runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 0, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 15, D) an inedible chunk of flesh (60, 15, D) an inedible chunk of flesh (60, 18, D) an inedible chunk of flesh (61, 0, D) a wolf skeleton (61, 8, D) a cursed staff of poison a +0 arbalest 18 bolts a +2 leather armour of magic resistance a yaktaur corpse (61, 16, D) a +2 leather armour of poison resistance (61, 26, D) a +1 troll leather armour (62, -1, D) a wolf corpse (62, 1, D) an uncursed staff of wizardry (62, 2, D) a black bear skeleton (62, 8, D) a +5 spear of piercing (62, 9, D) a +0 arbalest 22 bolts a +0 shortbow 22 arrows a yaktaur skeleton a centaur skeleton (62, 13, D) 3 bolts (62, 16, D) a cursed staff of cold (62, 20, D) an inedible chunk of flesh (62, 26, D) an uncursed staff of earth (62, 27, D) a book of Death (63, 9, D) a +0 shortbow 21 arrows (63, 16, D) a +2 morningstar of holy wrath (63, 26, D) a box of beasts (63, 27, D) a +6 plate armour of ponderousness (63, 31, D) a death scarab corpse (64, 16, D) a +2 pair of boots of stealth (64, 26, D) a phial of floods (64, 27, D) the +0 hat of Fortification {rPois rN+++ Str+4 Dex-3} It affects your strength (+4). It affects your dexterity (-3). It protects you from poison. It renders you almost immune to negative energy. (65, 26, D) a +3 whip of electrocution (67, 0, D) a +3 hunting sling of velocity (68, 0, D) an uncursed staff of summoning (69, 0, D) a +2 plate armour of poison resistance (70, 8, D) a +0 battleaxe of chopping (70, 9, D) the +2 pair of boots of Inference {rElec rC- Str+2} It affects your strength (+2). It makes you vulnerable to cold. It insulates you from electricity. (71, 16, D) a +0 great sword of slicing (71, 17, D) a +4 plate armour of cold resistance (71, 18, D) a wind drake skeleton (71, 26, D) a +0 shortbow of flaming (71, 27, D) an uncursed amulet of rage (72, 16, D) a lightning rod (4/4) (72, 17, D) an uncursed staff of cold (73, 16, D) a manual of Crossbows (73, 17, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (74, 2, D) a +0 short sword a +0 ring mail an elf skeleton