runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) an uncursed staff of earth (49, 37, D) a +0 pair of gloves of strength (50, 13, D) the +6 hunting sling "Rysuk" {velocity, -Tele rN+ Str+2 Int+4} Any stone fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+4). It protects you from negative energy. It prevents most forms of teleportation. (50, 24, D) a +0 hunting sling of freezing (50, 25, D) a crystal ball of energy (50, 36, D) a lamp of fire (50, 37, D) the +7 hand axe "Jaes" {chop, -Tele Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It prevents most forms of teleportation. (51, 13, D) +0 gold dragon scales (51, 24, D) a fan of gales (51, 25, D) a +1 dagger of protection (51, 36, D) a +1 pair of boots of flying (51, 37, D) an uncursed staff of earth (52, 13, D) a book of Power (52, 24, D) an uncursed ring of protection from fire (52, 25, D) a +2 short sword of flaming (52, 27, D) a +0 halberd (52, 28, D) a +0 short sword (still there?) a +0 long sword (still there?) (52, 29, D) a +0 trident (unseen) (52, 33, D) a +0 whip a +0 cloak (52, 36, D) a +3 great sword of holy wrath (52, 37, D) an uncursed staff of air (53, 13, D) a book of Ice (53, 24, D) the +3 leather armour of the Flute {rF+ rN++ Dex-5} It affects your dexterity (-5). It protects you from fire. It greatly protects you from negative energy. (53, 25, D) +2 swamp dragon scales (53, 27, D) a +0 glaive (53, 29, D) a +0 cloak a +0 rapier (53, 31, D) a +0 war axe a +0 halberd a red draconian skeleton a green draconian corpse (53, 32, D) a +0 dagger a +0 cloak a +0 mace (53, 36, D) a +2 fustibalus of flaming (53, 37, D) a Fen Folio (54, 13, D) a +2 battleaxe of chopping (54, 24, D) a +2 chain mail of poison resistance (54, 25, D) a +2 rapier of venom (54, 32, D) a +0 long sword (unseen) (54, 36, D) a crystal ball of energy (55, 13, D) a +3 ring mail of cold resistance (55, 24, D) the cursed +1 robe of the Apprentice {rF+ MR+ rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (58, 41, D) a raiju skeleton (59, 37, D) an uncursed staff of death (59, 42, D) a guardian serpent corpse (60, 36, D) a +3 chain mail of poison resistance (60, 37, D) the cursed +1 fire dragon scales "Irroxtem" {rF++ rC- rN+ MP-9 Dex+5 Slay+3} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (61, 0, D) a crystal ball of energy (61, 16, D) a +2 chain mail of magic resistance (61, 36, D) a +2 mace of crushing (61, 37, D) a +3 fustibalus (62, 0, D) a +4 plate armour of cold resistance (62, 9, D) a +2 robe of magic resistance (62, 16, D) a +2 dagger of protection (62, 17, D) an uncursed staff of energy (62, 26, D) an uncursed staff of energy (62, 27, D) an uncursed staff of cold (62, 36, D) an uncursed amulet of faith (62, 37, D) a +1 plate armour of cold resistance (63, 8, D) a +1 great mace of draining (63, 16, D) a +2 robe of fire resistance (63, 17, D) the +4 whip "Koaj Jua" {protect, Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). (63, 26, D) the +1 leather armour of Makhleb's Esteem {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. (63, 27, D) a scarf of repulsion (63, 36, D) a lamp of fire (63, 37, D) an uncursed staff of summoning (64, 16, D) a +3 ring mail of cold resistance (64, 26, D) a phial of floods (64, 27, D) a +2 scimitar of flaming (65, 26, D) the ring of Pimaot {+Fly Int+2} [ring of flight] It affects your intelligence (+2). It lets you fly. (67, 0, D) a +1 plate armour of cold resistance (68, 0, D) a river rat corpse (skeletalised by now) (69, 0, D) a river rat corpse (skeletalised by now) (69, 36, D) an uncursed ring of see invisible (70, 8, D) a lightning rod (4/4) (70, 9, D) a cursed amulet of inaccuracy (70, 10, D) a necrophage corpse (skeletalised by now) (70, 23, D) a hell hog corpse (skeletalised by now) (70, 26, D) a cursed +0 trident (70, 28, D) a +0 shortbow 24 arrows (70, 36, D) an uncursed staff of death (70, 37, D) an uncursed staff of cold (70, 39, D) a bullfrog skeleton (71, 8, D) a +2 plate armour of magic resistance (71, 17, D) a +0 war axe of electrocution (71, 26, D) a +0 shortbow 9 arrows (71, 27, D) an uncursed ring of protection from cold a +2 hunting sling of freezing (71, 30, D) a +0 trident 6 boomerangs (71, 36, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (71, 40, D) a yak corpse (72, 9, D) the +8 shortbow "Faevoam" {flame, Str+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you more stealthy. (72, 16, D) a crystal ball of energy (72, 26, D) a lightning rod (4/4) (72, 27, D) a +4 scale mail of cold resistance (72, 30, D) a cursed -2 trident a throwing net (72, 36, D) an uncursed staff of wizardry (72, 37, D) an uncursed staff of air (72, 41, D) a porcupine corpse (73, 16, D) an uncursed staff of summoning (73, 17, D) a manual of Short Blades (73, 26, D) a +5 hunting sling (73, 27, D) an uncursed staff of power (73, 30, D) a cursed +0 trident (unseen) (73, 37, D) an uncursed staff of poison