPois Str-2 SInv} Attacks with this weapon are significantly faster. It affects your strength (-2). It insulates you from electricity. It protects you from poison. It lets you see invisible. (54, 0, D) the cursed +0 robe of Ru's Supremacy {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It has a curse placed upon it. (54, 1, D) the Grimoire of the Escort and Battle Magic Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Shadow Creatures Summoning 6 (54, 12, D) a +3 mace of draining (54, 13, D) an uncursed staff of conjuration (54, 25, D) an uncursed staff of conjuration (54, 36, D) a lamp of fire (55, 0, D) a +1 halberd of flaming (55, 1, D) a scroll of brand weapon (55, 9, D) a +3 glaive a +0 plate armour (55, 12, D) a +4 whip of pain (55, 24, D) a +1 helmet of intelligence (59, 36, D) an uncursed staff of power (60, 36, D) the cursed +3 arbalest of Pandemonium {elec, rElec rF- rN+ Int+2 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (60, 37, D) a manual of Slings (61, 8, D) a +2 rapier of speed (61, 26, D) a +4 shortbow of flaming (61, 36, D) a +3 rapier of venom (62, 1, D) a +4 chain mail of fire resistance (62, 7, D) an uncursed ring of flight (62, 8, D) a +4 flail of holy wrath (62, 16, D) a +0 dagger a +0 robe (62, 17, D) a +0 war axe a +0 chain mail a +3 fustibalus of freezing (62, 26, D) a +0 giant club (still there?) the +8 plate armour of Instinct {rPois rC+++ rCorr Int-4} (still there?) It affects your intelligence (-4). It renders you almost immune to cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (62, 27, D) a +0 giant spiked club a +0 giant club (62, 28, D) a +0 giant club (62, 40, D) +0 shadow dragon scales (unseen) (63, 0, D) a +2 hand axe of venom (63, 16, D) 2 scrolls of brand weapon (63, 17, D) a +0 war axe a +0 plate armour a +0 pair of boots of flying (63, 18, D) a +0 scimitar a +0 plate armour (63, 26, D) the +6 shortbow of Valour {venom, Dex+4 Stlth+} It poisons the ammo it fires. It affects your dexterity (+4). It makes you more stealthy. (63, 27, D) 6 large rocks the +5 flail "Koesubau" {flame, *Contam rElec rPois Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (63, 28, D) a +0 giant club (63, 29, D) a +0 giant club (63, 37, D) a +0 hand crossbow of flaming (64, 10, D) a +0 mace (unseen) (64, 16, D) a +0 dire flail of holy wrath (64, 17, D) a +0 hand axe a +0 scale mail a fan of gales (64, 18, D) a +0 battleaxe a +0 plate armour (64, 26, D) a +1 mace of protection (64, 27, D) a +0 giant club a cursed staff of conjuration (64, 28, D) a cursed -2 giant spiked club (65, 9, D) a +0 trident (68, 0, D) the +6 glaive "Qixt" {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (69, 0, D) a scarf of spirit shield (70, 9, D) a +7 giant spiked club (70, 36, D) an uncursed staff of energy (70, 37, D) a +0 battleaxe of flaming (71, 16, D) the cursed +0 pair of boots "Sioph" {Str+3} It affects your strength (+3). It has a curse placed upon it. (71, 17, D) a phial of floods (71, 26, D) a +0 morningstar of crushing (71, 27, D) a +0 shortbow 20 arrows a +1 crystal plate armour (71, 28, D) a +0 trident (71, 36, D) a +3 chain mail of fire resistance (71, 37, D) a lightning rod (4/4) (71, 39, D) a +0 short sword a +0 robe a +0 buckler (71, 40, D) a +2 short sword of electrocution a +0 robe (71, 41, D) a +0 spear (71, 42, D) a +0 rapier a +0 robe (72, 8, D) an uncursed staff of cold (72, 26, D) a +0 trident a +0 shortbow 17 arrows a +2 falchion of electrocution (72, 27, D) 2 large rocks the cursed +0 leather armour of Pessimism {+Fly MR+ rCorr} It affects your resistance to hostile enchantments. It lets you fly. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (72, 33, D) a large rock (72, 36, D) an uncursed staff of poison (72, 37, D) a crystal ball of energy (72, 38, D) a +0 short sword a +0 robe (72, 41, D) a +0 spear (73, 17, D) the +3 leather armour of Zocvij {SInv} It lets you see invisible. (73, 27, D) a phial of floods (73, 36, D) a +0 broad axe of chopping (73, 37, D) the cursed +0 longbow "Owkuremn" {venom, rF- rC- Dex+9 Stlth+} It poisons the ammo it fires. It affects your dexterity (+9). It makes you vulnerable to fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (74, 3, D) a +0 battleaxe a cursed +0 robe